Search found 1862 matches

by aklesey1
Sun Dec 21, 2014 2:00 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.7 x64] Crash in map editor with mods
Replies: 1
Views: 1028

[0.11.7 x64] Crash in map editor with mods

Π‘ΠΈΠ³Π½Π°Ρ‚ΡƒΡ€Π° ΠΏΡ€ΠΎΠ±Π»Π΅ΠΌΡ‹: Имя события ΠΏΡ€ΠΎΠ±Π»Π΅ΠΌΡ‹: APPCRASH Имя прилоТСния: Factorio.exe ВСрсия прилоТСния: 0.0.0.0 ΠžΡ‚ΠΌΠ΅Ρ‚ΠΊΠ° Π²Ρ€Π΅ΠΌΠ΅Π½ΠΈ прилоТСния: 54942f00 Имя модуля с ошибкой: Factorio.exe ВСрсия модуля с ошибкой: 0.0.0.0 ΠžΡ‚ΠΌΠ΅Ρ‚ΠΊΠ° Π²Ρ€Π΅ΠΌΠ΅Π½ΠΈ модуля с ошибкой: 54942f00 Код ΠΈΡΠΊΠ»ΡŽΡ‡Π΅Π½ΠΈΡ: c0000094 Π‘ΠΌΠ΅Ρ‰Π΅Π½ΠΈΠ΅ ΠΈΡΠΊΠ»ΡŽΡ‡Π΅Π½ΠΈΡ:...
by aklesey1
Sat Dec 20, 2014 3:30 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.6] Bob's Electronics
Replies: 191
Views: 111073

Re: [0.11.x][v0.1.2]Electronics Overide

How is going the progress of development compatibility with dytech and purple processing unit? sorry if you are bored with this question, simply dytech and bob mods are popular mods, and i want know how works go
by aklesey1
Sat Dec 20, 2014 2:13 pm
Forum: Mods
Topic: [MOD 0.11.6] Hardcorio 0.3.5 NOW WITH STORY!!!
Replies: 111
Views: 65287

Re: [MOD 0.11.6] Hardcorio 0.3.5 NOW WITH STORY!!!

Error after 10 seconds after launching

E:/Games\Factorio 0.11.1\data\hardcorio_0.3.5|data.lua:49:...a\hardcorio_0.3.5|prototypes\entity|enemy-base.lua:164: attempt to call global worm_folded_animation' (a nil value)

That mod was in tno modpack

How to solve this error?
by aklesey1
Thu Dec 04, 2014 8:25 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.12] Bob's Metals, Chemicals and Intermediates
Replies: 587
Views: 286295

Re: [0.11.x][v0.7.3] Bob's Metals, Chemicals and Intermediat

1) Where to use ceramics? 2) Where to use lithium ion battery? 3) Where to use tungsten and bronze gears? 4) Is it possible to find a wider application of bearings? 5) Where it is possible to put a huge amount of sodium hydroxide? I cannot effective produce chlorine 6) Can add replacing recipe for h...
by aklesey1
Sun Nov 30, 2014 8:36 am
Forum: Bob's mods
Topic: [0.12.x][v0.12.10] Bob's Logistics mod
Replies: 726
Views: 310294

Re: [0.11.x][v0.1.0] Bob's Logistics mod

Bobingabout, will it conflict with Dytech transportation, Dytech inserters and Dytech logistics? Or it will replace it?
by aklesey1
Sat Nov 29, 2014 8:51 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.12] Bob's Metals, Chemicals and Intermediates
Replies: 587
Views: 286295

Re: [0.11.x][v0.7.1] Bob's Metals, Chemicals and Intermediat

Bobingabout, what you think about compatibility with Cartmen Overahul mod? Maybe someone already wrote on this subject, I have not read the previous messages and do not know what you think, so sorry if you answered before
by aklesey1
Fri Nov 28, 2014 7:16 pm
Forum: Mods
Topic: [0.12.x]Cartmen's Mods Information
Replies: 285
Views: 74856

Re: [MOD 0.11.X] Cartmen's Complete Overhaul [ALPHA v0.0.24]

In game error - when i want to create map i see that

path to game -------- and \data\CartmenCompleteOverhaul | control.lua:3: first argument must be number or table
How to solve?
by aklesey1
Fri Nov 28, 2014 3:04 pm
Forum: Mods
Topic: [0.12.x]Cartmen's Mods Information
Replies: 285
Views: 74856

Re: [MOD 0.11.X] Cartmen's Complete Overhaul [ALPHA v0.0.24]

Filename of mod E:/Factorio 0.11.1\data\CartmenCompleteOverHaul-master doesn't match the expected CartmenCompleteOverhaul_0.0.24 (case sensetive!)

How to solve this error?
by aklesey1
Mon Nov 17, 2014 8:21 am
Forum: Bob's mods
Topic: [0.12.x][v0.12.6] Bob's Electronics
Replies: 191
Views: 111073

Re: [0.11.x][v0.1.2]Electronics Overide

Bobingabout, the replacemnt to purple curcuits will be black-golden processing units? sorry when i told about science pack 8 i forgot to tell about dytech using in my mod pack
by aklesey1
Thu Nov 13, 2014 2:46 pm
Forum: Mods
Topic: [0.12.x]Cartmen's Mods Information
Replies: 285
Views: 74856

Re: [MOD 0.11.X] Cartmen's Complete Overhaul [ALPHA v0.0.21]

Cartmen will it be compatible with bob mods and dytech in future? Not all all compatible but may be ores and their processing?
by aklesey1
Mon Nov 10, 2014 11:54 am
Forum: Yuoki Industries
Topic: Yuoki Industries - Informations, Suggestions, Questions
Replies: 1195
Views: 560199

Re: Yuoki Industries 0.2.14 (11.1)

YoukiTani will you add technology tree in future? Its looks some strange that all objects in game are available from start
And another question - maybe you could think about cleaning other types of ores - such as bauxite, galena, rutile, tungsten, gold, silver, quartz, zinc
by aklesey1
Mon Nov 10, 2014 11:54 am
Forum: Bob's mods
Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
Replies: 608
Views: 370143

Re: [0.11.x][v0.6.2] Bob's Ore Mod.

Bobingabout, can you simple left enabled sulfur and cobaltide in map editor in future versions?
by aklesey1
Sun Nov 09, 2014 9:33 am
Forum: Bob's mods
Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
Replies: 608
Views: 370143

Re: [0.11.x][v0.6.2] Bob's Ore Mod.

Open file "config.lua" in any text editor. If you are using windows, Notepad or Wordpad will do. Change settings EnableNickelOre, EnableCobaltOre, EnableSulfur from false to true. With these settings nickel ore can replace galena ore, or spawn separately of galena ore, I understand right?...
by aklesey1
Sat Nov 08, 2014 8:20 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
Replies: 608
Views: 370143

Re: [0.11.x][v0.6.2] Bob's Ore Mod.

Bobingabout why i cannot not add cobaltide and sulfur ores in map editor?
by aklesey1
Sat Nov 08, 2014 7:41 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.6] Bob's Electronics
Replies: 191
Views: 111073

Re: [0.11.x][v0.1.0]Electronics Overide

Bobingabout i have big question for you - why for electonics need too many wood??? One key phrase - need wood!!! Many wood! Now for the game necessarily need mod treefarm, i think it's not funny, really So where now red, blue circuits? and purple circuit that was added with dytech Can you rework thi...
by aklesey1
Fri Oct 31, 2014 9:06 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.12] Bob's Metals, Chemicals and Intermediates
Replies: 587
Views: 286295

Re: [0.11.x][v0.7.1] Bob's Metals, Chemicals and Intermediat

Bobingabout can unify hyfrogen resource because hydrogen also had in Youki Industries mod, but it's not the same thing we cannot use hydrogen from bob mod to Youki industries mod
May be u can make converison recipe from your mod to youki industries mod and back to bob mod ???
by aklesey1
Fri Oct 31, 2014 8:55 pm
Forum: Mods
Topic: [MOD 0.10.5+] Moar Inserters! v1.2
Replies: 25
Views: 19736

Re: [MOD 0.10.5+] Moar Inserters! v1.2

Author will you update mod to 0.11.x version? for compatibilty
by aklesey1
Fri Oct 24, 2014 7:16 am
Forum: Mods
Topic: [dead] Wagons: More train stuff
Replies: 140
Views: 90699

Re: [beta] Wagons: More train stuff

JamesOFarrell, the 0.13 is very very slowing the loading of game, it can takes 20 minutes instead of 2 minutes, in version 0.12 i didn't see that problem, please fix the loading of mod if u can Loading a save or starting factorio? can you upload the save so I can check it out? I mean the starting o...
by aklesey1
Thu Oct 23, 2014 4:30 pm
Forum: Mods
Topic: [dead] Wagons: More train stuff
Replies: 140
Views: 90699

Re: [beta] Wagons: More train stuff

JamesOFarrell, the 0.13 is very very slowing the loading of game, it can takes 20 minutes instead of 2 minutes, in version 0.12 i didn't see that problem, please fix the loading of mod if u can
by aklesey1
Sat Oct 04, 2014 9:13 am
Forum: Mods
Topic: [MOD WIP 10.X] Extended Inserters v1b
Replies: 7
Views: 18125

Re: [MOD WIP 10.X] Extended Inserters v1b

Author will u develop, this mod? the idea of these inserters are interesting

Go to advanced search