Search found 96 matches
- Mon Oct 29, 2018 2:03 am
- Forum: Mods
- Topic: MOD [ 0.18.x / 1.1 ] Bio-Industries
- Replies: 592
- Views: 313011
Re: MOD [ 0.16.x] Bio-Industries 2.6.6
Hello! First of all, thank you for fun mod! I've found a bug. Your mod makes game hang if you place prototype artillery, turn on the map, turn on turret coverage and zoom in pretty closely. Game just hang and don't respond anymore so you need to terminate and restart it. Here is proof-save: https://...
- Sun Oct 28, 2018 11:34 pm
- Forum: F.A.R.L
- Topic: Configuration & usage
- Replies: 112
- Views: 139123
Re: Configuration & usage
Hello,
Is it possible to remove rails by FARL automatically? I tried bulldozer mode in various ways, but it just says "Deactivated: can't place rail" though it doesn't need to place rail at all, it just need to remove them at behind.
Is it possible to remove rails by FARL automatically? I tried bulldozer mode in various ways, but it just says "Deactivated: can't place rail" though it doesn't need to place rail at all, it just need to remove them at behind.
- Sat Oct 27, 2018 12:44 am
- Forum: Mods
- Topic: [MOD 0.16] Bulk Rail Loaders
- Replies: 264
- Views: 103541
Re: [MOD 0.16] Bulk Rail Loaders
Hello again!
There is the same problem with fast inserters... https://i.imgur.com/BOblwrA.jpg It's basement is not visible under bulk unloader texture in some cases.
There is the same problem with fast inserters... https://i.imgur.com/BOblwrA.jpg It's basement is not visible under bulk unloader texture in some cases.
- Wed Oct 24, 2018 8:25 pm
- Forum: Mods
- Topic: [MOD 0.16] Bulk Rail Loaders
- Replies: 264
- Views: 103541
- Tue Oct 23, 2018 7:22 pm
- Forum: Mods
- Topic: [MOD 0.16] Bulk Rail Loaders
- Replies: 264
- Views: 103541
Re: [MOD 0.16] Bulk Rail Loaders
Hello! First of all, thank you for nice mod! I found a little issue. Here it's screenshot: https://i.imgur.com/f8FCyBn.jpg Here is corresponding save file: https://drive.google.com/open?id=1jUfClTKaLv5YZwSbCi9FEIUCYI-0Bjbb There is one tile of Fast Transport Belt placed over the Bulk rail unloader.....
- Mon Jan 22, 2018 9:28 pm
- Forum: Releases
- Topic: Version 0.16.17
- Replies: 53
- Views: 29801
Re: Version 0.16.17
Haha, I just couldn't sleep right now. So that is the reason - new Factorio release!
- Fri Jan 19, 2018 6:40 pm
- Forum: News
- Topic: Friday Facts #226 - New mod portal & other news
- Replies: 93
- Views: 41428
Re: Friday Facts #226 - New mod portal & other news
Nerf bots, please :c
- Sat Jan 13, 2018 5:15 am
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 372903
Re: Friday Facts #225 - Bots versus belts (part 2)
After all, logistic system features can still be implemented in mods as bonus, but I think they should be removed from vanilla game to bring balance and point real purpose for each of transport system.
- Sat Jan 13, 2018 5:06 am
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 372903
Re: Friday Facts #225 - Bots versus belts (part 2)
I completely agree that bots are too strong now and The idea was to level this a bit so players who want to play optimally can choose to play using belts without feeling like they made the wrong choice. - yes, this is exactly what I feel every time! I could use bots, but it's really just not fun to ...
- Fri Jan 05, 2018 7:55 pm
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 345527
Re: Friday Facts #224 - Bots versus belts
Oh, god, finally! Logistic bots surely should be nerfed. Once I've built base like this https://imgur.com/QyftYAW and... It is really not fun at all. You just need to copy&paste the same blueprint to build whatever you want. Furnace, assemblers, science - anything use the same pattern. You just ...
- Thu Dec 21, 2017 7:20 pm
- Forum: Releases
- Topic: Version 0.16.7
- Replies: 153
- Views: 67116
Re: Version 0.16.7
Oh no! Now I should fill all 75k with acid to travel it to uranium mines? Why? It was so cool to have just 25k storage...Removed the mechanics of 3 different fluid tanks in fluid wagon, and simplified it so the fluid wagon has just 1 fluid.
- Sun Dec 17, 2017 8:03 pm
- Forum: Releases
- Topic: Version 0.16.5
- Replies: 9
- Views: 12443
Re: Version 0.16.5
Thank you for such quick response! I love you so much <3
- Sun Dec 17, 2017 7:07 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.16.4] Huge lag when switch from map-view to zoom-to-world
- Replies: 5
- Views: 3622
Re: [0.16.4] Huge lag when switch from map-view to zoom-to-world
Thank you! You right, seems like this solves the problem! At least, there was not a single lag for the last day.Loewchen wrote:Try if "Video memory usage: high" helps.
- Sat Dec 16, 2017 1:35 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.16.4] Huge lag when switch from map-view to zoom-to-world
- Replies: 5
- Views: 3622
Re: [0.16.4] Huge lag when switch from map-view to zoom-to-world
Yes, sure. Though, as I said, it's hard to reproduce and I still can't catch the moment when this lag appears...posila wrote:It is probably specific to your machine, so factorio-current.log and your save file would be helpful.Wakaba-chan wrote:and I really surprised there is not a single another report on this forum about it.
- Sat Dec 16, 2017 1:00 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.16.4] Huge lag when switch from map-view to zoom-to-world
- Replies: 5
- Views: 3622
[0.16.4] Huge lag when switch from map-view to zoom-to-world
Factorio version: 0.16.4, Steam OS: Windows 7 x64 In 0.16 I noticed that sometimes there become huuuuuge lag (about 30 secs) when zooming map to zoom-to-world view. In 0.15 there was everything alright. I can't actually catch situations when this bug appears, because when I redo the same thing on th...
- Sat Dec 09, 2017 6:15 am
- Forum: News
- Topic: Friday Facts #220 - The best Friday Facts ever
- Replies: 197
- Views: 77248
Re: Friday Facts #220 - The best Friday Facts ever
I'm looking forward to new stuff in Store! Would like to have a tank figure!
- Tue Dec 05, 2017 7:58 am
- Forum: Frequently Suggested / Link Collections
- Topic: Collection of End-Game-Ideas / Enhancing Endgame
- Replies: 3
- Views: 10526
Re: Collection of End-Game-Ideas / Enhancing Endgame
Getting in space is just what I'm dreaming of! Actually, there is 3 my favorite games: Factorio, Kerbal Space Program and Starbound. My dream is to unite them all in one game so first, you need to manage factory that build various parts for rocket. Then you build specific rocket for certain mission ...
- Sat May 20, 2017 10:08 am
- Forum: Releases
- Topic: Version 0.15.12
- Replies: 103
- Views: 51727
Re: Version 0.15.12
After playing with it we decided that the switch was too far out When players would try to inspect the actual map, to see map tags, labels, to read ore patches etc. it would switch to zoom to world before being able to see the map information. This information, such as turret range, electric networ...
- Thu May 11, 2017 5:30 am
- Forum: Releases
- Topic: Version 0.15.10
- Replies: 90
- Views: 53443
Re: Version 0.15.10
Thank you for changing water to steam in Coal liquefaction! Now it's challenging enough to be interesting to implement 8-) But maybe description of research should be changed too? Now it states "...turn coal into oil products with the use of water...". Shouldn't it be now "...with use...
- Wed May 10, 2017 6:56 pm
- Forum: Releases
- Topic: Version 0.15.10
- Replies: 90
- Views: 53443
Re: Version 0.15.10
Just a little reminder for everyone with (water < N) in their nuclear reactor setups: don't forget to change it to steam to not waste any fuel cells. I already wasted some... Yes, just returned from fixing "brain" logic of my power plant to note this thing :D This is pretty surprise at 10...