Search found 58 matches
- Fri Dec 09, 2016 6:11 pm
- Forum: News
- Topic: Friday Facts #168 - Nightvision Nightmare
- Replies: 188
- Views: 73961
Re: Friday Facts #168 - Nightvision Nightmare
The last paragraph somehow made my hopes go higher that we will not need to reboot the game every time a mod is added or updated. And the ideas for night or heat vision looks great as well, though I would prefer slightly lower glow on the borders.
- Sun Dec 04, 2016 11:39 am
- Forum: Releases
- Topic: Factorio Roadmap for 1.0.
- Replies: 801
- Views: 997984
Re: Factorio Roadmap for 0.15 + 0.16
Now I wonder if it is possible to make Chests that get larger by connnecting them freeform...
- Fri Nov 18, 2016 7:41 pm
- Forum: News
- Topic: Friday Facts #165 - Death by a thousand cuts
- Replies: 101
- Views: 45185
Re: Friday Facts #165 - Death by a thousand cuts
An option menu for mods? All for it, because for big mods it is really bad to change things. Just today I tried rising the damage of Bobs laser turrets and it is quite a pain, not blaiming bob on that though. A damage coefficient for the laser turrets as a config option would really have helped.
- Fri Oct 28, 2016 4:57 pm
- Forum: News
- Topic: Friday Facts #162 - Theme Art Again
- Replies: 173
- Views: 63645
Re: Friday Facts #162 - Theme Art Again
The multiplying of all liquids by 10 will mean all the tanks will be nearly empty, right? This might be pretty bad on the first start and a hand full of mod authors will have to change great parts of their mods.
- Fri Oct 21, 2016 6:42 pm
- Forum: News
- Topic: Friday Facts #161 - Infinite Research and Blueprint Library
- Replies: 105
- Views: 50201
Re: Friday Facts #161 - Infinite Research and Blueprint Library
Right, what would happen if you just called /c game.player.force.research_all_technologies() ? This would probably caus an error for many things.
- Mon Oct 17, 2016 2:26 pm
- Forum: Off topic
- Topic: Hash for 0.14.7
- Replies: 5
- Views: 2215
Re: Hash for 0.14.7
Where did you download it from? There shouldn't be any sort of malware in Factorio obtained from the official distribution channels, and if there ever was the community would be in a gigantic uproar over it. Also, MD5 is well known to be unreliable for identifying file integrity because of how easy...
- Thu Oct 13, 2016 5:02 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Β½ lane splitter
- Replies: 9
- Views: 13689
Re: Β½ lane splitter
The version from the link I posted does the same while using less parts: https://i.imgur.com/lsEagUO.png You are right, after some testing this version seems to do behave like my favored symmetrical version. Loaders are not enabled in vanilla Factorio so I wouldn't use them to balance lanes.. Or do...
- Mon Oct 10, 2016 8:05 pm
- Forum: News
- Topic: Friday Facts #159 - Research revolution
- Replies: 248
- Views: 104541
Re: Friday Facts #159 - Research revolution
King of the hill? Like, who is in a tank on the top of the hill? This could make nice strategies, sure.
- Sun Oct 09, 2016 3:48 pm
- Forum: News
- Topic: Friday Facts #159 - Research revolution
- Replies: 248
- Views: 104541
Re: Friday Facts #159 - Research revolution - Liquid Wagon
The New Liquid Wagon looks great! However the engineering/physics of the look are off. :geek: The wagon has 3 tanks with filler ports at the top and a large pipe at the side of each tank running between them ( about half way up the tank). Then the two outer tanks have pipes (2x ?, on both sides?, w...
- Sat Oct 08, 2016 9:28 am
- Forum: News
- Topic: Friday Facts #159 - Research revolution
- Replies: 248
- Views: 104541
Re: Friday Facts #159 - Research revolution
I like the new ideas, but (risking the majority will hate me) how about liquid science? This would sure add some interesting new logistics problems.
- Fri Oct 07, 2016 8:32 pm
- Forum: News
- Topic: Friday Facts #159 - Research revolution
- Replies: 248
- Views: 104541
Re: Friday Facts #159 - Research revolution
Fixed itself, it showed as FF #158 for me just a moment ago.kovarex wrote:What do you mean?Masterfox wrote:What is it with the topic of this post?
- Fri Oct 07, 2016 8:30 pm
- Forum: News
- Topic: Friday Facts #159 - Research revolution
- Replies: 248
- Views: 104541
Re: Friday Facts #159 - Research revolution
What is it with the topic of this post?
- Fri Sep 30, 2016 6:21 pm
- Forum: News
- Topic: Friday facts #158 - The end of the 32 bit era
- Replies: 132
- Views: 63057
Re: Friday facts #158 - The end of the 32 bit era
Oh well, I guess thanks to the help of some forum members, I am gonna have a talk with the kind person who once set up my PC. Side note? If I install WinXP64 over WinXP32, will I keep all my files?
- Fri Sep 30, 2016 4:50 pm
- Forum: News
- Topic: Friday facts #158 - The end of the 32 bit era
- Replies: 132
- Views: 63057
Re: Friday facts #158 - The end of the 32 bit era
I guess all 32 bit users should be allowed a refund. I'm almost certain that Factorio doesn't really work on a pure 32bit machine (early Pentium4's and AMD XP's from some 10-ish years ago at latest). Anyone else who for whatever reason doesn't have 64bit Windows (at some point you could get a free ...
- Fri Sep 30, 2016 3:42 pm
- Forum: News
- Topic: Friday facts #158 - The end of the 32 bit era
- Replies: 132
- Views: 63057
Re: Friday facts #158 - The end of the 32 bit era
And here comes the shitstorm for 32-bit, I guess.
- Fri Sep 30, 2016 2:53 pm
- Forum: Releases
- Topic: Version 0.14.10
- Replies: 37
- Views: 25186
Re: Version 0.14.10
To be fair 32 bit stuff is pretty old nowadays It certainly is, but Factorio is a game which also runs on quite Old PCs. And according to the steam HW Survey ~6% of the steam Users use win7 32bit. I'm really interested in the explanation of the devs for this drastic decision It may be that 6% of St...
- Mon Sep 26, 2016 6:15 pm
- Forum: Bob's mods
- Topic: [0.13.x] Bob's Mods: General Discussion
- Replies: 439
- Views: 151537
Re: [0.13.x] Bob's Mods: General Discussion
Just in case you had no time to look it up yet, I think it was Bobs tech which added all this utilities researches.
- Mon Sep 26, 2016 4:56 pm
- Forum: Off topic
- Topic: Your Logistic Robots Are Broken! [Forum Game]
- Replies: 344
- Views: 113140
Re: Your Logistic Robots Are Broken! [Forum Game]
Some of the plasma hits a robot, which lets the reactor fall, causing a big explosion.
I request an inventory of concrete to fill the crater.
I request an inventory of concrete to fill the crater.
- Sat Sep 24, 2016 3:01 pm
- Forum: Resolved Problems and Bugs
- Topic: [14.9] Crash after Desync, no mods: "NetworkInputListener::NetworkInputListener"
- Replies: 1
- Views: 890
[14.9] Crash after Desync, no mods: "NetworkInputListener::NetworkInputListener"
I desynced from a server I were playing on an just after that, my game crashed, showing me the normal "please report this crash" box.
- Wed Sep 07, 2016 6:37 pm
- Forum: Releases
- Topic: Version 0.14.4
- Replies: 14
- Views: 21041
Re: Version 0.14.4
this happens to me all the time in summer in german trains, oh wait... you talk about factorio, right!? :lol: You leave your body if you enter a train here in germany? You should go to a doctor...thats not normal ;) Update runs smoothly so far great work thanks ;D It is totally normal, you just mel...