Search found 1028 matches

by quyxkh
Thu Oct 13, 2022 9:31 pm
Forum: Gameplay Help
Topic: do resources in factorio go up or down. and at what productivity lvl they switch direction?
Replies: 19
Views: 3554

Re: do resources in factorio go up or down. and at what productivity lvl they switch direction?

There's simply no way anyone will ever exploit the entire map. You'll run out of rig long, *long* before you run out of resources. I forget how far out you have to go to get 1G patches, but there's vastly more of those than there are 100M patches, vastly more of those than 10M patches, and that's no...
by quyxkh
Sat Aug 06, 2022 6:34 pm
Forum: Combinator Creations
Topic: UPS optimization - Windows Safe mode benefits? (spoiler: no)
Replies: 4
Views: 2215

Re: UPS optimization - Windows Safe mode benefits? (spoiler: no)

I think the best benchmark would be headless Factorio on Linux with no GUI and all unnecessary processes turned off. For example Arch linux or Ubuntu server is pretty close to that out of the box. Yah, this one. a linode running arch gets to just about the minimal set of overhead processes if anybo...
by quyxkh
Sat Aug 06, 2022 5:33 pm
Forum: Ideas and Suggestions
Topic: Research Prerequisites include Use Cases
Replies: 12
Views: 2520

Re: Research Prerequisites include Use Cases

I still have mental videoclips from my first game, figuring out belt-lane interactions and the eye-widening realization of how deep the automation rabbit hole might eventually go. That little 'hunh" moment when I noticed offshore pumps didn't need power. The little hand-mining-optimization mini...
by quyxkh
Sat Jul 16, 2022 7:14 pm
Forum: Gameplay Help
Topic: [1.1.61] Splitter (yellow) doesn't split as expected
Replies: 3
Views: 907

Re: [1.1.61] Splitter (yellow) doesn't split as expected

Yes. You might have seen video tutorials made before the 0.16.16? rework. Splitters originally alternated output belt by input item type, within some constraints, then in 0.16.something it was switched to alternating output belt by input item lane, within some much simpler constraints. The original ...
by quyxkh
Fri Jul 15, 2022 1:00 am
Forum: General discussion
Topic: We need to talk about this, this pricing is absolutely ridiculous
Replies: 15
Views: 9900

Re: We need to talk about this, this pricing is absolutely ridiculous

morse wrote:
Thu Jul 14, 2022 9:13 pm
aka13 wrote:
Thu Jul 14, 2022 8:55 pm
Let's hope you are right, and that it is an unintentional oversight of some sort.
Let's also hope the official statement is made soon. There is a real shitstorm gathering in the steam discussion right now.
Please don't feed the trolls.
by quyxkh
Wed Jun 22, 2022 3:19 am
Forum: Ideas and Suggestions
Topic: Startup option to list save-game metadata
Replies: 4
Views: 1309

Command line option to list metadata of saved game

I'd really like it if Factorio had a command-line option to dump metadata about save files, like the mods & versions list, the current tick, the last non-autosave file the map was saved to, maybe list of known players, whatever. Mostly for me the mod list, because a modpack mismatch is always un...
by quyxkh
Wed Jun 22, 2022 12:27 am
Forum: Ideas and Suggestions
Topic: Allow headless to be downloaded through steamcmd
Replies: 8
Views: 2914

Re: Allow headless to be downloaded through steamcmd

But the "writing a solution yourself" option is

Code: Select all

    git --work-tree=path/to/unzipped/download add .
    git commit-m $(git show :data/base/info.json | jq -r .version)
    git reset --hard
in the install dir after doing `git init; git add .; git commit -m asabove` once there.
by quyxkh
Thu Jun 16, 2022 6:15 am
Forum: Won't implement
Topic: Return nil if key does not exist in object
Replies: 19
Views: 3667

Re: Return nil if key does not exist in object

[snip]"you can do this yourself by just manually building a table blah blah blah" as if that's the solution (vs getting the request pushed through). That is the solution. It's like five lines of code you run in control.lua, once when the game starts up. Takes much less than 10ms (two, on ...
by quyxkh
Wed Jun 15, 2022 7:49 pm
Forum: Won't implement
Topic: Return nil if key does not exist in object
Replies: 19
Views: 3667

Re: Return nil if key does not exist in object

You can easily do this yourself, run the prototypes you care about and build a plain lua table keying off the name. `type` in the entity prototypes is an attribute value the created entity will have, it's not anything to do with the prototype itself. mystuff={} empty={} for k,v in pairs(game.get_fil...
by quyxkh
Fri Jun 10, 2022 11:19 pm
Forum: Outdated/Not implemented
Topic: Webp screenshots
Replies: 2
Views: 1320

Re: Webp screenshots

I take .bmp screenshots and convert them to whatever I want in a background process watching for new snaps. Works great, and the devs don't have to implement an api with every image-processing option and format everybody could ever want because that work's already been done.
by quyxkh
Mon Apr 25, 2022 5:08 pm
Forum: Ideas and Suggestions
Topic: Yellow train signal cannot be closed with circuits
Replies: 17
Views: 3419

Re: [1.1.57] Yellow train signal cannot be closed with circuits

that's a cool speedometer design too, mind if I use that? Please do. I always thought the idea of posting designs on forums was to share them, always happy to see others like the stuff I like too. The only ways I've found around this problem are either i) don't accelerate the train very fast, so it...
by quyxkh
Mon Apr 25, 2022 7:37 am
Forum: Ideas and Suggestions
Topic: Yellow train signal cannot be closed with circuits
Replies: 17
Views: 3419

Re: [1.1.57] Yellow train signal cannot be closed with circuits

Or train accelerators, where you loop a train around until it reaches full speed before sending it off into ... wherever. Biter territory, a high-speed "freeway" track, etc. Without the ability to reroute a train by closing a yellow signal, both of those are either outright impossible, or...
by quyxkh
Sat Apr 23, 2022 6:23 pm
Forum: Combinator Creations
Topic: Five-in-a-row game, with deep-learning AI
Replies: 18
Views: 7093

Re: Five-in-a-row game, with deep-learning AI

Programming the rules of Go with combinators looks like a very fun and difficult challenge. Heh. I'd guess you could keep the game as a memory buffer of zobrist hashes for ko detection, do superko and forbid repeats ever? One array for the move history, a second array carrying four liberty-for-grou...
by quyxkh
Wed Mar 30, 2022 6:47 pm
Forum: Assigned
Topic: [Klonan] Resource generation ignores frequence values less than 0.17 but works at higher values
Replies: 6
Views: 3340

Re: [Klonan] Resource generation ignores frequence values less than 0.17 but works at higher values

But map seeds are saved. Couldn't this have been (and couldn't it still be) fixed by marking map seeds and having the code use the old noise for the unmarked ones?
by quyxkh
Sun Mar 20, 2022 9:20 pm
Forum: Gameplay Help
Topic: Full tank gives 24000 as output signal
Replies: 7
Views: 2226

Re: Full tank gives 24000 as output signal

Constant boxes don't need power. I know, but having power doesn't make them dysfunctional either. Moreover, the pole isn't even connected to electricity (but the area actually is in range of a Creative Mod super substation). :-) I've just plopped down the combinator where it seemed convenient, not ...
by quyxkh
Sun Mar 20, 2022 8:05 pm
Forum: Gameplay Help
Topic: Full tank gives 24000 as output signal
Replies: 7
Views: 2226

Re: Full tank gives 24000 as output signal

Constant boxes don't need power.
by quyxkh
Wed Mar 09, 2022 4:12 pm
Forum: Modding help
Topic: Ask about the syntax of lua
Replies: 6
Views: 1561

Re: Ask about the syntax of lua

No, global variable names in your code are looked up in that table, and one of the global variable names is `_G`, whose value is self-referentially that table. So after `_G['howd'..'y']='hoo'..'hah!'` you can `print(howdy)`. By the way, this is your opportunity to produce really horrible code. Do it...
by quyxkh
Wed Mar 09, 2022 3:37 pm
Forum: Modding help
Topic: Ask about the syntax of lua
Replies: 6
Views: 1561

Re: Ask about the syntax of lua

If you *really* want the suffixes pasted on the end like that, global variables are in a table named `_G`.

Code: Select all

  for x = 1,100 do _G['setting'..x]='setting'..x end
by quyxkh
Wed Feb 02, 2022 8:14 pm
Forum: Energy Production
Topic: Is nuclear power really bad for megabases?
Replies: 38
Views: 15221

Re: Is nuclear power really bad for megabases?

Try this one? 0eNq0ndGSJbeNbf+ln0s3EgABkPMrNxwTslS2O6LdrWm1FNfh8L/fc6qrq8pWMolFjeZhPGOldpIECWYdcmH/892fP/zy+NPn9x+/vPuvf757/8Onjz+/+6//+893P7//68fvP9z/uy//+Onx3X+9e//l8e/vHt59/P7v9//v4y8/fHj8/vN3nx+//+HLp8/v/vXw7v3HHx//37v/kn89LP/tD5/++v7nL+9/+O7zpz9/+vLmX9Z//enh3ePHL++/vH/82o6n/+cf//3xl7//+fHzTf1F4...
by quyxkh
Mon Jan 24, 2022 11:43 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: UPS-optimized green circuits benchmarking
Replies: 10
Views: 5793

Re: UPS-optimized green circuits benchmarking

i tried to have a closer look to understand what makes which build more UPS friendly. but i can't find an obvious reason. the second most ups friendly version (Nilaus - Megabase in a book) has more (or equal) of everything but is way more UPS friendly than my design. i don't get it. i'm actually cu...

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