Search found 92 matches
- Tue Sep 29, 2015 6:48 pm
- Forum: General discussion
- Topic: Poll: Faster crafting speed?
- Replies: 58
- Views: 31016
Re: Poll: Faster crafting speed?
Vanilla game is already too easy.
- Sat Sep 26, 2015 10:36 am
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Factorio Von Neumann Mk. 3 - The Omnibus
- Replies: 9
- Views: 26549
Re: Factorio Von Neumann Mk. 3 - The Omnibus
I play the game as a minimalist. My poor brain is melting down looking at this. Will have to look at it more after lots of coffee.
- Thu Sep 24, 2015 5:37 pm
- Forum: Videos
- Topic: Factorio Spread Out!
- Replies: 2
- Views: 6948
Re: Factorio Spread Out!
Interesting concept.
- Tue Sep 22, 2015 7:08 pm
- Forum: Mods
- Topic: [MOD 0.10.x] Longer Day/Night Cycle (DayNightExtender)
- Replies: 16
- Views: 24165
Re: [MOD 0.10.x] Longer Day/Night Cycle (DayNightExtender)
Still works for me.Sedado77 wrote:Does this work on 0.12?? Want to use it... Or do i just use the code in my vanilla install and modify it?
- Fri Sep 18, 2015 11:20 pm
- Forum: Gameplay Help
- Topic: Hardest settings
- Replies: 14
- Views: 20603
Re: Hardest settings
I am 14 hrs into a RSO/Marathon build + the above.Smarty wrote:Add RSO and marathon mod it will be hellAckos wrote:I have been using bobs enemy's + natural evolution mod + vanilla weapons for toughness.
- Fri Sep 18, 2015 7:13 pm
- Forum: Gameplay Help
- Topic: Hardest settings
- Replies: 14
- Views: 20603
Re: Hardest settings
I have been using bobs enemy's + natural evolution mod + vanilla weapons for toughness.
- Fri Sep 18, 2015 7:08 pm
- Forum: Mods
- Topic: [MOD 0.17.x] WaiTex 1.3.5: A HD Texture Pack
- Replies: 238
- Views: 307118
- Thu Sep 17, 2015 10:40 pm
- Forum: Fan Art
- Topic: Creeping Turret
- Replies: 4
- Views: 11412
Re: Creeping Turret
That would be pretty cool.
- Mon Aug 31, 2015 2:05 am
- Forum: Show your Creations
- Topic: Marathon + Resource Spawner Overhaul victory
- Replies: 19
- Views: 17781
Re: Marathon + Resource Spawner Overhaul victory
Having big problems producing enough green circuits, and a huge biter zerg that just ruined my oil and chemical production isnt helping.
- Fri Aug 28, 2015 11:06 pm
- Forum: Show your Creations
- Topic: Marathon + Resource Spawner Overhaul victory
- Replies: 19
- Views: 17781
Re: Marathon + Resource Spawner Overhaul victory
Love the massive rail network.
- Fri Aug 28, 2015 4:09 pm
- Forum: General discussion
- Topic: What was your first Factorio Friday Fact?
- Replies: 3
- Views: 8353
Re: What was your first Factorio Friday Fact?
I can barely remember yesterday, let alone last year.
- Thu Aug 27, 2015 5:29 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Marathon 1.0.3
- Replies: 204
- Views: 118226
Re: [MOD 0.11.x - 0.12.x] Marathon
yes Ohz, normal mode for me. I like a slower game. Had some very agressive biter settings, so was anything but boring.
- Sat Aug 22, 2015 2:08 am
- Forum: Show your Creations
- Topic: So how bad could it be...
- Replies: 6
- Views: 14416
Re: So how bad could it be...
I think the biters need a navy.
- Fri Aug 21, 2015 10:09 pm
- Forum: General discussion
- Topic: New to factorio, how should i start
- Replies: 7
- Views: 14810
Re: New to factorio, how should i start
Beat the vanilla, get the basics down.
- Sun Aug 16, 2015 4:55 am
- Forum: Mods
- Topic: [MOD 0.12.x] Marathon 1.0.3
- Replies: 204
- Views: 118226
Re: [MOD 0.11.x - 0.12.x] Marathon
More copper More iron More Miners More green circuits More factories More coal More Power More green circuits! More turrets More bullets more bullets!!! More more more research? Who the hell has time for research! :shock: I have an RSO map, with nests fairly close. It was a race to get turrets befor...
- Wed Aug 12, 2015 9:18 pm
- Forum: Bob's mods
- Topic: Builds with Bob's
- Replies: 48
- Views: 45477
Re: Builds with Bob's
@Ezzue, that looks like a hella lot of concrete.
- Mon Aug 10, 2015 11:12 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.12] Bob's Metals, Chemicals and Intermediates
- Replies: 587
- Views: 286962
Re: [0.11.22/0.12.x][v0.12.2] Bob's Metals, Chemicals and Intermediates
I am not able to connect a red wire to the void pump. Work around is to put the void pump on a vanilla pump, and wire the vanilla pump.
- Mon Aug 03, 2015 11:21 pm
- Forum: Spread the Word
- Topic: The Scott Manley of factorio
- Replies: 10
- Views: 25871
Re: The Scott Manley of factorio
Benthams videos are speeded up, and are completely unwatchable.
- Mon Aug 03, 2015 8:31 pm
- Forum: Bob's mods
- Topic: Bob mods for 0.12 General Topic.
- Replies: 409
- Views: 179875
Re: Bob mods for 0.12
I am having that problem right now.orzelek wrote:Add RSO.. and start cursing at rng when searching for that one gold ore deposit in range of about 2k tiles
- Sat Aug 01, 2015 7:33 pm
- Forum: Bob's mods
- Topic: Bob mods for 0.12 General Topic.
- Replies: 409
- Views: 179875
Re: Bob mods for 0.12
Thanks. I have mining loaded now. Somehow I had missed it when downloading all the mods. I notice this takes a lot of wood to create circuits. Which mod works best in conjunction--treefarm lite, tree farm-ac or greenhouse? Any other recommended mods that work well with Bob's? I use tree farm AC. Yo...