Search found 58 matches
- Mon Aug 29, 2016 6:07 pm
- Forum: News
- Topic: Friday facts #153 - 0.13 Stable, 0.14 Experimental
- Replies: 98
- Views: 44585
Re: Friday facts #153 - 0.13 Stable, 0.14 Experimental
To be honest, I would prefer it if you made the dragging tracks optional and allowed us to craft curved rail as an alternative.
- Fri Aug 26, 2016 4:28 pm
- Forum: News
- Topic: Friday facts #153 - 0.13 Stable, 0.14 Experimental
- Replies: 98
- Views: 44585
Re: Friday facts #153 - 0.13 Stable, 0.14 Experimental
Now that grids get more stuff, how about changing the form of equipment from rectangles to "L"-shapes or something?
- Mon Aug 01, 2016 11:16 am
- Forum: Off topic
- Topic: Your Logistic Robots Are Broken! [Forum Game]
- Replies: 344
- Views: 111899
Re: Your Logistic Robots Are Broken! [Forum Game]
The robots are not able to check whether the blueprints are empty and try stacking them, thus mixing the contents.
I request a satellite.
I request a satellite.
- Fri Jul 22, 2016 3:58 pm
- Forum: Off topic
- Topic: Your Logistic Robots Are Broken! [Forum Game]
- Replies: 344
- Views: 111899
Re: Your Logistic Robots Are Broken! [Forum Game]
The robots have learned from the last time and disassemble the silo, building it back up before you. But then they take "required" a few steps to early and you find yourself under a lot of stone, ore and oil barrels.
I request the robots to bring me as many steel as I can hold.
I request the robots to bring me as many steel as I can hold.
- Wed Jul 20, 2016 2:33 pm
- Forum: Off topic
- Topic: Your Logistic Robots Are Broken! [Forum Game]
- Replies: 344
- Views: 111899
Re: Your Logistic Robots Are Broken! [Forum Game]
Flame thrower turrets, not lasers.
The inserter grabs the robot and rips it apart, thus destroying the Chassis MK2 and reverting them to Vanilla Bots.joseph222 wrote:I request for an inserter.
- Mon Jul 18, 2016 4:36 pm
- Forum: General discussion
- Topic: Mysterious Connection
- Replies: 3
- Views: 1209
Re: Mysterious Connection
I can't tell, once I open any application to monitor connections, it breaks off before I can check. Which Awnser the question, thinking about it.
- Mon Jul 18, 2016 9:57 am
- Forum: General discussion
- Topic: Mysterious Connection
- Replies: 3
- Views: 1209
Mysterious Connection
I just happened to discover a connection to Prague from my PC, even when I am not logged in. Just wanted to ask if this might have something to do with factorio, as you guys also have your HQ in Prague and it was the first thing that came to my mind. TCP, Port 443 if it helps any.
- Thu Jul 14, 2016 3:53 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.10] Bob's Modules.
- Replies: 205
- Views: 124269
Re: [0.12.x][v0.12.10] Bob's Modules.
Is there really a reason as why the module case and mainboard are tools with 1 durability?
- Wed Jul 13, 2016 2:52 pm
- Forum: Off topic
- Topic: Your Logistic Robots Are Broken! [Forum Game]
- Replies: 344
- Views: 111899
Re: Your Logistic Robots Are Broken! [Forum Game]
Sadly the robots are getting carried away by the belts instead and are manufactured into MK2 Bots(The good old Bob ones).Mooncat wrote:I request 50 express transport belts, 50 express underground belts and 50 express splitters.
I request the Bots to bring me a steel chest full of steel.
- Mon Jul 11, 2016 1:27 pm
- Forum: Bob's mods
- Topic: [0.13.x] Bob's Mods: General Discussion
- Replies: 439
- Views: 150657
Re: [0.13.x] Bob's Mods: General Discussion
Arent your express inserters pretty much useless right now, atleast with all the stack upgrades researched? Stack inserters are about 50% faster(cable network used to test, after the stack inserter moved 10000 items, the express one only moved ~6800) and they do not cost that much more.
- Fri Jul 01, 2016 2:59 pm
- Forum: Releases
- Topic: Version 0.13.2
- Replies: 43
- Views: 30368
Re: Version 0.13.2
The research layout could be more like the ones in Civilisation Games are. Those are laid out horizontally and if you select one research that's "not available" it will start researching the prerequisites. I don't know if that sort of style/functionality would start a lawsuit from Sid Mei...
- Thu Jun 30, 2016 5:13 am
- Forum: Resolved Problems and Bugs
- Topic: [0.13] Factorio no longer works on Windows XP
- Replies: 20
- Views: 11875
Re: [0.13] Factorio no longer works on Windows XP
Actually the main issue is likely XP. I realize it sucks to upgrade to a nice new OS, mainly because of money but also because of weird reasons I never understand. However, being that I do work related to some programming myself, having to continue to support an OS that no-one should even have on t...
- Tue Jun 28, 2016 12:40 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13] Factorio no longer works on Windows XP
- Replies: 20
- Views: 11875
Re: [0.13] 32bit factorio on 32bit windows produces error
Can somebody try this out on Windows Vista/7 in 32 Bit? Then we can say wether it is due to 32 bit or due to Win XP...
- Mon Jun 27, 2016 6:14 pm
- Forum: Releases
- Topic: Version 0.12.35
- Replies: 285
- Views: 136593
Re: Version 0.12.35
Branch "build" is updated they are probably preparing to switch it to experimental.
- Thu Jun 23, 2016 6:06 pm
- Forum: Ideas and Requests For Mods
- Topic: Self sustaining robots
- Replies: 8
- Views: 3095
Re: Self sustaining robots
Actually, isn`t that slightly OP if combined with mods? Bobs MK4 Bots, upgraded like this, would be way to bad. I also think we should orientate along the values the game gives us: 1 reactor: 75 kW, 1 Robot: 1 kw. So like 1 reactor-->50(?)*"self sustaintion piece", because there has to be ...
- Wed Jun 22, 2016 3:10 pm
- Forum: Ideas and Requests For Mods
- Topic: [request] Mineable crashed ship
- Replies: 7
- Views: 2079
Re: [request] Mineable crashed ship
Well, just look at how trees were done. They should be he same thing you want, just change size, textures and drops.
- Wed Jun 22, 2016 3:03 pm
- Forum: Ideas and Requests For Mods
- Topic: [Request] Ininite Chest
- Replies: 2
- Views: 1020
[Request] Ininite Chest
Would it be possible to make a chest that always has excactly those items in it that are defined, forever?
- Sat Jun 18, 2016 6:01 pm
- Forum: Mods
- Topic: [MOD 0.12.11+] Blueprint String
- Replies: 131
- Views: 136197
Re: [MOD 0.12.11+] Blueprint String
Does this also work with other mods(namely the Color coding lite mod)?