Search found 96 matches

by Wakaba-chan
Mon Oct 29, 2018 2:03 am
Forum: Mods
Topic: MOD [ 0.18.x / 1.1 ] Bio-Industries
Replies: 592
Views: 313011

Re: MOD [ 0.16.x] Bio-Industries 2.6.6

Hello! First of all, thank you for fun mod! I've found a bug. Your mod makes game hang if you place prototype artillery, turn on the map, turn on turret coverage and zoom in pretty closely. Game just hang and don't respond anymore so you need to terminate and restart it. Here is proof-save: https://...
by Wakaba-chan
Sun Oct 28, 2018 11:34 pm
Forum: F.A.R.L
Topic: Configuration & usage
Replies: 112
Views: 139123

Re: Configuration & usage

Hello,

Is it possible to remove rails by FARL automatically? I tried bulldozer mode in various ways, but it just says "Deactivated: can't place rail" though it doesn't need to place rail at all, it just need to remove them at behind.
by Wakaba-chan
Sat Oct 27, 2018 12:44 am
Forum: Mods
Topic: [MOD 0.16] Bulk Rail Loaders
Replies: 264
Views: 103541

Re: [MOD 0.16] Bulk Rail Loaders

Hello again!

There is the same problem with fast inserters... https://i.imgur.com/BOblwrA.jpg It's basement is not visible under bulk unloader texture in some cases.
by Wakaba-chan
Wed Oct 24, 2018 8:25 pm
Forum: Mods
Topic: [MOD 0.16] Bulk Rail Loaders
Replies: 264
Views: 103541

Re: [MOD 0.16] Bulk Rail Loaders

Therax wrote: ↑
Tue Oct 23, 2018 8:56 pm
Should be fixed in 0.5.5.
Everything is ok now, thank you!

Will there be any SFX for working loader/unloader? I think it should make extreme noise of pouring ore :D
by Wakaba-chan
Tue Oct 23, 2018 7:22 pm
Forum: Mods
Topic: [MOD 0.16] Bulk Rail Loaders
Replies: 264
Views: 103541

Re: [MOD 0.16] Bulk Rail Loaders

Hello! First of all, thank you for nice mod! I found a little issue. Here it's screenshot: https://i.imgur.com/f8FCyBn.jpg Here is corresponding save file: https://drive.google.com/open?id=1jUfClTKaLv5YZwSbCi9FEIUCYI-0Bjbb There is one tile of Fast Transport Belt placed over the Bulk rail unloader.....
by Wakaba-chan
Mon Jan 22, 2018 9:28 pm
Forum: Releases
Topic: Version 0.16.17
Replies: 53
Views: 29801

Re: Version 0.16.17

Haha, I just couldn't sleep right now. So that is the reason - new Factorio release! :D
by Wakaba-chan
Fri Jan 19, 2018 6:40 pm
Forum: News
Topic: Friday Facts #226 - New mod portal & other news
Replies: 93
Views: 41428

Re: Friday Facts #226 - New mod portal & other news

Nerf bots, please :c
by Wakaba-chan
Sat Jan 13, 2018 5:15 am
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 372903

Re: Friday Facts #225 - Bots versus belts (part 2)

After all, logistic system features can still be implemented in mods as bonus, but I think they should be removed from vanilla game to bring balance and point real purpose for each of transport system.
by Wakaba-chan
Sat Jan 13, 2018 5:06 am
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 372903

Re: Friday Facts #225 - Bots versus belts (part 2)

I completely agree that bots are too strong now and The idea was to level this a bit so players who want to play optimally can choose to play using belts without feeling like they made the wrong choice. - yes, this is exactly what I feel every time! I could use bots, but it's really just not fun to ...
by Wakaba-chan
Fri Jan 05, 2018 7:55 pm
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 345527

Re: Friday Facts #224 - Bots versus belts

Oh, god, finally! Logistic bots surely should be nerfed. Once I've built base like this https://imgur.com/QyftYAW and... It is really not fun at all. You just need to copy&paste the same blueprint to build whatever you want. Furnace, assemblers, science - anything use the same pattern. You just ...
by Wakaba-chan
Thu Dec 21, 2017 7:20 pm
Forum: Releases
Topic: Version 0.16.7
Replies: 153
Views: 67116

Re: Version 0.16.7

Removed the mechanics of 3 different fluid tanks in fluid wagon, and simplified it so the fluid wagon has just 1 fluid.
Oh no! Now I should fill all 75k with acid to travel it to uranium mines? Why? It was so cool to have just 25k storage...
by Wakaba-chan
Sun Dec 17, 2017 8:03 pm
Forum: Releases
Topic: Version 0.16.5
Replies: 9
Views: 12443

Re: Version 0.16.5

Thank you for such quick response! I love you so much <3
by Wakaba-chan
Sun Dec 17, 2017 7:07 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.4] Huge lag when switch from map-view to zoom-to-world
Replies: 5
Views: 3622

Re: [0.16.4] Huge lag when switch from map-view to zoom-to-world

Loewchen wrote:Try if "Video memory usage: high" helps.
Thank you! You right, seems like this solves the problem! At least, there was not a single lag for the last day.
by Wakaba-chan
Sat Dec 16, 2017 1:35 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.4] Huge lag when switch from map-view to zoom-to-world
Replies: 5
Views: 3622

Re: [0.16.4] Huge lag when switch from map-view to zoom-to-world

posila wrote:
Wakaba-chan wrote:and I really surprised there is not a single another report on this forum about it.
It is probably specific to your machine, so factorio-current.log and your save file would be helpful.
Yes, sure. Though, as I said, it's hard to reproduce and I still can't catch the moment when this lag appears...
by Wakaba-chan
Sat Dec 16, 2017 1:00 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.4] Huge lag when switch from map-view to zoom-to-world
Replies: 5
Views: 3622

[0.16.4] Huge lag when switch from map-view to zoom-to-world

Factorio version: 0.16.4, Steam OS: Windows 7 x64 In 0.16 I noticed that sometimes there become huuuuuge lag (about 30 secs) when zooming map to zoom-to-world view. In 0.15 there was everything alright. I can't actually catch situations when this bug appears, because when I redo the same thing on th...
by Wakaba-chan
Sat Dec 09, 2017 6:15 am
Forum: News
Topic: Friday Facts #220 - The best Friday Facts ever
Replies: 197
Views: 77248

Re: Friday Facts #220 - The best Friday Facts ever

I'm looking forward to new stuff in Store! Would like to have a tank figure! :D
by Wakaba-chan
Tue Dec 05, 2017 7:58 am
Forum: Frequently Suggested / Link Collections
Topic: Collection of End-Game-Ideas / Enhancing Endgame
Replies: 3
Views: 10526

Re: Collection of End-Game-Ideas / Enhancing Endgame

Getting in space is just what I'm dreaming of! Actually, there is 3 my favorite games: Factorio, Kerbal Space Program and Starbound. My dream is to unite them all in one game so first, you need to manage factory that build various parts for rocket. Then you build specific rocket for certain mission ...
by Wakaba-chan
Sat May 20, 2017 10:08 am
Forum: Releases
Topic: Version 0.15.12
Replies: 103
Views: 51727

Re: Version 0.15.12

After playing with it we decided that the switch was too far out When players would try to inspect the actual map, to see map tags, labels, to read ore patches etc. it would switch to zoom to world before being able to see the map information. This information, such as turret range, electric networ...
by Wakaba-chan
Thu May 11, 2017 5:30 am
Forum: Releases
Topic: Version 0.15.10
Replies: 90
Views: 53443

Re: Version 0.15.10

Thank you for changing water to steam in Coal liquefaction! Now it's challenging enough to be interesting to implement 8-) But maybe description of research should be changed too? Now it states "...turn coal into oil products with the use of water...". Shouldn't it be now "...with use...
by Wakaba-chan
Wed May 10, 2017 6:56 pm
Forum: Releases
Topic: Version 0.15.10
Replies: 90
Views: 53443

Re: Version 0.15.10

Just a little reminder for everyone with (water < N) in their nuclear reactor setups: don't forget to change it to steam to not waste any fuel cells. I already wasted some... Yes, just returned from fixing "brain" logic of my power plant to note this thing :D This is pretty surprise at 10...

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