Search found 1862 matches

by aklesey1
Mon Sep 22, 2014 4:35 pm
Forum: Pending
Topic: Bug with dytech transportation - underground belts
Replies: 3
Views: 4084

Re: Bug with dytech transportation - underground belts

Specifically: the mod adds super fast belts and belt-to-grounds and the belt-to-grounds sometimes don't pass items from one side to the other due to the speed the items are flowing. So the speed can cause pronlem with passing as well is length can cause problem with passing? As you can read before ...
by aklesey1
Mon Sep 22, 2014 9:41 am
Forum: Pending
Topic: Bug with dytech transportation - underground belts
Replies: 3
Views: 4084

Bug with dytech transportation - underground belts

That's not bug with base fatcorio, but bug with dytech transportation I asked dysoch about problem with underground belts mk4 - purple underground belts in dytech Dysoch, i meet the bug when the purple underground belts do not pass the items through themselves, occurs each time differently, some tim...
by aklesey1
Sun Aug 31, 2014 11:01 am
Forum: Bob's mods
Topic: [0.12.x][v0.12.12] Bob's Metals, Chemicals and Intermediates
Replies: 587
Views: 286181

Re: [0.10.x] Bob's Metals, Chemicals and Intermediates mod

Bobingabout, which recipies will use lead plates in future? Now it looks like the extra weight from galena ore
by aklesey1
Fri Aug 22, 2014 6:16 pm
Forum: Resolved Problems and Bugs
Topic: [0.10.6+][kovarex] Crash when right click on power line
Replies: 9
Views: 5147

Re: [0.10.6+][kovarex] Crash when right click on power line

Thanks, i'll go and download new version
by aklesey1
Fri Aug 22, 2014 3:59 pm
Forum: Resolved Problems and Bugs
Topic: [0.10.6+][kovarex] Crash when right click on power line
Replies: 9
Views: 5147

Re: [0.10.6+][kovarex] Crash when right click on power line

Ok, there are lot of saves, which one save should I exactly open, I tried few without a problem. Absolutely exactly last autosave, and save XZ_006, from this save I noticed first crash, but the crushes weren't often and it was not every time when I clicked on power line, were some durable freezing ...
by aklesey1
Fri Aug 22, 2014 12:02 pm
Forum: Resolved Problems and Bugs
Topic: [0.10.6+][kovarex] Crash when right click on power line
Replies: 9
Views: 5147

Re: [0.10.6+] Crash when right click on power line

kovarex wrote:Not data folder, the mods folder.
I mean the folder "data" from the root directory of the installed game, i put all mods in folder data with installed games

https://yadi.sk/d/Fje8VpCraEJV5
by aklesey1
Fri Aug 22, 2014 11:29 am
Forum: Resolved Problems and Bugs
Topic: [0.10.6+][kovarex] Crash when right click on power line
Replies: 9
Views: 5147

Re: [0.10.6+] Crash when right click on power line

kovarex wrote:Hello, could you upload the savegame and mods used somewhere so I can try to reproduce it?
Do I need to pack "data" folder into the archive ?
I mistaked, i used power lines 7x7, that was default power lines for my factory
by aklesey1
Fri Aug 22, 2014 10:30 am
Forum: Resolved Problems and Bugs
Topic: [0.10.6+][kovarex] Crash when right click on power line
Replies: 9
Views: 5147

[0.10.6+][kovarex] Crash when right click on power line

I'm using dytch energy 1.2.2 and using power lines 5x5 I have 10 dytech steam engines mk2 and 20 dytech accumulators And also i have bobpower but don't use items from this mod now On version 0.10.5 i hadn't that problem and could create very big base Here the text of crash on russian (i'm russian us...
by aklesey1
Fri Aug 15, 2014 2:45 pm
Forum: Mods
Topic: [MOD 0.10.5+] Moar Inserters! v1.2
Replies: 25
Views: 19730

Re: [MOD 0.10.5+] Moar Inserters!

Can u do: 1) long inserter which pick object on 2 blocks and put on 1 block behid itself 2) long inserter which pick object on 1 block and put on 2 blocks behind itself And do these 2 types of inserters rotatable by 90 degrees Similar type of inserter had dytech inserters mod Well i certainly can, ...
by aklesey1
Fri Aug 15, 2014 11:12 am
Forum: Mods
Topic: [MOD 0.10.5+] Moar Inserters! v1.2
Replies: 25
Views: 19730

Re: [MOD 0.10.5+] Moar Inserters!

Heya again :D Sorry for late answer, got some stuff to do irl >.< I will take a look at solving the issue mentioned by drs9999 soon (github issue is created!) SO MUCH THANKS, for all the feedback, i love you all! @dominikh im sorry to cause crashes, but i was successful in reproducing! I will take ...
by aklesey1
Fri Aug 15, 2014 11:01 am
Forum: Mods
Topic: [MOD WIP 10.X] Extended Inserters v1b
Replies: 7
Views: 18123

Re: [MOD WIP 10.X] Extended Inserters v1b

Mods which improves insters began to breed like rabbits, i like this trend, sorry that developers not included some extened functions in the base game, I have both hands on the mod which improves managment functions and improving functional of seemingly minor detail, as inserters
Thanks for mod :D
by aklesey1
Thu Aug 14, 2014 1:19 pm
Forum: Mods
Topic: [MOD 0.10.5+] Moar Inserters! v1.2
Replies: 25
Views: 19730

Re: [MOD 0.10.5+] Moar Inserters!

Big RESPECT for this mode man!! I wish this mod long and interesting life I wish that it has developed rapidly, seriosly mod, very useful, specially rotation function
Thanks very much NooBxGockeL!
by aklesey1
Tue Aug 12, 2014 9:28 am
Forum: Bob's mods
Topic: [0.12.x][v0.12.8] Bob's Power mod
Replies: 102
Views: 128878

Re: [0.10.x] Bob's Power mod

Bobingabout, these accumulators can't accumulate energy, i'm using dytech steam engines, can that cause problem with these accumulators? All dytech steam engines are terciary
by aklesey1
Wed Aug 06, 2014 1:48 pm
Forum: Mods
Topic: [dead] Wagons: More train stuff
Replies: 140
Views: 90631

Re: [beta] Wagons: More train stuff

JamesOFarell will you add highspeed trains for this mod like in DyTech? or may be i skiped something?
by aklesey1
Mon Aug 04, 2014 7:48 am
Forum: Mods
Topic: [0.9.8] Cargo Wagon Inventory Upgrade
Replies: 14
Views: 13420

Re: [0.9.8] Cargo Wagon Inventory Upgrade

Will this mod work on 0.10.x version?
by aklesey1
Tue Jul 15, 2014 12:03 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.12] Bob's Metals, Chemicals and Intermediates
Replies: 587
Views: 286181

Re: [0.10.0] Bob's Metals and Chemicals mod

How to get nickel ore ?
by aklesey1
Mon Jul 07, 2014 5:00 pm
Forum: Yuoki Industries
Topic: Yuoki Industries - Informations, Suggestions, Questions
Replies: 1195
Views: 559760

Re: Yuoki Industries 0.2.5

YokiTani when will be ready technology tree ?
by aklesey1
Thu Jul 03, 2014 2:01 pm
Forum: Mods
Topic: [0.11.x][MP] UpGrade (Better vanilla stuff)
Replies: 63
Views: 64794

Re: [0.9.7+] UpGrade

yareczek, will u update mod to 0.10.x version ?
by aklesey1
Thu Jun 26, 2014 11:44 am
Forum: Mods
Topic: [0.9.8] Side Inserters (1.1)
Replies: 25
Views: 29661

Re: [0.9.8] Side Inserters (1.1)

Gotlag, can u find the way to combine somehow these inserters to dytech mod this will be very very useful please plaese =))))
Will be very useful to ratote not only default insertres but dytech insertres too
by aklesey1
Wed Jun 18, 2014 5:05 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
Replies: 608
Views: 369939

Re: [0.10.0] Bob's Ore Mod.

Good day, Dear bobigabout I encountered a problem when i have dytech f-mod bobplates and bobores on factorio version 0.10 Generation map menu doesn't fit on my screen - resolution 13766 x 768 and i can't see button named generation How to solve this problem without disabling any mod from my mod list...

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