Search found 3 matches

by bbkdude
Tue Jan 10, 2017 2:54 am
Forum: Gameplay Help
Topic: Bob's Mods + Angel's Ores Help Requested
Replies: 6
Views: 7135

Re: Bob's Mods + Angel's Ores Help Requested

fractalman, that was a most helpful reply, thank you! I think it's time to give it another go. Do you have any advice for dealing with the multitude of gases and liquids? I think I may start sending barrels of them down the bus instead of via pipes. Also, do you have specific ways to deal with slag ...
by bbkdude
Sun Jan 01, 2017 5:35 pm
Forum: Gameplay Help
Topic: Bob's Mods + Angel's Ores Help Requested
Replies: 6
Views: 7135

Bob's Mods + Angel's Ores Help Requested

Hey everyone, I was wondering if I could get some advice on using Bob's Mods and Angel's Ores as I am now sort of stuck/overwhelmed on what to do/how to set my factory up. I typically enjoy doing large main buses making all my things, but even at like 24+ lanes, I am nearly full, and just barely mad...
by bbkdude
Sun May 08, 2016 4:24 pm
Forum: Mods
Topic: MOD [ 0.18.x / 1.1 ] Bio-Industries
Replies: 592
Views: 279917

Re: MOD [0.12+] Bio-Farm 1.1.4 - Tree Farming Mod

I am still getting the ghost power lines, and the code listed in previous posts does not seem to work for me: /c game.local_player.selection.destroy() I saw a post earlier about showing the selection points so I can delete the ghost, but I don't know what that is. What am I doing wrong and how can I...

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