Search found 125 matches

by Slayn25
Fri May 05, 2017 11:31 pm
Forum: Balancing
Topic: Atomic Bomb Recipe
Replies: 2
Views: 1616

Atomic Bomb Recipe

Current Recipe: 20 Processing Units + 10 Explosives + 30 Uranium-235 Proposed Change: 1 Explosive Rocket + 30 Uranium-235 Reasoning: -Atomic bombs (in factorio) are fired from the rocket launcher so it makes sense that a rocket would be part of the recipe. Either rocket would make sense to me. -As f...
by Slayn25
Fri May 05, 2017 6:27 pm
Forum: Mods
Topic: [MOD 0.18] Orbital Ion Cannon 1.8.2
Replies: 502
Views: 317437

Re: [MOD 0.14] Orbital Ion Cannon 1.4.6

Yeah despite the optimizations in 0.15 my UPS has really dipped, I'm guessing due to not being able to use this mod. (More biters nearby base).
by Slayn25
Fri May 05, 2017 6:21 pm
Forum: Ideas and Suggestions
Topic: Canceling crafting when inventory is full spills items
Replies: 33
Views: 6463

Re: Canceling crafting when inventory is full spills items

That doesn't make sense. :) And is just quite simple to avoid by the player. If you're going to spill items due to canceling crafting you'd be prevented. At this point, you can wait for your items to craft, or you could free up inventory space and then cancel. Yes, it's simple to avoid but so is cr...
by Slayn25
Fri May 05, 2017 6:09 pm
Forum: This Forum
Topic: Adding a "Realism" subforum under "Factorio Direction"
Replies: 7
Views: 2767

Re: Adding a "Realism" subforum under "Factorio Direction"

I think it doesn't make much sense, cause Factorio is not a simulation, it's main target is about the simulation of the logistics and to have fun with that. Games do unrealistic things to have fun, and not to be physically (or whatever) correct. I think for example to the liquid system: It's just n...
by Slayn25
Fri May 05, 2017 12:20 am
Forum: Mods
Topic: [MOD 0.12.33+] Sane Concrete
Replies: 11
Views: 6202

Re: [MOD 0.12.33+] Sane Concrete

Now if only there was a mod to make rail use stone bricks instead of raw stone I could remove raw stone from my main bus and give stone bricks a proper furnace line.
by Slayn25
Fri May 05, 2017 12:05 am
Forum: Balancing
Topic: Increase the Underground Pipe gap from 9 to 10 tiles
Replies: 16
Views: 5879

Re: Increase the Underground Pipe length from 9 to 10 tiles

10 tile gap instead of 9 would also be convenient for 4 belt 2 gap main bus designs
by Slayn25
Thu May 04, 2017 11:40 pm
Forum: Mods
Topic: [MOD 0.15] Satellite Uplink Station 1.1.1
Replies: 106
Views: 95928

Re: [MOD 0.14] Satellite Uplink Station 1.0.6

If you are looking for ideas in regards to adapting your space mods to 0.15 I had an idea for a supercheese space suite Rocket Inventory Items 1. Probe - Launch into space to receive Space Science. Requires Satellite Uplink Station. 2. Satellite - Launch (1 time) into space to gain omni zoom-to-map ...
by Slayn25
Thu May 04, 2017 10:39 pm
Forum: Ideas and Suggestions
Topic: Satellite required to build stuff in the zoom-to-map view
Replies: 9
Views: 3479

Re: Satellite required to build stuff in the zoom-to-map view

I wouldn't call it OP. If you created a logistics network that has access to the materials you need where you want to build something than I think you should be rewarded for it. Not to mention once your base gets huge it's very nice to be able to fix a small problem remotely than to have to travel t...
by Slayn25
Thu May 04, 2017 8:55 pm
Forum: Ideas and Suggestions
Topic: wanted: keyboard shortcut to toggle train manual/automatic
Replies: 21
Views: 10096

Re: wanted: keyboard shortcut to toggle train manual/automatic

steinio wrote:Tab is for switching weapons, Q has already 25 functions in this game.

Honk (viewtopic.php?f=92&t=21623) uses key J for that.

Greetings, steinio.
Tab would work for both because you aren't using weapons while in a train.
by Slayn25
Thu May 04, 2017 8:51 pm
Forum: Ideas and Suggestions
Topic: Canceling crafting when inventory is full spills items
Replies: 33
Views: 6463

Re: Canceling crafting when inventory is full spills items

A way to expedite a new craft order would also be convenient.
by Slayn25
Thu May 04, 2017 7:37 pm
Forum: Ideas and Suggestions
Topic: Concrete and resources
Replies: 29
Views: 8104

Re: Concrete and resources

+1 So long as finding covered resources is possible with a map filter.
by Slayn25
Thu May 04, 2017 7:24 pm
Forum: Ideas and Suggestions
Topic: Robots should stick to roboport supply lines
Replies: 8
Views: 2302

Re: Robots should stick to roboport supply lines

+1 A while ago I envisioned what it would be like if there was a physical connection between linked roboports. The idea was that linked roboports (probably only those linked at 90 degree angles) would have cables between them that bots would travel on. While on the cables, bots would travel faster &...
by Slayn25
Thu May 04, 2017 7:15 pm
Forum: Implemented Suggestions
Topic: Indicate techs with unavailable science packs
Replies: 7
Views: 2939

Re: Indicate techs with unavailable science packs

I'd even like to have explicit research to unlock research packs. Right now, if I aim for a specific research (let's say logistic network), I see the needed science packs, but I don't know what researches unlock these science packs (like you had to guess, back in 0.14, that science pack was unlocke...
by Slayn25
Thu May 04, 2017 7:03 pm
Forum: Ideas and Suggestions
Topic: Replace satelite with return capsule in rocket
Replies: 6
Views: 1763

Re: Replace satelite with return capsule in rocket

I'm fine with the concept of space science being data beamed back to the surface rather than a physical entity that requires transportation back to the surface. Two alternatives come to mind: 1) Space science is deposited straight into science labs 2) Add a satellite uplink building that outputs the...
by Slayn25
Thu May 04, 2017 6:36 pm
Forum: Ideas and Suggestions
Topic: Canceling crafting when inventory is full spills items
Replies: 33
Views: 6463

Canceling crafting when inventory is full spills items

From 0.15 Release Notes -Crafting is now paused when the results can't be given to the player instead of spilling them on the ground. Could we get the same treatment when canceling crafting? Perhaps instead of spilling items onto ground you get an "unable to cancel crafting: no room in inventor...
by Slayn25
Tue Feb 28, 2017 9:37 pm
Forum: Ideas and Suggestions
Topic: Improving Car Driving Experience (Steering)
Replies: 11
Views: 5368

Re: Improving Car Driving Experience (Steering)

Try the vehicle snap mod. It's a big qol improvement imo
by Slayn25
Wed Jan 11, 2017 1:53 am
Forum: Ideas and Suggestions
Topic: Convert Resources via Nuclear Transmutation
Replies: 0
Views: 649

Convert Resources via Nuclear Transmutation

With nuclear power coming in 0.15 this seems like a good time to explore the idea of adding late game infrastructure for converting resources. (In my limited understanding) nuclear transmutation requires both a lot of energy as well as either a nuclear fission/fusion reaction. I have 200k stone in s...
by Slayn25
Tue Jan 10, 2017 1:55 am
Forum: Technical Help
Topic: Friend can't connect to me even tho ports are forwarded
Replies: 2
Views: 1167

Re: Friend can't connect to me even tho ports are forwarded

I had trouble connecting via steam or by direct IP so I created a public game and put a password on it which my friend was able to find.

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