Search found 1172 matches

by Mooncat
Tue Nov 21, 2017 2:56 am
Forum: Implemented mod requests
Topic: Function for focusing a GUI element
Replies: 16
Views: 2816

Re: Function for focusing a GUI element

Rseding91 wrote:Ok, I've added a focus() function to LuaGuiElement for 0.16.
Many thanks. :D
by Mooncat
Tue Nov 21, 2017 2:53 am
Forum: Mods
Topic: [MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources
Replies: 677
Views: 156690

Re: [MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources

== Bug Spotted == Object: Creative Chest Bug: Going to page 2, then back to 1, and trying to continue to go backwards freezes the HUD. Leaving the chest and returning, disables the Creative Chest Hud menu thingy from appearing. Could be another mods reason, but i honestly don't think so. I can prov...
by Mooncat
Fri Oct 13, 2017 7:59 pm
Forum: News
Topic: Friday Facts #212 - The GUI update (Part 1)
Replies: 151
Views: 26388

Re: Friday Facts #212 - The GUI update (Part 1)

My eyes don't deserve that.
by Mooncat
Fri Sep 15, 2017 1:38 am
Forum: Modding discussion
Topic: Somethings not (or hidden) in doc but you need to know
Replies: 41
Views: 8397

Re: Somethings not (or hidden) in doc but you need to know

@Mooncat: Concerning GUI Naming i consider it good practice to always check for the root name. This way i only have to keep the upper-most elements name unique and can keep the other buttons with more convenient namings. Don't know how other people handle this. local function is_my_gui(element) if ...
by Mooncat
Wed Sep 06, 2017 7:30 am
Forum: Modding discussion
Topic: Somethings not (or hidden) in doc but you need to know
Replies: 41
Views: 8397

Re: Somethings not (or hidden) in doc but you need to know

New: Data and Control LuaEntityPrototype.collision_mask does not return not-colliding-with-itself Control GUI Naming Updated: Data Prototype Naming Better explanation for naming common intermediate items and resources Control Find entity using position will not return entities without collider Posit...
by Mooncat
Tue Sep 05, 2017 2:07 am
Forum: Modding discussion
Topic: Somethings not (or hidden) in doc but you need to know
Replies: 41
Views: 8397

Re: Somethings not (or hidden) in doc but you need to know

I think Bob has made a good point. I hate those Lead, Tin and Copper oressssss in Minecraft generated by different mods and they are not always interchangeable. I will update the OP to state that intermediate items can be an exception for intermediate-advanced modders (because you'll need to check i...
by Mooncat
Mon Sep 04, 2017 6:42 pm
Forum: Mods
Topic: [MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources
Replies: 677
Views: 156690

Re: [MOD 0.15.29+] Creative Mode 0.3.11 - Infinite resources

Released v0.3.11 - New: Added infinite resources for the Creator magic wand. - Fixes: Matter source, matter void and matter duplicator now no longer works on entities that don't have collider, like the space rocket. Edit: the issue has not been fixed. Working on it. Edit 2: Released v0.3.12 - Fixes:...
by Mooncat
Mon Sep 04, 2017 2:21 am
Forum: News
Topic: Friday Facts #206 - Workflow optimisation
Replies: 84
Views: 18843

Re: Friday Facts #206 - Workflow optimisation

I'm sure I will love the new features!
Regarding to transport belts, is this suggestion on the todo list?
Conveyor Belt Auto-Direction
(Auto rotate transport belts as long as mouse button is pressed)
by Mooncat
Wed Aug 30, 2017 2:24 am
Forum: General discussion
Topic: Is "Lazy Bastard" appropriate?
Replies: 43
Views: 7337

Re: Is "Lazy Bastard" appropriate?

"Bastard" isn't a very bad word, considering there are many other words that are worse than it. But other than that, I did find that the name is hilariously impropriate because this achievement actually involves many, if not the most, manual works.
by Mooncat
Wed Aug 30, 2017 2:05 am
Forum: Modding discussion
Topic: Somethings not (or hidden) in doc but you need to know
Replies: 41
Views: 8397

Re: Somethings not (or hidden) in doc but you need to know

icons = { { icon = "__foo__/graphics/my-icon-1.png", tint = {r = 0.8, g = 0.8, b = 1} }, { icon = "__foo__/grahpics/my-icon-2.png", tint = {r = 1, g = 0.5, b = 0.5} } } Can we use here spritesheet? Some big picture and shift = {x = x1 * 32, y = y1 * 32} icon_size = {x = 32, y = 32} or icon_width = ...
by Mooncat
Tue Aug 29, 2017 1:56 am
Forum: Implemented mod requests
Topic: on_player_promoted, on_player_demoted
Replies: 6
Views: 796

Re: on_player_promoted, on_player_demoted

Rseding91 wrote:I wasn't stating I wouldn't add the event - just that in the meantime you can get around the lack of an event by doing the above.
Oh, thanks a lot! :D
Not making the mod at this moment, but I have it in my todo list. So the request is for future-proof. :lol:
by Mooncat
Fri Aug 25, 2017 8:09 am
Forum: Implemented mod requests
Topic: on_player_promoted, on_player_demoted
Replies: 6
Views: 796

Re: on_player_promoted, on_player_demoted

Rseding91 wrote:You can listen to anything executed from the console and get the data from that.
Image

...

ok...
by Mooncat
Fri Aug 25, 2017 8:02 am
Forum: Not a bug
Topic: [0.15.33] Silo lauched with satellite producing nothing
Replies: 15
Views: 1749

Re: [0.15.33] Silo lauched with satellite producing nothing

What I didn't expect is that the rocket was inside that area. It really surprised me that the rocket decreases its position.y to simulate the effect of flying upward, rather than having another internal number for that. :lol:
by Mooncat
Fri Aug 25, 2017 3:01 am
Forum: Not a bug
Topic: [0.15.33] Silo lauched with satellite producing nothing
Replies: 15
Views: 1749

Re: [0.15.33] Silo lauched with satellite producing nothing

BenSeidel wrote:
Mooncat wrote:Didn't expect LuaSurface.find_entities_filtered works on the rocket too.
Best add it to your black magic list.
Added. ;)
by Mooncat
Fri Aug 25, 2017 3:00 am
Forum: Modding discussion
Topic: Somethings not (or hidden) in doc but you need to know
Replies: 41
Views: 8397

Re: Somethings not (or hidden) in doc but you need to know

Added the following info:
Data: push-back effect takes the target entity collider size into account
Control: Find entity using position will not return entities without collider

Also improved:
Data: Stream projectile particle_buffer_size has to be at least 2
by Mooncat
Thu Aug 24, 2017 4:16 am
Forum: Implemented mod requests
Topic: on_player_promoted, on_player_demoted
Replies: 6
Views: 796

on_player_promoted, on_player_demoted

Request: Events when any player is promoted to be an admin, or demoted to be not an admin. Parameters: player_index : Index of the player who is promoted or demoted. cause_player_index : index of the player who caused promotion or demotion. I'm thinking about a mod of admin tools. These events will ...
by Mooncat
Thu Aug 24, 2017 2:56 am
Forum: Releases
Topic: Version 0.15.34
Replies: 17
Views: 20870

Re: Version 0.15.34

Just a reminder to everyone: when the devs reveal the estimated release date, add 2 - 3 months to it because shit may happen. ;)
by Mooncat
Thu Aug 24, 2017 2:44 am
Forum: Mods
Topic: [MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources
Replies: 677
Views: 156690

Re: [MOD 0.15.29+] Creative Mode 0.3.10 - Free heat, free biters

[edit] ok it's voiding the rocket. never mind. :P found a post that has unexpected (to me anyway) results of a matter void placement. i thought the flat side of the void had to face and touch the edge of what it's voiding. But I mind! It is a bug! Will be fixed in next version. :) Also I want to tr...
by Mooncat
Thu Aug 24, 2017 2:39 am
Forum: Not a bug
Topic: [0.15.33] Silo lauched with satellite producing nothing
Replies: 15
Views: 1749

Re: [0.15.33] Silo lauched with satellite producing nothing

Looks like a bug to me. Not for the game, but for Creative Mode.
Didn't expect LuaSurface.find_entities_filtered works on the rocket too.
Thanks everyone.

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