Search found 125 matches

by Slayn25
Fri Jan 12, 2018 8:00 pm
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 373169

Re: Friday Facts #225 - Bots versus belts (part 2)

Technology which would turn all belts into stack belts. You would research this and automagically all inserters, splitters and side-loading (also mining drills) would be able to make stacks on any type of the 3 belt tiers we have now. You don't get any new entity, but you get the choice between upg...
by Slayn25
Thu Jan 11, 2018 4:40 am
Forum: Ideas and Suggestions
Topic: Give pumpjacks mining range!
Replies: 18
Views: 4546

Re: Give pumpjacks mining range!

I like the mining range for oil pump idea as OP. It fits well and solves the automation problem.
by Slayn25
Thu Jan 11, 2018 4:21 am
Forum: Ideas and Suggestions
Topic: Give pumpjacks mining range!
Replies: 18
Views: 4546

Re: Give pumpjacks mining range!

golfmiketango wrote:I drink your milkshake!
haha thank you
by Slayn25
Sat Jan 06, 2018 12:40 am
Forum: Ideas and Suggestions
Topic: Adding uranium to science.
Replies: 1
Views: 991

Re: Adding uranium to science.

+1 introducing uranium into science, although I'd like to see it worked into military science packs as everything that requires uranium other than nuclear reactors is for military purposes. It would require some tech adjustments but instead of being another iron sink Military Science Packs could be ...
by Slayn25
Fri Jan 05, 2018 11:56 pm
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 345658

Re: Friday Facts #224 - Bots versus belts

My thoughts on bots vs belts: I think belts are more fun to plan and more satisfying to watch than bots. I think logistic bots should stay in the game. Similar to tanker wagon vs barrels argument I think belts should have higher throughput where as bots offer greater versatility. I think bot through...
by Slayn25
Fri Jun 30, 2017 6:12 pm
Forum: Mods
Topic: [MOD 0.18] Orbital Ion Cannon 1.8.2
Replies: 502
Views: 320543

Re: [MOD 0.15] Orbital Ion Cannon 1.5.2

I love the mod. Lately it's gotten a bit annoying in game though: I'm hearing klaxons constantly! Please tell me how to turn off auto targeting (or if I can disable the klaxon but only for auto-targeted shots). Thanks! You can disable auto-targeting in the mod options menu (Options -> Mods; under t...
by Slayn25
Tue Jun 27, 2017 7:57 pm
Forum: Implemented Suggestions
Topic: [0.15] Deconstruct all except trees/rocks
Replies: 23
Views: 9448

Re: Deconstruction planner: everything except trees

It would be great if there were a fast way to set the deconstruction planner to ignore trees, as there is when selecting "trees only" when you want to deforest an area. +1. It's nice to be able to leave as many trees up as possible when placing a mining outpost blueprint. Cleaning up afte...
by Slayn25
Thu Jun 22, 2017 9:26 pm
Forum: General discussion
Topic: Loader Poll - Trying to get an idea of what the opinions are
Replies: 160
Views: 54583

Re: Loader Poll - Trying to get an idea of what the opinions are

I think loaders should be in vanilla (w/out console commands required.) They fit perfectly for loading/unloading cargo wagons, especially since 0.15 introduced fluid wagons (they are to cargo wagons what pumps are to fluid wagons.) Whether or not they are capable of interacting w/ chests/assemblers ...
by Slayn25
Thu Jun 22, 2017 9:06 pm
Forum: General discussion
Topic: Loader Poll - Trying to get an idea of what the opinions are
Replies: 160
Views: 54583

Re: Loader Poll - Trying to get an idea of what the opinions are

netmand wrote: For loading assemblers: not needed. I once blueprinted of the maximum speed assembler surrounded by speed max beacons and still was able to only need one inserter to load it (and unload it) fast enough to keep it producing non-stop.
You obviously weren't producing Express Underground Belts lol.
by Slayn25
Wed Jun 21, 2017 1:48 am
Forum: Mods
Topic: [MOD 0.18] Orbital Ion Cannon 1.8.2
Replies: 502
Views: 320543

Re: [MOD 0.15] Orbital Ion Cannon 1.5.1

From the Command and Conquer wiki: http://cnc.wikia.com/wiki/Ion_cannon "...Also, it appears that some, if not all, Ion strikes actually originated on the surface, being fired from a ground-based generator bunker at an orbital mirror that would reflect them back down to the target." Idea: ...
by Slayn25
Mon Jun 19, 2017 3:54 am
Forum: Ideas and Suggestions
Topic: ctrl+click also takes from trash slots
Replies: 1
Views: 710

ctrl+click also takes from trash slots

When ctrl+clicking an entity to transfer all of it out of your inventory it would be nice if items from the trash slots were transferred also (same entity.) Not sure if others still run into this issue but I still deal with 0.13 resource generation fallout. Some resource patches aren't big enough to...
by Slayn25
Fri Jun 16, 2017 5:31 pm
Forum: Outdated/Not implemented
Topic: Personal robots prioritizing nearest first
Replies: 194
Views: 60396

Re: Personal robots prioritizing nearest first

In a future update would it be possible to implement both methods and have it selectable in the options? Differed by singleplayer/multiplayer?
by Slayn25
Mon Jun 12, 2017 8:15 pm
Forum: Balancing
Topic: Ammunition Rebalancing
Replies: 16
Views: 6451

Re: Ammunition Rebalancing

I could argue that the "advanced upgrade material" would be nitrogen which could only be obtained by being extracted from the air in a chemical plant. However, that doesn't create any logistic puzzles to solve. Maybe solid fuel would have a place in the advanced recipe as well? Straight-u...
by Slayn25
Fri Jun 09, 2017 7:52 pm
Forum: Ideas and Suggestions
Topic: Stop Blueprints escaping their Books
Replies: 45
Views: 11705

Re: Stop Blueprints escaping their Books

Blueprints definitely need some love. Scrolling is cumbersome and should not be the intended method of finding the desired blueprint. My Ideal method: 1. B to open blueprint book 2. Shift+1-9 open folders within blueprint book 3. 1-9 select blueprints within current folder/book 4. Using blueprints s...
by Slayn25
Tue Jun 06, 2017 10:06 pm
Forum: Balancing
Topic: Ammunition Rebalancing
Replies: 16
Views: 6451

Re: Ammunition Rebalancing

Because water is available from the beginning but steel and uranium are not. If all the parts needed for the advanced item are available from the beginning then you wouldn't bother with the basic item. Yes a chemical plant is not available at the beginning but if the ingredients are the same I'd wan...
by Slayn25
Tue Jun 06, 2017 6:00 pm
Forum: Balancing
Topic: Ammunition Rebalancing
Replies: 16
Views: 6451

Re: Ammunition Rebalancing

Advanced explosives would be Water, coal, and sulfur, and require a chemical plant, whereas the blast powder can be crafted in your inventory, or a T1 assembler. I don't have a better suggestion yet but I'm not liking the only difference between basic and advanced explosives being "add water&q...
by Slayn25
Tue Jun 06, 2017 5:56 pm
Forum: Ideas and Suggestions
Topic: Copy-paste modules (in addition to settings)
Replies: 22
Views: 19998

Re: Copy-paste modules (in addition to settings)

https://forums.factorio.com/viewtopic.php?f=97&t=48801 How similar is this? I cant figure out what is being talked about here since the argument seems to be based on two people not talking about the same suggestion. That's going on my Factorio to do list haha Still not a good answer.... Haven't...
by Slayn25
Mon Jun 05, 2017 11:03 pm
Forum: Balancing
Topic: Ammunition Rebalancing
Replies: 16
Views: 6451

Re: Ammunition Rebalancing

According to my 10 second google search sulfur is found (among other places) around hot springs as well as in iron and lead deposits. Hot springs: Could be a fun entity to add to map generation for sulfur as well as geothermal power. Iron deposits: Pros - Already in the base game. Cons - Every iron ...
by Slayn25
Mon Jun 05, 2017 6:03 pm
Forum: Ideas and Suggestions
Topic: Copy-paste modules (in addition to settings)
Replies: 22
Views: 19998

Re: Copy-paste modules (in addition to settings)

Ranakastrasz wrote:viewtopic.php?f=97&t=48801

How similar is this? I cant figure out what is being talked about here since the argument seems to be based on two people not talking about the same suggestion.
That's going on my Factorio to do list haha
by Slayn25
Thu Jun 01, 2017 9:26 pm
Forum: Ideas and Suggestions
Topic: Copy-paste modules (in addition to settings)
Replies: 22
Views: 19998

Re: Copy-paste modules (in addition to settings)

Not quite sure what ssilk is saying in most of this post but in regards to refurbishing modules that sounds like a mod idea. As for the OP I'd like to see module deconstruction functionality added to copy-paste: Example: Assembler A (Four Productivity 3 modules) Assembler B (Two Efficiency 2 modules...

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