Search found 52 matches

by SirSmuggler
Tue Jun 19, 2018 6:06 am
Forum: General discussion
Topic: Logistic Network Research
Replies: 37
Views: 12547

Re: Logistic Network Research

It seems to me what we are disscussing here is the place in the techtree for the logistic network, not the existens of it (or of logistics bots in general). The entire techtree is by it's very nature an artificial limitation on "creativity" and "options". If we do away with it co...
by SirSmuggler
Tue Dec 12, 2017 8:26 pm
Forum: Ideas and Suggestions
Topic: Invert Landfill
Replies: 78
Views: 30885

Re: We can not dig out landfill

I think it would be cool to replace landfill with some sort of iron bridge/support structure over water so the original water is still there but you can build stuff on top of it. This might be hard to implement if entities are supposed to be non-overlapping. BTW, this request will come back with cl...
by SirSmuggler
Mon Nov 20, 2017 9:03 am
Forum: General discussion
Topic: 0.17 Hype?
Replies: 130
Views: 52393

Re: 0.17 Hype?

I think Kerbal Space Program, Factorio and other things like it, is basically like crayons. I can eat the crayons or create pictures and tons of other stuff, but it's not a game. So you want me to be hyped for them changing the way my crayons look, when I'm not running into huge problems with the c...
by SirSmuggler
Mon Nov 20, 2017 7:44 am
Forum: Balancing
Topic: Player speed: More unlocks
Replies: 25
Views: 8265

Re: Player speed: More unlocks

Currently it is just a two step progression: Normal speed -> Vehicle. That would be a gross oversimplification of the current state. For walking, we have normal speed, speed on stone path, speed on concrete path. Add to that speed with x number of exo-skeletons in power armor. For vehicles, we have...
by SirSmuggler
Wed Oct 25, 2017 6:13 am
Forum: General discussion
Topic: Difficulty curve and how to keep players till end game
Replies: 60
Views: 20447

Re: Difficulty curve and how to keep players till end game

Well you can handcraft refineries. So technically you don't need yellow assemblers to make them. This. And unless you are going for a megafactory (most new players don't), you don't need that many of them. Seems kind of pointless to set up autocrafting of an item you will not use more then a hand f...
by SirSmuggler
Tue Oct 03, 2017 9:06 am
Forum: General discussion
Topic: Cannon shells kinda meh
Replies: 7
Views: 2794

Re: Cannon shells kinda meh

The shells are usefull when there are to many biters between you and the bases you want to hit. Explosive shells will detonate on inpackt with any biter and so will not reach the bases. The piercing shells will go through a bunch of biters and still hit the base behind them. That's how/when I use th...
by SirSmuggler
Thu Aug 31, 2017 6:11 am
Forum: General discussion
Topic: Is "Lazy Bastard" appropriate?
Replies: 43
Views: 16759

Re: Is "Lazy Bastard" appropriate?

Maybe someone who got harassed for being illegitimate might be more sensitive to the word too. Point is, it's possible. The world doesn't need to be black and white, there are many types of people, and many types of games. If a game doesn't suit one person because of mild language content, thas per...
by SirSmuggler
Wed Aug 30, 2017 6:12 am
Forum: General discussion
Topic: Is "Lazy Bastard" appropriate?
Replies: 43
Views: 16759

Re: Is "Lazy Bastard" appropriate?

The word "Bastard" doesn't offend me personally, but I could certainly see others taking some offense and not buy the game. I find the though of some one rejecting this game for the sole reason of the word "bastard" in one achivment, while having no problems with the constat mur...
by SirSmuggler
Fri May 05, 2017 9:42 am
Forum: Balancing
Topic: Please make trains able to run over evolved aliens
Replies: 81
Views: 33471

Re: Please make trains able to run over evolved aliens

If damage is based solely on speed, then I guess more wagons will actualy reduce the damage as the train will move slower?
by SirSmuggler
Sun Feb 12, 2017 7:53 am
Forum: Mods
Topic: [MOD 0.17.x]Factorio Extended 4.0103.17
Replies: 169
Views: 162542

Re: [MOD 0.14.x]Factorio Extended 0.2.3

I do not even see a Titanium plate recipe. I have attempted to put 20 titanium ore in multiple smelters, but it just gives me an error saying that titanium ore can not be smelted. I show that it is researched, it just does not seem to work as a recipe. Okay I will look into the issue. Thank you for...
by SirSmuggler
Thu Jun 30, 2016 12:29 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1642
Views: 501500

Re: Simple Questions and Short Answers

DaveMcW wrote:Paste in the map exchange string and it will spit out the seed.
Ofcource, it's all so obvious now :D

Thanks for the help!
by SirSmuggler
Thu Jun 30, 2016 6:53 am
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1642
Views: 501500

Re: Simple Questions and Short Answers

Is there a way to see what seed a generated map has? I know I can get the map exchange string, but I want just the seed so I can try different resource settings on the same map.

Go to advanced search