Search found 1711 matches

by aklesey1
Mon Jun 24, 2019 12:39 pm
Forum: Mods
Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Replies: 908
Views: 71168

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

All works without PYRO with this set of mods - this is not surprising when you consider that it changes the order of ore spawning Ammonia used instead of nitrogen dioxide in some recipes when with bob's mods, strange.... Bobingaboud made update with burner stage and there're many inappropriate recip...
by aklesey1
Mon Jun 24, 2019 5:01 am
Forum: Mods
Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Replies: 908
Views: 71168

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

I reduced the list of mods to a minimum and still no result { "mods": [ { "name": "base", "enabled": true }, { "name": "bobassembly", "enabled": true }, { "name": "bobelectronics", "enabled": true }, { "name": "bobenemies", "enabled": true }, { "name": "bobgreenhouse", "enabled": true }, { "name": "...
by aklesey1
Sun Jun 23, 2019 9:24 pm
Forum: PyMods
Topic: PY High-Tech REALISTIC MODE (idea)
Replies: 9
Views: 533

Re: PY High-Tech REALISTIC MODE (idea)

Thanks to kingarthur he already made this mod :)
by aklesey1
Sun Jun 23, 2019 5:21 pm
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 201
Views: 16758

Re: pY Alien Life - Discussion

Can i ask u about getting and using acids from py suite - could we have some new ways to produce hydrogen chloride or phosporic acid or cyanic acid?
Sometimes i need tons of hydrogen chloride bcuz i need many zinc chloride for example - with PYHT + PYRO :D
by aklesey1
Sun Jun 23, 2019 5:08 pm
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 201
Views: 16758

Re: pY Alien Life - Discussion

Wow its good that u'll introduce seeds and seedlings - another step to realism
by aklesey1
Sun Jun 23, 2019 2:04 pm
Forum: PyMods
Topic: PY High-Tech REALISTIC MODE (idea)
Replies: 9
Views: 533

Re: PY High-Tech REALISTIC MODE (idea)

chrisdec wrote:
Sun Jun 23, 2019 11:53 am
hey king i think the picture are wrong on circuit board 1and 2
Ouch yes its wrong, but recipes is okey
U right but that my pictures - as said before i did it by myself manually
by aklesey1
Sun Jun 23, 2019 1:22 pm
Forum: Mods
Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Replies: 908
Views: 71168

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

I don't know where to ask but i have PyCoalTBaA+bob's mods+py mods иге i have this error - here's some issues with ore generation 2019-06-23_16-20-20.png Early all works good but i hear that pyanodon made some changes in ore generation system { "mods": [ { "name": "base", "enabled": true }, { "name"...
by aklesey1
Sun Jun 23, 2019 9:02 am
Forum: PyMods
Topic: PY High-Tech REALISTIC MODE (idea)
Replies: 9
Views: 533

PY High-Tech REALISTIC MODE (idea)

:!: This is important - must work with ALL PY mods :!: I want to make tiny mod which will switch py electronics and make it similar to vanilla electronics - bcuz its some strange that we can split 1 eclectronic to 5 electronic So present progression is: 1 Circuit Board 1 = 5 Circuit Board 2 1 Circui...
by aklesey1
Mon Jun 17, 2019 9:26 pm
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 201
Views: 16758

Re: pY Alien Life - Discussion

pyanodon wrote:
Sun Jun 16, 2019 9:06 pm
more progress. The first alien is almost done. Damn...aliens are HARD.

Image
If all new aliens will live and work good does it mean that we'll need to expand our military stuff on our factories?
by aklesey1
Mon Jun 17, 2019 4:36 pm
Forum: PyMods
Topic: pY Veganism (inofficial)
Replies: 68
Views: 4016

Re: pY Veganism (WIP)(unofficial)

pyanodon wrote:
Sun Jun 16, 2019 8:56 pm
pulp mill is the one...i will use it in pyAL to make the same thing.
Pulp mill is good machine but why not add press machine to PYCP?
by aklesey1
Mon Jun 10, 2019 2:33 pm
Forum: PyMods
Topic: pY Veganism (inofficial)
Replies: 68
Views: 4016

Re: pY Veganism (WIP)(unofficial)

Can oleochemicals be extracted not from lard but from fruits, vegetables and etc? https://en.wikipedia.org/wiki/Oleochemistry Oleochemicals can be getted from vegetable oils too Same with glycerol - bob's way to get glycerol from light oil was convenient but pyanodon decided not to leave it as it ex...
by aklesey1
Sun Jun 09, 2019 8:07 pm
Forum: PyMods
Topic: pY HighTech Discussion
Replies: 714
Views: 67291

Re: pY HighTech Discussion

Pyanodon don't u want to change recipes for modules? - so when i'm playing without bob's electronics and bob's modules mods modules are making on vanilla scheme - only from circuits but not from small parts and have only 3 tiers
by aklesey1
Sun Jun 09, 2019 8:02 pm
Forum: PyMods
Topic: pY Veganism (inofficial)
Replies: 68
Views: 4016

Re: pY Veganism (WIP)(unofficial)

Koun, that new recipes which u want to make - its must replace original py recipes or it may exist in parallel with original py recipes?
by aklesey1
Sat Jun 08, 2019 5:01 pm
Forum: PyMods
Topic: PY Functionnal - Discussion
Replies: 51
Views: 3301

Re: PY Functionnal - Discussion

Mod development is ended?
U did useful work Slaherbane, i and my friends who tried this mod thinking this mod is good addition for py mods
Pls tell will u do something more for ur mod or not?
by aklesey1
Wed Jun 05, 2019 6:45 pm
Forum: PyMods
Topic: pY Veganism (inofficial)
Replies: 68
Views: 4016

Re: pY Veganism (WIP)(inofficial)

Very interesting ideas for py mods, Koun
Idea for fertilizer - use ammonium sulfate and some another ingridients

I donno what to wait from PY Alien Life so lets disscuss
by aklesey1
Wed Jun 05, 2019 6:31 pm
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 201
Views: 16758

Re: pY Alien Life - Discussion

Fungus species - sounds interesting For now we can extract tholins from air and get many many useful resources Soil must contains many useful stuff too I must say there're rich air on this alien planet which must become for whole humanity :) And what about pipes graphics? All looks as it must look l...
by aklesey1
Mon Jun 03, 2019 10:45 am
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 201
Views: 16758

Re: pY Alien Life - Discussion

Nice nice its must be hi-tech building
Lets start new researches :D
by aklesey1
Sun Jun 02, 2019 7:00 pm
Forum: Mods
Topic: [MOD 0.17] Xander Mod v3.1.0
Replies: 660
Views: 102924

Re: [MOD 0.16] Xander Mod v2.1.1

Xander Mod (Therax) is now available on the mod portal. Most of the changes from tip-of-trunk are incorporated. Things that work: ore generation mining times adjusted for default iron axe assembler ingredient limits removed Things that I know don't work yet: 0.17 graphics updates (e.g. highres sola...
by aklesey1
Sat Jun 01, 2019 6:54 am
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 201
Views: 16758

Re: pY Alien Life - Discussion

aannnndd we have our first BIZARRE issue... https://i.imgur.com/IfzVpPZ.png for some unknown reasons (that happened in pyPH too). Some sprites just get bugged like that...with one pipe connection over the sprite (as it should be) and other under it. What is this building? Why not to ask developers ...
by aklesey1
Wed May 29, 2019 6:40 pm
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 201
Views: 16758

Re: pY Alien Life - Discussion

What does 'Add "enemies"' mean :?: :?: :?: JP_goat2_large.jpg OP LEASE NERF ALL KNOW HOW OP SUMMONED GOATS ARE JUST ASK Re-Estize , THEY WILL SPEAK WHILE SHIVERING ABOUT THE 5 GOATS NEXT TO E-RANTEL Don't worry immortal_sniper1 all will be okey - as for i want to watch for content which pyanodon co...

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