Search found 1189 matches

by Mooncat
Thu Jun 02, 2016 2:24 pm
Forum: Mods
Topic: [MOD 0.15.x] The Fat Controller. Remote train manager 2.0.7
Replies: 348
Views: 270709

Re: [MOD 0.12.x] The Fat Controller. Remote train manager 0.4.15

Choumiko wrote:Fixed if you use this: https://github.com/Choumiko/TheFatContr ... ontrol.lua
Thx for the fix! It is working without any error message. :D
by Mooncat
Wed Jun 01, 2016 6:41 pm
Forum: Releases
Topic: Version 0.12.35
Replies: 285
Views: 137037

Re: Version 0.12.35

Fixed the missing title in character logistics window. Please, stop inventing imaginary bugs when there are no real bugs. Unless it is a real and obvious bug. https://forums.factorio.com/viewtopic.php?f=3&t=25759&start=10#p162884 But it is really weird to see an update with just one bug fix...
by Mooncat
Tue May 31, 2016 3:36 pm
Forum: Mods
Topic: [MOD 0.15.x] The Fat Controller. Remote train manager 2.0.7
Replies: 348
Views: 270709

Re: [MOD 0.12.x] The Fat Controller. Remote train manager 0.4.15

Hi Choumiko, thx for the mod. But when I tried to start a new game with Klonan's Creative Mode , it prompted the following error then quit: Error while running the event handler: ...Data/Roaming/Factorio/temp/currently-playing/control.lua:38:Error while running the event handler: __TheFatController_...
by Mooncat
Mon May 30, 2016 7:28 am
Forum: Mods
Topic: [MOD 0.15] Robot Mining Site 0.6.3
Replies: 117
Views: 88328

Re: [MOD 0.12.x] Robot Mining Site 0.3.0

Thanks for the update. Too bad for the entity type, another limitation of the modding API. But nevermind, the new graphic really got my attention! :o :lol:
by Mooncat
Sat May 28, 2016 5:07 pm
Forum: Mods
Topic: [MOD 0.15] Robot Mining Site 0.6.3
Replies: 117
Views: 88328

Re: [MOD 0.12.x] Robot Mining Site 0.2.4

Hi judos, thanks for this awesome mod. Now I can cover the whole ore field with a few of towers and don't need to worry about the field anymore. :D But I have a few requests: First, is it possible to turn off the logistic provider feature of the tower? I want to use inserters and belts to transfer t...
by Mooncat
Fri May 20, 2016 8:47 am
Forum: Ideas and Suggestions
Topic: New types of robot: Defender Robots (not capsules)
Replies: 9
Views: 7056

Re: New types of robot: Defender Robots (not capsules)

Something like this? https://forums.factorio.com/viewtopic.php?f=93&t=23559 Unfortunately, after testing the mod, I have to say it is not what I expected. I don't want the robots to fly forever. I want them to return to the Roboport once the enemies have been cleared. In your mod, the units don...
by Mooncat
Thu May 19, 2016 9:44 pm
Forum: Maps and Scenarios
Topic: Creative mode - Unlimited chests
Replies: 7
Views: 8552

Re: Creative mode - Unlimited chests

Very awesome scenario. After placing a Roboport and drop some Logistic Robots, it does what I really want to do (very similar): get an item by simply clicking on the item table GUI. :D However, it seems to be incompatible to The Fat Controller mod . I am playing Factorio v0.12.33 with The Fat Contro...
by Mooncat
Thu May 19, 2016 7:48 pm
Forum: Ideas and Suggestions
Topic: New types of robot: Defender Robots (not capsules)
Replies: 9
Views: 7056

Re: New types of robot: Defender Robots (not capsules)

Klonan wrote:Something like this?
viewtopic.php?f=93&t=23559
Wow, didn't realize this mod exists. Seems quite promising. I will try that out, thanks.
Tho what I am looking for is new robots that use the Roboport instead of a new structure/item, because I don't like redundancy xD
by Mooncat
Wed May 18, 2016 6:16 pm
Forum: Ideas and Suggestions
Topic: New types of robot: Defender Robots (not capsules)
Replies: 9
Views: 7056

New types of robot: Defender Robots (not capsules)

To keep it short: They are like the Combat Robotics in MoCombat, but act more vanilla-like. Why? Because who don't enjoy watching two massive forces (robots vs enemies) fighting each others? :D Long version: Why I post this idea here: As I said, the combat robots in MoCombat doesn't really behave wh...

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