Search found 81 matches

by Kazuar
Sat Mar 28, 2015 11:15 pm
Forum: Mods
Topic: [MOD 0.11.x] Ghosts From the Start
Replies: 7
Views: 12087

Re: [MOD 0.11.x] Ghosts From the Start

Trying to start a new game with this mod enabled causes the game to terminate abnormally with the following message: "Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums." I've removed all mods, and added them back ...
by Kazuar
Wed Mar 25, 2015 10:24 pm
Forum: General discussion
Topic: Biter nest sizes in 11.19 experimental release
Replies: 4
Views: 3073

Re: Biter nest sizes in 11.19 experimental release

Nope! I've generated a few levels in both 11.19 and 11.6, using the same map seed and with matching pairs of map settings. The answer to this "mystery" is simply that my old maps used to also have the "nest size" set from "medium" to "big". Shockingly , this c...
by Kazuar
Wed Mar 25, 2015 6:25 pm
Forum: General discussion
Topic: Biter nest sizes in 11.19 experimental release
Replies: 4
Views: 3073

Re: Biter nest sizes in 11.19 experimental release

Well, thanks for the quick answer :) Still, I would have sworn the nests used to be bigger. Guess I'll have to investigate further and compare map-strings between versions, then. If I can re-create maps from older versions in 0.11.19 without variance, it means I observed a weird coincedence. Again, ...
by Kazuar
Wed Mar 25, 2015 2:43 pm
Forum: General discussion
Topic: Biter nest sizes in 11.19 experimental release
Replies: 4
Views: 3073

Biter nest sizes in 11.19 experimental release

...so, I have to admit, I took a little "alpha exhaustion" hiatus from the game, so I missed quite a few releases over the last 3 months. One thing I noticed on my new map was that, despite lowering "enemy frequency" to very low, they still only got nests of about 2 or 3 spawners...
by Kazuar
Fri Dec 19, 2014 7:40 pm
Forum: General discussion
Topic: Laser Turrets and their Speed Upgrades
Replies: 17
Views: 6776

Re: Laser Turrets and their Speed Upgrades

Well, I'm not entirely sold on the idea that this is a bug... and seems like one, but it could also be some weird, but intended, buffer inflow mechanic at work, no?
by Kazuar
Thu Dec 18, 2014 5:31 pm
Forum: General discussion
Topic: Laser Turrets and their Speed Upgrades
Replies: 17
Views: 6776

Laser Turrets and their Speed Upgrades

... how do they work? So I've played around in Sandbox with them, trying to unterstand their energy consumptions and upgrades and stuff, and I just fail to make sense of the Laser Turret Speed Upgrades. Supposedly, they increase firing speed by 20% each on the lower levels, and 30% each on the highe...
by Kazuar
Tue Aug 26, 2014 1:56 pm
Forum: Gameplay Help
Topic: Tips, Designs, & Tricks
Replies: 210
Views: 267021

Re: Tips & Tricks

One nice user on this board, mpstark, made a bunch of animated pictures, which I think should never be left out of any collection of tips (especially one aimed at newer players).

Thread's here, in case you haven't seen those: https://forums.factorio.com/forum/vie ... f=5&t=3920
by Kazuar
Sun Aug 03, 2014 3:26 pm
Forum: General discussion
Topic: About gun turrets
Replies: 21
Views: 13444

Re: About gun turrets

Khyron wrote:... ok. Good luck, have fun :)
Oh. Oooh. I get it now.
You trolled, I raged, you win.

Very well, then.
by Kazuar
Sun Aug 03, 2014 12:40 am
Forum: General discussion
Topic: About gun turrets
Replies: 21
Views: 13444

Re: About gun turrets

First off: Thanks, makers, for the draft function of this board. My first attempt at an answer was not fit to be posted, and being able to save a posting, come back later and remove the (worst of the) bile is just boss. I'm really really fond of draft management now. I also really, really love how t...
by Kazuar
Sat Aug 02, 2014 1:47 am
Forum: General discussion
Topic: About gun turrets
Replies: 21
Views: 13444

Re: About gun turrets

DPS per turret is irrelevant. If you want more damage, build more turrets. DPS matters in games where you are not able to scale the number of weapons firing. In Factorio, the concern is damage per resource or even higher meta is damage per pollution. Lasers approach zero for the denominator for bot...
by Kazuar
Fri Aug 01, 2014 3:03 pm
Forum: General discussion
Topic: About gun turrets
Replies: 21
Views: 13444

Re: About gun turrets

Gun turrets are just a holdout for laser turrets. Excuse me? Lasers work purely on electricity, which can be produced 'material free' with solar panels and accumulator banks (with some supplimental fossil fuel power if needed). True... Guns actively drain your iron and copper reserves[...] Also qui...
by Kazuar
Fri Aug 01, 2014 12:29 pm
Forum: Balancing
Topic: solar panel production speed
Replies: 12
Views: 20337

Re: solar panel production speed

[...]IMHO, they're fine as they are because of the large amount of space you need to make in order to get enough to equal steam engines.[...] They're just too cheap, IMHO, for the huge, gameplay-shifting effect they have, but that's another topic. My question to the OP: Why do you need to have your...
by Kazuar
Mon Jul 28, 2014 1:58 pm
Forum: General discussion
Topic: Current content vs Final content
Replies: 15
Views: 6365

Re: Current content vs Final content

Trust me, the "one more improvement" effect, just as Civ's "one more turn" or XCOM's "one more mission" effect, will ensure you'll pour about 100 to 150 hours into the game before you've figured it out well enough to complete a session in 20 to 30 hours ;) And, oh my go...
by Kazuar
Mon Jul 21, 2014 9:26 pm
Forum: General discussion
Topic: Suggestion summaries
Replies: 12
Views: 5393

Re: Suggestion summaries

Oh, yeah, I somehow failed to consider everything but the megatopics :lol: I like the look of trello.com, at least from a quick glance. Does their idea of "free access" extend to commercial applications (which this could arguably be considered as) as well? Also... That's most important for...
by Kazuar
Mon Jul 21, 2014 6:16 pm
Forum: General discussion
Topic: Suggestion summaries
Replies: 12
Views: 5393

Re: Suggestion summaries

Though I have no opinion or idea about step 2, I think how helpful step 1 will turn out to be, will depend how abstract you wish to keep the summaries. I'll take the balaning thread "Laser Turrets need upkeep" as example, since it's one in which I posted. (Any discussion of balancing is a ...
by Kazuar
Sun Jul 20, 2014 7:20 pm
Forum: Balancing
Topic: Radar scanning (and re-scanning) speed
Replies: 35
Views: 27932

Re: Radar scanning (and re-scanning) speed

I think I said this in another thread, but I'll repeat it here (same topic, basically). The rescanning of sectors "feels" slow, because most of the time, there is no new information gained by "re-revelation". Because of this, and the fact that the "re-revelation" is not...
by Kazuar
Fri Jul 18, 2014 5:18 pm
Forum: Balancing
Topic: Laser Turrets need upkeep
Replies: 42
Views: 39062

Re: Laser Turrets need upkeep

[...]As for the second point, I don't quite view it as a disadvantage. If you build so many accumulators that your power network can't handle them then you probably need to improve the network already. :P Of course, the number doesn't have to stay at 1% of capacity, it could be a lot lower, even be...
by Kazuar
Tue Jul 15, 2014 1:36 pm
Forum: General discussion
Topic: End game
Replies: 6
Views: 3493

Re: End game

*squints eyes*
Are those coal wagons? Must be one heck of a plastics plant :)
by Kazuar
Mon Jul 14, 2014 6:09 pm
Forum: Balancing
Topic: Laser Turrets need upkeep
Replies: 42
Views: 39062

Re: Laser Turrets need upkeep

[...] What I was thinking of at that moment was a system of diminishing returns where each additional accumulator would multiply the amount of energy stored in all accumulators on the grid by a certain "efficiency" value (if that value was 0.8, the first would limit the amount of energy s...
by Kazuar
Sun Jul 13, 2014 2:50 am
Forum: Balancing
Topic: Laser Turrets need upkeep
Replies: 42
Views: 39062

Re: Laser Turrets need upkeep

Schmendrick wrote:*snip*
Ah. Somehow, my memory only worked for the structure itself. My bad!

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