Search found 151 matches

by DerGraue
Fri Oct 25, 2019 8:16 pm
Forum: News
Topic: Friday Facts #318 - New Tooltips
Replies: 118
Views: 46707

Re: Friday Facts #318 - New Tooltips

I thought landfill counts as a tile, so it should work with the new system, shouldn't it?
by DerGraue
Tue Oct 08, 2019 9:48 am
Forum: General discussion
Topic: Hello from a new player!
Replies: 5
Views: 1632

Re: Hello from a new player!

Don't read guides, build and figure out stuff by yourself.

At least until you have launched a rocket or reached your "personal goal".
by DerGraue
Sat Oct 05, 2019 8:29 pm
Forum: Gameplay Help
Topic: Train Selects Blocked Path
Replies: 11
Views: 4097

Re: Train Selects Blocked Path

Use chain signals to prevent the train from going into rail section where they are not allowed to stop. If you look at your image you can see that your train has no other option at this point than going through the blocked path. Put a chain signal in front of the junction that the train has already ...
by DerGraue
Mon Sep 23, 2019 10:54 am
Forum: Gameplay Help
Topic: How to use Rich text properly
Replies: 11
Views: 8108

Re: How to use Rich text properly

If you enable the "show debug info in tooltip" option in the debug menu (F4) then you see the real entity name.

I have set this up in my debug settings so I can just use F5 to quickly enable and disable the enhanced tooltip if I need to know the exact name.
by DerGraue
Sun Sep 22, 2019 5:10 pm
Forum: Gameplay Help
Topic: Creating a trigger when material ceases running on a belt
Replies: 21
Views: 6868

Re: Creating a trigger when material ceases running on a belt

0eNqll81ymzAQx1+lozN0AMd24ukr9NZbp6MRsDaaCEkjCTdMhnfvCmJwbCUBejHW10+7q/8u4pXkogFtuHTk8Ep4oaQlh9+vxPKTZML3uVYDORDuoCYRkaz2LXjRBqyNnWHSamVcnINwpIsIlyW8kEPa/YkISMcdh4HYN1oqmzoHgxNGlnWseI65tGAcjkREK4vLlPS7IyreRKT1D6SX3EAxjGVddAfNrqAAIi4qsC5AfLgQA4zNxGhytK1fd49Iv28HCP4JYR6+itU9Mgv6uQvAt8vh6Wz4bjF8Pnu/mJ...
by DerGraue
Mon Sep 09, 2019 10:41 am
Forum: General discussion
Topic: Licensing and mod portal
Replies: 90
Views: 25251

Re: Licensing and mod portal

Mods which don't want to allow being used and presented in video and text in social should have the option disgree with Wube's TOS of the mod portal and thus NOT use it for distribution. . That keeps it clean and simple for everyone: everything I can download from Wube and inside Factorio is free t...
by DerGraue
Tue Sep 03, 2019 6:28 pm
Forum: Gameplay Help
Topic: Splitter not working properly
Replies: 89
Views: 124289

Re: Splitter not working properly

You will not be able to use your current setup with the splitter changes, that is correct. It will always deadlock at some point. So, you have to change your setup so that you don't rely on splitters for the even distribution. If you don't want your flasks to backup you will need to solve it with co...
by DerGraue
Tue Sep 03, 2019 9:32 am
Forum: Gameplay Help
Topic: Splitter not working properly
Replies: 89
Views: 124289

Re: Splitter not working properly

i think that the belt sorter mod could be modded to do what splitters used to do but from those few posts, did they wrecked splitters on purpose? (they were splitting mathematically and positionally correct and kept types correctly... will they add a new splitter called intelligent splitters?) Yes,...
by DerGraue
Fri Aug 30, 2019 5:09 am
Forum: Gameplay Help
Topic: Can't go past 90% efficiency... why?
Replies: 8
Views: 1629

Re: Can't go past 90% efficiency... why?

No beacons? :shock: No prod modules? :evil:

Please redesign everything! ;)
by DerGraue
Mon Aug 26, 2019 5:41 pm
Forum: General discussion
Topic: Survey: How do YOU feel about FFF #309 opinions?
Replies: 19
Views: 6829

Re: Survey: How do YOU feel about FFF #309 opinions?

I really feel we're restarting here the discussions that take place in the FFF thread. Should I merge both ? No, please don't! If this thread was a post in the FFF thread I would not see it and I assume most people here on the forums do not read every post in there. You don't always increase readab...
by DerGraue
Fri Aug 23, 2019 2:26 pm
Forum: News
Topic: Friday Facts #309 - Controversial opinions
Replies: 290
Views: 111401

Re: Friday Facts #309 - Controversial opinions

JakubW wrote:
Fri Aug 23, 2019 2:09 pm
Why don't you create a survey and allow people to vote for each idea. Answers should be (Yes, I want it | I don't mind | No, don't do that). This would be great thing I think 😀
Exactly my first idea after reading this FFF.
by DerGraue
Tue Aug 13, 2019 4:14 pm
Forum: Gameplay Help
Topic: Flickering signal need explanation
Replies: 6
Views: 2792

Re: Flickering signal need explanation

The flickering is easily explained and exactly how I would think it should behave. For that to understand you have to understand that a) signals are transmitted instantly along the whole wire network and b) afaik all entities need one tick to process incoming signals So a combinator receiving a sign...
by DerGraue
Fri Aug 02, 2019 6:22 pm
Forum: General discussion
Topic: Biters are unable to pathfind through my chokepoint and just give up
Replies: 1
Views: 1138

Re: Biters are unable to pathfind through my chokepoint and just give up

It's called "superior biter AI". They go there, see the defenses and think: "Thanks, but no, thanks." And then they walk away.
by DerGraue
Sat Jul 27, 2019 4:09 pm
Forum: Gameplay Help
Topic: How to select active blueprint without wheel mouse?
Replies: 4
Views: 1148

Re: How to select active blueprint without wheel mouse?

There is no other way, other than what you already described.

Maybe post this in the suggestion forum. I think it sounds like a reasonable idea to be able to select blueprints with the middle mouse button.
by DerGraue
Mon Jul 15, 2019 8:23 am
Forum: Resolved Problems and Bugs
Topic: tutorial campaign not triggering
Replies: 4
Views: 1676

Re: tutorial campaign not triggering

You are on version 0.16. I highly recommend that you update to 0.17. It is still an experimental version but it is stable enough, gets frequent updates and it is way better than your 0.16 version, including the tutorial mission. But the most fun part of the game is definitely the free play, keep tha...
by DerGraue
Sun Jul 14, 2019 6:41 am
Forum: Gameplay Help
Topic: Spontaneous Rerouting Inside Chain-Signalled Blocks
Replies: 1
Views: 836

Re: Spontaneous Rerouting Inside Chain-Signalled Blocks

If you put a chain signal or normal signal directly in front of the junction then it should work. If you want to build a lane switcher like that then you have to use more signals anyways because the train that wants to overtake the slow train should enter the second track as fast as possible.
by DerGraue
Sat Jul 06, 2019 10:29 pm
Forum: Mods
Topic: [0.17+] Space Exploration WIP
Replies: 391
Views: 268001

Re: [0.17+] Space Exploration WIP

Are you saying they're already researched, or available to research? And what else do you have researched already? Not sure how much this matters, but what version of the game are you on, and what version of SE? They are unlocked, meaning, they are researched. I have not yet unlocked electricity an...
by DerGraue
Sat Jul 06, 2019 10:08 pm
Forum: Mods
Topic: [0.17+] Space Exploration WIP
Replies: 391
Views: 268001

Re: [0.17+] Space Exploration WIP

Just started a new game with space exploration. For some reason all the direct prerequisite technologies for the satellite rocket silo research are all already unlocked, like low density structure, radar, rocket fuel and so forth. Not sure if it's a minor bug or for some reason intended. It's very ...
by DerGraue
Sat Jul 06, 2019 9:29 pm
Forum: Mods
Topic: [0.17+] Space Exploration WIP
Replies: 391
Views: 268001

Re: [0.17+] Space Exploration WIP

Just started a new game with space exploration. For some reason all the direct prerequisite technologies for the satellite rocket silo research are all already unlocked, like low density structure, radar, rocket fuel and so forth. Not sure if it's a minor bug or for some reason intended.
by DerGraue
Sun Jun 30, 2019 1:39 pm
Forum: General discussion
Topic: Should standing next to an active reactor harm player health?
Replies: 42
Views: 13553

Re: Should standing next to an active reactor harm player health?

wow, i didnt realize there were any nuclear plants where you could drive within feet of the reactor pressure vessel or centrifuges. I always thought the reactor pressure vessels were within large concrete structures in remote locations in order to keep the dangerous radiation away from the public. ...

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