Search found 151 matches
- Fri Mar 22, 2019 5:22 pm
- Forum: General discussion
- Topic: [Poll] Battery graphics in 0.17
- Replies: 19
- Views: 5655
Re: [Poll] Battery graphics in 0.17
The reason for the graphics change was not because the new one looks better. The reason was that DURACELL would sue the shit out of WUBE if they would not change it. So the previous one will not come back. Proof? If anything, Duracell would probably look at it, consider a letter, and then instead o...
- Thu Mar 21, 2019 10:55 pm
- Forum: Gameplay Help
- Topic: Worms spawn too close to player built structures
- Replies: 13
- Views: 4908
Re: Worms spawn too close to player built structures
This has happened to me already once in 0.16 when big worms slightly out ranged laser turrets. It was of course very rare. But it is not a bug. A new base spawns near your defenses, that includes big and now even behemoth worms and because of the vastly increased shooting distance they can target yo...
- Thu Mar 21, 2019 2:04 pm
- Forum: General discussion
- Topic: [Poll] Battery graphics in 0.17
- Replies: 19
- Views: 5655
Re: [Poll] Battery graphics in 0.17
- Sat Mar 16, 2019 11:48 am
- Forum: General discussion
- Topic: 0.16 -> 0.17: Map full of water?
- Replies: 3
- Views: 1733
Re: 0.16 -> 0.17: Map full of water?
These are the new default settings, all default maps look kinda like that. But you can simply change the map options and reduce the amount of water, cliffs, trees, or increase the size of the starting area so no biters are there. You can not make it perfect for everybody, so giving us players the op...
- Fri Mar 15, 2019 11:33 pm
- Forum: General discussion
- Topic: Productivity module issue
- Replies: 5
- Views: 2356
Re: Productivity module issue
I do not know what you did exactly, but I just tested this.
1 new electric furnace, 2 prod modules, insert 1 stack ore: I got exactly 60 plates which is exactly what it should be.
1 new electric furnace, 2 prod modules, insert 1 stack ore: I got exactly 60 plates which is exactly what it should be.
- Wed Mar 13, 2019 5:51 pm
- Forum: General discussion
- Topic: Research going too fast/easy while I do other things?
- Replies: 22
- Views: 9522
Re: Research going too fast/easy while I do other things?
I remember having a very similar experience after I had a few 100 hours into the game. Research happened to fast and I was overwhelmed by so many new things. My solution back then was to install the marathon mod, which made everything more expensive. Luckily for you this is now basically integrated ...
- Wed Mar 13, 2019 1:35 pm
- Forum: General discussion
- Topic: [Poll] Battery graphics in 0.17
- Replies: 19
- Views: 5655
Re: [Poll] Battery graphics in 0.17
The reason for the graphics change was not because the new one looks better.
The reason was that DURACELL would sue the shit out of WUBE if they would not change it. So the previous one will not come back.
The reason was that DURACELL would sue the shit out of WUBE if they would not change it. So the previous one will not come back.
- Thu Mar 07, 2019 7:49 pm
- Forum: Balancing
- Topic: There are not enough options vs bases early game
- Replies: 28
- Views: 11527
Re: There are not enough options vs bases early game
Turret creeping is functional, but in most stages of the game there are more convenient and possibly more effective ways of doing it, and in the end it comes to personal preference. I was very close on starting a thread to complain that turret creeping is not possible anymore when I found this post...
- Wed Feb 20, 2019 10:34 pm
- Forum: Ideas and Suggestions
- Topic: Train connection bonus
- Replies: 10
- Views: 2945
Re: Train connection bonus
This is already in the game
For the acceleration at least
A 2-4 train is not accelerating as fast as a 5 - 10 train, even though the ratio - locomotive - cargo wagon - is the same
I think it behaves like this because the game is calculating "wind resistance" as a fixed value
For the acceleration at least
A 2-4 train is not accelerating as fast as a 5 - 10 train, even though the ratio - locomotive - cargo wagon - is the same
I think it behaves like this because the game is calculating "wind resistance" as a fixed value
- Sat Jan 19, 2019 9:55 pm
- Forum: Gameplay Help
- Topic: Very few bots are utilized for construction jobs (Modded AB Game)
- Replies: 21
- Views: 7232
Re: Very few bots are utilized for construction jobs (Modded AB Game)
no, I don't think you can include crossings, but it seemed that building the crossing in your gif worked fine, so that is why I thought it might help
- Sat Jan 19, 2019 2:06 pm
- Forum: Gameplay Help
- Topic: Very few bots are utilized for construction jobs (Modded AB Game)
- Replies: 21
- Views: 7232
Re: Very few bots are utilized for construction jobs (Modded AB Game)
Since this is only happening when you are laying a few tracks and not at the huge crossing, maybe you can use FARL to lay down the long distance train tracks.
- Sat Jan 12, 2019 10:41 am
- Forum: News
- Topic: Friday Facts #277 - GUI progress update
- Replies: 101
- Views: 47123
Re: Friday Facts #277 - GUI progress update
Dear devs,
whatever you do, do not feel yourself obligated to rush and release in January.
If some stuff that you deem important is not finished, then so be it.
I'd rather like to play a better game than an earlier but more broken release.
whatever you do, do not feel yourself obligated to rush and release in January.
If some stuff that you deem important is not finished, then so be it.
I'd rather like to play a better game than an earlier but more broken release.
- Tue Jan 08, 2019 11:16 am
- Forum: Balancing
- Topic: 0.17+ mining & smelting numbers
- Replies: 16
- Views: 23307
Re: 0.17+ mining & smelting numbers
I think it should not be balanced with the belt speed in mind and rather with mining drill <-> furnace ratio. So that you can mine directly into a smelter, as it is basically now. So burner mining drills produce as many items as one stone furnace can handle and electric mining drills produce exactly...
- Tue Dec 11, 2018 9:28 pm
- Forum: Gameplay Help
- Topic: Control Roboport Repair Pack and Bots Amount
- Replies: 9
- Views: 4417
Re: Control Roboport Repair Pack and Bots Amount
But it's a pity that I cannot check both states (logistic network and robot statistics) at the same time, even not when two different wires are used from two different inserters... Umm.. has it not occurred to you that you can just use two roboports and use one to read the robot statistics and one ...
- Sat Oct 06, 2018 11:15 am
- Forum: General discussion
- Topic: Beaconed green circuit ratios/math
- Replies: 9
- Views: 9996
Re: Beaconed green circuit ratios/math
It's because those designs use tier 3 prod modules in tier 3 assemblers which have 4 module slots. That means, you get 40% more copper cables, which is very close to the actual 1.5 ratio for copper plates that you will need in the end. Here is a calculator that lets you calculate ratios very easily....
- Fri Aug 24, 2018 12:04 pm
- Forum: General discussion
- Topic: Inserters Belt Placement location
- Replies: 6
- Views: 4685
Re: Inserters Belt Placement location
The behavior of items placed on the belt was indeed changed in 0.16.46 to behave consistently if inserters are rotated. https://forums.factorio.com/viewtopic.php?f=11&t=60653 So in previous versions you actually "had" to mirror a blueprint in some cases for it to work, now you can just...
- Sun Jun 24, 2018 7:50 pm
- Forum: General discussion
- Topic: Closing the pollution No Spoon achievement loophole?
- Replies: 10
- Views: 9465
Re: Closing the pollution No Spoon achievement loophole?
And what about the "multiplayer achievement loophole"??? How terrible, what unspeakable horror! You can just log into a multiplayer game and you even get the achievement if you do nothing and let the other players do all the work. You just have to stay online for a certain amount of time. ...
- Tue May 01, 2018 10:17 am
- Forum: General discussion
- Topic: Starter base: What to build and what not to build.
- Replies: 31
- Views: 58861
Re: Starter base: What to build and what not to build.
Point is that 'upgrading' your furnaces from Steel to Electric isn't worth it until you're ready to put Efficiency modules in them (or have gotten off of steam and onto solar/nuclear). Well. Duh. If you can make electric furnaces, also making 2 efficiency modules a pop is well within your ability s...
- Mon Apr 30, 2018 10:40 pm
- Forum: General discussion
- Topic: Starter base: What to build and what not to build.
- Replies: 31
- Views: 58861
Re: Starter base: What to build and what not to build.
Pollution. [...] Or is there some critical concept that I'm missing that would tilt the scales for the choice? If you don't like pollution then electric furnaces powered by steam and without efficiency modules are slightly worse then stone and steel furnaces. Some math: A boiler with 2 steam engine...
- Thu Jan 25, 2018 4:05 pm
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1085441
Re: [0.15] Sea Block Pack 0.1.7
The way electric generators handle steam above their maximum temperature appears to have changed from factorio 0.15. Exceeding the maximum temperature will now waste energy, so make sure your generators can handle the increased temperature when upgrading boilers. I remember reading about this issue...