Search found 1828 matches

by Nexela
Thu Jul 07, 2016 3:45 am
Forum: Gameplay Help
Topic: [0.13.x] Need help to understand the new biter expansion
Replies: 14
Views: 4493

Re: [0.13.x] Need help to understand the new biter expansion

I just view it like this

Biter AI changed to cockroach mode. You can never truly get rid of them!
by Nexela
Thu Jul 07, 2016 3:37 am
Forum: Mods
Topic: [0.17]AutoTrash 4.1.5
Replies: 147
Views: 84480

Re: [MOD 0.12.x|0.13]AutoTrash 0.1.0

That is just a debug output, you can ignore it for now until Choumiko updates or you can comment out line 432 in control.lua
by Nexela
Thu Jul 07, 2016 2:36 am
Forum: Mods
Topic: [MOD 0.12.x] Autofill
Replies: 293
Views: 225751

Re: [MOD 0.12.x] Autofill

Here you go for now. Current known issues: Bob's Batteries are not getting inserted in tank-3 Removing a mod which has a fuel item in the autofill table will cause crash on next autofill. Ammo is not prioritized correctly for bob's if you have piercing rounds and nuke bullets in your inventory it wi...
by Nexela
Thu Jul 07, 2016 1:02 am
Forum: Mods
Topic: [MOD 0.16.x] ShinyBob_0.16.x
Replies: 264
Views: 131246

Re: [MOD 0.12.35] ExtraChests v0.1.5 (Addon Shine Bobsmod)

I have actually noticed an even deeper problem

Almost none of the extra recipes get created, tested in a new world with creative mode. I might delve deeper into this tonight,
by Nexela
Wed Jul 06, 2016 2:39 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.10] Bob's Logistics mod
Replies: 726
Views: 310329

Re: [0.12.x][v0.12.10] Bob's Logistics mod

as for configuration... I could probably have multiple shortcut keys, one that brings up the GUI, and others like the shift + R, Shift + N like Gotlag's side inserters. 5 Keybinds as I can see :P Rotate Near Far Drop offset (see latest version of sideinserters) 1st tile, 2nd tile GUI I'm also think...
by Nexela
Wed Jul 06, 2016 1:56 pm
Forum: Modding help
Topic: Floating Text
Replies: 7
Views: 3518

Re: Floating Text

Code: Select all

/c game.surfaces[1].create_entity({name="flying-text", position=game.player.position,text="It looks like I am talking",color={r=0.5,g=1,b=1}})
by Nexela
Wed Jul 06, 2016 10:10 am
Forum: Mods
Topic: [MOD 0.12] Color Coding - Trains, Lights, and Concrete!
Replies: 160
Views: 122750

Re: [MOD 0.12] Color Coding - Trains, Lights, and Concrete!

Any news? Did you fix the problems or stuff? Mod is working as intended for me what problems are you talking about? I see you have not made any changes so does that mean you are abandoning the mod? The original author is not maintaining the mod, however Justarandomgeek has updated it for .13 and fo...
by Nexela
Wed Jul 06, 2016 6:21 am
Forum: Mods
Topic: [MOD 0.13.x+] Improve Move 0.1.0 [Helper Mod]
Replies: 11
Views: 6958

Re: [WIP][MOD 0.13.x+] Improve Move 0.0.4

And Ignore most of the above it seems between me downloading it and playing with it there was an update :)
by Nexela
Wed Jul 06, 2016 5:58 am
Forum: Mods
Topic: [MOD 0.13.x+] Improve Move 0.1.0 [Helper Mod]
Replies: 11
Views: 6958

Re: [WIP][MOD 0.13.x+] Improve Move 0.0.4

And Feature request

Instead of the console alert and message replace with floating text

viewtopic.php?t=14833&p=100534
by Nexela
Wed Jul 06, 2016 5:51 am
Forum: Mods
Topic: [MOD 0.13.x+] Improve Move 0.1.0 [Helper Mod]
Replies: 11
Views: 6958

Re: [WIP][MOD 0.13.x+] Improve Move 0.0.4

[bug] Sneaking doesn't stop if you double sneak. tested with a LOT of exoskeletons and mods so not sure if behavior is different without. Start walking Press and release shift Press and release shift again stop walking Sneaking doesn't time out If you stop moving and switch to crawl it will timeout ...
by Nexela
Wed Jul 06, 2016 4:21 am
Forum: Mods
Topic: [MOD 0.16.x] ShinyBob_0.16.x
Replies: 264
Views: 131246

Re: [MOD 0.12.35] ExtraChests v0.1.5 (Addon Shine Bobsmod)

Also noticed another change somewhere

Nickel/sulfuric acid recipe is missing and I have duplicate Nickle/Sulfur dioxides, One in the Fluids tab and one in the Metals Tab.

Also - Fill and Empty Nitric Acid barrels are not located correctly
by Nexela
Wed Jul 06, 2016 2:28 am
Forum: Mods
Topic: [MOD 0.16.x] ShinyBob_0.16.x
Replies: 264
Views: 131246

Re: [MOD 0.12.35] ExtraChests v0.1.5 (Addon Shine Bobsmod)

extra_chests_titanium_tungsten being false - problem is now fixed, my previous post has been updated to fix the problem Thank you! Go figure I would use a mod named Extra Chests and not use the extra chests :) addon-functions line 51 and 76 - seems to be laser projectile recoloring for bobs lasers....
by Nexela
Wed Jul 06, 2016 2:22 am
Forum: Mods
Topic: [MOD 0.16.x] ShinyBob_0.16.x
Replies: 264
Views: 131246

Re: [MOD 0.12.35] ExtraChests v0.1.5 (Addon Shine Bobsmod)

That fixed it. I assume all that file is only for updating from old worlds made on old versions of Factorio? In a nutshell Basically if you have already learned the technology needed for the new recipe before adding the mod the recipe doesn't get enabled.\ The migration is for the extra sodium hydr...
by Nexela
Wed Jul 06, 2016 1:37 am
Forum: Mods
Topic: [MOD 0.16.x] ShinyBob_0.16.x
Replies: 264
Views: 131246

Re: [MOD 0.12.35] ExtraChests v0.1.5 (Addon Shine Bobsmod)

You can bypass that error for now by deleting the lua file in the migration folder. or possibly turning the sodium hydroxide recipes off in config.
by Nexela
Tue Jul 05, 2016 11:11 am
Forum: Spread the Word
Topic: Factorio need IRL Stuff (Merchandise).
Replies: 73
Views: 48860

Re: Factorio need IRL Stuff.

CMH wrote:Plushies are an easy one. Logistic bot plushie sounds cool. Same with cute-ified biters/spitters. or just plushify everything.

Maybe inserter desk-lamp?

I would buy both of those!
by Nexela
Tue Jul 05, 2016 9:53 am
Forum: Mods
Topic: [MOD 0.15] SmartTrains 2.0.5
Replies: 608
Views: 298119

Re: [MOD 0.12.30+] SmartTrains 0.3.95

commented howto for custom hotkeys

Now I am curious :)
by Nexela
Tue Jul 05, 2016 9:00 am
Forum: Mods
Topic: [MOD 0.16.x] ShinyBob_0.16.x
Replies: 264
Views: 131246

Re: [MOD 0.12.35] ExtraChests v0.1.5 (Addon Shine Bobsmod)

a couple of Minor requested changes The Burner Generator and the Oil-Steam boiler etc from KS_POWER are re-sorted in extrachests however the diesel fuel (fluid) and the wind turbine and diesel generator are not. Can you add these in so I don't have to keep doing it manually any time there is an upgr...
by Nexela
Tue Jul 05, 2016 8:32 am
Forum: Mods
Topic: [MOD 0.16.x] ShinyBob_0.16.x
Replies: 264
Views: 131246

Re: [MOD 0.12.35] ExtraChests v0.1.5 (Addon Shine Bobsmod)

Thank you for the updates lenny27g! Now on to the bugs that stop loading! But don't hate me as I don't have all of the details in front of me. My save is a 12.35 save with extra chests migrated to 13.4 without extrachests. extra_chests_titanium_tungsten = false causes game to not load addon-function...
by Nexela
Tue Jul 05, 2016 8:11 am
Forum: Bob's mods
Topic: [0.13.x][v0.13.2] Bob's Metals, Chemicals and Intermediates
Replies: 4
Views: 1840

Re: [0.13.x][v0.13.2] Bob's Metals, Chemicals and Intermediates

I think its time to rename the pumps Here is a quick idea I had!

Pump -> Barrelling Machine,
Compressor -> Leave the same or change to Bottling Machine
by Nexela
Tue Jul 05, 2016 5:40 am
Forum: Bob's mods
Topic: [0.12.x][v0.12.10] Bob's Logistics mod
Replies: 726
Views: 310329

Re: [0.12.x][v0.12.10] Bob's Logistics mod

I see no problem with using a cursed pi like setup BUT I *personaly* wouldnt want to use a GUI which is why I don't use Cursed or K-S also think being able to set every single direction including diags would ruin the bob's mods gameplay which until the endgame is not badly balanced. Honestly I even ...

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