Search found 1028 matches

by quyxkh
Sat Apr 29, 2017 10:49 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.4][Twinsen] Combinators don't update when disconnecting wire
Replies: 5
Views: 3338

Re: [0.15.4] Combinators don't update when disconnecting wire

Although this doesn't happen for me when I do it in _arbitrary_ order, when I cut the feedback wire in the attached save the output's pinned to the previous value, which is I think clearly wrong.
cut the red feedback wire.zip
Watch the counter, cut the red wire, watch the counter, save, load
(2.02 MiB) Downloaded 131 times
by quyxkh
Sat Apr 29, 2017 10:10 pm
Forum: Technical Help
Topic: Override data directory on OSX
Replies: 6
Views: 2110

Re: Override data directory on OSX

You're missing the `-c`
by quyxkh
Sat Apr 29, 2017 9:14 pm
Forum: Technical Help
Topic: Override data directory on OSX
Replies: 6
Views: 2110

Re: Override data directory on OSX

Unless something's changed about how `open` works on the mac, you can pass arguments after `--args`, replace /path/to etc above with `open -a factorio --args` or whatever.
by quyxkh
Sat Apr 29, 2017 8:48 pm
Forum: Ideas and Suggestions
Topic: Disallow inserters from interacting with underground belts
Replies: 17
Views: 7245

Re: Disallow inserters from interacting with splitters

Easiest graphic change might be to have the inserter arm swing stop at the input end of the segment, but it's even easier to just say that that's where the hand operates, at the input end where it could clearly put/take items , and the arm swing continues all the way to vertical because inserters ar...
by quyxkh
Sat Apr 29, 2017 7:56 pm
Forum: Technical Help
Topic: Override data directory on OSX
Replies: 6
Views: 2110

Re: Override data directory on OSX

config-path.cfg in the install dir (afaict factorio just looks two levels up from the executable) says where to find the config if you don't specify one on the command line. read-path and write-path in that config say where the data dirs are, paths are relative to the start dir but `.` doesn't work,...
by quyxkh
Sat Apr 29, 2017 7:20 pm
Forum: Resolved Problems and Bugs
Topic: [0.15] Burner inserter is eating something it can't swallow
Replies: 5
Views: 5434

Re: [0.15] Burner inserter is eating something it can't swallow

I believe that in every map I make from now on I will have one rocket-fuel-powered burner inserter doing something useful, in a role where that's actually the most efficient setup. Anything that only operates once every say six minutes a burner inserter's best. I vote for keeping the burner inserter...
by quyxkh
Sat Apr 29, 2017 7:15 pm
Forum: Releases
Topic: Version 0.15.4
Replies: 31
Views: 22205

Re: Version 0.15.4

Hope y'all feel like this guy.
by quyxkh
Sat Apr 29, 2017 4:32 pm
Forum: Gameplay Help
Topic: Can you give me a challenge?
Replies: 10
Views: 2840

Re: Can you give me a challenge?

Play on a water world (max water size/freq, it gets you a 50/50 map that looks pretty good).

Build a train route that doesn't fit on the map you can see zoomed all the way out.
by quyxkh
Sat Apr 29, 2017 3:55 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1642
Views: 501357

Re: Simple Questions and Short Answers

Real world power generation can be broken into base, load-following and renewable. With this nuclear behavior the devs have now given us all three types - nuclear = base, Coal/Steam = load following and solar = renewable. To me this is ideal, the nuclear isn't a drop-in replacement for an existing ...
by quyxkh
Fri Apr 28, 2017 2:12 pm
Forum: Resolved Problems and Bugs
Topic: 0.15.3 headless linux server - state InitializationFailed
Replies: 14
Views: 7418

Re: 0.15.3 headless linux server - state InitializationFailed

It looks like the `--create` switch doesn't append "saves/" on the front of the save file name, try moving the save file there or explicitly saying `create saves/main` Also, `--start-server` seems to be doing something funny, if I move the main.zip to saves, `--start-server main` complains...
by quyxkh
Fri Apr 28, 2017 11:32 am
Forum: Not a bug
Topic: [0.15.3][Twinsen] Circuit readout displays wrong value
Replies: 4
Views: 1336

Re: [0.15.3][Twinsen] Circuit readout displays wrong value

Aggggh, _sorry_ </kowtow></begforgiveness>. It is as you say, items hiding in shadows+clutter, hasty testcase setup, general inattention to detail on my part. (/me hangs head)
by quyxkh
Fri Apr 28, 2017 4:41 am
Forum: Energy Production
Topic: Nuclear power with steam storage tanks
Replies: 24
Views: 56366

Re: Nuclear power with steam storage tanks

It looks awesome, but don't you want to leave yourself set up to lengthen reactor row there? You're getting 2x output boost from the neightbor bonus, but when you start extending your row it gets better, a 4x2 row averages 2.5x, 8x2 averages 2.75x. With the 2x boost you''re getting now I think you o...
by quyxkh
Fri Apr 28, 2017 2:54 am
Forum: Ideas and Suggestions
Topic: Generic Barreling/Unbarreling Recipe
Replies: 16
Views: 6773

Re: Generic Barreling/Unbarreling Recipe

Agreed about segregating the barrelling recipes, but I'd hate to see logistics chests full of steam barrels, that's 120000 steam in dat wittle bitty space.

Then again, maybe it'd be a good laugh.

edit: I see, you can already barrel steam, but it loses its temperature and becomes 15℃ water again.
by quyxkh
Fri Apr 28, 2017 1:54 am
Forum: Gameplay Help
Topic: Question about centrifuge
Replies: 9
Views: 8483

Re: Question about centrifuge

Once you get your breeder cycle going you can stop worrying about the refining lottery, 3×U-258 → 1×U-235 but you need 40(!)×U-235 as catalyst tho.
by quyxkh
Fri Apr 28, 2017 1:28 am
Forum: Gameplay Help
Topic: Circuit Network - Just insert 10 Iron Plates, 10 Steels
Replies: 5
Views: 1969

Re: Circuit Network - Just insert 10 Iron Plates, 10 Steels

Set &quot;want&quot; (negative) item values in the constant combinator, the decider then reads &quot;have &lt; want&quot;
Set "want" (negative) item values in the constant combinator, the decider then reads "have < want"
Screenshot from 2017-04-27 18-23-46.jpg (23.24 KiB) Viewed 1938 times
Like this. Almost anytime you're doing the same thing to lots of signals, there's an easy way to do it with a single combinator. edit: heh. glad it's working for ya.
by quyxkh
Fri Apr 28, 2017 12:02 am
Forum: Gameplay Help
Topic: Circuit Network - Just insert 10 Iron Plates, 10 Steels
Replies: 5
Views: 1969

Re: Circuit Network - Just insert 10 Iron Plates, 10 Steels

You can do this in a batch, set your desired chest contents negative in a constant combinator, wire the chest and combinator together to an each-to-each × -1 arithmetic or each-to-each < 0 → 1 decider and set your filters from that, anything > 0 lights the filter.
by quyxkh
Thu Apr 27, 2017 9:44 pm
Forum: Balancing
Topic: Steam tanks and heat loss
Replies: 7
Views: 3466

Re: Steam tanks and heat loss

A little self-study says load-following's a big-boy feature for plants 20+ times the size of the ones in Factorio, and if you put 20 Factorio nucs together the result can be vastly more maneuverable than anything available on our little planet.
by quyxkh
Thu Apr 27, 2017 9:20 pm
Forum: Not a bug
Topic: [0.15.3][Twinsen] Circuit readout displays wrong value
Replies: 4
Views: 1336

Re: [0.15.3] Circuit readout displays wrong value

For me, just watch it for a bit. Here's one I saved when it was showing a clearly wrong count, but on reload it shows the correct count and doesn't show a wrong one until I watch for a while, is there any way to set a script to compare what's being displayed with the circuit value and what's on the ...
by quyxkh
Thu Apr 27, 2017 8:50 pm
Forum: Not a bug
Topic: [0.15.3][Twinsen] Circuit readout displays wrong value
Replies: 4
Views: 1336

[0.15.3][Twinsen] Circuit readout displays wrong value

This is probably just a graphics glitch, in which case it's barely even minor, but . . . Screenshot from 2017-04-27 12-57-51.jpg you can see that there's nothing on those belts, and yet the circuit showss two U-235's. The belts are set to read/hold, the inserter doesn't read. 0eNq9ltuOmzAQhl+l8jVUYM...
by quyxkh
Thu Apr 27, 2017 3:33 am
Forum: Releases
Topic: Version 0.15.2
Replies: 50
Views: 37608

Re: Version 0.15.2

Why nuclear reactor consumes fuel cells all time at the full rate regardless of load? Is it bug? No, it's not a bug. That's intentional so not to waste fuel you have to use the circuit network for controlled fuel input. But why is it working this way? With the same approach, regular boiler could co...

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