Search found 58 matches

by Masterfox
Mon Aug 29, 2016 6:07 pm
Forum: News
Topic: Friday facts #153 - 0.13 Stable, 0.14 Experimental
Replies: 98
Views: 44585

Re: Friday facts #153 - 0.13 Stable, 0.14 Experimental

To be honest, I would prefer it if you made the dragging tracks optional and allowed us to craft curved rail as an alternative.
by Masterfox
Fri Aug 26, 2016 4:28 pm
Forum: News
Topic: Friday facts #153 - 0.13 Stable, 0.14 Experimental
Replies: 98
Views: 44585

Re: Friday facts #153 - 0.13 Stable, 0.14 Experimental

Now that grids get more stuff, how about changing the form of equipment from rectangles to "L"-shapes or something?
by Masterfox
Mon Aug 01, 2016 11:16 am
Forum: Off topic
Topic: Your Logistic Robots Are Broken! [Forum Game]
Replies: 344
Views: 111899

Re: Your Logistic Robots Are Broken! [Forum Game]

The robots are not able to check whether the blueprints are empty and try stacking them, thus mixing the contents.

I request a satellite.
by Masterfox
Fri Jul 22, 2016 3:58 pm
Forum: Off topic
Topic: Your Logistic Robots Are Broken! [Forum Game]
Replies: 344
Views: 111899

Re: Your Logistic Robots Are Broken! [Forum Game]

The robots have learned from the last time and disassemble the silo, building it back up before you. But then they take "required" a few steps to early and you find yourself under a lot of stone, ore and oil barrels.

I request the robots to bring me as many steel as I can hold.
by Masterfox
Wed Jul 20, 2016 2:33 pm
Forum: Off topic
Topic: Your Logistic Robots Are Broken! [Forum Game]
Replies: 344
Views: 111899

Re: Your Logistic Robots Are Broken! [Forum Game]

Flame thrower turrets, not lasers.
joseph222 wrote:I request for an inserter.
The inserter grabs the robot and rips it apart, thus destroying the Chassis MK2 and reverting them to Vanilla Bots.
by Masterfox
Mon Jul 18, 2016 4:36 pm
Forum: General discussion
Topic: Mysterious Connection
Replies: 3
Views: 1209

Re: Mysterious Connection

I can't tell, once I open any application to monitor connections, it breaks off before I can check. Which Awnser the question, thinking about it.
by Masterfox
Mon Jul 18, 2016 9:57 am
Forum: General discussion
Topic: Mysterious Connection
Replies: 3
Views: 1209

Mysterious Connection

I just happened to discover a connection to Prague from my PC, even when I am not logged in. Just wanted to ask if this might have something to do with factorio, as you guys also have your HQ in Prague and it was the first thing that came to my mind. TCP, Port 443 if it helps any.
by Masterfox
Thu Jul 14, 2016 3:53 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.10] Bob's Modules.
Replies: 205
Views: 124269

Re: [0.12.x][v0.12.10] Bob's Modules.

Is there really a reason as why the module case and mainboard are tools with 1 durability?
by Masterfox
Wed Jul 13, 2016 2:52 pm
Forum: Off topic
Topic: Your Logistic Robots Are Broken! [Forum Game]
Replies: 344
Views: 111899

Re: Your Logistic Robots Are Broken! [Forum Game]

Mooncat wrote:I request 50 express transport belts, 50 express underground belts and 50 express splitters.
Sadly the robots are getting carried away by the belts instead and are manufactured into MK2 Bots(The good old Bob ones).

I request the Bots to bring me a steel chest full of steel.
by Masterfox
Mon Jul 11, 2016 1:27 pm
Forum: Bob's mods
Topic: [0.13.x] Bob's Mods: General Discussion
Replies: 439
Views: 150657

Re: [0.13.x] Bob's Mods: General Discussion

Arent your express inserters pretty much useless right now, atleast with all the stack upgrades researched? Stack inserters are about 50% faster(cable network used to test, after the stack inserter moved 10000 items, the express one only moved ~6800) and they do not cost that much more.
by Masterfox
Fri Jul 01, 2016 2:59 pm
Forum: Releases
Topic: Version 0.13.2
Replies: 43
Views: 30368

Re: Version 0.13.2

The research layout could be more like the ones in Civilisation Games are. Those are laid out horizontally and if you select one research that's "not available" it will start researching the prerequisites. I don't know if that sort of style/functionality would start a lawsuit from Sid Mei...
by Masterfox
Thu Jun 30, 2016 5:13 am
Forum: Resolved Problems and Bugs
Topic: [0.13] Factorio no longer works on Windows XP
Replies: 20
Views: 11875

Re: [0.13] Factorio no longer works on Windows XP

Actually the main issue is likely XP. I realize it sucks to upgrade to a nice new OS, mainly because of money but also because of weird reasons I never understand. However, being that I do work related to some programming myself, having to continue to support an OS that no-one should even have on t...
by Masterfox
Tue Jun 28, 2016 12:40 pm
Forum: Resolved Problems and Bugs
Topic: [0.13] Factorio no longer works on Windows XP
Replies: 20
Views: 11875

Re: [0.13] 32bit factorio on 32bit windows produces error

Can somebody try this out on Windows Vista/7 in 32 Bit? Then we can say wether it is due to 32 bit or due to Win XP...
by Masterfox
Mon Jun 27, 2016 6:14 pm
Forum: Releases
Topic: Version 0.12.35
Replies: 285
Views: 136593

Re: Version 0.12.35

Branch "build" is updated they are probably preparing to switch it to experimental.
by Masterfox
Thu Jun 23, 2016 6:06 pm
Forum: Ideas and Requests For Mods
Topic: Self sustaining robots
Replies: 8
Views: 3095

Re: Self sustaining robots

Actually, isn`t that slightly OP if combined with mods? Bobs MK4 Bots, upgraded like this, would be way to bad. I also think we should orientate along the values the game gives us: 1 reactor: 75 kW, 1 Robot: 1 kw. So like 1 reactor-->50(?)*"self sustaintion piece", because there has to be ...
by Masterfox
Wed Jun 22, 2016 3:10 pm
Forum: Ideas and Requests For Mods
Topic: [request] Mineable crashed ship
Replies: 7
Views: 2079

Re: [request] Mineable crashed ship

Well, just look at how trees were done. They should be he same thing you want, just change size, textures and drops.
by Masterfox
Wed Jun 22, 2016 3:03 pm
Forum: Ideas and Requests For Mods
Topic: [Request] Ininite Chest
Replies: 2
Views: 1020

[Request] Ininite Chest

Would it be possible to make a chest that always has excactly those items in it that are defined, forever?
by Masterfox
Sat Jun 18, 2016 6:01 pm
Forum: Mods
Topic: [MOD 0.12.11+] Blueprint String
Replies: 131
Views: 136197

Re: [MOD 0.12.11+] Blueprint String

Does this also work with other mods(namely the Color coding lite mod)?

Go to advanced search