Search found 125 matches
- Fri Jan 12, 2018 8:00 pm
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 373169
Re: Friday Facts #225 - Bots versus belts (part 2)
Technology which would turn all belts into stack belts. You would research this and automagically all inserters, splitters and side-loading (also mining drills) would be able to make stacks on any type of the 3 belt tiers we have now. You don't get any new entity, but you get the choice between upg...
- Thu Jan 11, 2018 4:40 am
- Forum: Ideas and Suggestions
- Topic: Give pumpjacks mining range!
- Replies: 18
- Views: 4546
Re: Give pumpjacks mining range!
I like the mining range for oil pump idea as OP. It fits well and solves the automation problem.
- Thu Jan 11, 2018 4:21 am
- Forum: Ideas and Suggestions
- Topic: Give pumpjacks mining range!
- Replies: 18
- Views: 4546
Re: Give pumpjacks mining range!
haha thank yougolfmiketango wrote:I drink your milkshake!
- Sat Jan 06, 2018 12:40 am
- Forum: Ideas and Suggestions
- Topic: Adding uranium to science.
- Replies: 1
- Views: 991
Re: Adding uranium to science.
+1 introducing uranium into science, although I'd like to see it worked into military science packs as everything that requires uranium other than nuclear reactors is for military purposes. It would require some tech adjustments but instead of being another iron sink Military Science Packs could be ...
- Fri Jan 05, 2018 11:56 pm
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 345658
Re: Friday Facts #224 - Bots versus belts
My thoughts on bots vs belts: I think belts are more fun to plan and more satisfying to watch than bots. I think logistic bots should stay in the game. Similar to tanker wagon vs barrels argument I think belts should have higher throughput where as bots offer greater versatility. I think bot through...
- Fri Jun 30, 2017 6:12 pm
- Forum: Mods
- Topic: [MOD 0.18] Orbital Ion Cannon 1.8.2
- Replies: 502
- Views: 320543
Re: [MOD 0.15] Orbital Ion Cannon 1.5.2
I love the mod. Lately it's gotten a bit annoying in game though: I'm hearing klaxons constantly! Please tell me how to turn off auto targeting (or if I can disable the klaxon but only for auto-targeted shots). Thanks! You can disable auto-targeting in the mod options menu (Options -> Mods; under t...
- Tue Jun 27, 2017 7:57 pm
- Forum: Implemented Suggestions
- Topic: [0.15] Deconstruct all except trees/rocks
- Replies: 23
- Views: 9448
Re: Deconstruction planner: everything except trees
It would be great if there were a fast way to set the deconstruction planner to ignore trees, as there is when selecting "trees only" when you want to deforest an area. +1. It's nice to be able to leave as many trees up as possible when placing a mining outpost blueprint. Cleaning up afte...
- Thu Jun 22, 2017 9:26 pm
- Forum: General discussion
- Topic: Loader Poll - Trying to get an idea of what the opinions are
- Replies: 160
- Views: 54583
Re: Loader Poll - Trying to get an idea of what the opinions are
I think loaders should be in vanilla (w/out console commands required.) They fit perfectly for loading/unloading cargo wagons, especially since 0.15 introduced fluid wagons (they are to cargo wagons what pumps are to fluid wagons.) Whether or not they are capable of interacting w/ chests/assemblers ...
- Thu Jun 22, 2017 9:06 pm
- Forum: General discussion
- Topic: Loader Poll - Trying to get an idea of what the opinions are
- Replies: 160
- Views: 54583
Re: Loader Poll - Trying to get an idea of what the opinions are
You obviously weren't producing Express Underground Belts lol.netmand wrote: For loading assemblers: not needed. I once blueprinted of the maximum speed assembler surrounded by speed max beacons and still was able to only need one inserter to load it (and unload it) fast enough to keep it producing non-stop.
- Wed Jun 21, 2017 1:48 am
- Forum: Mods
- Topic: [MOD 0.18] Orbital Ion Cannon 1.8.2
- Replies: 502
- Views: 320543
Re: [MOD 0.15] Orbital Ion Cannon 1.5.1
From the Command and Conquer wiki: http://cnc.wikia.com/wiki/Ion_cannon "...Also, it appears that some, if not all, Ion strikes actually originated on the surface, being fired from a ground-based generator bunker at an orbital mirror that would reflect them back down to the target." Idea: ...
- Mon Jun 19, 2017 3:54 am
- Forum: Ideas and Suggestions
- Topic: ctrl+click also takes from trash slots
- Replies: 1
- Views: 710
ctrl+click also takes from trash slots
When ctrl+clicking an entity to transfer all of it out of your inventory it would be nice if items from the trash slots were transferred also (same entity.) Not sure if others still run into this issue but I still deal with 0.13 resource generation fallout. Some resource patches aren't big enough to...
- Fri Jun 16, 2017 5:31 pm
- Forum: Outdated/Not implemented
- Topic: Personal robots prioritizing nearest first
- Replies: 194
- Views: 60396
Re: Personal robots prioritizing nearest first
In a future update would it be possible to implement both methods and have it selectable in the options? Differed by singleplayer/multiplayer?
- Mon Jun 12, 2017 8:15 pm
- Forum: Balancing
- Topic: Ammunition Rebalancing
- Replies: 16
- Views: 6451
Re: Ammunition Rebalancing
I could argue that the "advanced upgrade material" would be nitrogen which could only be obtained by being extracted from the air in a chemical plant. However, that doesn't create any logistic puzzles to solve. Maybe solid fuel would have a place in the advanced recipe as well? Straight-u...
- Fri Jun 09, 2017 7:52 pm
- Forum: Ideas and Suggestions
- Topic: Stop Blueprints escaping their Books
- Replies: 45
- Views: 11705
Re: Stop Blueprints escaping their Books
Blueprints definitely need some love. Scrolling is cumbersome and should not be the intended method of finding the desired blueprint. My Ideal method: 1. B to open blueprint book 2. Shift+1-9 open folders within blueprint book 3. 1-9 select blueprints within current folder/book 4. Using blueprints s...
- Tue Jun 06, 2017 10:06 pm
- Forum: Balancing
- Topic: Ammunition Rebalancing
- Replies: 16
- Views: 6451
Re: Ammunition Rebalancing
Because water is available from the beginning but steel and uranium are not. If all the parts needed for the advanced item are available from the beginning then you wouldn't bother with the basic item. Yes a chemical plant is not available at the beginning but if the ingredients are the same I'd wan...
- Tue Jun 06, 2017 6:00 pm
- Forum: Balancing
- Topic: Ammunition Rebalancing
- Replies: 16
- Views: 6451
Re: Ammunition Rebalancing
Advanced explosives would be Water, coal, and sulfur, and require a chemical plant, whereas the blast powder can be crafted in your inventory, or a T1 assembler. I don't have a better suggestion yet but I'm not liking the only difference between basic and advanced explosives being "add water&q...
- Tue Jun 06, 2017 5:56 pm
- Forum: Ideas and Suggestions
- Topic: Copy-paste modules (in addition to settings)
- Replies: 22
- Views: 19998
Re: Copy-paste modules (in addition to settings)
https://forums.factorio.com/viewtopic.php?f=97&t=48801 How similar is this? I cant figure out what is being talked about here since the argument seems to be based on two people not talking about the same suggestion. That's going on my Factorio to do list haha Still not a good answer.... Haven't...
- Mon Jun 05, 2017 11:03 pm
- Forum: Balancing
- Topic: Ammunition Rebalancing
- Replies: 16
- Views: 6451
Re: Ammunition Rebalancing
According to my 10 second google search sulfur is found (among other places) around hot springs as well as in iron and lead deposits. Hot springs: Could be a fun entity to add to map generation for sulfur as well as geothermal power. Iron deposits: Pros - Already in the base game. Cons - Every iron ...
- Mon Jun 05, 2017 6:03 pm
- Forum: Ideas and Suggestions
- Topic: Copy-paste modules (in addition to settings)
- Replies: 22
- Views: 19998
Re: Copy-paste modules (in addition to settings)
That's going on my Factorio to do list hahaRanakastrasz wrote:viewtopic.php?f=97&t=48801
How similar is this? I cant figure out what is being talked about here since the argument seems to be based on two people not talking about the same suggestion.
- Thu Jun 01, 2017 9:26 pm
- Forum: Ideas and Suggestions
- Topic: Copy-paste modules (in addition to settings)
- Replies: 22
- Views: 19998
Re: Copy-paste modules (in addition to settings)
Not quite sure what ssilk is saying in most of this post but in regards to refurbishing modules that sounds like a mod idea. As for the OP I'd like to see module deconstruction functionality added to copy-paste: Example: Assembler A (Four Productivity 3 modules) Assembler B (Two Efficiency 2 modules...