Search found 164 matches

by starxplor
Sat Aug 09, 2014 9:53 pm
Forum: Gameplay Help
Topic: Splitting 1 out of every 6 items?
Replies: 5
Views: 6615

Re: Splitting 1 out of every 6 items?

Stick around the forums, there are all kinds of great tips like this to be had! Another tip for splitting items, when trying to figure out the best way, start with a power of two greater than your total. In this case, you want 6 total, so go up to 8. Next, in your favorite text editor, write the spl...
by starxplor
Sat Aug 09, 2014 8:06 pm
Forum: Gameplay Help
Topic: Splitting 1 out of every 6 items?
Replies: 5
Views: 6615

Re: Splitting 1 out of every 6 items?

You can use 3 splitters to do this. Let's assume input in groups of 8, just for easy splitting math: 1) Split 8 into two belts of 4. 2) Split one belt of 4 into two belts of 2. 3) Split one belt of 2 into two belts of 1. 4) Join in any way you want, the belt of 4 and one of the belts of one and send...
by starxplor
Thu Aug 07, 2014 9:41 pm
Forum: Gameplay Help
Topic: Ratio between pump jacks to oil refinery
Replies: 10
Views: 8520

Re: Ratio between pump jacks to oil refinery

The inputs are strictly defined. Notice the icon on the input spot on the plant shows which fluid it expects at each input.
by starxplor
Thu Jul 31, 2014 10:01 pm
Forum: Ideas and Suggestions
Topic: Holy objects or places
Replies: 1
Views: 794

Re: Holy objects or places

Aliens already spawn continuously and if you want more aliens, it is simple to turn up their size when generating a world.
by starxplor
Mon Jul 28, 2014 10:09 pm
Forum: Mods
Topic: [0.11.15]FactoCAD 0.0.4 (20/02/15)
Replies: 36
Views: 47501

Re: FactoCAD

Especially for buildings that do not visually fit in their footprint, this looks cool for trying to find every bit of extra space.

Would you provide support for major mods to add their textures?
by starxplor
Thu Jul 24, 2014 8:33 am
Forum: Balancing
Topic: Trains vs conveyors?
Replies: 108
Views: 79443

Re: Trains vs conveyors?

A personal pro-tip of mine: Smelt ore locally and ship the plates via train, you can double your wagon capacity and route directly to a storage yard or factory. How does smelting at the site of mining double wagon capacity? At 'best', you get one plate per ore, and if you use modules, you could hav...
by starxplor
Thu Jul 24, 2014 8:17 am
Forum: Mods
Topic: [MOD 0.12.x] Compression Chests: virtually unlimited storage
Replies: 93
Views: 92587

Re: [MOD 0.10.x] Compression Chests: virtually unlimited sto

Interesting, I had thought they required an account to upload images, but it appears that is not the case
Image
by starxplor
Thu Jul 24, 2014 7:02 am
Forum: Mods
Topic: [MOD 0.12.x] Compression Chests: virtually unlimited storage
Replies: 93
Views: 92587

Re: [MOD 0.10.x] Compression Chests: virtually unlimited sto

Just wanted to post a little bit of my train station using these Compression Chests. This one little medium pole coverage space replaces a HUGE array of storage chests, leaving more room for more train tracks. In this image, i replaced the 4 storage chests in the middle to stop the onslaught of bots...
by starxplor
Thu Jul 24, 2014 5:24 am
Forum: Balancing
Topic: Trains vs conveyors?
Replies: 108
Views: 79443

Re: Trains vs conveyors?

A personal pro-tip of mine: Smelt ore locally and ship the plates via train, you can double your wagon capacity and route directly to a storage yard or factory. How does smelting at the site of mining double wagon capacity? At 'best', you get one plate per ore, and if you use modules, you could hav...
by starxplor
Wed Jul 23, 2014 7:29 am
Forum: Energy Production
Topic: More Power! More Resources! More Factory! My First Factory
Replies: 13
Views: 9954

Re: More Power! More Resources! More Factory! My First Facto

Rocket turrets? ROCKET TURRETS!!!!!

I now await the rocket turret addition in the update log.
by starxplor
Tue Jul 22, 2014 8:53 am
Forum: Mods
Topic: [dead] Wagons: More train stuff
Replies: 140
Views: 91021

Re: [beta] Wagons: More train stuff

I just started using the logistic carts and the colors are great! Looks like there is a rave going on inside my trains...
by starxplor
Tue Jul 22, 2014 4:38 am
Forum: Mods
Topic: [MOD 0.12.x] Compression Chests: virtually unlimited storage
Replies: 93
Views: 92587

Re: [MOD 0.10.x] Compression Chests: virtually unlimited sto

The new version load and my current world with 3 chests placed seem to be working.

The moving tool is still in my inventory, not sure if it works, I dont want to risk 100K items to test it.

Thanks!!
by starxplor
Fri Jul 18, 2014 6:05 am
Forum: Gameplay Help
Topic: Question regarding Base Layouts
Replies: 19
Views: 6351

Re: Question regarding Base Layouts

I upgrade belts when I have the resources to do so without starving other parts of my factory. Since belts only require iron to upgrade, it is easy to tell when I have enough(lube is abundant and I always want to get rid of it). As for why you should upgrade, I find when I have 3 or more lines feedi...
by starxplor
Thu Jul 17, 2014 10:34 pm
Forum: Mods
Topic: [MOD 0.12.x] Compression Chests: virtually unlimited storage
Replies: 93
Views: 92587

Re: [MOD 0.10.x] Compression Chests: virtually unlimited sto

So, I tried changing the C in chest to be capital, because I got the error: "Error None: Error when opening ~/factorio/mods/Compression Chests/graphics/Compression Chest - Icon.png: No such file or directory" After making all three words capitalized, I get this error: "Error None: Er...
by starxplor
Thu Jul 17, 2014 6:13 am
Forum: Mods
Topic: [MOD 0.12.x] Compression Chests: virtually unlimited storage
Replies: 93
Views: 92587

Re: [MOD 0.10.x] Compression Chests: virtually unlimited sto

So, I tried changing the C in chest to be capital, because I got the error: "Error None: Error when opening ~/factorio/mods/Compression Chests/graphics/Compression Chest - Icon.png: No such file or directory" After making all three words capitalized, I get this error: "Error None: Err...
by starxplor
Wed Jul 16, 2014 6:58 am
Forum: Mods
Topic: [MOD 0.12.x] Compression Chests: virtually unlimited storage
Replies: 93
Views: 92587

Re: [MOD 0.10.x] Compression Chests: virtually unlimited sto

Nice catch, I didnt notice the case was off in the error message. I will try changing the file name next time i load up factorio.
by starxplor
Wed Jul 16, 2014 4:45 am
Forum: Mods
Topic: [MOD 0.12.x] Compression Chests: virtually unlimited storage
Replies: 93
Views: 92587

Re: [MOD 0.10.x] Compression Chests: virtually unlimited sto

Has anyone used this mod on linux? It worked fine earlier on windows, now I am on my own machine with linux and I am getting the error "Error when opening /home/sgelliot/factorio/mods/Compression Chests/graphics/Compression Chest - Icon.png: No such file or directory" This file does exist,...
by starxplor
Tue Jul 15, 2014 9:37 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Advanced Circuits production
Replies: 12
Views: 12977

Re: Advanced Circuits production

Putting cables on a belt doesn't slow this way down? I long ago gave up trying that because it is just so slow without inserter bonus.
Nice and compact though, if needed in tight spaces.
by starxplor
Sat Jun 28, 2014 8:27 pm
Forum: Gameplay Help
Topic: Trains and robots
Replies: 14
Views: 12036

Re: Trains and robots

Just thought I would point out, I have never seen a train in real live that had an engine on both ends. Every train I have ever seen come through our industrial area (big automotive) has had just the one at the front.
by starxplor
Sat Jun 28, 2014 9:07 am
Forum: Gameplay Help
Topic: Trains and robots
Replies: 14
Views: 12036

Re: Trains and robots

Are you suggesting we get one of those big circles that rotates to allow an engine to come in one direction and exit any other, including the one it just came in on? That would be awesome.

Go to advanced search