Search found 51 matches

by Ext3h
Tue Mar 08, 2016 8:36 pm
Forum: News
Topic: Friday Facts #128 - Back down to earth
Replies: 422
Views: 134876

Re: Friday Facts #128 - Back down to earth

Loaders including the chest itself feels like spot on. Question would then just be, how many stacks the internal buffer should have. Not too many, that's sure. 2 slots? So that, even if two item types are mixed, one can unroll to the belt while the other item type is getting refilled. This avoids a ...
by Ext3h
Tue Mar 08, 2016 5:16 pm
Forum: News
Topic: Friday Facts #122 - Better circuit network (Part 1)
Replies: 73
Views: 45503

Re: Friday Facts #122 - Better circuit network (Part 1)

Yttrium wrote:But if you can change this behaviour without breaking splitter filtering then I'm fine with changing it.
It's going to break splitter filtering for sure. Even though that mechanic is rather volatile to begin with, as you need to rely on the splitter never forgetting its state.
by Ext3h
Tue Mar 08, 2016 4:39 pm
Forum: Modding interface requests
Topic: Better control of transport lines
Replies: 11
Views: 6250

Re: Better control of transport lines

See https://forums.factorio.com/viewtopic.php?f=6&t=21121 for a suggestion on a more generic solution which should allow to implement all of the requested cases. I'm not really fond of wanting to abuse stock splitters for such applications at all, what's really lacking is an interface to the bel...
by Ext3h
Tue Mar 08, 2016 3:22 pm
Forum: Ideas and Suggestions
Topic: Modding - Transport belt building blocks
Replies: 16
Views: 3944

Modding - Transport belt building blocks

I'm looking for a way to create custom belt types and belt fed entities, composited from single transport line fragments. However, the API does not provide such means yet. Provide belt building blocks. Single edge blocks which can only connect to neighboring belts, but not to other buildings blocks ...
by Ext3h
Sun Mar 06, 2016 12:53 pm
Forum: Duplicates
Topic: Crash when loading savegame
Replies: 1
Views: 527

Crash when loading savegame

Bug type: Corrupted savegame. Version: 0.12.26, build 17762, win64, Steam, with Steam Overlay active. Mods: No mods except stock mods active. Map: New hope campaign, level 2 Attachments: Save game and the log file. Description: All 3 auto save games and manual save are corrupted. I could successfull...
by Ext3h
Sun Feb 28, 2016 5:14 am
Forum: Mods
Topic: [MOD 0.12.x] NESTT: Build your base inside a train
Replies: 75
Views: 80642

Re: [MOD 0.12.x] NESTT: Build your base inside a train

[*]Resource intake does not scale properly beyond blue chips - you are limited to at most the throughput of 3 fast inserters per ore type, not even enough for a single red belt The highest throughput you can achieve is much higher than what you are suggesting, with just vanilla tech, because spoile...
by Ext3h
Wed Feb 10, 2016 5:42 pm
Forum: Mods
Topic: [MOD 0.12.x] NESTT: Build your base inside a train
Replies: 75
Views: 80642

Re: [MOD 0.12.x] NESTT: Build your base inside a train

Bugs: Character enters void plane and dies upon entering a second NESTT locomotive Offshore pumps can pump from the void Underground belts and pipes can pass the void Only the sides of the locomotive count as intake, but not the front Logistic network chests can't be used as intake chests (e.g. Acti...
by Ext3h
Thu Aug 21, 2014 6:02 pm
Forum: Balancing
Topic: Locomotive fuel usage
Replies: 14
Views: 19013

Re: Locomotive fuel usage

Time for facts: http://www.inrets.fr/ur/lte/publi-autresactions/fichesresultats/ficheartemis/non_road4/Artemis_del7b_rail.pdf Air resistance actually DOES exceed mechanical resistance for real life trains, especially once speed passes 100km/h or more. Even with perfectly shielded trains like the Ger...
by Ext3h
Thu May 22, 2014 9:46 am
Forum: News
Topic: Friday Facts #34
Replies: 59
Views: 28284

Re: Friday Facts #34

When you start Selling Factorio on Steam can you also please provide a DRM free copy separate of Steam? Why won't you buy the drm-free version in the first place? I don't like buying unfinished products, I don't want to buy an unfinished drm free game then have drm put it after it is finished and f...
by Ext3h
Mon May 19, 2014 5:40 pm
Forum: Balancing
Topic: Locomotive fuel usage
Replies: 14
Views: 19013

Re: Locomotive fuel usage

It's a perfectly common mistake in such simulations, developers only think about rolling friction and regular friction, but completely forget about drag. There's also a sweet spot for efficiency in such system, but it's at full throttle. That's since the energy lost to regular friction is constant o...
by Ext3h
Mon May 19, 2014 1:04 pm
Forum: Balancing
Topic: Locomotive fuel usage
Replies: 14
Views: 19013

Locomotive fuel usage

When using the diesel locomotive, I couldn't but to notice a strange behavior: Currently, driving close to full speed results in the least fuel usage while driving at low speeds actually costs more fuel overall when driving the same distance. Expected behavior would be having the lowest fuel usage w...

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