Search found 92 matches

by Ackos
Tue Sep 29, 2015 6:48 pm
Forum: General discussion
Topic: Poll: Faster crafting speed?
Replies: 58
Views: 18689

Re: Poll: Faster crafting speed?

Vanilla game is already too easy.
by Ackos
Sat Sep 26, 2015 10:36 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: Factorio Von Neumann Mk. 3 - The Omnibus
Replies: 9
Views: 23290

Re: Factorio Von Neumann Mk. 3 - The Omnibus

I play the game as a minimalist. My poor brain is melting down looking at this. :mrgreen: Will have to look at it more after lots of coffee.
by Ackos
Thu Sep 24, 2015 5:37 pm
Forum: Videos
Topic: Factorio Spread Out!
Replies: 2
Views: 5954

Re: Factorio Spread Out!

Interesting concept.
by Ackos
Tue Sep 22, 2015 7:08 pm
Forum: Mods
Topic: [MOD 0.10.x] Longer Day/Night Cycle (DayNightExtender)
Replies: 16
Views: 19195

Re: [MOD 0.10.x] Longer Day/Night Cycle (DayNightExtender)

Sedado77 wrote:Does this work on 0.12?? Want to use it... Or do i just use the code in my vanilla install and modify it?
Still works for me.
by Ackos
Fri Sep 18, 2015 11:20 pm
Forum: Gameplay Help
Topic: Hardest settings
Replies: 14
Views: 16949

Re: Hardest settings

Smarty wrote:
Ackos wrote:I have been using bobs enemy's + natural evolution mod + vanilla weapons for toughness.
Add RSO and marathon mod it will be hell :twisted:
I am 14 hrs into a RSO/Marathon build + the above. :shock:
by Ackos
Fri Sep 18, 2015 7:13 pm
Forum: Gameplay Help
Topic: Hardest settings
Replies: 14
Views: 16949

Re: Hardest settings

I have been using bobs enemy's + natural evolution mod + vanilla weapons for toughness.
by Ackos
Fri Sep 18, 2015 7:08 pm
Forum: Mods
Topic: [MOD 0.17.x] WaiTex 1.3.5: A HD Texture Pack
Replies: 238
Views: 231350

Re: [MOD 0.12.x] WaiTex 0.8.0: A HD Texture Pack

Nice work. :D
by Ackos
Thu Sep 17, 2015 10:40 pm
Forum: Fan Art
Topic: Creeping Turret
Replies: 4
Views: 9576

Re: Creeping Turret

That would be pretty cool.
by Ackos
Mon Aug 31, 2015 2:05 am
Forum: Show your Creations
Topic: Marathon + Resource Spawner Overhaul victory
Replies: 19
Views: 15029

Re: Marathon + Resource Spawner Overhaul victory

Having big problems producing enough green circuits, and a huge biter zerg that just ruined my oil and chemical production isnt helping.
by Ackos
Fri Aug 28, 2015 11:06 pm
Forum: Show your Creations
Topic: Marathon + Resource Spawner Overhaul victory
Replies: 19
Views: 15029

Re: Marathon + Resource Spawner Overhaul victory

Love the massive rail network.
by Ackos
Fri Aug 28, 2015 4:09 pm
Forum: General discussion
Topic: What was your first Factorio Friday Fact?
Replies: 3
Views: 7058

Re: What was your first Factorio Friday Fact?

I can barely remember yesterday, let alone last year. :mrgreen:
by Ackos
Thu Aug 27, 2015 5:29 pm
Forum: Mods
Topic: [MOD 0.12.x] Marathon 1.0.3
Replies: 204
Views: 77644

Re: [MOD 0.11.x - 0.12.x] Marathon

yes Ohz, normal mode for me. I like a slower game. Had some very agressive biter settings, so was anything but boring. :lol:
by Ackos
Sat Aug 22, 2015 2:08 am
Forum: Show your Creations
Topic: So how bad could it be...
Replies: 6
Views: 12748

Re: So how bad could it be...

I think the biters need a navy. :lol:
by Ackos
Fri Aug 21, 2015 10:09 pm
Forum: General discussion
Topic: New to factorio, how should i start
Replies: 7
Views: 12361

Re: New to factorio, how should i start

Beat the vanilla, get the basics down.
by Ackos
Sun Aug 16, 2015 4:55 am
Forum: Mods
Topic: [MOD 0.12.x] Marathon 1.0.3
Replies: 204
Views: 77644

Re: [MOD 0.11.x - 0.12.x] Marathon

More copper More iron More Miners More green circuits More factories More coal More Power More green circuits! More turrets More bullets more bullets!!! More more more research? Who the hell has time for research! :shock: I have an RSO map, with nests fairly close. It was a race to get turrets befor...
by Ackos
Wed Aug 12, 2015 9:18 pm
Forum: Bob's mods
Topic: Builds with Bob's
Replies: 48
Views: 35467

Re: Builds with Bob's

@Ezzue, that looks like a hella lot of concrete.
by Ackos
Mon Aug 10, 2015 11:12 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.12] Bob's Metals, Chemicals and Intermediates
Replies: 587
Views: 190573

Re: [0.11.22/0.12.x][v0.12.2] Bob's Metals, Chemicals and Intermediates

I am not able to connect a red wire to the void pump. Work around is to put the void pump on a vanilla pump, and wire the vanilla pump.
by Ackos
Mon Aug 03, 2015 11:21 pm
Forum: Spread the Word
Topic: The Scott Manley of factorio
Replies: 10
Views: 23309

Re: The Scott Manley of factorio

Benthams videos are speeded up, and are completely unwatchable.
by Ackos
Mon Aug 03, 2015 8:31 pm
Forum: Bob's mods
Topic: Bob mods for 0.12 General Topic.
Replies: 409
Views: 113594

Re: Bob mods for 0.12

orzelek wrote:Add RSO.. and start cursing at rng when searching for that one gold ore deposit in range of about 2k tiles :D
I am having that problem right now. :lol:
by Ackos
Sat Aug 01, 2015 7:33 pm
Forum: Bob's mods
Topic: Bob mods for 0.12 General Topic.
Replies: 409
Views: 113594

Re: Bob mods for 0.12

Thanks. I have mining loaded now. Somehow I had missed it when downloading all the mods. I notice this takes a lot of wood to create circuits. Which mod works best in conjunction--treefarm lite, tree farm-ac or greenhouse? Any other recommended mods that work well with Bob's? I use tree farm AC. Yo...

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