I just view it like this
Biter AI changed to cockroach mode. You can never truly get rid of them!
Search found 1828 matches
- Thu Jul 07, 2016 3:45 am
- Forum: Gameplay Help
- Topic: [0.13.x] Need help to understand the new biter expansion
- Replies: 14
- Views: 4493
- Thu Jul 07, 2016 3:37 am
- Forum: Mods
- Topic: [0.17]AutoTrash 4.1.5
- Replies: 147
- Views: 84480
Re: [MOD 0.12.x|0.13]AutoTrash 0.1.0
That is just a debug output, you can ignore it for now until Choumiko updates or you can comment out line 432 in control.lua
- Thu Jul 07, 2016 2:36 am
- Forum: Mods
- Topic: [MOD 0.12.x] Autofill
- Replies: 293
- Views: 225751
Re: [MOD 0.12.x] Autofill
Here you go for now. Current known issues: Bob's Batteries are not getting inserted in tank-3 Removing a mod which has a fuel item in the autofill table will cause crash on next autofill. Ammo is not prioritized correctly for bob's if you have piercing rounds and nuke bullets in your inventory it wi...
- Thu Jul 07, 2016 1:02 am
- Forum: Mods
- Topic: [MOD 0.16.x] ShinyBob_0.16.x
- Replies: 264
- Views: 131246
Re: [MOD 0.12.35] ExtraChests v0.1.5 (Addon Shine Bobsmod)
I have actually noticed an even deeper problem
Almost none of the extra recipes get created, tested in a new world with creative mode. I might delve deeper into this tonight,
Almost none of the extra recipes get created, tested in a new world with creative mode. I might delve deeper into this tonight,
- Wed Jul 06, 2016 2:39 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.10] Bob's Logistics mod
- Replies: 726
- Views: 310329
Re: [0.12.x][v0.12.10] Bob's Logistics mod
as for configuration... I could probably have multiple shortcut keys, one that brings up the GUI, and others like the shift + R, Shift + N like Gotlag's side inserters. 5 Keybinds as I can see :P Rotate Near Far Drop offset (see latest version of sideinserters) 1st tile, 2nd tile GUI I'm also think...
- Wed Jul 06, 2016 1:56 pm
- Forum: Modding help
- Topic: Floating Text
- Replies: 7
- Views: 3518
Re: Floating Text
Code: Select all
/c game.surfaces[1].create_entity({name="flying-text", position=game.player.position,text="It looks like I am talking",color={r=0.5,g=1,b=1}})
- Wed Jul 06, 2016 10:10 am
- Forum: Mods
- Topic: [MOD 0.12] Color Coding - Trains, Lights, and Concrete!
- Replies: 160
- Views: 122750
Re: [MOD 0.12] Color Coding - Trains, Lights, and Concrete!
Any news? Did you fix the problems or stuff? Mod is working as intended for me what problems are you talking about? I see you have not made any changes so does that mean you are abandoning the mod? The original author is not maintaining the mod, however Justarandomgeek has updated it for .13 and fo...
- Wed Jul 06, 2016 6:21 am
- Forum: Mods
- Topic: [MOD 0.13.x+] Improve Move 0.1.0 [Helper Mod]
- Replies: 11
- Views: 6958
Re: [WIP][MOD 0.13.x+] Improve Move 0.0.4
And Ignore most of the above it seems between me downloading it and playing with it there was an update
- Wed Jul 06, 2016 5:58 am
- Forum: Mods
- Topic: [MOD 0.13.x+] Improve Move 0.1.0 [Helper Mod]
- Replies: 11
- Views: 6958
Re: [WIP][MOD 0.13.x+] Improve Move 0.0.4
And Feature request
Instead of the console alert and message replace with floating text
viewtopic.php?t=14833&p=100534
Instead of the console alert and message replace with floating text
viewtopic.php?t=14833&p=100534
- Wed Jul 06, 2016 5:51 am
- Forum: Mods
- Topic: [MOD 0.13.x+] Improve Move 0.1.0 [Helper Mod]
- Replies: 11
- Views: 6958
Re: [WIP][MOD 0.13.x+] Improve Move 0.0.4
[bug] Sneaking doesn't stop if you double sneak. tested with a LOT of exoskeletons and mods so not sure if behavior is different without. Start walking Press and release shift Press and release shift again stop walking Sneaking doesn't time out If you stop moving and switch to crawl it will timeout ...
- Wed Jul 06, 2016 4:21 am
- Forum: Mods
- Topic: [MOD 0.16.x] ShinyBob_0.16.x
- Replies: 264
- Views: 131246
Re: [MOD 0.12.35] ExtraChests v0.1.5 (Addon Shine Bobsmod)
Also noticed another change somewhere
Nickel/sulfuric acid recipe is missing and I have duplicate Nickle/Sulfur dioxides, One in the Fluids tab and one in the Metals Tab.
Also - Fill and Empty Nitric Acid barrels are not located correctly
Nickel/sulfuric acid recipe is missing and I have duplicate Nickle/Sulfur dioxides, One in the Fluids tab and one in the Metals Tab.
Also - Fill and Empty Nitric Acid barrels are not located correctly
- Wed Jul 06, 2016 2:28 am
- Forum: Mods
- Topic: [MOD 0.16.x] ShinyBob_0.16.x
- Replies: 264
- Views: 131246
Re: [MOD 0.12.35] ExtraChests v0.1.5 (Addon Shine Bobsmod)
extra_chests_titanium_tungsten being false - problem is now fixed, my previous post has been updated to fix the problem Thank you! Go figure I would use a mod named Extra Chests and not use the extra chests :) addon-functions line 51 and 76 - seems to be laser projectile recoloring for bobs lasers....
- Wed Jul 06, 2016 2:22 am
- Forum: Mods
- Topic: [MOD 0.16.x] ShinyBob_0.16.x
- Replies: 264
- Views: 131246
Re: [MOD 0.12.35] ExtraChests v0.1.5 (Addon Shine Bobsmod)
That fixed it. I assume all that file is only for updating from old worlds made on old versions of Factorio? In a nutshell Basically if you have already learned the technology needed for the new recipe before adding the mod the recipe doesn't get enabled.\ The migration is for the extra sodium hydr...
- Wed Jul 06, 2016 1:37 am
- Forum: Mods
- Topic: [MOD 0.16.x] ShinyBob_0.16.x
- Replies: 264
- Views: 131246
Re: [MOD 0.12.35] ExtraChests v0.1.5 (Addon Shine Bobsmod)
You can bypass that error for now by deleting the lua file in the migration folder. or possibly turning the sodium hydroxide recipes off in config.
- Tue Jul 05, 2016 11:11 am
- Forum: Spread the Word
- Topic: Factorio need IRL Stuff (Merchandise).
- Replies: 73
- Views: 48860
Re: Factorio need IRL Stuff.
CMH wrote:Plushies are an easy one. Logistic bot plushie sounds cool. Same with cute-ified biters/spitters. or just plushify everything.
Maybe inserter desk-lamp?
I would buy both of those!
- Tue Jul 05, 2016 9:53 am
- Forum: Mods
- Topic: [MOD 0.15] SmartTrains 2.0.5
- Replies: 608
- Views: 298119
Re: [MOD 0.12.30+] SmartTrains 0.3.95
commented howto for custom hotkeys
Now I am curious
- Tue Jul 05, 2016 9:00 am
- Forum: Mods
- Topic: [MOD 0.16.x] ShinyBob_0.16.x
- Replies: 264
- Views: 131246
Re: [MOD 0.12.35] ExtraChests v0.1.5 (Addon Shine Bobsmod)
a couple of Minor requested changes The Burner Generator and the Oil-Steam boiler etc from KS_POWER are re-sorted in extrachests however the diesel fuel (fluid) and the wind turbine and diesel generator are not. Can you add these in so I don't have to keep doing it manually any time there is an upgr...
- Tue Jul 05, 2016 8:32 am
- Forum: Mods
- Topic: [MOD 0.16.x] ShinyBob_0.16.x
- Replies: 264
- Views: 131246
Re: [MOD 0.12.35] ExtraChests v0.1.5 (Addon Shine Bobsmod)
Thank you for the updates lenny27g! Now on to the bugs that stop loading! But don't hate me as I don't have all of the details in front of me. My save is a 12.35 save with extra chests migrated to 13.4 without extrachests. extra_chests_titanium_tungsten = false causes game to not load addon-function...
- Tue Jul 05, 2016 8:11 am
- Forum: Bob's mods
- Topic: [0.13.x][v0.13.2] Bob's Metals, Chemicals and Intermediates
- Replies: 4
- Views: 1840
Re: [0.13.x][v0.13.2] Bob's Metals, Chemicals and Intermediates
I think its time to rename the pumps Here is a quick idea I had!
Pump -> Barrelling Machine,
Compressor -> Leave the same or change to Bottling Machine
Pump -> Barrelling Machine,
Compressor -> Leave the same or change to Bottling Machine
- Tue Jul 05, 2016 5:40 am
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.10] Bob's Logistics mod
- Replies: 726
- Views: 310329
Re: [0.12.x][v0.12.10] Bob's Logistics mod
I see no problem with using a cursed pi like setup BUT I *personaly* wouldnt want to use a GUI which is why I don't use Cursed or K-S also think being able to set every single direction including diags would ruin the bob's mods gameplay which until the endgame is not badly balanced. Honestly I even ...