Search found 92 matches

by Ackos
Fri Jul 31, 2015 7:29 pm
Forum: Show your Creations
Topic: [0.12.2]My new bobs mod factory/world (just 50h+)
Replies: 5
Views: 9412

Re: [0.12.2]My new bobs mod factory/world (just 50h+)

You could use some RSO to spread out the mineral spawns. But i like your factory area.
by Ackos
Tue Jul 28, 2015 5:14 pm
Forum: General discussion
Topic: Let's discuss the new soundtrack
Replies: 18
Views: 18114

Re: Let's discuss the new soundtrack

I had high hopes for a solid sound track based on the original. Unfortunately the new falls way short.
by Ackos
Tue Jul 28, 2015 4:13 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
Replies: 604
Views: 252234

Re: [0.11.x][v0.6.7] Bob's Ore Mod.

So I have been playing alot of bob's mod lately, I started to work towards lithium batteries, found that I need cobalt and can't seem to find cobalt anywhere in my map. is cobalt a very rare mineral? There is a recipe for copper plate that produces cobalt as a by-product. You can also turn cobalt o...
by Ackos
Mon Jul 27, 2015 5:04 pm
Forum: Bob's mods
Topic: Bob mods for 0.12 General Topic.
Replies: 409
Views: 113445

Re: Bob mods for 0.12

For any who have energy concerns, try out the Harder energy mod. Something i would like to see, is using laser magazines for the laser turrets. Tier 1 laser turret would require no pack, and would be weak and power hungry. Tier 2 turret would require a magazine, with the strength and efficiency prov...
by Ackos
Sun Jul 26, 2015 1:49 am
Forum: Gameplay Help
Topic: Things you misunderstood when you were noob, and mistakes
Replies: 15
Views: 10669

Re: Things you misunderstood when you were noob, and mistakes

Lishget wrote:I was died many times, before i realized, that my trains not stop for me, when i stand on the rails... :D

I still have that problem. :?
by Ackos
Sun Jul 26, 2015 1:47 am
Forum: General discussion
Topic: What are your Factorio quirks?
Replies: 35
Views: 17086

Re: What are your Factorio quirks?

@MeduSalem

I also go least expensive to most, just forgot to mention it. But, i am a factorio slob, i dont care much about symmetry. :mrgreen:
by Ackos
Sat Jul 25, 2015 3:18 am
Forum: Mods
Topic: [MOD 0.12.x] Harder Energy
Replies: 18
Views: 19690

Re: [0.12.x] Harder Energy

Seems to be working with Bobs mods.
by Ackos
Sat Jul 25, 2015 3:09 am
Forum: General discussion
Topic: What are your Factorio quirks?
Replies: 35
Views: 17086

Re: What are your Factorio quirks?

No green research until all red is done, no blue until all green is done.
by Ackos
Wed Jul 22, 2015 4:49 pm
Forum: Bob's mods
Topic: Bob mods for 0.12 General Topic.
Replies: 409
Views: 113445

Re: Bob mods for 0.12

The sulfur fields need to be turned on in the bobsores configs.
by Ackos
Mon Jul 20, 2015 8:16 pm
Forum: Bob's mods
Topic: Bob mods for 0.12 General Topic.
Replies: 409
Views: 113445

Re: Bob mods for 0.12

when i tried to run the mod pack, i got the error 1.245 Error Util.cpp:45: __bobwarfare__/data.lua:34: __bobwarfare__/prototypes/entity/turrets.lua:46: attempt to call global 'gun_turret_extension' (a table value) am i prehaps doing something wrong?, if so what? Getting it too. Update: Only get it ...
by Ackos
Fri Aug 08, 2014 8:58 pm
Forum: Questions, reviews and ratings
Topic: Bug Reports
Replies: 200
Views: 53697

Re: Bug Reports

Is the cokery meant to have an energy consumption of only 6W?
by Ackos
Wed May 21, 2014 1:19 pm
Forum: Development Proposals
Topic: Peace with Aliens
Replies: 185
Views: 130178

Re: Peace with Aliens

Some sort of trade good production would be appropriate in this situation. Imagine a train stop at a distant biter village, dropping off trade goods.

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