Search found 1028 matches
- Mon Aug 14, 2017 12:30 am
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: UPS wars: smelting challenge (design competition)
- Replies: 83
- Views: 37823
Re: UPS wars: smelting challenge (design competition)
For my own information, so I can get a rough idea how my design stacks up without bugging you: where do you get the plates/hr figure from? Running the benchmark doesn't give it to me, do you check the production history manually or ? And as an idle-curiosity while-I've-got-you, where'd that 100/216 ...
- Sun Aug 13, 2017 4:55 am
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: UPS wars: smelting challenge (design competition)
- Replies: 83
- Views: 37823
Re: UPS wars: smelting challenge (design competition)
Just to be clear, you said we could move the void chests but didn't say we could add more, we're limited to the 360 void chests?
- Sun Jun 04, 2017 4:01 am
- Forum: Pending
- Topic: [0.15.18] Able to affect one belt lane by affecting other
- Replies: 7
- Views: 2552
Re: [0.15.18] Able to affect one belt lane by affecting other
After removing the marked belt segment, the top lane on the output belt will have gaps it didn't before, because the items in the other lane are now out of position to sideload into them. So that means there will be lower throughput on the no-longer-compressed top lane, so with just enough load on t...
- Fri May 19, 2017 9:22 pm
- Forum: Implemented Suggestions
- Topic: Option to disable auto-repair by pers. roboport robots.
- Replies: 65
- Views: 22694
Re: Disable personal bots while moving
If you (don't) want your roboports operating, pop them (out or) in. It's two clicks and a keystroke each way.
- Fri May 19, 2017 9:08 pm
- Forum: News
- Topic: Friday Facts #191 - Gui improvements
- Replies: 380
- Views: 149840
Re: Friday Facts #191 - Gui improvements
Reading this FFF just reaffirmed my belief that Factorio's in good hands. The concern about losing some of the toolbelt features seems on-target. shift-click twice to load then dump everything in a salad-bar chest currently reloads all my toolbelt items, that's very handy, and being able to build a ...
- Mon May 15, 2017 3:33 am
- Forum: Ideas and Requests For Mods
- Topic: power drain for testing power plant setups?
- Replies: 4
- Views: 3503
Re: power drain for testing power plant setups?
Code: Select all
/c game.player.insert{name="electric-energy-interface"}
- Sun May 14, 2017 3:19 pm
- Forum: General discussion
- Topic: 0.15 Oil Rebalancing - Too Far?
- Replies: 38
- Views: 15654
Re: 0.15 Oil Rebalancing - Too Far?
I think it's pretty clear that oil should continue to deplete, with total supply limited only by the (eventually very) slowly declining output rate.
- Sat May 13, 2017 10:18 pm
- Forum: General discussion
- Topic: Are efficiency modules even worth it?
- Replies: 28
- Views: 18290
Re: Are efficiency modules even worth it?
Except for pumpjacks, anything speed can do, efficiency and replication can do better.
- Fri May 12, 2017 11:55 pm
- Forum: Ideas and Suggestions
- Topic: Combinator Each result should exclude right hand argument
- Replies: 4
- Views: 1573
Re: Combinator Each result excluding right hand argument signal
I do the E2E*black too, as part of numerator*capacity/denominator calc, and just ignore the no-longer-needed capacity signal. Why bother clearing it? Nothing downstream cares.
- Thu May 11, 2017 7:22 pm
- Forum: Ideas and Suggestions
- Topic: Disable dense forest starting zone
- Replies: 6
- Views: 1939
Re: Disable dense forest starting zone
Regenerate the map a few times until you find one you like? At least it keeps any custom settings, so this is quick to do. Just restart, no need to regen. I think OP' s on to something, a couple restarts is normal-ish for me now, but tab-map-map with an esc-restart-enter until there's nothing missi...
- Sun May 07, 2017 12:19 pm
- Forum: Ideas and Suggestions
- Topic: "Kovarex Enrichment" needs a rethink -- catalysts!
- Replies: 47
- Views: 16637
Re: "Kovarex Enrichment" needs a rethink -- catalysts!
Factorio's a design-puzzle game at least as much as anything else. There's a pretty awesomely good solution to this one, that has none of the flaws in yours. It's simple, easy to remember, efficient in every sense. I didn't find it, I and lots of people got kinda in the territory, somebody figured o...
- Fri May 05, 2017 9:48 pm
- Forum: Energy Production
- Topic: Compact, Extendable, Bufferless, Combi-Free Kovarex Process
- Replies: 18
- Views: 18222
Re: Compact, Extendable, Bufferless, Combi-Free Kovarex Process
lol if you're going for budget you could even make the front inserters yellow, the payload unloader will never have anything but u235 to choose from. Set it to read/hold, u238=2, extend the wire to the feeback loader set to u235=0.
- Wed May 03, 2017 11:28 pm
- Forum: Not a bug
- Topic: [0.15.6] Huge frame drops for no apparent reason
- Replies: 6
- Views: 1661
Re: [0.15.6] Huge frame drops for no apparent reason
OP, If a single thread was running 100% of the time but the OS skittered it around among all the different cores every few milliseconds, what would that look like on your GUI monitor?
- Tue May 02, 2017 9:40 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1642
- Views: 502108
Re: Simple Questions and Short Answers
Your condition is for the network signal, but you're showing a single chest. Connect the network to a combinator input or to a pole, what's the value on the network? Every output connected to the wire gets summed, devices with only outputs only show their outputs.
- Tue May 02, 2017 4:00 am
- Forum: News
- Topic: Friday Facts #187 - Space science & 0.15 graphics
- Replies: 362
- Views: 141895
Re: Friday Facts #187 - Space science & 0.15 graphics
I have to say, I think you could still solve a lot of complaints about the rocket's uselessness with two words:
"Tutorial complete."
"Tutorial complete."
- Mon May 01, 2017 7:49 pm
- Forum: Ideas and Suggestions
- Topic: Falloff distance in addition to or as part of volume slider
- Replies: 3
- Views: 1047
Re: Falloff distance in addition to or as part of volume slider
I'm hoping they'll add spatial (I guess directional would be more accurate here) audio for the production release, it'd be awesome to "follow the sound" to find/get to/identify sources.
- Mon May 01, 2017 12:20 am
- Forum: Ideas and Suggestions
- Topic: Additional Virtual Signals for Operating on Red and Green
- Replies: 21
- Views: 8076
Re: Additional Virtual Signals for Operating on Red and Green
You've got a situation you're in -- you want threshold alarms for your warehouses so you don't have run around and check the levels manually -- and you've got a method that would get you what you want if you had a different tool than what's there now. I think you can get threshold alarms easily with...
- Sun Apr 30, 2017 4:43 pm
- Forum: Energy Production
- Topic: Compact, Extendable, Bufferless, Combi-Free Kovarex Process
- Replies: 18
- Views: 18222
Re: Compact, Extendable, Bufferless, Combi-Free Kovarex Process
Beautiful. I particularly like how clean the U-238 merge is.
- Sun Apr 30, 2017 4:17 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.4][Twinsen] Combinators don't update when disconnecting wire
- Replies: 5
- Views: 3338
- Sun Apr 30, 2017 12:14 am
- Forum: Releases
- Topic: Version 0.15.4
- Replies: 31
- Views: 22223
Re: Version 0.15.4
Sandbox mode is neat for testing things, however I've found a problem (and I apologize if this has been mentioned already): You can't effectively use vehicles. Yes, you can get into them, however since you don't have any form of weapon UI, you can't switch weapons or even fire. While I get that San...