Search found 85 matches
- Mon Feb 09, 2015 1:55 pm
- Forum: Modding help
- Topic: Mod load order - Am I missing something?
- Replies: 3
- Views: 5386
Re: Mod load order - Am I missing something?
This can be also helpful to solve mod load order. Added phases to the mod loading. data.lua of all mods is loaded first, then the data-updates.lua and the data-final-fixes.lua as last. This allows mods to change the data of other mods without the need to be last. This is used even in the base game, ...
- Mon Feb 09, 2015 1:40 pm
- Forum: Gameplay Help
- Topic: Chemical Plant not working
- Replies: 5
- Views: 2884
Re: Chemical Plant not working
Clear the output and chemical plant resumes production. If production is not resumed or plant did not produce anything yet, it is another problem. So post screenshot with Alt key overlay enabled and we take a look.
- Mon Feb 02, 2015 8:02 am
- Forum: News
- Topic: Friday Facts #71 - To the stars
- Replies: 61
- Views: 44736
Re: Friday Facts #71 To the stars
When you place them down, instead of the whole thing, there's just staked land (kinda like construction robot blueprints, except just for one building). Then you have to bring resources to the staked area to progress construction. When you bring all the resources needed, the monument is complete an...
- Mon Feb 02, 2015 7:45 am
- Forum: Releases
- Topic: Version 0.11.3
- Replies: 48
- Views: 53730
Re: Version 0.11.3
Is it only me or more people have those weird names like "unknown key: technology-name.automation-2"? I've had this problem. Delete your config file. You will of course need to rebind and change screen res again, but will otherwise solve this. You don't need delete the file. Just pick lan...
- Wed Jan 28, 2015 7:53 am
- Forum: General discussion
- Topic: The most useless thing in game.
- Replies: 76
- Views: 37171
Re: The most useless thing in game.
What about the nightvision goggles? Only made them once and used them for 5 seconds before they were deemed unwearable and sentenced to a lonely life in a wooden chest. Yes, same with Personal laser defense. But I think this is balancing issue, because equipping more than one exoskeleton make no se...
- Tue Jan 27, 2015 8:14 am
- Forum: General discussion
- Topic: The most useless thing in game.
- Replies: 76
- Views: 37171
Re: The most useless thing in game.
Grenades are very effective against small bitters. So killing fist nests is a lot easier with them.
I don't even remember what Discharge defense does
I don't even remember what Discharge defense does
- Fri Jan 23, 2015 1:32 pm
- Forum: Ideas and Requests For Mods
- Topic: [Request][Fulfilled] Reset default logistics request amount
- Replies: 6
- Views: 3612
- Fri Jan 23, 2015 1:28 pm
- Forum: Mods
- Topic: [MOD 0.12] Default request amount change
- Replies: 18
- Views: 24220
[MOD 0.12] Default request amount change
Name: DefaultRequestAmount Version: 1.0.0 Factorio-Version: 0.12.x, 0.11.x Description: Mod modifies default values in logistic slots for Requester chest and player, default value is set back to 1. License: MIT Release: 2015-01-23 Download-Url: Download Category: Helper You can change default amount...
- Fri Jan 23, 2015 9:49 am
- Forum: Ideas and Requests For Mods
- Topic: [Request][Fulfilled] Reset default logistics request amount
- Replies: 6
- Views: 3612
Re: [Request] Reset default logistics request amount
I found default_request_amount property on Item prototype. But when I tried modify it from control.lua I got error message "No modifications of Item Prototype are currently possible." So I think only way how to do it is redefine all Item prototypes with data.lua and this isn't really good ...
- Wed Jan 21, 2015 8:26 pm
- Forum: Videos
- Topic: Xterminator vs. FishSandwich! A PvP style Youtube series
- Replies: 107
- Views: 31126
Re: Xterminator vs. FishSandwich! A PvP style Youtube series
Can you add timer on the edge of the screen, with time from the start of the series. It will be very good to synchronize both episodes for viewers.
- Thu Jan 15, 2015 8:20 am
- Forum: General discussion
- Topic: Saves directory
- Replies: 13
- Views: 22400
Re: Saves directory
You can use symbolic link to do that. Just move saves to dropbox folder and create symbolic link in Factorio folder. Symbolic link can be created in command line with mklink command (admin rights needed). Here is guide how to make symbolic links http://www.howtogeek.com/howto/16226/complete-guide-to...
- Thu Jan 15, 2015 7:54 am
- Forum: Resolved Problems and Bugs
- Topic: [0.11.11] Default logistic value shouldn't be one stack
- Replies: 23
- Views: 9979
Re: [0.11.11] Default logistic value shouldn't be one stack
Yes there is no good default value for everyone. It is possible to add some delay? So robots will wait some time (5-10 sec) and after that starts filling chest (player) with stuff. So you have time to change default value before robots start delivering stuff. Or another solution, wait until gui is c...
- Wed Jan 14, 2015 6:12 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.11.11] Blueprint has two projections
- Replies: 1
- Views: 872
[0.11.11] Blueprint has two projections
Blueprint has two projection, one projection (on top of player) is moving with mouse. Second projection (below player) is static and is not moving with mouse and player. It is also not complete but tiles are getting red if tile in original projection is blocked. blueprint.png Here is save game from ...
- Thu Jan 08, 2015 8:45 am
- Forum: Ideas and Suggestions
- Topic: Robots should understand combat drops.
- Replies: 26
- Views: 5884
Re: Robots should understand combat drops.
it's better to receive a stack of magazines at once, rather than one at a time. If you have no ammo, you will be grateful for every magazine you get. Bitter will not wait until your factory produce whole stack of magazines. They are called Logistic drones, not Combat logistic drones, so they are de...
- Wed Jan 07, 2015 11:21 am
- Forum: Off topic
- Topic: Games Like Factorio
- Replies: 213
- Views: 418815
- Wed Dec 10, 2014 7:52 am
- Forum: Technical Help
- Topic: My game wont update D:
- Replies: 1
- Views: 1974
Re: My game wont update D:
You must turn on experimental updates in options, the 0.11 is in the experimental phase.
Or download it from https://www.factorio.com/download/experimental
Or download it from https://www.factorio.com/download/experimental
- Mon Nov 24, 2014 8:42 am
- Forum: News
- Topic: Friday Facts #61 - Into India
- Replies: 25
- Views: 22585
Re: Friday Facts #61 - Into India
P.S. In Czech republic normal employees have 6 weeks of vacation per year. That is not right, only 4 week are guaranteed by law. But employer can give you more, they usually get 5 weeks, but I don't know how many people have that. According to wiki 6 weeks have only Cops, Firefighters and some othe...
- Mon Nov 24, 2014 8:27 am
- Forum: General discussion
- Topic: Long distance transport
- Replies: 31
- Views: 17757
Re: Long distance transport
I think most important is fun. So if you like trains, you have no problem spend time to play with them. And if you don't like trains just don't use them, but there is no reason to discourage others from using them.The Lone Wolfling wrote:People forget one of the most important resources is *time*.
- Fri Nov 21, 2014 11:11 am
- Forum: General discussion
- Topic: Silly noob question on newest version
- Replies: 5
- Views: 2340
Re: Silly noob question on newest version
Yes and that was exactly 0.9.8. So you must download new version manually.Align wrote:Though wasn't there a bug with one of the older versions not being able to update automatically even with experimental updates turned on?
- Thu Nov 20, 2014 2:11 pm
- Forum: General discussion
- Topic: Long distance transport
- Replies: 31
- Views: 17757
Re: Long distance transport
Its depends on distance, but in early phase of game I'm using transport belts. Because is to much work to setup a train stops and belt are definitely more efficient than drones. Belt won't be attacked by bitters at all. Bitter will attack mining base or you base rather than lonely transport belt. Be...