Wanted to share what I made for myself. There isn't a plug&play solution. A little setup legwork is required, so don't expect the ideal solution...this is the only solution I know of though, and I did hours of troubleshooting already.
It uses narc0tiq's python-based updater I found, and I made a ...
Search found 561 matches
- Fri Apr 24, 2020 12:11 am
- Forum: Tools
- Topic: Windows Headless Server Autoupdater (I made it, I'm not asking for it)
- Replies: 1
- Views: 3114
- Fri Feb 14, 2020 5:10 pm
- Forum: News
- Topic: Friday Facts #334 - New poison cloud animation, flying robot dying effect
- Replies: 57
- Views: 38106
Re: Friday Facts #334 - New poison cloud animation, flying robot dying effect
The robot animations are awesome!
- Wed Feb 12, 2020 2:43 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.18.2] Wood mining/chopping sound stops harshly; one sound stutters
- Replies: 3
- Views: 2174
Re: [0.18.2] Wood mining/chopping sound stops harshly; one sound stutters
We made some changes in 0.18.3, and will continue to make changes anyway to the sounds
Moving this to resolved
Both sound problems still exist as of 0.18.6 and I haven't seen any changelog mention of attempted fixes, either.
Because of "will continue to make changes anyway", I'm not sure how to ...
- Tue Jan 28, 2020 7:36 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.18.2] Wood mining/chopping sound stops harshly; one sound stutters
- Replies: 3
- Views: 2174
[0.18.2] Wood mining/chopping sound stops harshly; one sound stutters
mining-wood-3.ogg cuts off too harshly.
It's better (but still not very good) when played outside of the game. With the significant db reduction within the game, mining-wood-3.ogg sounds like it was cut short before the sound was actually finished playing.
mining-wood-4.ogg sounds like it ...
It's better (but still not very good) when played outside of the game. With the significant db reduction within the game, mining-wood-3.ogg sounds like it was cut short before the sound was actually finished playing.
mining-wood-4.ogg sounds like it ...
- Wed Jan 22, 2020 2:53 pm
- Forum: Releases
- Topic: Version 0.18.0
- Replies: 87
- Views: 98782
Re: Version 0.18.0
Is the data caching going to be implemented in 0.18?
I love the immersion changes--new/tweaked/higher-fidelity background music when loading the game, various sound effects, and the moving trees and water! The trees really make the game seem less static and more alive. The color changes look nice ...
I love the immersion changes--new/tweaked/higher-fidelity background music when loading the game, various sound effects, and the moving trees and water! The trees really make the game seem less static and more alive. The color changes look nice ...
- Fri Nov 08, 2019 7:53 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila] Small spitter stuck and spitting acid on a tree
- Replies: 8
- Views: 7379
Re: [posila] Small spitter stuck and spitting acid on a tree
Thanks for the information. It's always interesting to hear!
- Fri Nov 08, 2019 1:21 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila] Small spitter stuck and spitting acid on a tree
- Replies: 8
- Views: 7379
Re: [posila] Small spitter stuck and spitting acid on a tree
If it wasn't a horsehair worm infestation, I'm curious to hear what was causing the odd behavior.
- Thu Nov 07, 2019 10:43 am
- Forum: Won't fix.
- Topic: Website bug: trippy flickery menus
- Replies: 2
- Views: 1872
Re: Website bug: trippy flickery menus
One approach, which doesn't drastically alter the look from how it is now, is to change in factorio.min.js:
$(".custom-dropdown").hover(function() {
$(this).children("ul").stop(true, true).slideDown(300)
}, function() {
$(this).children("ul").stop(true, true).slideUp(300)
});
to this ...
$(".custom-dropdown").hover(function() {
$(this).children("ul").stop(true, true).slideDown(300)
}, function() {
$(this).children("ul").stop(true, true).slideUp(300)
});
to this ...
- Thu Nov 07, 2019 9:28 am
- Forum: Resolved Problems and Bugs
- Topic: [Twinsen] [0.17.75] visual glitch in tech tree
- Replies: 6
- Views: 5077
Re: [0.17.75] visual glitch in tech tree
No issue on my end.
EDIT:
EDIT:
Yep.Klonan wrote: Thu Nov 07, 2019 9:32 am Seems to only happen in 'normal' sprite resolution, high res was fine
- Thu Nov 07, 2019 5:09 am
- Forum: Resolved Problems and Bugs
- Topic: [Sanqui] [Site][URGENT] Factorio.com user profile cookie collision or false transmission
- Replies: 4
- Views: 2908
Re: [Site][URGENT] Factorio.com user profile cookie collision or false transmission
Not sure if it relates but I noticed a few days ago that factorio.com fails to go through ssllabs.com testing due to a "certificate name mismatch" and then "unable to obtain certificate" after clicking to proceed anyway. I've tested it, many times, in the past and it went through without a hitch ...
- Thu Nov 07, 2019 4:33 am
- Forum: Resolved Problems and Bugs
- Topic: [Twinsen] [0.17.75] New GUI Shows wrong power consumption
- Replies: 3
- Views: 3860
Re: [Twinsen] [0.17.75] New GUI Shows wrong power consumption
Does this fix also apply to this situation?
- Thu Nov 07, 2019 2:47 am
- Forum: Releases
- Topic: Version 0.17.75
- Replies: 23
- Views: 23149
Re: Version 0.17.75
Trying out the new tooltips and the first thing i painfully notice on my 3Ghz potato is that they lag really hard. I've set tooltip delay to 0 but it feels more like 100~300ms when chaos-mousing over the crafting menu. Seems to be worst for items that i have lots of stacks in my inventory off ...
- Thu Nov 07, 2019 12:32 am
- Forum: Releases
- Topic: Version 0.17.75
- Replies: 23
- Views: 23149
Re: Version 0.17.75
These new tooltips are excellent, and the bot batch building will make multiplayer more enjoyable. Thanks!
- Thu Nov 07, 2019 12:23 am
- Forum: Ideas and Suggestions
- Topic: Allow arranging of shortcuts by dragging
- Replies: 1
- Views: 1202
Allow arranging of shortcuts by dragging
TL;DR
Shortcuts can't be arranged in an intuitive manner, and dragging the actual shortcuts within the UI would work far better.
Since item shortcuts are called a quickbar and not a shortcut, don't confuse those shortcuts...with shortcuts. The video shows which shortcuts I'm talking about ...
Shortcuts can't be arranged in an intuitive manner, and dragging the actual shortcuts within the UI would work far better.
Since item shortcuts are called a quickbar and not a shortcut, don't confuse those shortcuts...with shortcuts. The video shows which shortcuts I'm talking about ...
- Thu Oct 17, 2019 7:15 pm
- Forum: Releases
- Topic: Version 0.17.70
- Replies: 32
- Views: 25845
Re: Version 0.17.70
Not getting stuck on belts isn't a buff, not at all. The key is being combined with the new non-collision mechanism. It makes me wonder if it could be used to comfortably funnel aliens into a narrow and focused kill zone. A bottleneck surrounded by walls.
- Thu Oct 17, 2019 4:34 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [0.17.71] Biters and Spitters not attacking after shot with artillery
- Replies: 20
- Views: 81813
Re: [Oxyd] [0.17.71] Biters and Spitters not attacking after shot with artillery
Are the disappearing biters/spitters just how the game works and we never notice it, or is it not supposed to happen?
- Thu Oct 17, 2019 9:20 am
- Forum: Releases
- Topic: Version 0.17.70
- Replies: 32
- Views: 25845
Re: Version 0.17.70
The non-colliding aliens are excellent.
Please don't ever become swayed to buff/nerf/reduce the weapons/aliens/attackers in the future, as a result of this change. The way they act now is much better, and I'm a player who plays exclusively in peaceful mode. The difficulty of managing defenses is ...
Please don't ever become swayed to buff/nerf/reduce the weapons/aliens/attackers in the future, as a result of this change. The way they act now is much better, and I'm a player who plays exclusively in peaceful mode. The difficulty of managing defenses is ...
- Thu Oct 17, 2019 8:46 am
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [0.17.71] Biters and Spitters not attacking after shot with artillery
- Replies: 20
- Views: 81813
Re: [0.17.71] Biters and Spitters not attacking after shot with artillery
So, it's just a matter of time in cases with lots of aliens?
Same save...
Should random aliens be sitting around, by themselves?
https://youtu.be/T6gXdA3_X7Y?t=625
While trying to see how the random, lonely aliens react, I noticed some disappearing. Is this normal?
https://youtu.be/T6gXdA3_X7Y?t ...
Same save...
Should random aliens be sitting around, by themselves?
https://youtu.be/T6gXdA3_X7Y?t=625
While trying to see how the random, lonely aliens react, I noticed some disappearing. Is this normal?
https://youtu.be/T6gXdA3_X7Y?t ...
- Thu Oct 17, 2019 7:52 am
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [0.17.71] Biters and Spitters not attacking after shot with artillery
- Replies: 20
- Views: 81813
[Oxyd] [0.17.71] Biters and Spitters not attacking after shot with artillery
When I manually attack with artillery or wait ~10 minutes for artillery to automatically attack again, the hit/nearby aliens move, briefly, but don't attack.
There is a noticeable improvement with the new, non-collision mechanism, but others seems to just be sitting around.
Save:
https://forums ...
There is a noticeable improvement with the new, non-collision mechanism, but others seems to just be sitting around.
Save:
https://forums ...
- Thu Oct 17, 2019 7:46 am
- Forum: Not a bug
- Topic: [GFX] [0.17.70] Character graphics missing pick axe with armor
- Replies: 4
- Views: 3002
Re: [0.17.70] Character graphics missing pick axe with armor
Attached is the requested log for missing pick axe graphics.