Search found 164 matches

by starxplor
Tue Sep 30, 2014 8:47 am
Forum: Mods
Topic: [0.10.x] Terminal Chests
Replies: 34
Views: 28477

Re: [0.10.x] Terminal Chests

Are there any known bugs in the chests not accepting items from dytech belts? Sometimes when I place a chest it will not load any items from a 5th tier dytech belt(green), but sometimes it does. In one case, with Iron Plates, it accepts from one side of a belt but not the other.
by starxplor
Tue Sep 30, 2014 4:40 am
Forum: Not a bug
Topic: [0.10.12] misleading message on productivity modules use
Replies: 9
Views: 6351

Re: [0.10.12] misleading message on productivity modules use

Myabe if it said "is only useable", it looks like there is some kind of modifier missing, some might assume 'only', some might assume 'not'.
by starxplor
Tue Sep 30, 2014 4:37 am
Forum: Show your Creations
Topic: [0.10.12 - Dytech-Treefarm-Fmod-PipeDream-Fmapmod] My map :)
Replies: 6
Views: 6406

Re: [0.10.12 - Dytech-Treefarm-Fmod-PipeDream-Fmapmod] My ma

Any chance of not requiring untrusted third part javascript for your site?
by starxplor
Wed Sep 24, 2014 9:42 pm
Forum: General discussion
Topic: single or double belt lines between furnaces?
Replies: 26
Views: 20873

Re: single or double belt lines between furnaces?

... First, to justify the jump, you need an effectivity module level 3 or 2 level 2s. Otherwise, staying with steel furnaces is a no brainer (if you don't have access to fuel, then you should either restart or install the Tree mod for infinite tree supply - "upgrading" to electric furnace...
by starxplor
Wed Sep 24, 2014 5:15 am
Forum: General discussion
Topic: single or double belt lines between furnaces?
Replies: 26
Views: 20873

Re: single or double belt lines between furnaces?

Interesting upgradable design. I tend to move straight from smelting at the miner to electric furnaces, so I have had no real need to build a complex burner smelter plant. As for speed of long inserters, if we add something like dytech into the mix with better furnaces and modules, these long insert...
by starxplor
Tue Sep 23, 2014 11:13 pm
Forum: General discussion
Topic: single or double belt lines between furnaces?
Replies: 26
Views: 20873

single or double belt lines between furnaces?

I am opening a new thread because the previous was not in an appropriate subforum, nor was it appropriately titled for my question. Here is the post that got me wondering: Smelters also looks almost like mine setup) http://i.imgur.com/oo21AZc.png So, does the use of long inserters here cause a lower...
by starxplor
Wed Sep 17, 2014 10:26 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Effecient mining setup for robots
Replies: 17
Views: 63930

Re: Effecient mining setup for robots

Very nice burnhard... That reminds me of the magnasanti from Sim City. I tried to replicate that city once, it was an amazing failure in replication but still the most dense city I ever managed to build without cheats. Now I need to go watch the video for the awesome music that had people flagging ...
by starxplor
Wed Sep 17, 2014 10:20 pm
Forum: Gameplay Help
Topic: Self defending independent radar layout
Replies: 11
Views: 13297

Re: Self defending independent radar layout

There is also a landfill mod that includes ability to blow holes in the ground, make your own islands of whatever shape you need!
by starxplor
Tue Sep 16, 2014 12:11 am
Forum: Modding help
Topic: Does the coin (science-pack subgroup) item have any use?
Replies: 4
Views: 2117

Re: Does the coin (science-pack subgroup) item have any use?

F-mod uses the coin for trading with the red planet.
by starxplor
Sat Sep 06, 2014 5:44 am
Forum: Questions, reviews and ratings
Topic: Mod filename rules for 0.10.7 and later
Replies: 29
Views: 34643

Re: Mod filename rules for 0.10.7 and later

What is with all the zip file name stuff, the zip file is for backup, and unzipped directory goes in the mods directory? given proper naming of the mod zip, folder, and information given in the info.json, Factorio is capable of loading the mod from the zip, no need to unzip it. My guess as to the f...
by starxplor
Fri Sep 05, 2014 3:40 am
Forum: Questions, reviews and ratings
Topic: Mod filename rules for 0.10.7 and later
Replies: 29
Views: 34643

Re: Mod filename rules for 0.10.7 and later

What is with all the zip file name stuff, the zip file is for backup, and unzipped directory goes in the mods directory?
by starxplor
Wed Aug 20, 2014 11:56 pm
Forum: Mods
Topic: [MOD 0.12.x] Item Collectors
Replies: 36
Views: 44099

Re: [MOD 0.10.x] Item Collectors

Sweet, I will try this tonight after work, thanks!
by starxplor
Tue Aug 19, 2014 5:08 am
Forum: Mods
Topic: [MOD 0.12.x] Item Collectors
Replies: 36
Views: 44099

Re: [MOD 0.10.x] Item Collectors

Does it know the difference between items on a belt and items on the ground?
by starxplor
Tue Aug 19, 2014 4:55 am
Forum: Gameplay Help
Topic: How can you avoid gridlocks at a train circle?
Replies: 11
Views: 10169

Re: How can you avoid gridlocks at a train circle?

I have been wondering, in that center criss-cross section, does the signal on the horizontal line block trains from entering the criss-cross if a train is on one of the turning tracks? Since it is not a connected segment, is there any way the signal would know about trains in the criss-cross?
by starxplor
Sat Aug 16, 2014 4:46 am
Forum: Releases
Topic: Version 0.10.7
Replies: 12
Views: 28772

Re: 0.10.7

What % of Factorio games are on the different platforms: Windows % Linux % Mac % I'd think Windows would be by far the biggest, but now I'm wondering... It would be hard to know this definitively. They could count how many auto-update on each platform, but that is unreliable as it requires players ...
by starxplor
Sat Aug 16, 2014 4:42 am
Forum: Releases
Topic: Version 0.10.8
Replies: 20
Views: 30760

Re: 0.10.8

-root wrote:
slpwnd wrote:for the windows folks who insist on saving their games.
Fuckers. The lot of them.
Too bad the hotfix wasn't a linux live cd with factorio already installed...
by starxplor
Sat Aug 16, 2014 4:22 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: The Romanesque Factory
Replies: 13
Views: 9378

Re: The Romanesque Factory

It looks like you have trains going both directions on the same side of a double track? Why have the double track if you have trains going both directions on one?
by starxplor
Fri Aug 15, 2014 1:21 am
Forum: General discussion
Topic: 4 belt balancer
Replies: 12
Views: 7242

Re: 4 belt balancer

Yes, but it shows it is technically possible to even out lanes. I was only refering to that, not worrying about throughput.
by starxplor
Thu Aug 14, 2014 11:47 pm
Forum: Ideas and Suggestions
Topic: Train-Freeway-Signal
Replies: 6
Views: 2140

Re: Train-Freeway-Signal

I think the O.P. was willing to risk collisions in order to avoid using signals.
Personally, I think the low cost of signals makes it not much of a problem, unless you do not understand how signals work in the first place.
by starxplor
Thu Aug 14, 2014 11:33 pm
Forum: General discussion
Topic: 4 belt balancer
Replies: 12
Views: 7242

Re: 4 belt balancer

What I found much more difficult is to balance the sides of the belts, the lanes. Technically sometimes not possible. :) To balance, first put all items on one side, I usually use a quick turn followed by a turn back after skipping a single belt to force everything onto one side. Next, run the inpu...

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