Search found 81 matches
- Sat Mar 28, 2015 11:15 pm
- Forum: Mods
- Topic: [MOD 0.11.x] Ghosts From the Start
- Replies: 7
- Views: 11136
Re: [MOD 0.11.x] Ghosts From the Start
Trying to start a new game with this mod enabled causes the game to terminate abnormally with the following message: "Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums." I've removed all mods, and added them back ...
- Wed Mar 25, 2015 10:24 pm
- Forum: General discussion
- Topic: Biter nest sizes in 11.19 experimental release
- Replies: 4
- Views: 2663
Re: Biter nest sizes in 11.19 experimental release
Nope! I've generated a few levels in both 11.19 and 11.6, using the same map seed and with matching pairs of map settings. The answer to this "mystery" is simply that my old maps used to also have the "nest size" set from "medium" to "big". Shockingly , this c...
- Wed Mar 25, 2015 6:25 pm
- Forum: General discussion
- Topic: Biter nest sizes in 11.19 experimental release
- Replies: 4
- Views: 2663
Re: Biter nest sizes in 11.19 experimental release
Well, thanks for the quick answer :) Still, I would have sworn the nests used to be bigger. Guess I'll have to investigate further and compare map-strings between versions, then. If I can re-create maps from older versions in 0.11.19 without variance, it means I observed a weird coincedence. Again, ...
- Wed Mar 25, 2015 2:43 pm
- Forum: General discussion
- Topic: Biter nest sizes in 11.19 experimental release
- Replies: 4
- Views: 2663
Biter nest sizes in 11.19 experimental release
...so, I have to admit, I took a little "alpha exhaustion" hiatus from the game, so I missed quite a few releases over the last 3 months. One thing I noticed on my new map was that, despite lowering "enemy frequency" to very low, they still only got nests of about 2 or 3 spawners...
- Fri Dec 19, 2014 7:40 pm
- Forum: General discussion
- Topic: Laser Turrets and their Speed Upgrades
- Replies: 17
- Views: 5208
Re: Laser Turrets and their Speed Upgrades
Well, I'm not entirely sold on the idea that this is a bug... and seems like one, but it could also be some weird, but intended, buffer inflow mechanic at work, no?
- Thu Dec 18, 2014 5:31 pm
- Forum: General discussion
- Topic: Laser Turrets and their Speed Upgrades
- Replies: 17
- Views: 5208
Laser Turrets and their Speed Upgrades
... how do they work? So I've played around in Sandbox with them, trying to unterstand their energy consumptions and upgrades and stuff, and I just fail to make sense of the Laser Turret Speed Upgrades. Supposedly, they increase firing speed by 20% each on the lower levels, and 30% each on the highe...
- Tue Aug 26, 2014 1:56 pm
- Forum: Gameplay Help
- Topic: Tips, Designs, & Tricks
- Replies: 210
- Views: 238587
Re: Tips & Tricks
One nice user on this board, mpstark, made a bunch of animated pictures, which I think should never be left out of any collection of tips (especially one aimed at newer players).
Thread's here, in case you haven't seen those: https://forums.factorio.com/forum/vie ... f=5&t=3920
Thread's here, in case you haven't seen those: https://forums.factorio.com/forum/vie ... f=5&t=3920
- Sun Aug 03, 2014 3:26 pm
- Forum: General discussion
- Topic: About gun turrets
- Replies: 21
- Views: 11199
Re: About gun turrets
Oh. Oooh. I get it now.Khyron wrote:... ok. Good luck, have fun
You trolled, I raged, you win.
Very well, then.
- Sun Aug 03, 2014 12:40 am
- Forum: General discussion
- Topic: About gun turrets
- Replies: 21
- Views: 11199
Re: About gun turrets
First off: Thanks, makers, for the draft function of this board. My first attempt at an answer was not fit to be posted, and being able to save a posting, come back later and remove the (worst of the) bile is just boss. I'm really really fond of draft management now. I also really, really love how t...
- Sat Aug 02, 2014 1:47 am
- Forum: General discussion
- Topic: About gun turrets
- Replies: 21
- Views: 11199
Re: About gun turrets
DPS per turret is irrelevant. If you want more damage, build more turrets. DPS matters in games where you are not able to scale the number of weapons firing. In Factorio, the concern is damage per resource or even higher meta is damage per pollution. Lasers approach zero for the denominator for bot...
- Fri Aug 01, 2014 3:03 pm
- Forum: General discussion
- Topic: About gun turrets
- Replies: 21
- Views: 11199
Re: About gun turrets
Gun turrets are just a holdout for laser turrets. Excuse me? Lasers work purely on electricity, which can be produced 'material free' with solar panels and accumulator banks (with some supplimental fossil fuel power if needed). True... Guns actively drain your iron and copper reserves[...] Also qui...
- Fri Aug 01, 2014 12:29 pm
- Forum: Balancing
- Topic: solar panel production speed
- Replies: 12
- Views: 18993
Re: solar panel production speed
[...]IMHO, they're fine as they are because of the large amount of space you need to make in order to get enough to equal steam engines.[...] They're just too cheap, IMHO, for the huge, gameplay-shifting effect they have, but that's another topic. My question to the OP: Why do you need to have your...
- Mon Jul 28, 2014 1:58 pm
- Forum: General discussion
- Topic: Current content vs Final content
- Replies: 15
- Views: 4929
Re: Current content vs Final content
Trust me, the "one more improvement" effect, just as Civ's "one more turn" or XCOM's "one more mission" effect, will ensure you'll pour about 100 to 150 hours into the game before you've figured it out well enough to complete a session in 20 to 30 hours ;) And, oh my go...
- Mon Jul 21, 2014 9:26 pm
- Forum: General discussion
- Topic: Suggestion summaries
- Replies: 12
- Views: 4336
Re: Suggestion summaries
Oh, yeah, I somehow failed to consider everything but the megatopics :lol: I like the look of trello.com, at least from a quick glance. Does their idea of "free access" extend to commercial applications (which this could arguably be considered as) as well? Also... That's most important for...
- Mon Jul 21, 2014 6:16 pm
- Forum: General discussion
- Topic: Suggestion summaries
- Replies: 12
- Views: 4336
Re: Suggestion summaries
Though I have no opinion or idea about step 2, I think how helpful step 1 will turn out to be, will depend how abstract you wish to keep the summaries. I'll take the balaning thread "Laser Turrets need upkeep" as example, since it's one in which I posted. (Any discussion of balancing is a ...
- Sun Jul 20, 2014 7:20 pm
- Forum: Balancing
- Topic: Radar scanning (and re-scanning) speed
- Replies: 35
- Views: 24360
Re: Radar scanning (and re-scanning) speed
I think I said this in another thread, but I'll repeat it here (same topic, basically). The rescanning of sectors "feels" slow, because most of the time, there is no new information gained by "re-revelation". Because of this, and the fact that the "re-revelation" is not...
- Fri Jul 18, 2014 5:18 pm
- Forum: Balancing
- Topic: Laser Turrets need upkeep
- Replies: 42
- Views: 34736
Re: Laser Turrets need upkeep
[...]As for the second point, I don't quite view it as a disadvantage. If you build so many accumulators that your power network can't handle them then you probably need to improve the network already. :P Of course, the number doesn't have to stay at 1% of capacity, it could be a lot lower, even be...
- Tue Jul 15, 2014 1:36 pm
- Forum: General discussion
- Topic: End game
- Replies: 6
- Views: 2797
Re: End game
*squints eyes*
Are those coal wagons? Must be one heck of a plastics plant
Are those coal wagons? Must be one heck of a plastics plant

- Mon Jul 14, 2014 6:09 pm
- Forum: Balancing
- Topic: Laser Turrets need upkeep
- Replies: 42
- Views: 34736
Re: Laser Turrets need upkeep
[...] What I was thinking of at that moment was a system of diminishing returns where each additional accumulator would multiply the amount of energy stored in all accumulators on the grid by a certain "efficiency" value (if that value was 0.8, the first would limit the amount of energy s...
- Sun Jul 13, 2014 2:50 am
- Forum: Balancing
- Topic: Laser Turrets need upkeep
- Replies: 42
- Views: 34736
Re: Laser Turrets need upkeep
Ah. Somehow, my memory only worked for the structure itself. My bad!Schmendrick wrote:*snip*