Search found 1183 matches
- Thu May 19, 2016 9:44 pm
- Forum: Maps and Scenarios
- Topic: Creative mode - Unlimited chests
- Replies: 7
- Views: 6963
Re: Creative mode - Unlimited chests
Very awesome scenario. After placing a Roboport and drop some Logistic Robots, it does what I really want to do (very similar): get an item by simply clicking on the item table GUI. :D However, it seems to be incompatible to The Fat Controller mod . I am playing Factorio v0.12.33 with The Fat Contro...
- Thu May 19, 2016 7:48 pm
- Forum: Ideas and Suggestions
- Topic: New types of robot: Defender Robots (not capsules)
- Replies: 9
- Views: 5638
Re: New types of robot: Defender Robots (not capsules)
Wow, didn't realize this mod exists. Seems quite promising. I will try that out, thanks.Klonan wrote:Something like this?
viewtopic.php?f=93&t=23559
Tho what I am looking for is new robots that use the Roboport instead of a new structure/item, because I don't like redundancy xD
- Wed May 18, 2016 6:16 pm
- Forum: Ideas and Suggestions
- Topic: New types of robot: Defender Robots (not capsules)
- Replies: 9
- Views: 5638
New types of robot: Defender Robots (not capsules)
To keep it short: They are like the Combat Robotics in MoCombat, but act more vanilla-like. Why? Because who don't enjoy watching two massive forces (robots vs enemies) fighting each others? :D Long version: Why I post this idea here: As I said, the combat robots in MoCombat doesn't really behave wh...