Search found 164 matches
- Sat Aug 09, 2014 9:53 pm
- Forum: Gameplay Help
- Topic: Splitting 1 out of every 6 items?
- Replies: 5
- Views: 6615
Re: Splitting 1 out of every 6 items?
Stick around the forums, there are all kinds of great tips like this to be had! Another tip for splitting items, when trying to figure out the best way, start with a power of two greater than your total. In this case, you want 6 total, so go up to 8. Next, in your favorite text editor, write the spl...
- Sat Aug 09, 2014 8:06 pm
- Forum: Gameplay Help
- Topic: Splitting 1 out of every 6 items?
- Replies: 5
- Views: 6615
Re: Splitting 1 out of every 6 items?
You can use 3 splitters to do this. Let's assume input in groups of 8, just for easy splitting math: 1) Split 8 into two belts of 4. 2) Split one belt of 4 into two belts of 2. 3) Split one belt of 2 into two belts of 1. 4) Join in any way you want, the belt of 4 and one of the belts of one and send...
- Thu Aug 07, 2014 9:41 pm
- Forum: Gameplay Help
- Topic: Ratio between pump jacks to oil refinery
- Replies: 10
- Views: 8520
Re: Ratio between pump jacks to oil refinery
The inputs are strictly defined. Notice the icon on the input spot on the plant shows which fluid it expects at each input.
- Thu Jul 31, 2014 10:01 pm
- Forum: Ideas and Suggestions
- Topic: Holy objects or places
- Replies: 1
- Views: 794
Re: Holy objects or places
Aliens already spawn continuously and if you want more aliens, it is simple to turn up their size when generating a world.
- Mon Jul 28, 2014 10:09 pm
- Forum: Mods
- Topic: [0.11.15]FactoCAD 0.0.4 (20/02/15)
- Replies: 36
- Views: 47501
Re: FactoCAD
Especially for buildings that do not visually fit in their footprint, this looks cool for trying to find every bit of extra space.
Would you provide support for major mods to add their textures?
Would you provide support for major mods to add their textures?
- Thu Jul 24, 2014 8:33 am
- Forum: Balancing
- Topic: Trains vs conveyors?
- Replies: 108
- Views: 79443
Re: Trains vs conveyors?
A personal pro-tip of mine: Smelt ore locally and ship the plates via train, you can double your wagon capacity and route directly to a storage yard or factory. How does smelting at the site of mining double wagon capacity? At 'best', you get one plate per ore, and if you use modules, you could hav...
- Thu Jul 24, 2014 8:17 am
- Forum: Mods
- Topic: [MOD 0.12.x] Compression Chests: virtually unlimited storage
- Replies: 93
- Views: 92587
Re: [MOD 0.10.x] Compression Chests: virtually unlimited sto
Interesting, I had thought they required an account to upload images, but it appears that is not the case
- Thu Jul 24, 2014 7:02 am
- Forum: Mods
- Topic: [MOD 0.12.x] Compression Chests: virtually unlimited storage
- Replies: 93
- Views: 92587
Re: [MOD 0.10.x] Compression Chests: virtually unlimited sto
Just wanted to post a little bit of my train station using these Compression Chests. This one little medium pole coverage space replaces a HUGE array of storage chests, leaving more room for more train tracks. In this image, i replaced the 4 storage chests in the middle to stop the onslaught of bots...
- Thu Jul 24, 2014 5:24 am
- Forum: Balancing
- Topic: Trains vs conveyors?
- Replies: 108
- Views: 79443
Re: Trains vs conveyors?
A personal pro-tip of mine: Smelt ore locally and ship the plates via train, you can double your wagon capacity and route directly to a storage yard or factory. How does smelting at the site of mining double wagon capacity? At 'best', you get one plate per ore, and if you use modules, you could hav...
- Wed Jul 23, 2014 7:29 am
- Forum: Energy Production
- Topic: More Power! More Resources! More Factory! My First Factory
- Replies: 13
- Views: 9954
Re: More Power! More Resources! More Factory! My First Facto
Rocket turrets? ROCKET TURRETS!!!!!
I now await the rocket turret addition in the update log.
I now await the rocket turret addition in the update log.
- Tue Jul 22, 2014 8:53 am
- Forum: Mods
- Topic: [dead] Wagons: More train stuff
- Replies: 140
- Views: 91021
Re: [beta] Wagons: More train stuff
I just started using the logistic carts and the colors are great! Looks like there is a rave going on inside my trains...
- Tue Jul 22, 2014 4:38 am
- Forum: Mods
- Topic: [MOD 0.12.x] Compression Chests: virtually unlimited storage
- Replies: 93
- Views: 92587
Re: [MOD 0.10.x] Compression Chests: virtually unlimited sto
The new version load and my current world with 3 chests placed seem to be working.
The moving tool is still in my inventory, not sure if it works, I dont want to risk 100K items to test it.
Thanks!!
The moving tool is still in my inventory, not sure if it works, I dont want to risk 100K items to test it.
Thanks!!
- Fri Jul 18, 2014 6:05 am
- Forum: Gameplay Help
- Topic: Question regarding Base Layouts
- Replies: 19
- Views: 6351
Re: Question regarding Base Layouts
I upgrade belts when I have the resources to do so without starving other parts of my factory. Since belts only require iron to upgrade, it is easy to tell when I have enough(lube is abundant and I always want to get rid of it). As for why you should upgrade, I find when I have 3 or more lines feedi...
- Thu Jul 17, 2014 10:34 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Compression Chests: virtually unlimited storage
- Replies: 93
- Views: 92587
Re: [MOD 0.10.x] Compression Chests: virtually unlimited sto
So, I tried changing the C in chest to be capital, because I got the error: "Error None: Error when opening ~/factorio/mods/Compression Chests/graphics/Compression Chest - Icon.png: No such file or directory" After making all three words capitalized, I get this error: "Error None: Er...
- Thu Jul 17, 2014 6:13 am
- Forum: Mods
- Topic: [MOD 0.12.x] Compression Chests: virtually unlimited storage
- Replies: 93
- Views: 92587
Re: [MOD 0.10.x] Compression Chests: virtually unlimited sto
So, I tried changing the C in chest to be capital, because I got the error: "Error None: Error when opening ~/factorio/mods/Compression Chests/graphics/Compression Chest - Icon.png: No such file or directory" After making all three words capitalized, I get this error: "Error None: Err...
- Wed Jul 16, 2014 6:58 am
- Forum: Mods
- Topic: [MOD 0.12.x] Compression Chests: virtually unlimited storage
- Replies: 93
- Views: 92587
Re: [MOD 0.10.x] Compression Chests: virtually unlimited sto
Nice catch, I didnt notice the case was off in the error message. I will try changing the file name next time i load up factorio.
- Wed Jul 16, 2014 4:45 am
- Forum: Mods
- Topic: [MOD 0.12.x] Compression Chests: virtually unlimited storage
- Replies: 93
- Views: 92587
Re: [MOD 0.10.x] Compression Chests: virtually unlimited sto
Has anyone used this mod on linux? It worked fine earlier on windows, now I am on my own machine with linux and I am getting the error "Error when opening /home/sgelliot/factorio/mods/Compression Chests/graphics/Compression Chest - Icon.png: No such file or directory" This file does exist,...
- Tue Jul 15, 2014 9:37 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Advanced Circuits production
- Replies: 12
- Views: 12977
Re: Advanced Circuits production
Putting cables on a belt doesn't slow this way down? I long ago gave up trying that because it is just so slow without inserter bonus.
Nice and compact though, if needed in tight spaces.
Nice and compact though, if needed in tight spaces.
- Sat Jun 28, 2014 8:27 pm
- Forum: Gameplay Help
- Topic: Trains and robots
- Replies: 14
- Views: 12036
Re: Trains and robots
Just thought I would point out, I have never seen a train in real live that had an engine on both ends. Every train I have ever seen come through our industrial area (big automotive) has had just the one at the front.
- Sat Jun 28, 2014 9:07 am
- Forum: Gameplay Help
- Topic: Trains and robots
- Replies: 14
- Views: 12036
Re: Trains and robots
Are you suggesting we get one of those big circles that rotates to allow an engine to come in one direction and exit any other, including the one it just came in on? That would be awesome.