Search found 1028 matches

by quyxkh
Mon Aug 14, 2017 12:30 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: UPS wars: smelting challenge (design competition)
Replies: 83
Views: 37823

Re: UPS wars: smelting challenge (design competition)

For my own information, so I can get a rough idea how my design stacks up without bugging you: where do you get the plates/hr figure from? Running the benchmark doesn't give it to me, do you check the production history manually or ? And as an idle-curiosity while-I've-got-you, where'd that 100/216 ...
by quyxkh
Sun Aug 13, 2017 4:55 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: UPS wars: smelting challenge (design competition)
Replies: 83
Views: 37823

Re: UPS wars: smelting challenge (design competition)

Just to be clear, you said we could move the void chests but didn't say we could add more, we're limited to the 360 void chests?
by quyxkh
Sun Jun 04, 2017 4:01 am
Forum: Pending
Topic: [0.15.18] Able to affect one belt lane by affecting other
Replies: 7
Views: 2552

Re: [0.15.18] Able to affect one belt lane by affecting other

After removing the marked belt segment, the top lane on the output belt will have gaps it didn't before, because the items in the other lane are now out of position to sideload into them. So that means there will be lower throughput on the no-longer-compressed top lane, so with just enough load on t...
by quyxkh
Fri May 19, 2017 9:22 pm
Forum: Implemented Suggestions
Topic: Option to disable auto-repair by pers. roboport robots.
Replies: 65
Views: 22694

Re: Disable personal bots while moving

If you (don't) want your roboports operating, pop them (out or) in. It's two clicks and a keystroke each way.
by quyxkh
Fri May 19, 2017 9:08 pm
Forum: News
Topic: Friday Facts #191 - Gui improvements
Replies: 380
Views: 149840

Re: Friday Facts #191 - Gui improvements

Reading this FFF just reaffirmed my belief that Factorio's in good hands. The concern about losing some of the toolbelt features seems on-target. shift-click twice to load then dump everything in a salad-bar chest currently reloads all my toolbelt items, that's very handy, and being able to build a ...
by quyxkh
Mon May 15, 2017 3:33 am
Forum: Ideas and Requests For Mods
Topic: power drain for testing power plant setups?
Replies: 4
Views: 3503

Re: power drain for testing power plant setups?

Code: Select all

/c game.player.insert{name="electric-energy-interface"}
by quyxkh
Sun May 14, 2017 3:19 pm
Forum: General discussion
Topic: 0.15 Oil Rebalancing - Too Far?
Replies: 38
Views: 15654

Re: 0.15 Oil Rebalancing - Too Far?

I think it's pretty clear that oil should continue to deplete, with total supply limited only by the (eventually very) slowly declining output rate.
by quyxkh
Sat May 13, 2017 10:18 pm
Forum: General discussion
Topic: Are efficiency modules even worth it?
Replies: 28
Views: 18290

Re: Are efficiency modules even worth it?

Except for pumpjacks, anything speed can do, efficiency and replication can do better.
by quyxkh
Fri May 12, 2017 11:55 pm
Forum: Ideas and Suggestions
Topic: Combinator Each result should exclude right hand argument
Replies: 4
Views: 1573

Re: Combinator Each result excluding right hand argument signal

I do the E2E*black too, as part of numerator*capacity/denominator calc, and just ignore the no-longer-needed capacity signal. Why bother clearing it? Nothing downstream cares.
by quyxkh
Thu May 11, 2017 7:22 pm
Forum: Ideas and Suggestions
Topic: Disable dense forest starting zone
Replies: 6
Views: 1939

Re: Disable dense forest starting zone

Regenerate the map a few times until you find one you like? At least it keeps any custom settings, so this is quick to do. Just restart, no need to regen. I think OP' s on to something, a couple restarts is normal-ish for me now, but tab-map-map with an esc-restart-enter until there's nothing missi...
by quyxkh
Sun May 07, 2017 12:19 pm
Forum: Ideas and Suggestions
Topic: "Kovarex Enrichment" needs a rethink -- catalysts!
Replies: 47
Views: 16637

Re: "Kovarex Enrichment" needs a rethink -- catalysts!

Factorio's a design-puzzle game at least as much as anything else. There's a pretty awesomely good solution to this one, that has none of the flaws in yours. It's simple, easy to remember, efficient in every sense. I didn't find it, I and lots of people got kinda in the territory, somebody figured o...
by quyxkh
Fri May 05, 2017 9:48 pm
Forum: Energy Production
Topic: Compact, Extendable, Bufferless, Combi-Free Kovarex Process
Replies: 18
Views: 18222

Re: Compact, Extendable, Bufferless, Combi-Free Kovarex Process

lol if you're going for budget you could even make the front inserters yellow, the payload unloader will never have anything but u235 to choose from. Set it to read/hold, u238=2, extend the wire to the feeback loader set to u235=0.
by quyxkh
Wed May 03, 2017 11:28 pm
Forum: Not a bug
Topic: [0.15.6] Huge frame drops for no apparent reason
Replies: 6
Views: 1661

Re: [0.15.6] Huge frame drops for no apparent reason

OP, If a single thread was running 100% of the time but the OS skittered it around among all the different cores every few milliseconds, what would that look like on your GUI monitor?
by quyxkh
Tue May 02, 2017 9:40 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1642
Views: 502108

Re: Simple Questions and Short Answers

Your condition is for the network signal, but you're showing a single chest. Connect the network to a combinator input or to a pole, what's the value on the network? Every output connected to the wire gets summed, devices with only outputs only show their outputs.
by quyxkh
Tue May 02, 2017 4:00 am
Forum: News
Topic: Friday Facts #187 - Space science & 0.15 graphics
Replies: 362
Views: 141895

Re: Friday Facts #187 - Space science & 0.15 graphics

I have to say, I think you could still solve a lot of complaints about the rocket's uselessness with two words:

"Tutorial complete."
by quyxkh
Mon May 01, 2017 7:49 pm
Forum: Ideas and Suggestions
Topic: Falloff distance in addition to or as part of volume slider
Replies: 3
Views: 1047

Re: Falloff distance in addition to or as part of volume slider

I'm hoping they'll add spatial (I guess directional would be more accurate here) audio for the production release, it'd be awesome to "follow the sound" to find/get to/identify sources.
by quyxkh
Mon May 01, 2017 12:20 am
Forum: Ideas and Suggestions
Topic: Additional Virtual Signals for Operating on Red and Green
Replies: 21
Views: 8076

Re: Additional Virtual Signals for Operating on Red and Green

You've got a situation you're in -- you want threshold alarms for your warehouses so you don't have run around and check the levels manually -- and you've got a method that would get you what you want if you had a different tool than what's there now. I think you can get threshold alarms easily with...
by quyxkh
Sun Apr 30, 2017 4:43 pm
Forum: Energy Production
Topic: Compact, Extendable, Bufferless, Combi-Free Kovarex Process
Replies: 18
Views: 18222

Re: Compact, Extendable, Bufferless, Combi-Free Kovarex Process

Beautiful. I particularly like how clean the U-238 merge is.
by quyxkh
Sun Apr 30, 2017 12:14 am
Forum: Releases
Topic: Version 0.15.4
Replies: 31
Views: 22223

Re: Version 0.15.4

Sandbox mode is neat for testing things, however I've found a problem (and I apologize if this has been mentioned already): You can't effectively use vehicles. Yes, you can get into them, however since you don't have any form of weapon UI, you can't switch weapons or even fire. While I get that San...

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