Search found 52 matches
- Tue Jun 19, 2018 6:06 am
- Forum: General discussion
- Topic: Logistic Network Research
- Replies: 37
- Views: 12547
Re: Logistic Network Research
It seems to me what we are disscussing here is the place in the techtree for the logistic network, not the existens of it (or of logistics bots in general). The entire techtree is by it's very nature an artificial limitation on "creativity" and "options". If we do away with it co...
- Tue Dec 12, 2017 8:26 pm
- Forum: Ideas and Suggestions
- Topic: Invert Landfill
- Replies: 78
- Views: 30885
Re: We can not dig out landfill
I think it would be cool to replace landfill with some sort of iron bridge/support structure over water so the original water is still there but you can build stuff on top of it. This might be hard to implement if entities are supposed to be non-overlapping. BTW, this request will come back with cl...
- Mon Nov 20, 2017 9:03 am
- Forum: General discussion
- Topic: 0.17 Hype?
- Replies: 130
- Views: 52393
Re: 0.17 Hype?
I think Kerbal Space Program, Factorio and other things like it, is basically like crayons. I can eat the crayons or create pictures and tons of other stuff, but it's not a game. So you want me to be hyped for them changing the way my crayons look, when I'm not running into huge problems with the c...
- Mon Nov 20, 2017 7:44 am
- Forum: Balancing
- Topic: Player speed: More unlocks
- Replies: 25
- Views: 8265
Re: Player speed: More unlocks
Currently it is just a two step progression: Normal speed -> Vehicle. That would be a gross oversimplification of the current state. For walking, we have normal speed, speed on stone path, speed on concrete path. Add to that speed with x number of exo-skeletons in power armor. For vehicles, we have...
- Wed Oct 25, 2017 6:13 am
- Forum: General discussion
- Topic: Difficulty curve and how to keep players till end game
- Replies: 60
- Views: 20447
Re: Difficulty curve and how to keep players till end game
Well you can handcraft refineries. So technically you don't need yellow assemblers to make them. This. And unless you are going for a megafactory (most new players don't), you don't need that many of them. Seems kind of pointless to set up autocrafting of an item you will not use more then a hand f...
- Tue Oct 03, 2017 9:06 am
- Forum: General discussion
- Topic: Cannon shells kinda meh
- Replies: 7
- Views: 2794
Re: Cannon shells kinda meh
The shells are usefull when there are to many biters between you and the bases you want to hit. Explosive shells will detonate on inpackt with any biter and so will not reach the bases. The piercing shells will go through a bunch of biters and still hit the base behind them. That's how/when I use th...
- Thu Aug 31, 2017 6:11 am
- Forum: General discussion
- Topic: Is "Lazy Bastard" appropriate?
- Replies: 43
- Views: 16759
Re: Is "Lazy Bastard" appropriate?
Maybe someone who got harassed for being illegitimate might be more sensitive to the word too. Point is, it's possible. The world doesn't need to be black and white, there are many types of people, and many types of games. If a game doesn't suit one person because of mild language content, thas per...
- Wed Aug 30, 2017 6:12 am
- Forum: General discussion
- Topic: Is "Lazy Bastard" appropriate?
- Replies: 43
- Views: 16759
Re: Is "Lazy Bastard" appropriate?
The word "Bastard" doesn't offend me personally, but I could certainly see others taking some offense and not buy the game. I find the though of some one rejecting this game for the sole reason of the word "bastard" in one achivment, while having no problems with the constat mur...
- Fri May 05, 2017 9:42 am
- Forum: Balancing
- Topic: Please make trains able to run over evolved aliens
- Replies: 81
- Views: 33471
Re: Please make trains able to run over evolved aliens
If damage is based solely on speed, then I guess more wagons will actualy reduce the damage as the train will move slower?
- Sun Feb 12, 2017 7:53 am
- Forum: Mods
- Topic: [MOD 0.17.x]Factorio Extended 4.0103.17
- Replies: 169
- Views: 162542
Re: [MOD 0.14.x]Factorio Extended 0.2.3
I do not even see a Titanium plate recipe. I have attempted to put 20 titanium ore in multiple smelters, but it just gives me an error saying that titanium ore can not be smelted. I show that it is researched, it just does not seem to work as a recipe. Okay I will look into the issue. Thank you for...
- Thu Jun 30, 2016 12:29 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1642
- Views: 501500
Re: Simple Questions and Short Answers
Ofcource, it's all so obvious nowDaveMcW wrote:Paste in the map exchange string and it will spit out the seed.
Thanks for the help!
- Thu Jun 30, 2016 6:53 am
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1642
- Views: 501500
Re: Simple Questions and Short Answers
Is there a way to see what seed a generated map has? I know I can get the map exchange string, but I want just the seed so I can try different resource settings on the same map.