Search found 556 matches

by Jon8RFC
Tue Apr 05, 2022 11:20 am
Forum: Won't fix.
Topic: [Klonan] [1.1.57] Storage chest information pushed off screen by logistics storage
Replies: 7
Views: 3712

[Klonan] [1.1.57] Storage chest information pushed off screen by logistics storage

As you can see in the screenshot (taken from a 1920x1080 display with 100% UI setting), when logistics is full of stuff, some important information is pushed off screen.
If things will inevitably get pushed off screen, it should be the logistics info--that can be found via the logistics UI window. I ...
by Jon8RFC
Fri Nov 19, 2021 1:35 pm
Forum: Resolved Problems and Bugs
Topic: [Genhis] [1.1.46] Inserter hand stack size missing from non-stack inserters' tooltips
Replies: 1
Views: 2899

[Genhis] [1.1.46] Inserter hand stack size missing from non-stack inserters' tooltips

I understand that the word used in the tooltip is "stack" and that could be stated as reasoning why it's not shown on non-stack inserters. However, all inserters end up moving a "stack" (up to three) in later technology research .

Various weapons also show their research-based improvements in the ...
by Jon8RFC
Sat Oct 30, 2021 4:13 pm
Forum: Releases
Topic: Version 1.1.43
Replies: 5
Views: 11611

Re: Version 1.1.43

Looking forward to this potentially improving multiplayer performance! If computational wrongs were righted, clients running the same map significantly worse on multiplayer (versus locally) might not be as big of a deal now.
by Jon8RFC
Fri Sep 24, 2021 5:56 pm
Forum: Releases
Topic: Version 1.1.40
Replies: 38
Views: 29647

Re: Version 1.1.40

I like this idea a lot.

Hopefully the system weighs griefing admins and client account longevity. I always have a fear of irresponsible admins in games who have great power--the type who cause havoc for fun or who have small-man syndrome. Both types can abuse great ban systems like this.

For ...
by Jon8RFC
Fri Feb 05, 2021 1:40 pm
Forum: News
Topic: Friday Facts #365 - Future plans
Replies: 299
Views: 224142

Re: Friday Facts #365 - Future plans

Ok, well, there are still features that people want, so what about also...

A feature bounty system? If enough players want a new feature and they collectively pledge an amount where a particular developer finds it worthwhile, then that dev pockets 100% of bounty once the feature is implemented ...
by Jon8RFC
Thu Feb 04, 2021 2:00 pm
Forum: Ideas and Suggestions
Topic: Moving single items from stack
Replies: 11
Views: 13141

Re: Moving single items from stack

What about a simple scroll wheel modifier to an item held in-hand? Pick up a stack, hold shift, scroll, and it picks up or puts back items from where they were taken.

The "half of this, place in this slot, pick up half of that, right click twice" and then repeating gets tedious...especially when ...
by Jon8RFC
Fri Jan 29, 2021 3:15 am
Forum: Balancing
Topic: Large trees should produce more wood
Replies: 4
Views: 2856

Large trees should produce more wood

As it is, dead trees produce 2 wood, and all others, larger AND smaller than dead trees, produce 4 wood.

The rocks were once made variable, so what about having the large trees produce 6-8 wood, medium produce 4, small produce 2, and dead produce 1?

I hadn't played a game on my own from the start ...
by Jon8RFC
Wed Jan 27, 2021 3:20 am
Forum: Releases
Topic: Version 1.1.19
Replies: 31
Views: 32762

Re: Version 1.1.19

I'm appreciating the experimental updates going back to an experimental release schedule.
by Jon8RFC
Tue Sep 22, 2020 1:00 pm
Forum: Off topic
Topic: ATTN: Rseding91...and people saving window positions on multiple monitors
Replies: 1
Views: 3252

ATTN: Rseding91...and people saving window positions on multiple monitors

@Rseding91

It works on my two monitors, DVI and HDMI, but I don't have displayport to test on, which I think I recall you were using. Hopefully it's a solution for you!
https://github.com/adrianlungu/ScreenSleep

Only one time among my many tests did it not work, and I think it's because my ...
by Jon8RFC
Sat Sep 05, 2020 12:12 am
Forum: Technical Help
Topic: Windows 10 performance increasing routine causing desyncs in MP
Replies: 12
Views: 3876

Re: Windows 10 performance increasing routine causing desyncs in MP

Uh oh! Let me clarify "Windows does exactly what you're describing..."
Windows doesn't desync factorio or crash applications when priority changes. That makes no sense, but some may have inferred my statement in that way. Windows absolutely lowers priority when you alt+tab, and then performance ...
by Jon8RFC
Mon Aug 31, 2020 10:00 pm
Forum: Technical Help
Topic: Windows 10 performance increasing routine causing desyncs in MP
Replies: 12
Views: 3876

Re: Windows 10 performance increasing routine causing desyncs in MP

You can try launching the game with a higher priority. Create a shortcut and in the target field, put this (adjusted to your installation location):
C:\Windows\System32\cmd.exe /c start "Factorio" /abovenormal "C:\Program Files\Factorio\bin\x64\factorio.exe"

But, what Windows does is exactly what ...
by Jon8RFC
Fri Aug 28, 2020 1:33 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] [1.0.0] Spidertron random speed slow downs?
Replies: 9
Views: 4049

Re: Spidertron random speed slow downs?

Really, you just need to move left/right or up/down (happens less frequently, it seems) and periodically the slowdowns happen when there's no obstacle in the way. The legs overextend, spidertron slows down, and the speedometer reflects the slow down.

game speed 0.25:
https://youtu.be/yOwX4NS8hrQ?t ...
by Jon8RFC
Sat Aug 22, 2020 11:42 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [1.0.0] Spidertron random speed slow downs?
Replies: 9
Views: 4049

Re: Spidertron random speed slow downs?

Sorry. The legs slow and stretch out as if they get stuck on something and the speedometer drops simultaneously.
by Jon8RFC
Fri Aug 21, 2020 3:58 pm
Forum: News
Topic: Friday Facts #360 - 1.0 is here!
Replies: 210
Views: 142811

Re: Friday Facts #360 - 1.0 is here!

I forgot there weren't anymore FFF. Dang it.
by Jon8RFC
Tue Aug 18, 2020 1:10 am
Forum: Resolved Problems and Bugs
Topic: [1.0.0] Spidertron shows wrong speed value
Replies: 3
Views: 3564

Re: [1.0.0] Spidertron shows wrong speed value


+ and speed not being 0 makes exoskeleton never idles and use full power even when not moving


If it's walking on belts to stay stabilized, I'd expect that use power, but it didn't seem to use any. Just idling at >0 certainly doesn't seem to draw any power looking at the battery display, either ...
by Jon8RFC
Mon Aug 17, 2020 1:26 pm
Forum: Releases
Topic: Version 1.0.0
Replies: 130
Views: 117543

Re: Version 1.0.0

Will the updates now be delivered as normal games do in steam since the game is no longer an "early access" game and no longer experimental? For example, will users now get the 1.0.1 patch and later easily without any need to enable "experimental updates" in the standalone or enable beta in steam?
by Jon8RFC
Sun Aug 16, 2020 7:25 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [1.0.0] Spidertron random speed slow downs?
Replies: 9
Views: 4049

[kovarex] [1.0.0] Spidertron random speed slow downs?

There isn't anything in the way, but is it just the nature of the beast or a bug? You can see its legs lag behind and the speed drops noticeably.
https://youtu.be/V9yK7NZ1G9A
by Jon8RFC
Sun Aug 16, 2020 6:55 pm
Forum: Implemented Suggestions
Topic: [1.0.0] Spidertron grid can't be accessed as expected like player grid
Replies: 3
Views: 1868

[1.0.0] Spidertron grid can't be accessed as expected like player grid

On the bottom right, it seems as if the spidertron grid should be accessible like the player's grid while inside of the spidertron, but it can't be done.
https://youtu.be/VCAjytqq4gg

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