Search found 36 matches

by tacgnol
Sat Sep 10, 2016 5:12 am
Forum: Not a bug
Topic: [0.14.5] [Oxyd] random crash - not sure what caused it
Replies: 7
Views: 2364

Re: random crash - not sure what caused it

Factorio crashed. Generating symbolized stacktrace, please wait ... 4847.486 Warning Logger.cpp:364: Symbols.size() == 14, usedSize == 10 #0 0x84235d in Logger::logStacktrace(StackTraceInfo*) at /tmp/factorio-R73bVs/src/Util/Logger.cpp:386 #1 0xaad0eb in CrashHandler::writeStackTrace() at /tmp/fact...
by tacgnol
Sat Sep 10, 2016 4:51 am
Forum: Not a bug
Topic: [0.14.5] [Oxyd] random crash - not sure what caused it
Replies: 7
Views: 2364

[0.14.5] [Oxyd] random crash - not sure what caused it

this is what I have I will try to get more info. if my save game is required, please let me know. thanks 9.941 Info ServerMultiplayerManager.cpp:701: mapTick(7758289) received stateChanged peerID(1) oldState(WaitingForCommandToStartSendingTickClosures) newState(InGame) 135.570 Error CrashHandler.cpp...
by tacgnol
Fri Sep 09, 2016 9:59 pm
Forum: Multiplayer / Dedicated Server
Topic: [linux] Dedicated server init script
Replies: 115
Views: 116031

Re: [linux] Dedicated server init script

$ sudo factorio version
0.14.5


sweet, thanks ! that was quick !
by tacgnol
Fri Sep 09, 2016 8:52 pm
Forum: News
Topic: Friday Facts #155 - Settling into fall
Replies: 63
Views: 31902

Re: Friday Facts #155 - Settling into fall

Deadly-Bagel wrote:I'm getting "Internal server error" trying to load FF =(
same here.
by tacgnol
Fri Sep 09, 2016 7:08 pm
Forum: Multiplayer / Dedicated Server
Topic: [linux] Dedicated server init script
Replies: 115
Views: 116031

Re: [linux] Dedicated server init script

Would it be possible to add a function in the auto complete shell to get the current factorio server version ? like 'factorio --version' something like that ... would be great :)
by tacgnol
Thu Sep 01, 2016 10:19 pm
Forum: Multiplayer / Dedicated Server
Topic: [linux] Dedicated server init script
Replies: 115
Views: 116031

Re: [linux] Dedicated server init script

now it's working with that last command : $ factorio --help DEBUG: Determining WRITE_DIR based on /opt/factorio/config/config.ini, IF you edited write-data from the default, this probably fails DEBUG: write path: /opt/factorio/bin/x64/../.. Usage: /usr/local/bin/factorio COMMAND Available commands: ...
by tacgnol
Thu Sep 01, 2016 9:54 pm
Forum: Multiplayer / Dedicated Server
Topic: [linux] Dedicated server init script
Replies: 115
Views: 116031

Re: [linux] Dedicated server init script

It doesn't seems to work. Heres what I done : cd /opt/factorio-init git pull ln -s /opt/factorio-init/bash_autocomplete /etc/bash_completion.d/factorio then reboot the server. when i try to auto complete, it doesn't recognise 'factorio' as a valid command. $ fa (tab) factor faked-sysv fakeroot faker...
by tacgnol
Thu Sep 01, 2016 9:41 pm
Forum: Multiplayer / Dedicated Server
Topic: [linux] Dedicated server init script
Replies: 115
Views: 116031

Re: [linux] Dedicated server init script

Hello Bisa, I just updated the init script to use the autocompletion... but i'm not sure how to use it ? what king of function does it do ?
by tacgnol
Wed Aug 31, 2016 5:24 am
Forum: Ideas and Suggestions
Topic: Static "latest" headless download link
Replies: 21
Views: 9142

Re: Static "latest" headless download link

+1 again here !
by tacgnol
Wed Aug 31, 2016 4:42 am
Forum: Releases
Topic: Version 0.14.2
Replies: 35
Views: 29027

Re: Version 0.14.2

Is it just me? http://i63.tinypic.com/2jakz77.png but I cant find the DL Link for 0.14.2 it's not just you edit : seems available with the auto updater $ sudo service factorio update --dry-run Running updater in --dry-run mode, no patches will be applied Checking for updates... New version core-lin...
by tacgnol
Fri Jul 08, 2016 7:25 am
Forum: Multiplayer / Dedicated Server
Topic: [linux] Dedicated server init script
Replies: 115
Views: 116031

Re: [linux] Dedicated server init script

Thanks Bisa for your script.

One question ...


I was using the previous init version. Now with systemd, how can I run the update script ?
by tacgnol
Fri Jul 01, 2016 10:45 pm
Forum: Resolved Problems and Bugs
Topic: 0.13.3 Headless server workaround
Replies: 25
Views: 15021

Re: 0.13.3 Headless server workaround

....... it should look like this : { "name": "Name of the game as it will appear in the game listing", "description": "Description of the game that will appear in the listing", "tags": ["game", "tags"], "max_players": &...
by tacgnol
Fri Jul 01, 2016 7:02 pm
Forum: Resolved Problems and Bugs
Topic: [0.13.3] - headless broken - Error Util.cpp:57: No such node
Replies: 4
Views: 1562

[0.13.3] - headless broken - Error Util.cpp:57: No such node

factorio@gundabad:/home/tacgnol$ cd '/opt/factorio-init' factorio@gundabad:/opt/factorio-init$ source ./config factorio@gundabad:/opt/factorio-init$ echo $INVOCATION /opt/factorio/bin/x64/factorio --config /opt/factorio/config/config.ini --port 34197 --start-server-load-latest --server-settings /op...
by tacgnol
Tue Jun 28, 2016 10:47 pm
Forum: Technical Help
Topic: SOLVED - headless - no config.ini ?
Replies: 1
Views: 1017

Re: headless - no config.ini ?

nevermind ..... i had to create the map first :)


to anyone wondering ...

sudo -u factorio /opt/factorio/bin/x64/factorio --create saves/lol.zip
by tacgnol
Tue Jun 28, 2016 10:26 pm
Forum: Technical Help
Topic: SOLVED - headless - no config.ini ?
Replies: 1
Views: 1017

SOLVED - headless - no config.ini ?

Hello everyone, i'm running ubuntu server 16.04 i am following direction from this page to have the init script working .... https://github.com/Bisa/factorio-init but i can't find the config.ini file in the headless package... FACTORIO_PATH=/opt/factorio FCONF=${FACTORIO_PATH}/config/config.ini ####...
by tacgnol
Sun May 29, 2016 3:55 am
Forum: Resolved Problems and Bugs
Topic: minor issue with research
Replies: 1
Views: 810

minor issue with research

Hello guys,


- With the research page already open

An in progress research is now done, it won't show up on the research page, and if you start something else even after the finished message flash, you won't get the previous & completed research (and wasted research bottle).

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