Search found 1183 matches

by Mooncat
Thu May 19, 2016 9:44 pm
Forum: Maps and Scenarios
Topic: Creative mode - Unlimited chests
Replies: 7
Views: 6963

Re: Creative mode - Unlimited chests

Very awesome scenario. After placing a Roboport and drop some Logistic Robots, it does what I really want to do (very similar): get an item by simply clicking on the item table GUI. :D However, it seems to be incompatible to The Fat Controller mod . I am playing Factorio v0.12.33 with The Fat Contro...
by Mooncat
Thu May 19, 2016 7:48 pm
Forum: Ideas and Suggestions
Topic: New types of robot: Defender Robots (not capsules)
Replies: 9
Views: 5638

Re: New types of robot: Defender Robots (not capsules)

Klonan wrote:Something like this?
viewtopic.php?f=93&t=23559
Wow, didn't realize this mod exists. Seems quite promising. I will try that out, thanks.
Tho what I am looking for is new robots that use the Roboport instead of a new structure/item, because I don't like redundancy xD
by Mooncat
Wed May 18, 2016 6:16 pm
Forum: Ideas and Suggestions
Topic: New types of robot: Defender Robots (not capsules)
Replies: 9
Views: 5638

New types of robot: Defender Robots (not capsules)

To keep it short: They are like the Combat Robotics in MoCombat, but act more vanilla-like. Why? Because who don't enjoy watching two massive forces (robots vs enemies) fighting each others? :D Long version: Why I post this idea here: As I said, the combat robots in MoCombat doesn't really behave wh...

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