Search found 1828 matches

by Nexela
Thu Jun 13, 2019 12:18 am
Forum: Modding interface requests
Topic: Build_from_cursor skipFlipDirectionLogic
Replies: 1
Views: 935

Re: Build_from_cursor skipFlipDirectionLogic

Title changed to be easily understandable.

Would it be possible to set skipFlipDirectionLogic when using build_from_cursor Either by default or as a parameter
by Nexela
Wed Jun 12, 2019 10:42 pm
Forum: Mods
Topic: [MOD 0.12.26] Picker: Easily select items from inventory
Replies: 125
Views: 64152

Re: [MOD 0.12.26] Picker: Easily select items from inventory

When I hover over ghost with a non-ghost in my hand it places it in place, which is nice. However underground pipes aren't being placed with the proper orientation, it looks like they all get the orientation of the first one I place. It's on my ToFix list. Might possibly need a similar hack like I ...
by Nexela
Wed Jun 12, 2019 10:40 pm
Forum: Modding interface requests
Topic: Default Toggle State for shortcuts.
Replies: 0
Views: 692

Default Toggle State for shortcuts.

As the title states, A default toggle state for shortcuts that is set when the shortcut becomes available.
by Nexela
Wed Jun 12, 2019 12:15 am
Forum: Mods
Topic: [MOD 0.12.26] Picker: Easily select items from inventory
Replies: 125
Views: 64152

Re: [MOD 0.12.26] Picker: Easily select items from inventory

... Almost everything He said!!!!! I might have to hire him for the Picker Public Relations team. I do recommend Picker Tweaks. Most of the Cheaty stuff is set to factorio default, or not so crazy values. However it does add some nice QOL of tweaks that I don't believe change the game enough to cou...
by Nexela
Sat Jun 08, 2019 5:09 pm
Forum: Modding interface requests
Topic: LuaEntity::can_teleport(pos, surface)
Replies: 5
Views: 1858

Re: LuaEntity::can_teleport(pos, surface)

Yeah after posting and thinking it through some more it wasn't teleport that was the total issue it was can_place_entity. can_teleport would still be nice, but can_place needs the ignore entity check :P

Does nobody report bugs!!!!!!1111111one :P I'll fix the py thingie
by Nexela
Thu Jun 06, 2019 11:34 pm
Forum: Modding interface requests
Topic: LuaEntity::can_teleport(pos, surface)
Replies: 5
Views: 1858

Re: LuaEntity::can_teleport(pos, surface)

Picker dollies I could fail a lot earlier on things that can't be teleported without having to restore everything, Mostly on stuff with fluidboxes that can't be mixed. And this gave me another idea! it should also return true if the only thing stopping it from teleporting to that position is itself....
by Nexela
Thu Jun 06, 2019 2:59 am
Forum: Won't implement
Topic: LuaEntity::teleport(position, surface, allow_fluid_mixing)
Replies: 1
Views: 776

LuaEntity::teleport(position, surface, allow_fluid_mixing)

Skips any fluid mixing checks when teleporting something. (also would apply to can_teleport if that gets added)
by Nexela
Thu Jun 06, 2019 2:55 am
Forum: Modding interface requests
Topic: LuaEntity::can_teleport(pos, surface)
Replies: 5
Views: 1858

LuaEntity::can_teleport(pos, surface)

LuaEntity::can_teleport(position, surface)

Checks if the entity can be teleported to the pos/surface without actually moving the entity.
by Nexela
Thu Jun 06, 2019 1:02 am
Forum: Resolved Problems and Bugs
Topic: Bug with factorio.com/buy
Replies: 1
Views: 764

Bug with factorio.com/buy

The confirmation box when selecting steam key option at factorio.com/buy is cut off (at least on lower resolutions 1366x768) Screenshot from 2019-06-05 20-59-16.png Screenshot from 2019-06-05 20-57-46.png As you can see the bottom buttons are cut off, if you try and enter an invalid email they disap...
by Nexela
Tue Jun 04, 2019 4:27 am
Forum: Modding interface requests
Topic: Build_from_cursor skipFlipDirectionLogic
Replies: 1
Views: 935

Build_from_cursor skipFlipDirectionLogic

When using build_from_cursor on underground_belts things get all cattywampus and flipped around and reversed. Would it be possible to add belt_to_ground_type and loader_type to the list of build_from_cursor_params.
by Nexela
Sun Jun 02, 2019 11:35 pm
Forum: Modding discussion
Topic: Fixing data stage spam
Replies: 39
Views: 10207

Re: Fixing data stage spam

I would love a write_file() in the data stage and I wouldn't have to log!
by Nexela
Sat Jun 01, 2019 5:57 pm
Forum: Modding help
Topic: Accessing "ghost" circuit connections
Replies: 12
Views: 2844

Re: Accessing "ghost" circuit connections

I did miss that part, in that case you need spill = false

spill :: boolean (optional): If false while fast_replace is true and player is nil any items from fast-replacing will be deleted instead of dropped on the ground.
by Nexela
Sat Jun 01, 2019 3:34 pm
Forum: Modding help
Topic: Accessing "ghost" circuit connections
Replies: 12
Views: 2844

Re: Accessing "ghost" circuit connections

The info is currently not accessible from Lua. You should be able to work around your problem by making your entities fast-replaceable of each other and then instead of destroying the placeholder, fastreplacing it with your real entity. I had a similar situation the other day and the problem i had ...
by Nexela
Sat Jun 01, 2019 4:25 am
Forum: Tools
Topic: [0.13-0.15] [Library]Factorio Standard Library Project 0.8.0
Replies: 59
Views: 46562

Re: [0.13-0.15] [Library]Factorio Standard Library Project 0.8.0

Use negative numbers!

Code: Select all

Event.register(-32, function(e)
  game.print('every 32nd tick')
  end
by Nexela
Wed May 29, 2019 1:45 am
Forum: Mods
Topic: [MOD 0.12.26] Picker: Easily select items from inventory
Replies: 125
Views: 64152

Re: [MOD 0.12.26] Picker: Easily select items from inventory

Blame theStaplerGun!!!!!!!!!!!!!

Hopefully will get a fix out for it soon but until then it is just spammy :P
by Nexela
Wed May 08, 2019 2:04 am
Forum: Won't implement
Topic: Protect game tables and Lua libraries during data stage
Replies: 10
Views: 2191

Re: Protect game tables and Lua libraries during data stage

Seconded! for debug at least.
by Nexela
Sat Apr 20, 2019 5:14 pm
Forum: Mods
Topic: [MOD 0.12.26] Picker: Easily select items from inventory
Replies: 125
Views: 64152

Re: [MOD 0.12.26] Picker: Easily select items from inventory

The plus and minus keys on the keyboard are the default for adjusting it
by Nexela
Wed Mar 13, 2019 12:55 am
Forum: Mods
Topic: [MOD 0.12.26] Picker: Easily select items from inventory
Replies: 125
Views: 64152

Re: [MOD 0.12.26] Picker: Easily select items from inventory

Dolly moving areas may get added/completed in the future, for now cut/pasting an area comes close. I will probably change the default zapper keybind as it is less useful in .17 Picker Notes contains the sticky notes, it is planned to be completed at some point :p hopefully soon Picker PipeTools is w...
by Nexela
Thu Feb 28, 2019 3:35 am
Forum: Implemented mod requests
Topic: Lua API for toggling personal roboport/exoskeletons
Replies: 1
Views: 756

Lua API for toggling personal roboport/exoskeletons

As the subject says, an lua API for toggling personal roboport/exoskeletons.

Thank you!!!!!!
by Nexela
Sun Jan 20, 2019 2:50 am
Forum: Modding help
Topic: How to prevent a player from dropping items over a transport belt?
Replies: 3
Views: 998

Re: How to prevent a player from dropping items over a transport belt?

PhilBeaudoin wrote:
Sat Jan 19, 2019 9:26 pm
Still probably worth looking into why the event is not fired when dropping on a transport belt.
That is by design and has to do with happens to an item that is put on a transport belt

Go to advanced search