Search found 151 matches

by DerGraue
Fri Mar 22, 2019 5:22 pm
Forum: General discussion
Topic: [Poll] Battery graphics in 0.17
Replies: 19
Views: 5655

Re: [Poll] Battery graphics in 0.17

The reason for the graphics change was not because the new one looks better. The reason was that DURACELL would sue the shit out of WUBE if they would not change it. So the previous one will not come back. Proof? If anything, Duracell would probably look at it, consider a letter, and then instead o...
by DerGraue
Thu Mar 21, 2019 10:55 pm
Forum: Gameplay Help
Topic: Worms spawn too close to player built structures
Replies: 13
Views: 4908

Re: Worms spawn too close to player built structures

This has happened to me already once in 0.16 when big worms slightly out ranged laser turrets. It was of course very rare. But it is not a bug. A new base spawns near your defenses, that includes big and now even behemoth worms and because of the vastly increased shooting distance they can target yo...
by DerGraue
Thu Mar 21, 2019 2:04 pm
Forum: General discussion
Topic: [Poll] Battery graphics in 0.17
Replies: 19
Views: 5655

Re: [Poll] Battery graphics in 0.17

viewtopic.php?p=369067#p369067
posila wrote:
Mon Jun 25, 2018 9:36 am
So, Duracell very politely pointed out to us by an e-mail the battery design we were using is their trademark and asked us to change it. [...]
for the non believers
by DerGraue
Sat Mar 16, 2019 11:48 am
Forum: General discussion
Topic: 0.16 -> 0.17: Map full of water?
Replies: 3
Views: 1733

Re: 0.16 -> 0.17: Map full of water?

These are the new default settings, all default maps look kinda like that. But you can simply change the map options and reduce the amount of water, cliffs, trees, or increase the size of the starting area so no biters are there. You can not make it perfect for everybody, so giving us players the op...
by DerGraue
Fri Mar 15, 2019 11:33 pm
Forum: General discussion
Topic: Productivity module issue
Replies: 5
Views: 2356

Re: Productivity module issue

I do not know what you did exactly, but I just tested this.
1 new electric furnace, 2 prod modules, insert 1 stack ore: I got exactly 60 plates which is exactly what it should be.
by DerGraue
Wed Mar 13, 2019 5:51 pm
Forum: General discussion
Topic: Research going too fast/easy while I do other things?
Replies: 22
Views: 9522

Re: Research going too fast/easy while I do other things?

I remember having a very similar experience after I had a few 100 hours into the game. Research happened to fast and I was overwhelmed by so many new things. My solution back then was to install the marathon mod, which made everything more expensive. Luckily for you this is now basically integrated ...
by DerGraue
Wed Mar 13, 2019 1:35 pm
Forum: General discussion
Topic: [Poll] Battery graphics in 0.17
Replies: 19
Views: 5655

Re: [Poll] Battery graphics in 0.17

The reason for the graphics change was not because the new one looks better.
The reason was that DURACELL would sue the shit out of WUBE if they would not change it. So the previous one will not come back.
by DerGraue
Thu Mar 07, 2019 7:49 pm
Forum: Balancing
Topic: There are not enough options vs bases early game
Replies: 28
Views: 11527

Re: There are not enough options vs bases early game

Turret creeping is functional, but in most stages of the game there are more convenient and possibly more effective ways of doing it, and in the end it comes to personal preference. I was very close on starting a thread to complain that turret creeping is not possible anymore when I found this post...
by DerGraue
Wed Feb 20, 2019 10:34 pm
Forum: Ideas and Suggestions
Topic: Train connection bonus
Replies: 10
Views: 2945

Re: Train connection bonus

This is already in the game ;)

For the acceleration at least

A 2-4 train is not accelerating as fast as a 5 - 10 train, even though the ratio - locomotive - cargo wagon - is the same

I think it behaves like this because the game is calculating "wind resistance" as a fixed value
by DerGraue
Sat Jan 19, 2019 9:55 pm
Forum: Gameplay Help
Topic: Very few bots are utilized for construction jobs (Modded AB Game)
Replies: 21
Views: 7232

Re: Very few bots are utilized for construction jobs (Modded AB Game)

no, I don't think you can include crossings, but it seemed that building the crossing in your gif worked fine, so that is why I thought it might help
by DerGraue
Sat Jan 19, 2019 2:06 pm
Forum: Gameplay Help
Topic: Very few bots are utilized for construction jobs (Modded AB Game)
Replies: 21
Views: 7232

Re: Very few bots are utilized for construction jobs (Modded AB Game)

Since this is only happening when you are laying a few tracks and not at the huge crossing, maybe you can use FARL to lay down the long distance train tracks.
by DerGraue
Sat Jan 12, 2019 10:41 am
Forum: News
Topic: Friday Facts #277 - GUI progress update
Replies: 101
Views: 47123

Re: Friday Facts #277 - GUI progress update

Dear devs,
whatever you do, do not feel yourself obligated to rush and release in January.
If some stuff that you deem important is not finished, then so be it.

I'd rather like to play a better game than an earlier but more broken release.
by DerGraue
Tue Jan 08, 2019 11:16 am
Forum: Balancing
Topic: 0.17+ mining & smelting numbers
Replies: 16
Views: 23307

Re: 0.17+ mining & smelting numbers

I think it should not be balanced with the belt speed in mind and rather with mining drill <-> furnace ratio. So that you can mine directly into a smelter, as it is basically now. So burner mining drills produce as many items as one stone furnace can handle and electric mining drills produce exactly...
by DerGraue
Tue Dec 11, 2018 9:28 pm
Forum: Gameplay Help
Topic: Control Roboport Repair Pack and Bots Amount
Replies: 9
Views: 4417

Re: Control Roboport Repair Pack and Bots Amount

But it's a pity that I cannot check both states (logistic network and robot statistics) at the same time, even not when two different wires are used from two different inserters... Umm.. has it not occurred to you that you can just use two roboports and use one to read the robot statistics and one ...
by DerGraue
Sat Oct 06, 2018 11:15 am
Forum: General discussion
Topic: Beaconed green circuit ratios/math
Replies: 9
Views: 9996

Re: Beaconed green circuit ratios/math

It's because those designs use tier 3 prod modules in tier 3 assemblers which have 4 module slots. That means, you get 40% more copper cables, which is very close to the actual 1.5 ratio for copper plates that you will need in the end. Here is a calculator that lets you calculate ratios very easily....
by DerGraue
Fri Aug 24, 2018 12:04 pm
Forum: General discussion
Topic: Inserters Belt Placement location
Replies: 6
Views: 4685

Re: Inserters Belt Placement location

The behavior of items placed on the belt was indeed changed in 0.16.46 to behave consistently if inserters are rotated. https://forums.factorio.com/viewtopic.php?f=11&t=60653 So in previous versions you actually "had" to mirror a blueprint in some cases for it to work, now you can just...
by DerGraue
Sun Jun 24, 2018 7:50 pm
Forum: General discussion
Topic: Closing the pollution No Spoon achievement loophole?
Replies: 10
Views: 9465

Re: Closing the pollution No Spoon achievement loophole?

And what about the "multiplayer achievement loophole"??? How terrible, what unspeakable horror! You can just log into a multiplayer game and you even get the achievement if you do nothing and let the other players do all the work. You just have to stay online for a certain amount of time. ...
by DerGraue
Tue May 01, 2018 10:17 am
Forum: General discussion
Topic: Starter base: What to build and what not to build.
Replies: 31
Views: 58861

Re: Starter base: What to build and what not to build.

Point is that 'upgrading' your furnaces from Steel to Electric isn't worth it until you're ready to put Efficiency modules in them (or have gotten off of steam and onto solar/nuclear). Well. Duh. If you can make electric furnaces, also making 2 efficiency modules a pop is well within your ability s...
by DerGraue
Mon Apr 30, 2018 10:40 pm
Forum: General discussion
Topic: Starter base: What to build and what not to build.
Replies: 31
Views: 58861

Re: Starter base: What to build and what not to build.

Pollution. [...] Or is there some critical concept that I'm missing that would tilt the scales for the choice? If you don't like pollution then electric furnaces powered by steam and without efficiency modules are slightly worse then stone and steel furnaces. Some math: A boiler with 2 steam engine...
by DerGraue
Thu Jan 25, 2018 4:05 pm
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1085441

Re: [0.15] Sea Block Pack 0.1.7

The way electric generators handle steam above their maximum temperature appears to have changed from factorio 0.15. Exceeding the maximum temperature will now waste energy, so make sure your generators can handle the increased temperature when upgrading boilers. I remember reading about this issue...

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