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by Jon8RFC
Fri Apr 24, 2020 12:11 am
Forum: Tools
Topic: Windows Headless Server Autoupdater (I made it, I'm not asking for it)
Replies: 1
Views: 3114

Windows Headless Server Autoupdater (I made it, I'm not asking for it)

Wanted to share what I made for myself. There isn't a plug&play solution. A little setup legwork is required, so don't expect the ideal solution...this is the only solution I know of though, and I did hours of troubleshooting already.

It uses narc0tiq's python-based updater I found, and I made a ...
by Jon8RFC
Wed Feb 12, 2020 2:43 pm
Forum: Resolved Problems and Bugs
Topic: [0.18.2] Wood mining/chopping sound stops harshly; one sound stutters
Replies: 3
Views: 2174

Re: [0.18.2] Wood mining/chopping sound stops harshly; one sound stutters


We made some changes in 0.18.3, and will continue to make changes anyway to the sounds

Moving this to resolved
Both sound problems still exist as of 0.18.6 and I haven't seen any changelog mention of attempted fixes, either.
Because of "will continue to make changes anyway", I'm not sure how to ...
by Jon8RFC
Tue Jan 28, 2020 7:36 pm
Forum: Resolved Problems and Bugs
Topic: [0.18.2] Wood mining/chopping sound stops harshly; one sound stutters
Replies: 3
Views: 2174

[0.18.2] Wood mining/chopping sound stops harshly; one sound stutters

mining-wood-3.ogg cuts off too harshly.
It's better (but still not very good) when played outside of the game. With the significant db reduction within the game, mining-wood-3.ogg sounds like it was cut short before the sound was actually finished playing.

mining-wood-4.ogg sounds like it ...
by Jon8RFC
Wed Jan 22, 2020 2:53 pm
Forum: Releases
Topic: Version 0.18.0
Replies: 87
Views: 98782

Re: Version 0.18.0

Is the data caching going to be implemented in 0.18?

I love the immersion changes--new/tweaked/higher-fidelity background music when loading the game, various sound effects, and the moving trees and water! The trees really make the game seem less static and more alive. The color changes look nice ...
by Jon8RFC
Fri Nov 08, 2019 7:53 pm
Forum: Resolved Problems and Bugs
Topic: [posila] Small spitter stuck and spitting acid on a tree
Replies: 8
Views: 7379

Re: [posila] Small spitter stuck and spitting acid on a tree

Thanks for the information. It's always interesting to hear!
by Jon8RFC
Fri Nov 08, 2019 1:21 pm
Forum: Resolved Problems and Bugs
Topic: [posila] Small spitter stuck and spitting acid on a tree
Replies: 8
Views: 7379

Re: [posila] Small spitter stuck and spitting acid on a tree

If it wasn't a horsehair worm infestation, I'm curious to hear what was causing the odd behavior.
by Jon8RFC
Thu Nov 07, 2019 10:43 am
Forum: Won't fix.
Topic: Website bug: trippy flickery menus
Replies: 2
Views: 1872

Re: Website bug: trippy flickery menus

One approach, which doesn't drastically alter the look from how it is now, is to change in factorio.min.js:
$(".custom-dropdown").hover(function() {
$(this).children("ul").stop(true, true).slideDown(300)
}, function() {
$(this).children("ul").stop(true, true).slideUp(300)
});
to this ...
by Jon8RFC
Thu Nov 07, 2019 9:28 am
Forum: Resolved Problems and Bugs
Topic: [Twinsen] [0.17.75] visual glitch in tech tree
Replies: 6
Views: 5077

Re: [0.17.75] visual glitch in tech tree

No issue on my end.

EDIT:
Klonan wrote: Thu Nov 07, 2019 9:32 am Seems to only happen in 'normal' sprite resolution, high res was fine
Yep.
by Jon8RFC
Thu Nov 07, 2019 5:09 am
Forum: Resolved Problems and Bugs
Topic: [Sanqui] [Site][URGENT] Factorio.com user profile cookie collision or false transmission
Replies: 4
Views: 2908

Re: [Site][URGENT] Factorio.com user profile cookie collision or false transmission

Not sure if it relates but I noticed a few days ago that factorio.com fails to go through ssllabs.com testing due to a "certificate name mismatch" and then "unable to obtain certificate" after clicking to proceed anyway. I've tested it, many times, in the past and it went through without a hitch ...
by Jon8RFC
Thu Nov 07, 2019 4:33 am
Forum: Resolved Problems and Bugs
Topic: [Twinsen] [0.17.75] New GUI Shows wrong power consumption
Replies: 3
Views: 3860

Re: [Twinsen] [0.17.75] New GUI Shows wrong power consumption

Does this fix also apply to this situation?
by Jon8RFC
Thu Nov 07, 2019 2:47 am
Forum: Releases
Topic: Version 0.17.75
Replies: 23
Views: 23149

Re: Version 0.17.75


Trying out the new tooltips and the first thing i painfully notice on my 3Ghz potato is that they lag really hard. I've set tooltip delay to 0 but it feels more like 100~300ms when chaos-mousing over the crafting menu. Seems to be worst for items that i have lots of stacks in my inventory off ...
by Jon8RFC
Thu Nov 07, 2019 12:32 am
Forum: Releases
Topic: Version 0.17.75
Replies: 23
Views: 23149

Re: Version 0.17.75

These new tooltips are excellent, and the bot batch building will make multiplayer more enjoyable. Thanks!
by Jon8RFC
Thu Nov 07, 2019 12:23 am
Forum: Ideas and Suggestions
Topic: Allow arranging of shortcuts by dragging
Replies: 1
Views: 1202

Allow arranging of shortcuts by dragging

TL;DR
Shortcuts can't be arranged in an intuitive manner, and dragging the actual shortcuts within the UI would work far better.
Since item shortcuts are called a quickbar and not a shortcut, don't confuse those shortcuts...with shortcuts. The video shows which shortcuts I'm talking about ...
by Jon8RFC
Thu Oct 17, 2019 7:15 pm
Forum: Releases
Topic: Version 0.17.70
Replies: 32
Views: 25845

Re: Version 0.17.70

Not getting stuck on belts isn't a buff, not at all. The key is being combined with the new non-collision mechanism. It makes me wonder if it could be used to comfortably funnel aliens into a narrow and focused kill zone. A bottleneck surrounded by walls.
by Jon8RFC
Thu Oct 17, 2019 4:34 pm
Forum: Resolved Problems and Bugs
Topic: [Oxyd] [0.17.71] Biters and Spitters not attacking after shot with artillery
Replies: 20
Views: 81813

Re: [Oxyd] [0.17.71] Biters and Spitters not attacking after shot with artillery

Are the disappearing biters/spitters just how the game works and we never notice it, or is it not supposed to happen?
by Jon8RFC
Thu Oct 17, 2019 9:20 am
Forum: Releases
Topic: Version 0.17.70
Replies: 32
Views: 25845

Re: Version 0.17.70

The non-colliding aliens are excellent.

Please don't ever become swayed to buff/nerf/reduce the weapons/aliens/attackers in the future, as a result of this change. The way they act now is much better, and I'm a player who plays exclusively in peaceful mode. The difficulty of managing defenses is ...
by Jon8RFC
Thu Oct 17, 2019 8:46 am
Forum: Resolved Problems and Bugs
Topic: [Oxyd] [0.17.71] Biters and Spitters not attacking after shot with artillery
Replies: 20
Views: 81813

Re: [0.17.71] Biters and Spitters not attacking after shot with artillery

So, it's just a matter of time in cases with lots of aliens?

Same save...
Should random aliens be sitting around, by themselves?
https://youtu.be/T6gXdA3_X7Y?t=625

While trying to see how the random, lonely aliens react, I noticed some disappearing. Is this normal?
https://youtu.be/T6gXdA3_X7Y?t ...
by Jon8RFC
Thu Oct 17, 2019 7:52 am
Forum: Resolved Problems and Bugs
Topic: [Oxyd] [0.17.71] Biters and Spitters not attacking after shot with artillery
Replies: 20
Views: 81813

[Oxyd] [0.17.71] Biters and Spitters not attacking after shot with artillery

When I manually attack with artillery or wait ~10 minutes for artillery to automatically attack again, the hit/nearby aliens move, briefly, but don't attack.

There is a noticeable improvement with the new, non-collision mechanism, but others seems to just be sitting around.

Save:
https://forums ...
by Jon8RFC
Thu Oct 17, 2019 7:46 am
Forum: Not a bug
Topic: [GFX] [0.17.70] Character graphics missing pick axe with armor
Replies: 4
Views: 3002

Re: [0.17.70] Character graphics missing pick axe with armor

Attached is the requested log for missing pick axe graphics.

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