Search found 964 matches

by quyxkh
Sun Sep 26, 2021 1:21 am
Forum: Energy Production
Topic: All the different ways to increase the efficiency of a nuclear power plant
Replies: 255
Views: 25320

Re: All the different ways to increase the efficiency of a nuclear power plant

Really, a 1km² accumulator buffer is a quarter million accumulators, 56×56 substations. Sure it's big, but you can put it anywhere, it's purely fire-and-forget. It's also cheap, and it'll supply a 3GW deficit for a full game day, so you can build a new always-on 1GW nuc plant at your leisure whenev...
by quyxkh
Sat Sep 25, 2021 8:58 pm
Forum: Modding interface requests
Topic: on_recipe_successfully_finished event
Replies: 5
Views: 623

Re: on_recipe_successfully_finished event

You can shut off the on_tick hook when it completes, since this is by definition a one-shot cost this will be *vastly* cheaper than hooking every single recipe completion.
by quyxkh
Sat Sep 25, 2021 5:22 pm
Forum: Energy Production
Topic: All the different ways to increase the efficiency of a nuclear power plant
Replies: 255
Views: 25320

Re: All the different ways to increase the efficiency of a nuclear power plant

Really, a 1km² accumulator buffer is a quarter million accumulators, 56×56 substations. Sure it's big, but you can put it anywhere, it's purely fire-and-forget. It's also cheap, and it'll supply a 3GW deficit for a full game day, so you can build a new always-on 1GW nuc plant at your leisure wheneve...
by quyxkh
Wed Sep 22, 2021 2:28 am
Forum: General discussion
Topic: My new PC (Specially ordered for Factorio)
Replies: 22
Views: 3732

Re: My new PC (Specially ordered for Factorio)

Christ, that's a $450 motherboard. If you're going to drop that kind of cash on a rig, and you're doing gaming not semipro 3d/video work, get a 5600X and a good 570 mobo, and spend the literal hundreds of dollars you just saved on chip, cooler and mobo, asus has a good one for $200, there's $250 sav...
by quyxkh
Tue Sep 21, 2021 3:39 pm
Forum: General discussion
Topic: Using the graphics card to help the CPU out…
Replies: 40
Views: 5543

Re: Using the graphics card to help the CPU out…

This is doing N-body gravity propagation with Vulkan compute + graphics. On 20000 bodies. 400M acceleration calcs per frame. On, as I recall, a GTX 770. edit: no, I see it now, it says right there: GTX 760. Not real sure you could get the determinism working acceptably, but it'd sure be sweet to do...
by quyxkh
Mon Sep 13, 2021 7:57 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Is it possible to unload more belt?
Replies: 6
Views: 2130

Re: Is it possible to unload more belt?

There's also twinned stops so you can have the next train already there.
by quyxkh
Sun Sep 12, 2021 8:43 pm
Forum: Gameplay Help
Topic: Confused over ore-to-plates ratio
Replies: 7
Views: 1234

Re: Confused over ore-to-plates ratio

If you can onlycan't keep 72 unboosted electric furnaces fed with iron ore you're not supplying a full blue belt of iron ore. That's pretty much all there is to it.
by quyxkh
Sat Sep 11, 2021 1:55 pm
Forum: Ideas and Suggestions
Topic: Can we please make constructions bots avoid fire?
Replies: 67
Views: 6033

Re: Can we please make constructions bots avoid fire?

It seems we're back at the old split, between those who regard design challenges, any possibility of failure at all, as the point of play, and those who regard them as impediments.
by quyxkh
Sat Sep 11, 2021 12:48 am
Forum: Ideas and Suggestions
Topic: Can we please make constructions bots avoid fire?
Replies: 67
Views: 6033

Re: Can we please make constructions bots avoid fire?

Can we also please make hammers avoid thumbs? It takes some skill to make simple tools do the right thing. Control robots with logistic-net boundaries and circuitry when their simple little minds aren't already up to whatever task you have in mind for them. Detecting weapons fire with circuitry and ...
by quyxkh
Fri Sep 10, 2021 6:28 am
Forum: Technical Help
Topic: Help with UPS/FPS tanked on a 2500SPM megabase
Replies: 6
Views: 642

Re: Help with UPS/FPS tanked on a 2500SPM megabase

With that many mods I doubt you'll find anyone who knows enough about the relative ups impact of all those parts to really weigh in, which leaves an opening for old farts to talk about generalities: Inserters and bots are *by far* the largest time sucks on your map, and you've got about 65K inserter...
by quyxkh
Wed Aug 18, 2021 10:22 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Perfect 1:6 splitter
Replies: 21
Views: 33195

Re: Perfect 1:6 splitter

haha, my usual is has been the third from the top, no point splitting a belt six ways when you can unload it with four, it had never occurred to me to try unloading direct from the splitters (or perhaps that didn't used to work this well and I just forget having tested it? yeah, that's it) snap@T581...
by quyxkh
Tue Aug 10, 2021 6:47 pm
Forum: Gameplay Help
Topic: Smart Train Loading with Single Requestor Chest
Replies: 7
Views: 1140

Re: Smart Train Loading with Single Requestor Chest

There's some kludging to use your combinators and not bother with bots for supply, the payload is everything close to the engine. This works since the "anything" signal became a useful output signal, I forget when. 0eNrlWsuSqzYQ/ZVbLBMzBeIh8CIfkFUWs0pqyoVt2VYFAxHCcye3/O9pCdsIEEay5+ZRmcXMAO...
by quyxkh
Mon Aug 09, 2021 9:57 pm
Forum: Gameplay Help
Topic: "On Demand" Train Schedule?
Replies: 13
Views: 1843

Re: "On Demand" Train Schedule?

Hunt up "factorio pax trains".
by quyxkh
Sun Aug 08, 2021 4:04 pm
Forum: Gameplay Help
Topic: How can I accompish this? Train station and ore problem.
Replies: 4
Views: 745

Re: How can I accompish this? Train station and ore problem.

Two conditions: chests have 16k or feed belts have 0. So wire like three feed belts read-hold and drop two combinators, everything=0 ⇒ C=1 and ore>16k ⇒ C=1 and set the station to enable if C=1.
by quyxkh
Sat Aug 07, 2021 3:16 am
Forum: Outdated/Not implemented
Topic: Command line argument for starting a server with GUI
Replies: 9
Views: 1151

Re: Command line argument for starting a server with GUI

I wanted to implement p2p Factorio to make sure anyone can connect to the server at any time without hosting a dedicated server (so you only have to centrally host a light web server as opposed to a resource-heavy proprietary x86_64-only Factorio server) The server runs the full map. A "light ...
by quyxkh
Fri Aug 06, 2021 6:04 pm
Forum: General discussion
Topic: Megabase ideas
Replies: 10
Views: 2215

Re: Megabase ideas

The taking-a-long-break notion might be best, the first rule of show business also applies to video games you love and think there might be lots left in. Or, here's a little smorgasbord of ideas, maybe something in here will be that niggling little thing you can't quite put your finger on and can't ...
by quyxkh
Thu Aug 05, 2021 3:13 am
Forum: Ideas and Suggestions
Topic: Startup option to list save-game metadata
Replies: 4
Views: 388

Re: Startup option to list save-game metadata

Wouldn't it be easier (and possibly simpler to implement) to just have a command line switch that does the same thing as the 'Sync mods to save' button when a save file is provided? That might be easier but it wouldn't allow for people adding their favored QoL mod set to maps. There's all kinds of ...
by quyxkh
Thu Aug 05, 2021 2:34 am
Forum: Ideas and Suggestions
Topic: Startup option to list save-game metadata
Replies: 4
Views: 388

Startup option to list save-game metadata

Like most people on Linux I think, I have an options-processing frontender to start factorio from the command line. So just `Factorio` hunts down the latest savegame (or autosave), or I can say `Factorio -b sometest` and it'll hunt down the latest save game with `sometest` in its name and start it w...
by quyxkh
Wed Aug 04, 2021 8:49 pm
Forum: Modding help
Topic: Can I check pending events? Can I make on_tick function run last and not first?
Replies: 5
Views: 703

Re: Can I check pending events? Can I make on_tick function run last and not first?

I must know if train changed state before on tick, because if it changed state, I stop train, but function __on_tick is always firing before __train_changed_state. Well, "must" if you don't stop the train in on_changed_state. My first-blush response would be that adapting to the actual ev...
by quyxkh
Fri Jul 30, 2021 4:47 pm
Forum: Gameplay Help
Topic: Why do I have (need?) so many idle bots?
Replies: 5
Views: 1265

Re: Why do I have (need?) so many idle bots?

Robot dispatch has to be bone simple. It's ... I haven't done a full investigation, and it's been a while, and I stop short of keeping a notebook, but as I recall, when it sees new jobs queued that aren't immediately taken by robots already in flight, it dispatches one robot per tick for ten ticks, ...

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