Search found 85 matches

by Martc
Mon Feb 09, 2015 1:55 pm
Forum: Modding help
Topic: Mod load order - Am I missing something?
Replies: 3
Views: 5386

Re: Mod load order - Am I missing something?

This can be also helpful to solve mod load order. Added phases to the mod loading. data.lua of all mods is loaded first, then the data-updates.lua and the data-final-fixes.lua as last. This allows mods to change the data of other mods without the need to be last. This is used even in the base game, ...
by Martc
Mon Feb 09, 2015 1:40 pm
Forum: Gameplay Help
Topic: Chemical Plant not working
Replies: 5
Views: 2884

Re: Chemical Plant not working

Clear the output and chemical plant resumes production. If production is not resumed or plant did not produce anything yet, it is another problem. So post screenshot with Alt key overlay enabled and we take a look.
by Martc
Mon Feb 02, 2015 8:02 am
Forum: News
Topic: Friday Facts #71 - To the stars
Replies: 61
Views: 44736

Re: Friday Facts #71 To the stars

When you place them down, instead of the whole thing, there's just staked land (kinda like construction robot blueprints, except just for one building). Then you have to bring resources to the staked area to progress construction. When you bring all the resources needed, the monument is complete an...
by Martc
Mon Feb 02, 2015 7:45 am
Forum: Releases
Topic: Version 0.11.3
Replies: 48
Views: 53730

Re: Version 0.11.3

Is it only me or more people have those weird names like "unknown key: technology-name.automation-2"? I've had this problem. Delete your config file. You will of course need to rebind and change screen res again, but will otherwise solve this. You don't need delete the file. Just pick lan...
by Martc
Wed Jan 28, 2015 7:53 am
Forum: General discussion
Topic: The most useless thing in game.
Replies: 76
Views: 37171

Re: The most useless thing in game.

What about the nightvision goggles? Only made them once and used them for 5 seconds before they were deemed unwearable and sentenced to a lonely life in a wooden chest. Yes, same with Personal laser defense. But I think this is balancing issue, because equipping more than one exoskeleton make no se...
by Martc
Tue Jan 27, 2015 8:14 am
Forum: General discussion
Topic: The most useless thing in game.
Replies: 76
Views: 37171

Re: The most useless thing in game.

Grenades are very effective against small bitters. So killing fist nests is a lot easier with them.
I don't even remember what Discharge defense does :)
by Martc
Fri Jan 23, 2015 1:28 pm
Forum: Mods
Topic: [MOD 0.12] Default request amount change
Replies: 18
Views: 24220

[MOD 0.12] Default request amount change

Name: DefaultRequestAmount Version: 1.0.0 Factorio-Version: 0.12.x, 0.11.x Description: Mod modifies default values in logistic slots for Requester chest and player, default value is set back to 1. License: MIT Release: 2015-01-23 Download-Url: Download Category: Helper You can change default amount...
by Martc
Fri Jan 23, 2015 9:49 am
Forum: Ideas and Requests For Mods
Topic: [Request][Fulfilled] Reset default logistics request amount
Replies: 6
Views: 3612

Re: [Request] Reset default logistics request amount

I found default_request_amount property on Item prototype. But when I tried modify it from control.lua I got error message "No modifications of Item Prototype are currently possible." So I think only way how to do it is redefine all Item prototypes with data.lua and this isn't really good ...
by Martc
Wed Jan 21, 2015 8:26 pm
Forum: Videos
Topic: Xterminator vs. FishSandwich! A PvP style Youtube series
Replies: 107
Views: 31126

Re: Xterminator vs. FishSandwich! A PvP style Youtube series

Can you add timer on the edge of the screen, with time from the start of the series. It will be very good to synchronize both episodes for viewers.
by Martc
Thu Jan 15, 2015 8:20 am
Forum: General discussion
Topic: Saves directory
Replies: 13
Views: 22400

Re: Saves directory

You can use symbolic link to do that. Just move saves to dropbox folder and create symbolic link in Factorio folder. Symbolic link can be created in command line with mklink command (admin rights needed). Here is guide how to make symbolic links http://www.howtogeek.com/howto/16226/complete-guide-to...
by Martc
Thu Jan 15, 2015 7:54 am
Forum: Resolved Problems and Bugs
Topic: [0.11.11] Default logistic value shouldn't be one stack
Replies: 23
Views: 9979

Re: [0.11.11] Default logistic value shouldn't be one stack

Yes there is no good default value for everyone. It is possible to add some delay? So robots will wait some time (5-10 sec) and after that starts filling chest (player) with stuff. So you have time to change default value before robots start delivering stuff. Or another solution, wait until gui is c...
by Martc
Wed Jan 14, 2015 6:12 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.11] Blueprint has two projections
Replies: 1
Views: 872

[0.11.11] Blueprint has two projections

Blueprint has two projection, one projection (on top of player) is moving with mouse. Second projection (below player) is static and is not moving with mouse and player. It is also not complete but tiles are getting red if tile in original projection is blocked. blueprint.png Here is save game from ...
by Martc
Thu Jan 08, 2015 8:45 am
Forum: Ideas and Suggestions
Topic: Robots should understand combat drops.
Replies: 26
Views: 5884

Re: Robots should understand combat drops.

it's better to receive a stack of magazines at once, rather than one at a time. If you have no ammo, you will be grateful for every magazine you get. Bitter will not wait until your factory produce whole stack of magazines. They are called Logistic drones, not Combat logistic drones, so they are de...
by Martc
Wed Jan 07, 2015 11:21 am
Forum: Off topic
Topic: Games Like Factorio
Replies: 213
Views: 418815

Re: Games Like Factorio

by Martc
Wed Dec 10, 2014 7:52 am
Forum: Technical Help
Topic: My game wont update D:
Replies: 1
Views: 1974

Re: My game wont update D:

You must turn on experimental updates in options, the 0.11 is in the experimental phase.
Or download it from https://www.factorio.com/download/experimental
by Martc
Mon Nov 24, 2014 8:42 am
Forum: News
Topic: Friday Facts #61 - Into India
Replies: 25
Views: 22585

Re: Friday Facts #61 - Into India

P.S. In Czech republic normal employees have 6 weeks of vacation per year. That is not right, only 4 week are guaranteed by law. But employer can give you more, they usually get 5 weeks, but I don't know how many people have that. According to wiki 6 weeks have only Cops, Firefighters and some othe...
by Martc
Mon Nov 24, 2014 8:27 am
Forum: General discussion
Topic: Long distance transport
Replies: 31
Views: 17757

Re: Long distance transport

The Lone Wolfling wrote:People forget one of the most important resources is *time*.
I think most important is fun. So if you like trains, you have no problem spend time to play with them. And if you don't like trains just don't use them, but there is no reason to discourage others from using them.
by Martc
Fri Nov 21, 2014 11:11 am
Forum: General discussion
Topic: Silly noob question on newest version
Replies: 5
Views: 2340

Re: Silly noob question on newest version

Align wrote:Though wasn't there a bug with one of the older versions not being able to update automatically even with experimental updates turned on?
Yes and that was exactly 0.9.8. So you must download new version manually.
by Martc
Thu Nov 20, 2014 2:11 pm
Forum: General discussion
Topic: Long distance transport
Replies: 31
Views: 17757

Re: Long distance transport

Its depends on distance, but in early phase of game I'm using transport belts. Because is to much work to setup a train stops and belt are definitely more efficient than drones. Belt won't be attacked by bitters at all. Bitter will attack mining base or you base rather than lonely transport belt. Be...

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