Edited for clarity (I hope), and added a better image.
Boskid, any interest in this for 1.2 while you're poking around with the train stuff?
Search found 561 matches
- Wed Apr 20, 2022 2:55 pm
- Forum: Ideas and Suggestions
- Topic: New train cars visualization quantity with signals & train stations
- Replies: 13
- Views: 7146
- Mon Apr 11, 2022 12:49 pm
- Forum: Gameplay Help
- Topic: How to see beneath construction/logistic bot module icon?
- Replies: 5
- Views: 3073
- Mon Apr 11, 2022 10:42 am
- Forum: Gameplay Help
- Topic: How to see beneath construction/logistic bot module icon?
- Replies: 5
- Views: 3073
Re: How to see beneath construction/logistic bot module icon?
Heh, it's on a multiplayer server, so if it's neither available nor my own thing built, I don't want to cancel it and mess up whatever someone else has planned.
Thanks though. I hoped I was missing something obvious, like "there's a button you can add where the roboport and alt buttons are".
Thanks though. I hoped I was missing something obvious, like "there's a button you can add where the roboport and alt buttons are".
- Sun Apr 10, 2022 11:53 am
- Forum: Gameplay Help
- Topic: How to see beneath construction/logistic bot module icon?
- Replies: 5
- Views: 3073
How to see beneath construction/logistic bot module icon?
I feel dumb since I've been playing Factorio for many years and should be familiar enough to find where to adjust and correct this.
I can't see beneath the icon, which makes it impossible to understand what I'm looking at in alt-mode.
How to I move the icon down a bit or what is the solution ...
I can't see beneath the icon, which makes it impossible to understand what I'm looking at in alt-mode.
How to I move the icon down a bit or what is the solution ...
- Wed Apr 06, 2022 11:42 am
- Forum: Won't fix.
- Topic: [Klonan] [1.1.57] Storage chest information pushed off screen by logistics storage
- Replies: 7
- Views: 4392
Re: [1.1.57] Storage chest information pushed off screen by logistics storage
I'm vaguely remembering it happening to power poles with red/green wires, but I can't remember about the different combinators. I guess anything where tons of logistics icons can exist is worth checking out.
- Tue Apr 05, 2022 11:20 am
- Forum: Won't fix.
- Topic: [Klonan] [1.1.57] Storage chest information pushed off screen by logistics storage
- Replies: 7
- Views: 4392
[Klonan] [1.1.57] Storage chest information pushed off screen by logistics storage
As you can see in the screenshot (taken from a 1920x1080 display with 100% UI setting), when logistics is full of stuff, some important information is pushed off screen.
If things will inevitably get pushed off screen, it should be the logistics info--that can be found via the logistics UI window. I ...
If things will inevitably get pushed off screen, it should be the logistics info--that can be found via the logistics UI window. I ...
- Fri Nov 19, 2021 1:35 pm
- Forum: Resolved Problems and Bugs
- Topic: [Genhis] [1.1.46] Inserter hand stack size missing from non-stack inserters' tooltips
- Replies: 1
- Views: 3417
[Genhis] [1.1.46] Inserter hand stack size missing from non-stack inserters' tooltips
I understand that the word used in the tooltip is "stack" and that could be stated as reasoning why it's not shown on non-stack inserters. However, all inserters end up moving a "stack" (up to three) in later technology research .
Various weapons also show their research-based improvements in the ...
Various weapons also show their research-based improvements in the ...
- Sat Oct 30, 2021 4:13 pm
- Forum: Releases
- Topic: Version 1.1.43
- Replies: 5
- Views: 12500
Re: Version 1.1.43
Looking forward to this potentially improving multiplayer performance! If computational wrongs were righted, clients running the same map significantly worse on multiplayer (versus locally) might not be as big of a deal now.
- Fri Sep 24, 2021 5:56 pm
- Forum: Releases
- Topic: Version 1.1.40
- Replies: 38
- Views: 34212
Re: Version 1.1.40
I like this idea a lot.
Hopefully the system weighs griefing admins and client account longevity. I always have a fear of irresponsible admins in games who have great power--the type who cause havoc for fun or who have small-man syndrome. Both types can abuse great ban systems like this.
For ...
Hopefully the system weighs griefing admins and client account longevity. I always have a fear of irresponsible admins in games who have great power--the type who cause havoc for fun or who have small-man syndrome. Both types can abuse great ban systems like this.
For ...
- Fri Feb 05, 2021 1:40 pm
- Forum: News
- Topic: Friday Facts #365 - Future plans
- Replies: 299
- Views: 266076
Re: Friday Facts #365 - Future plans
Ok, well, there are still features that people want, so what about also...
A feature bounty system? If enough players want a new feature and they collectively pledge an amount where a particular developer finds it worthwhile, then that dev pockets 100% of bounty once the feature is implemented ...
A feature bounty system? If enough players want a new feature and they collectively pledge an amount where a particular developer finds it worthwhile, then that dev pockets 100% of bounty once the feature is implemented ...
- Thu Feb 04, 2021 2:00 pm
- Forum: Ideas and Suggestions
- Topic: Moving single items from stack
- Replies: 11
- Views: 14839
Re: Moving single items from stack
What about a simple scroll wheel modifier to an item held in-hand? Pick up a stack, hold shift, scroll, and it picks up or puts back items from where they were taken.
The "half of this, place in this slot, pick up half of that, right click twice" and then repeating gets tedious...especially when ...
The "half of this, place in this slot, pick up half of that, right click twice" and then repeating gets tedious...especially when ...
- Fri Jan 29, 2021 3:15 am
- Forum: Balancing
- Topic: Large trees should produce more wood
- Replies: 4
- Views: 3254
Large trees should produce more wood
As it is, dead trees produce 2 wood, and all others, larger AND smaller than dead trees, produce 4 wood.
The rocks were once made variable, so what about having the large trees produce 6-8 wood, medium produce 4, small produce 2, and dead produce 1?
I hadn't played a game on my own from the start ...
The rocks were once made variable, so what about having the large trees produce 6-8 wood, medium produce 4, small produce 2, and dead produce 1?
I hadn't played a game on my own from the start ...
- Wed Jan 27, 2021 3:20 am
- Forum: Releases
- Topic: Version 1.1.19
- Replies: 31
- Views: 36732
Re: Version 1.1.19
I'm appreciating the experimental updates going back to an experimental release schedule.
- Fri Oct 02, 2020 11:09 pm
- Forum: Off topic
- Topic: ATTN: Rseding91...and people saving window positions on multiple monitors
- Replies: 1
- Views: 3642
Re: ATTN: Rseding91...and people saving window positions on multiple monitors
Looks like an even simpler version (12k exe) of forcing screen sleep:
https://github.com/erickutcher/monitoroff/releases
https://github.com/erickutcher/monitoroff/releases
- Tue Sep 22, 2020 1:00 pm
- Forum: Off topic
- Topic: ATTN: Rseding91...and people saving window positions on multiple monitors
- Replies: 1
- Views: 3642
ATTN: Rseding91...and people saving window positions on multiple monitors
@Rseding91
It works on my two monitors, DVI and HDMI, but I don't have displayport to test on, which I think I recall you were using. Hopefully it's a solution for you!
https://github.com/adrianlungu/ScreenSleep
Only one time among my many tests did it not work, and I think it's because my ...
It works on my two monitors, DVI and HDMI, but I don't have displayport to test on, which I think I recall you were using. Hopefully it's a solution for you!
https://github.com/adrianlungu/ScreenSleep
Only one time among my many tests did it not work, and I think it's because my ...
- Sat Sep 05, 2020 12:12 am
- Forum: Technical Help
- Topic: Windows 10 performance increasing routine causing desyncs in MP
- Replies: 12
- Views: 4796
Re: Windows 10 performance increasing routine causing desyncs in MP
Uh oh! Let me clarify "Windows does exactly what you're describing..."
Windows doesn't desync factorio or crash applications when priority changes. That makes no sense, but some may have inferred my statement in that way. Windows absolutely lowers priority when you alt+tab, and then performance ...
Windows doesn't desync factorio or crash applications when priority changes. That makes no sense, but some may have inferred my statement in that way. Windows absolutely lowers priority when you alt+tab, and then performance ...
- Mon Aug 31, 2020 10:00 pm
- Forum: Technical Help
- Topic: Windows 10 performance increasing routine causing desyncs in MP
- Replies: 12
- Views: 4796
Re: Windows 10 performance increasing routine causing desyncs in MP
You can try launching the game with a higher priority. Create a shortcut and in the target field, put this (adjusted to your installation location):
C:\Windows\System32\cmd.exe /c start "Factorio" /abovenormal "C:\Program Files\Factorio\bin\x64\factorio.exe"
But, what Windows does is exactly what ...
C:\Windows\System32\cmd.exe /c start "Factorio" /abovenormal "C:\Program Files\Factorio\bin\x64\factorio.exe"
But, what Windows does is exactly what ...
- Fri Aug 28, 2020 1:33 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.0.0] Spidertron random speed slow downs?
- Replies: 9
- Views: 4837
Re: Spidertron random speed slow downs?
Really, you just need to move left/right or up/down (happens less frequently, it seems) and periodically the slowdowns happen when there's no obstacle in the way. The legs overextend, spidertron slows down, and the speedometer reflects the slow down.
game speed 0.25:
https://youtu.be/yOwX4NS8hrQ?t ...
game speed 0.25:
https://youtu.be/yOwX4NS8hrQ?t ...
- Sat Aug 22, 2020 11:42 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.0.0] Spidertron random speed slow downs?
- Replies: 9
- Views: 4837
Re: Spidertron random speed slow downs?
Sorry. The legs slow and stretch out as if they get stuck on something and the speedometer drops simultaneously.
- Fri Aug 21, 2020 3:58 pm
- Forum: News
- Topic: Friday Facts #360 - 1.0 is here!
- Replies: 210
- Views: 169330
Re: Friday Facts #360 - 1.0 is here!
I forgot there weren't anymore FFF. Dang it.