Search found 117 matches

by silverkitty23
Wed Jun 01, 2016 1:37 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: The kilobase
Replies: 11
Views: 10931

Re: The kilobase

part 2 So now we get to the refinery, one of the only places where I considered ratios while designing. ...and I probably got the ratios wrong. Because that's what happens when I try to work out the maths in this game (yeah, I got a bachelor's degree in math, but that was 1992, eek. I've had plenty ...
by silverkitty23
Wed Jun 01, 2016 5:08 am
Forum: Not a bug
Topic: [0.12.35] area of event.on_chunk_generated is to big
Replies: 3
Views: 1066

Re: [0.12.35] area of event.on_chunk_generated is to big

you're missing a little on the math notation: it's x: n*32 (inclusive) => (n+1)*32 (exclusive) I think the fn returns 0 and 32 because in C the loop wouldn't be : "for x = 0,32", it would be "for ( x = 0; x < 32; x++ )" in other words, the function is correct for the internal API...
by silverkitty23
Tue May 31, 2016 7:19 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: The kilobase
Replies: 11
Views: 10931

The kilobase

It's not good enough to be a Mega base, but it's about as decent as I can get it in vanilla 0.12. It wasn't always vanilla - you'll note the huge "explored" area, because I was running RSO Radar for a bit. I also had a bunch of nixie tubes showing quantities backed up for iron/copper/stone...
by silverkitty23
Tue May 31, 2016 2:58 am
Forum: Show your Creations
Topic: Mega-ish Bot Bus Chain Base
Replies: 11
Views: 7749

Re: Mega-ish Bot Bus Chain Base

Dangling items are only a one-time cost, anyway. In the long run they depreciate to negligible.
by silverkitty23
Sun May 29, 2016 10:13 pm
Forum: Implemented Suggestions
Topic: More Blueprint functions
Replies: 7
Views: 3231

Re: More Blueprint functions

There's a mod for No1 (Blueprint Flipper - https://forums.factorio.com/viewtopic.php?f=92&t=23106 ) and for No3 sorta (Blueprint String - https://forums.factorio.com/viewtopic.php?f=92&t=13651 - turns your blueprint into a string you can share with other people, but also, incidentally, with ...
by silverkitty23
Sat May 28, 2016 11:56 pm
Forum: Modding help
Topic: technology icon
Replies: 4
Views: 1737

Re: technology icon

they were probably trying to be nice to modders who had 64x64 icons but no time to update them. rather than ruin the appearance of their mods...
by silverkitty23
Sat May 28, 2016 2:23 pm
Forum: Mods
Topic: [MOD 0.14.x] Left-Right Load Balancer
Replies: 82
Views: 56120

Re: [MOD 0.12.x] Left-Right Load Balancer

hrm. burner inserters don't flash a "no fuel" icon even when they're empty. I don't know anything about modding, though, there might be some other reason they are unacceptable.
by silverkitty23
Thu May 26, 2016 12:13 am
Forum: Ideas and Suggestions
Topic: Wish we had a mode to show belt direction better
Replies: 11
Views: 5293

Re: Wish we had a mode to show belt direction better

Or, you know, have a key that hides the products and puts non-moving arrows on belts so you can tell if they're pointed the right way. The OP's issue wasn't with upgrades, but directionality - the blue on dark-grey for express belts is often hard to read, even if your system isn't covering all the u...
by silverkitty23
Sun May 22, 2016 9:53 am
Forum: Modding help
Topic: trying to make a mod, accidentally crashed my whole computer
Replies: 70
Views: 17026

Re: trying to make a mod, accidentally crashed my whole computer

Some Operating Systems handle this better than others, as well. It's hard to get Linux to crash with a bad process (though quite possible - if you fill the partition /tmp is on, or slow it down so hard that you can't get at the console to issue the kill command), but somewhat easier to get Windows t...
by silverkitty23
Sun May 22, 2016 7:48 am
Forum: Mods
Topic: [MOD 0.13.x] Factorio, Directed by Michael Bay 0.2.1
Replies: 14
Views: 23876

Re: [MOD 0.12.x] Factorio, Directed by Michael Bay 0.1.0

the other edition is Factorio: directed by JJ Abrams

everything has so much lens flare you can't really see what's going on in the game.
by silverkitty23
Sun May 22, 2016 4:26 am
Forum: Duplicates
Topic: [0.12.29] Starting in the middle of an ocean
Replies: 166
Views: 55562

Re: Best. Start. Ever. (sarcasm)

LOL

at least you won't have any issues with biters :)
by silverkitty23
Sun May 22, 2016 3:01 am
Forum: Modding help
Topic: trying to make a mod, accidentally crashed my whole computer
Replies: 70
Views: 17026

Re: trying to make a mod, accidentally crashed my whole computer

I'm not on the development team. Just another programmer with some thoughts. Which is why I emphasized the part where I agreed with you about having an extra-protection mode for developing mods. When you say: "checking how much RAM it's using shouldn't slow it down at all"... you should sa...
by silverkitty23
Sun May 22, 2016 2:50 am
Forum: Pending
Topic: [Pending] Equipment is not being powered
Replies: 6
Views: 1832

Re: Items in Modular armor ,basic - mk2 are not being powered

Does the Forum allow attachments as big as a whole late-game save? The OP might have to use one of those file-sharing sites. Question for the original poster: does your armor have personal roboports? I thought my armor was bugged for a while until I looked more carefully (right click on armor, hover...
by silverkitty23
Sun May 22, 2016 2:04 am
Forum: Modding help
Topic: trying to make a mod, accidentally crashed my whole computer
Replies: 70
Views: 17026

Re: trying to make a mod, accidentally crashed my whole computer

Any such sandbox is going to mean extra processing time to watch what the mod is doing. I could see a case for an opt-in extra-protection mode you use while developing a mod , but why punish *all* mods by making them slower just because very occasionally someone *might* write an infinite loop? "...
by silverkitty23
Sat May 21, 2016 5:08 am
Forum: Show your Creations
Topic: Progress on my new Factory (formerly: help me fix it)
Replies: 19
Views: 8120

Re: Help Fix My Trains? (formerly: my Base) [fixed]

My new iron setup. I dunno if it'll work, but at least it looks intimidating. Someone asked someone else "why are all your trains sitting in stackers when they could be unloading?" So this is my attempt to respond to that question (which wasn't directed at me). This set-up really speaks to...
by silverkitty23
Thu May 19, 2016 3:54 am
Forum: Mods
Topic: [MOD 0.14.x] Left-Right Load Balancer
Replies: 82
Views: 56120

Re: [MOD 0.12.x] Left-Right Load Balancer

but mixed up like that is exactly what I would want. no one actually asked kindly I didn't ask for it at all. In context: so is this your expected behavior? but mixed up like that is exactly what I would want. I hadn't been in the thread before, but saw a question and thought I could answer it help...
by silverkitty23
Mon May 16, 2016 3:19 pm
Forum: Mods
Topic: [MOD 0.14.x] Left-Right Load Balancer
Replies: 82
Views: 56120

Re: [MOD 0.12.x] Left-Right Load Balancer

Dunno what Qon wants, but mixed up like that is exactly what I would want. I keep getting issues where only half my smelters absorb demand (when demand < full) - so instead of each, say, being down 50 plates, half are down 100, half are down 0 - so I have 100 smelts to sit through instead of 50 befo...
by silverkitty23
Sun May 15, 2016 11:49 pm
Forum: General discussion
Topic: Productivity modules: where do you draw the line?
Replies: 52
Views: 20191

Re: Productivity modules: where do you draw the line?

Space is infinite, but if you involve logibos, spreading out can hurt performance.
by silverkitty23
Sun May 15, 2016 9:16 pm
Forum: Show your Creations
Topic: Best random map settings for megabase building
Replies: 3
Views: 5468

Re: Best random map settings for megabase building

You think like 180-degrees opposite of me here on water: the reason for big ol' lakes outside the starting area is that it makes natural choke points for biter control. Also, because having limitations on building placement makes base building more of a puzzle than a chore.

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