Search found 92 matches
- Fri Jul 31, 2015 7:29 pm
- Forum: Show your Creations
- Topic: [0.12.2]My new bobs mod factory/world (just 50h+)
- Replies: 5
- Views: 11225
Re: [0.12.2]My new bobs mod factory/world (just 50h+)
You could use some RSO to spread out the mineral spawns. But i like your factory area.
- Tue Jul 28, 2015 5:14 pm
- Forum: General discussion
- Topic: Let's discuss the new soundtrack
- Replies: 18
- Views: 22914
Re: Let's discuss the new soundtrack
I had high hopes for a solid sound track based on the original. Unfortunately the new falls way short.
- Tue Jul 28, 2015 4:13 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
- Replies: 608
- Views: 370285
Re: [0.11.x][v0.6.7] Bob's Ore Mod.
So I have been playing alot of bob's mod lately, I started to work towards lithium batteries, found that I need cobalt and can't seem to find cobalt anywhere in my map. is cobalt a very rare mineral? There is a recipe for copper plate that produces cobalt as a by-product. You can also turn cobalt o...
- Mon Jul 27, 2015 5:04 pm
- Forum: Bob's mods
- Topic: Bob mods for 0.12 General Topic.
- Replies: 409
- Views: 179370
Re: Bob mods for 0.12
For any who have energy concerns, try out the Harder energy mod. Something i would like to see, is using laser magazines for the laser turrets. Tier 1 laser turret would require no pack, and would be weak and power hungry. Tier 2 turret would require a magazine, with the strength and efficiency prov...
- Sun Jul 26, 2015 1:49 am
- Forum: Gameplay Help
- Topic: Things you misunderstood when you were noob, and mistakes
- Replies: 15
- Views: 13983
Re: Things you misunderstood when you were noob, and mistakes
Lishget wrote:I was died many times, before i realized, that my trains not stop for me, when i stand on the rails...
I still have that problem.
- Sun Jul 26, 2015 1:47 am
- Forum: General discussion
- Topic: What are your Factorio quirks?
- Replies: 35
- Views: 23875
Re: What are your Factorio quirks?
@MeduSalem
I also go least expensive to most, just forgot to mention it. But, i am a factorio slob, i dont care much about symmetry.
I also go least expensive to most, just forgot to mention it. But, i am a factorio slob, i dont care much about symmetry.
- Sat Jul 25, 2015 3:18 am
- Forum: Mods
- Topic: [MOD 0.12.x] Harder Energy
- Replies: 18
- Views: 23371
Re: [0.12.x] Harder Energy
Seems to be working with Bobs mods.
- Sat Jul 25, 2015 3:09 am
- Forum: General discussion
- Topic: What are your Factorio quirks?
- Replies: 35
- Views: 23875
Re: What are your Factorio quirks?
No green research until all red is done, no blue until all green is done.
- Wed Jul 22, 2015 4:49 pm
- Forum: Bob's mods
- Topic: Bob mods for 0.12 General Topic.
- Replies: 409
- Views: 179370
Re: Bob mods for 0.12
The sulfur fields need to be turned on in the bobsores configs.
- Mon Jul 20, 2015 8:16 pm
- Forum: Bob's mods
- Topic: Bob mods for 0.12 General Topic.
- Replies: 409
- Views: 179370
Re: Bob mods for 0.12
when i tried to run the mod pack, i got the error 1.245 Error Util.cpp:45: __bobwarfare__/data.lua:34: __bobwarfare__/prototypes/entity/turrets.lua:46: attempt to call global 'gun_turret_extension' (a table value) am i prehaps doing something wrong?, if so what? Getting it too. Update: Only get it ...
- Fri Aug 08, 2014 8:58 pm
- Forum: Questions, reviews and ratings
- Topic: Bug Reports
- Replies: 200
- Views: 92525
Re: Bug Reports
Is the cokery meant to have an energy consumption of only 6W?
- Wed May 21, 2014 1:19 pm
- Forum: Development Proposals
- Topic: Peace with Aliens
- Replies: 205
- Views: 215951
Re: Peace with Aliens
Some sort of trade good production would be appropriate in this situation. Imagine a train stop at a distant biter village, dropping off trade goods.