No idea. Those belts have been there for a long time.
However, one of the mods I'm using is Upgrade Builder. I wonder if in the process of upgrading a bunch of belts, this was a weird side effect....
Search found 30 matches
- Mon Jul 25, 2016 12:59 pm
- Forum: Minor issues
- Topic: [0.13.10] [Pending] Single sprite immovable on belt
- Replies: 4
- Views: 2018
- Mon Jul 25, 2016 12:47 am
- Forum: Minor issues
- Topic: [0.13.10] [Pending] Single sprite immovable on belt
- Replies: 4
- Views: 2018
[0.13.10] [Pending] Single sprite immovable on belt
A single item sprite seems to be stuck. I've seen this happen multiple times, in various areas of the base. See animation.
Save game, Mods, Logs: http://s000.tinyupload.com/index.php?fi ... 1759349750
Save game, Mods, Logs: http://s000.tinyupload.com/index.php?fi ... 1759349750
- Fri Jul 22, 2016 12:25 am
- Forum: 1 / 0 magic
- Topic: [0.13.9] Inserter won't pick up last thing on fast belt
- Replies: 3
- Views: 1433
Re: [0.13.9] Inserter won't pick up last thing on fast belt
Hmm, odd. I no longer happens. If it does, I'll upload the map.
- Thu Jul 21, 2016 10:00 pm
- Forum: 1 / 0 magic
- Topic: [0.13.9] Inserter won't pick up last thing on fast belt
- Replies: 3
- Views: 1433
[0.13.9] Inserter won't pick up last thing on fast belt
Inserter in in front of gear assembler won't pick up last two iron plates. See image.
- Thu Jul 21, 2016 9:55 pm
- Forum: Won't fix.
- Topic: [0.13.9] Ore/biter corpses rendering out of order
- Replies: 2
- Views: 1201
- Sun Jul 17, 2016 3:41 pm
- Forum: Mods
- Topic: [MOD 0.12.x]Logistic Turrets
- Replies: 24
- Views: 24787
Re: [MOD 0.12.x]Logistic Turrets
I'd love to see this mod get ported to 0.13
- Fri Jul 15, 2016 1:46 am
- Forum: Not a bug
- Topic: [0.13.8] Circular Belt gets stuck when getting filled.
- Replies: 10
- Views: 6641
[0.13.8] Circular Belt gets stuck when getting filled.
Circular Belt with science packs is stuck (red arrow). It seems that the blue science is trying to be jammed into the circular belt (to fill it) but there is no space for it. So the entire belt becomes stuck and doesn't move. Screenshot: http://i.imgur.com/LRMZTdC.png Saved game, logs, and mods: htt...
- Wed Jul 13, 2016 8:29 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [0.13.8] Game crash while using Waterfill mod
- Replies: 1
- Views: 2128
[Rseding91] [0.13.8] Game crash while using Waterfill mod
Factorio crashed when laying down a continuous strip (by making swirls with the mouse) of the Waterfill tile. Crash in log file: Factorio crashed. Generating symbolized stacktrace, please wait ... c:\cygwin64\tmp\factorio-vechcs\libraries\stackwalker\stackwalker.cpp (906): StackWalker::ShowCallstack...
- Sun Jul 10, 2016 11:56 pm
- Forum: Ideas and Suggestions
- Topic: [0.13] Climate selection dropdown
- Replies: 1
- Views: 1080
[0.13] Climate selection dropdown
TL;DR: Add a new drop down menu to select the type of biome you'd like to play in. Reasoning: I like to play in a contiguous biome which is green. I don't like desert; hurts my eyes when I'm playing late at night. Green is soothing. In light of the terrain segmentation bug in 0.13, I had this idea:...
- Fri May 20, 2016 2:29 pm
- Forum: Ideas and Suggestions
- Topic: Water, shores, and tidal power generation
- Replies: 0
- Views: 1020
Water, shores, and tidal power generation
It would be nice to give the shores of large bodies of water a bit of animation. Having waves crest onto the shores could open the door up for tidal power generation. Each day/night cycle could have a tidal phase . Here is a document I found about the energy generation capabilities . Like solar, tid...