Search found 1189 matches

by Mooncat
Mon Jul 25, 2016 3:14 pm
Forum: Mods
Topic: [MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources
Replies: 689
Views: 388001

Re: [MOD 0.13.3+] Creative Mode 0.1.0 - Duplicator!

Nexela wrote:Slight small tiny feature request -

config option to force enable the mod without all the popups and messages. for testing mod development of course.
Request accepted. :)
by Mooncat
Fri Jul 22, 2016 7:02 am
Forum: Mods
Topic: [Mod 0.14+] Concrete Edges 1.2.1 - Straight Concrete edges
Replies: 25
Views: 13352

Re: [Mod 0.13.3+] Concrete Edges 1.2.0 - Straight Concrete edges

Neotix wrote:It looks great, thanks.
You're welcome. 8-)
by Mooncat
Thu Jul 21, 2016 7:24 pm
Forum: Releases
Topic: Version 0.13.9
Replies: 49
Views: 35012

Re: Version 0.13.9

I don't like either that the enemies attack trees and rocks while there is path to get out of there. I find it weird, since it is their planet, they shouldn't want to destroy everything. And it takes time for them to destroy these harmless things while they should have targets of higher priority. So...
by Mooncat
Thu Jul 21, 2016 6:52 pm
Forum: Mods
Topic: [Mod 0.14+] Concrete Edges 1.2.1 - Straight Concrete edges
Replies: 25
Views: 13352

Re: [Mod 0.13.3+] Concrete Edges 1.1.0 - Hazard Concrete edges

Could you make version with concrete that have regular edges like hazard concrete? As long as you trust my drawing skill, why not? :lol: Version 1.2.0 released! Now there is config.lua to switch between irregular edges or straight edges. By default, it uses straight edges. (Originally I wanted to u...
by Mooncat
Wed Jul 20, 2016 7:53 pm
Forum: Mods
Topic: [MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources
Replies: 689
Views: 388001

Re: [MOD 0.13.3+] Creative Mode 0.1.0 - Duplicator!

I think you should look at performanc next. Got something like 3 units for this mod from the debug menu, which is very high. What is the point of the duplicator? I haven't tested it so I'm not sure how it works exactly. But I don't really know any use case for a duplicator when we have item source ...
by Mooncat
Wed Jul 20, 2016 6:23 pm
Forum: Mods
Topic: [MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources
Replies: 689
Views: 388001

Re: [MOD 0.13.3+] Creative Mode 0.1.0 - Duplicator!

Hi all, There are some days since the last post here. So I decided to type something to prove I am not dead, neither this mod. :D First, as I said, I wanted to make a small mod. And here is the result: Concrete Edges But actually, it wasn't the first idea I wanted to make. I was thinking about makin...
by Mooncat
Wed Jul 20, 2016 5:18 pm
Forum: Mods
Topic: [Mod 0.14+] Concrete Edges 1.2.1 - Straight Concrete edges
Replies: 25
Views: 13352

Re: [Mod 0.13.3+] Concrete Edges 1.1.0 - Hazard Concrete edges

Sorry for having a little bit delay.
Version 1.1.0 is ready!
And make sure you have read the edited part of the long description. :lol:
by Mooncat
Tue Jul 19, 2016 1:20 am
Forum: Releases
Topic: Version 0.13.9
Replies: 49
Views: 35012

Re: Version 0.13.9

Finally got the time to read the release note.... Mods are now sorted alphabetically in the mods list. huh!? Isn't sorted by last update a better solution? https://forums.factorio.com/viewtopic.php?f=189&t=28680&start=10#p182796 Personally I think alphabetical sorting way better. Last updat...
by Mooncat
Mon Jul 18, 2016 7:23 pm
Forum: Mods
Topic: [Mod 0.14+] Concrete Edges 1.2.1 - Straight Concrete edges
Replies: 25
Views: 13352

Re: [Mod 0.13.3+] Concrete Edges 1.0.0

steinio wrote:I mean the lines between the tiles.

But so it also looks nice,
But the lines are in the default texture. I only changed the images of edges.
by Mooncat
Mon Jul 18, 2016 6:51 pm
Forum: Mods
Topic: [Mod 0.14+] Concrete Edges 1.2.1 - Straight Concrete edges
Replies: 25
Views: 13352

Re: [Mod 0.13.3+] Concrete Edges 1.0.0

Looks good but there should be no visible borders of the tiles because hazard areas are painted not tiled. Did you mean the black borders or the lines between each tile? I have toned down the darkness of the border and I am quite satisfied now :P LookingGood.png I think I can finish the other half ...
by Mooncat
Mon Jul 18, 2016 4:19 pm
Forum: Mods
Topic: [Mod 0.14+] Concrete Edges 1.2.1 - Straight Concrete edges
Replies: 25
Views: 13352

Re: [Mod 0.13.3+] Concrete Edges 1.0.0

To anyone who will try to create a custom tile and mess with the corner image: Dang.png It turns out the corner image is restricted to quite a small area. As you can see in the above image, I used a totally white image for the corner but only a small square is shown instead of a whole 1x1 white tile...
by Mooncat
Mon Jul 18, 2016 2:06 am
Forum: Releases
Topic: Version 0.13.9
Replies: 49
Views: 35012

Re: Version 0.13.9

Finally got the time to read the release note....
Mods are now sorted alphabetically in the mods list.
huh!?
Isn't sorted by last update a better solution?
viewtopic.php?f=189&t=28680&start=10#p182796
by Mooncat
Sat Jul 16, 2016 9:36 am
Forum: Mods
Topic: [Mod 0.14+] Concrete Edges 1.2.1 - Straight Concrete edges
Replies: 25
Views: 13352

Re: [Mod 0.13.3+] Concrete Edges 1.0.0

Optera wrote:This starts to look so good I wouldn't be surprised to see it integrated in base.
hahaha, thanks.


Oh no! Someone voted No!!!!! NOOOOOOOOOO (panic mode)
by Mooncat
Sat Jul 16, 2016 7:01 am
Forum: Ideas and Requests For Mods
Topic: [Idea] Smart Blocker
Replies: 4
Views: 1405

Re: [Idea] Smart Blocker

I don't think it is possible with the current API. As DedlySpyder said, 0.12 has changed the mechanism. ( FFF #82 ) Basically, each Transport Belt has 2 Transport Lines, and here is the API you can use. There is no stop() function or something like that. An Underground Belt can stop a lane because i...
by Mooncat
Fri Jul 15, 2016 9:29 pm
Forum: Mod portal Discussion
Topic: BUG: Clicking on screenshot thumbnail doesn't expand them
Replies: 7
Views: 2747

Re: BUG: Clicking on screenshot thumbnail doesn't expand them

Yea, that explains a lot. I know that feel bro. Take your time. Hope you find a web developer.
And thanks for fixing the 10 unused files bug. :lol:
by Mooncat
Fri Jul 15, 2016 8:47 pm
Forum: Mods
Topic: [Mod 0.14+] Concrete Edges 1.2.1 - Straight Concrete edges
Replies: 25
Views: 13352

Re: [Mod 0.13.3+] Concrete Edges 1.0.0

Took me some time to figure out how to make it look not too ugly. (Ignore the missing bits between grids, not finished yet.) HarzardConcrete.png But it is just 1 of 10 images that need to change. And I will be quite busy tmr, so... please bear with me. :lol: http://s2.quickmeme.com/img/05/059cbfdfc9...
by Mooncat
Fri Jul 15, 2016 9:49 am
Forum: Mod portal Discussion
Topic: BUG: Clicking on screenshot thumbnail doesn't expand them
Replies: 7
Views: 2747

Re: BUG: Clicking on screenshot thumbnail doesn't expand them

I think I have found a way to make it works... 1) Select the thumbnail of any image by just clicking it. The orange boarder may not be shown. 2) Click the mod's thumbnail. 3) The selected image will be expanded and the orange boarder is shown. 8-) Obviously it is an implementation failure (i.e. a bu...
by Mooncat
Fri Jul 15, 2016 8:13 am
Forum: Mods
Topic: [Mod 0.14+] Concrete Edges 1.2.1 - Straight Concrete edges
Replies: 25
Views: 13352

Re: [Mod 0.13.3+] Concrete Edges 1.0.0

How would diagonal edges behave if they border stone? It would look nice if that results in half stone half concrete tiles. How would Hazard Concrete look and behave? Do you mean this? Screen Shot 2016-07-15 at 2.53.05 PM.png I just changed the graphics, so it is the default behaviour of Factorio. ...
by Mooncat
Fri Jul 15, 2016 7:08 am
Forum: Mods
Topic: [Mod 0.14+] Concrete Edges 1.2.1 - Straight Concrete edges
Replies: 25
Views: 13352

Re: [Mod 0.13.3+] Concrete Edges 1.0.0

How would diagonal edges behave if they border stone? It would look nice if that results in half stone half concrete tiles. How would Hazard Concrete look and behave? Do you mean this? Screen Shot 2016-07-15 at 2.53.05 PM.png I just changed the graphics, so it is the default behaviour of Factorio. ...
by Mooncat
Fri Jul 15, 2016 4:00 am
Forum: Off topic
Topic: Your Logistic Robots Are Broken! [Forum Game]
Replies: 344
Views: 113083

Re: Your Logistic Robots Are Broken! [Forum Game]

Your robots found a steel chest full of steel, but they can only take items one by one. When a robot took out a steel from the chest, the chest was not "full of steel" anymore. So the robot dropped down the steel. But then the chest became full of steel again. As such, your robots suffered...

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