Search found 561 matches

by Jon8RFC
Thu May 18, 2023 11:29 am
Forum: Not a bug
Topic: [1.1.80] Inserter is idle, but fluctuating between "working"
Replies: 6
Views: 2618

Re: [1.1.80] Inserter is idle, but fluctuating between "working"

Well, it seems like it's mostly unrelated to belts, and is a mathematical/computation problem of the assembling machine, instead.

It seems complicated, to me, because I can't perfectly narrow it down without being able to see data in plain-English that I want to see (like the formulas and variables ...
by Jon8RFC
Tue May 16, 2023 4:42 pm
Forum: Not a bug
Topic: [1.1.80] Inserter is idle, but fluctuating between "working"
Replies: 6
Views: 2618

Re: [1.1.80] Inserter is idle, but fluctuating between "working"

Ahh, I gotcha.

Explaining all of that, especially the sleep/wake and merging of other belts, is interesting and really helpful to better understand the mechanics. Thanks!
by Jon8RFC
Tue May 16, 2023 1:53 pm
Forum: Not a bug
Topic: [1.1.80] Inserter is idle, but fluctuating between "working"
Replies: 6
Views: 2618

[1.1.80] Inserter is idle, but fluctuating between "working"

I'm not sure if this is just a UI anomaly or a potential performance issue to be improved, so I'm asking here instead of posting in bugs yet.

Is this behavior to be expected, and I've just never noticed it?
At normal speed, it flickers very fast.

Ran the game at 0.05 speed so that it can be seen ...
by Jon8RFC
Mon May 15, 2023 4:46 am
Forum: Won't fix.
Topic: [Klonan] [1.1.57] Storage chest information pushed off screen by logistics storage
Replies: 7
Views: 4263

Re: [1.1.57] Storage chest information pushed off screen by logistics storage

Bump.

Is there any chance of reconsideration for this problem?

Again, I'm not stating the obvious of "there are 400 logistics items pushed off screen, please show them".
I'm asking for the relevant information to merely be reordered so that it's visible.
by Jon8RFC
Sun Nov 20, 2022 6:45 pm
Forum: Resolved Problems and Bugs
Topic: [boskid][1.1.70] Inserters to belts behavior depends on belt orientation
Replies: 12
Views: 8012

Re: [boskid][1.1.70] Inserters to belts behavior depends on belt orientation

Thanks for the explanation. It's always interesting stuff to read!
by Jon8RFC
Fri Sep 23, 2022 8:09 pm
Forum: News
Topic: Friday Facts #370 - The journey to Nintendo Switch
Replies: 73
Views: 43628

Re: Friday Facts #370 - The journey to Nintendo Switch



When I play Minecraft with friends we don't usually have someone host the game to lan or wpn through the client, we instead run a dedicated server on a separate computer. (We play with the Java edition.) This is so that anyone can quit the game early and the others would not be affected, since ...
by Jon8RFC
Fri Sep 23, 2022 4:00 pm
Forum: News
Topic: Friday Facts #370 - The journey to Nintendo Switch
Replies: 73
Views: 43628

Re: Friday Facts #370 - The journey to Nintendo Switch

Thanks for sharing all of that, and the timeline of events!

What about hosting some switch games, like you announced multiplayer games, to try and iron out some last-minute desyncs/crashes/whatever? Host some games on your switch so it'll create desync reports, have some other Wube players join as ...
by Jon8RFC
Thu Sep 22, 2022 10:07 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.69] Crash when fueled spidertron changes surfaces with active logistics delivery
Replies: 3
Views: 2230

Re: [1.1.69] Crash when fueled spidertron changes surfaces with active logistics delivery


Thanks for the report. I saw these crash logs in the automatic crash reports and fixed it yesterday.

The fix will be out in the next 1.1 release.


I know it's probably too short of notice, but I was just texting a friend about certain things I appreciate about Factorio and its development and ...
by Jon8RFC
Sun Sep 18, 2022 8:43 pm
Forum: Not a bug
Topic: Offshore Pump + Landfill + Player = Death
Replies: 6
Views: 2613

Re: Offshore Pump + Landfill + Player = Death

Too bad, I was hoping this report would be one of those "Thanks for the report, it's fixed. It turns out that this really rare and interesting thing happens because..."
by Jon8RFC
Wed Sep 14, 2022 4:01 pm
Forum: Ideas and Suggestions
Topic: Make the windows start tile scale to the tile size
Replies: 3
Views: 1723

Re: Make the windows start tile scale to the tile size

With 1.2, please make this very simple update.

It would look so much more "with the times", and just plain look a lot better.
by Jon8RFC
Tue Sep 06, 2022 1:13 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.68] "No threads to run the job" when setting render threads to 1
Replies: 1
Views: 2858

[1.1.68] "No threads to run the job" when setting render threads to 1

I was going to experiment more with the threads performance I noticed before and found "no threads to run the job" and encountered a crash when setting it to 1 thread.

It only occurs if you load the game with 2 or more threads, then set it to 1. If you load the game with 1, set it to anything ...
by Jon8RFC
Sun Jul 10, 2022 2:57 am
Forum: Won't fix.
Topic: [Klonan] [1.1.57] Storage chest information pushed off screen by logistics storage
Replies: 7
Views: 4263

Re: [1.1.57] Storage chest information pushed off screen by logistics storage


Thanks for the report however there is no fix for this. Something will eventually be pushed off screen with this tooltip.


Just to clarify--I'm not asking for logistics to not be pushed off-screen and "fixed" to show more of them. I'm asking for the useful, missing information to be fixed to ...
by Jon8RFC
Mon Jul 04, 2022 9:43 pm
Forum: Ideas and Suggestions
Topic: Gui Calculator and Notebook
Replies: 8
Views: 3736

Re: Gui Calculator and Notebook

I'd love to see both a calculator and notebook as part of 1.2, or at least part of the expansion. I don't think they're mod-worthy.

These aren't mod-worthy because it's an inherent part of the game, everyone probably just doesn't realize how often they do calculations in their head or make obscure ...
by Jon8RFC
Thu May 05, 2022 4:26 pm
Forum: Implemented Suggestions
Topic: Get Ghost Building From Crafting Tab Using Q
Replies: 16
Views: 11565

Re: Get Ghost Building From Crafting Tab Using Q

Woohoo! Thank you kovarex and anyone else who had a hand in it!
by Jon8RFC
Mon Apr 25, 2022 12:54 am
Forum: Implemented Suggestions
Topic: Get Ghost Building From Crafting Tab Using Q
Replies: 16
Views: 11565

Re: Get Ghost Building From Crafting Tab Using Q

+1

This would be great.

Also, a checkbox in the crafting menu to enable displaying all items, even those not yet unlocked by research, so that those items can be selected as well.
by Jon8RFC
Sun Apr 24, 2022 10:15 pm
Forum: Ideas and Suggestions
Topic: Improvements to the Dropper aka Pipette tool (Q)
Replies: 15
Views: 13469

Re: Improvements to the Dropper aka Pipette tool (Q)

Being able to push Q from the crafting window while the cursor is over an item would be an awesome QoL improvement, which I've always hoped would someday just get snuck in as a feature.

On that note, a checkbox for "show all items" in the crafting menu would be great as well, to select a future ...
by Jon8RFC
Fri Apr 22, 2022 10:25 pm
Forum: Implemented Suggestions
Topic: Can you add a clock to the game?
Replies: 45
Views: 22998

Re: Can you add a clock to the game?

posila wrote: Tue Jan 18, 2022 9:06 am ok, done ... but I don't wanna hear about this again for at least a week or two :P
I just noticed this today. Awesome, thank you!
by Jon8RFC
Fri Apr 22, 2022 8:10 pm
Forum: Gameplay Help
Topic: [1.1.57] Personal roboport bots slow with modules
Replies: 2
Views: 2022

Re: [1.1.57] Personal roboport bots slow with modules

Ah, gotcha. Thanks for that!
by Jon8RFC
Fri Apr 22, 2022 7:57 pm
Forum: Gameplay Help
Topic: [1.1.57] Personal roboport bots slow with modules
Replies: 2
Views: 2022

[1.1.57] Personal roboport bots slow with modules

Is this a bug with the scenario or base game?

https://imgur.com/a/AxcRcBB

Load the save, copy the beacon with its modules nearby, then paste it right there. There's a substantial delay between the beacon and module placement.
by Jon8RFC
Fri Apr 22, 2022 2:40 am
Forum: News
Topic: Friday Facts #265 - Nomenclature & Steam networking
Replies: 121
Views: 81089

Re: Friday Facts #265 - Nomenclature & Steam networking

Sorry to raise this from the dead, but I was talking to a couple of other players about the survey that took place.

FFF 265 and FFF 275 were the best info I found, but don't contain survey results. I could've sworn there was more, like that some people call science "potions", underground belts ...

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