Search found 1862 matches

by aklesey1
Wed Sep 02, 2015 3:06 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
Replies: 608
Views: 370813

Re: [0.11.22/0.12.x][v0.12.3] Bob's Ore Mod.

Changes wrote: Electronics mod:
Removed carbon. Basic Electronics recipe will use carbon if found, or coal if it isn't. (Carbon too hard to craft without plates bug fix)
Carbon is still alive in bob electronics mod 0.12.3 - is it normal?
In which cases, the carbon will be out?
by aklesey1
Tue Sep 01, 2015 3:59 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.11] Bob's Warfare mod
Replies: 301
Views: 174133

Re: [0.11.22/0.12.x][v0.12.4] Bob's Warfare mod

ANy news or ideas about new combat robots and their productin chain - flying robot frames and and new engines with using your materials - titan, invar and nitinol?
by aklesey1
Tue Sep 01, 2015 3:53 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
Replies: 608
Views: 370813

Re: [0.11.22/0.12.x][v0.12.2] Bob's Ore Mod.

Resource spawner overhaul is compatible with your ores? Or only with dytech ores? It works very well with BoB's mod ores. In the description of the mod says that it has a dependency from dytech-core and dytech-macnines mod Don't worry about that - it's only for interface based detection. RSO detect...
by aklesey1
Tue Sep 01, 2015 1:36 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
Replies: 608
Views: 370813

Re: [0.11.22/0.12.x][v0.12.2] Bob's Ore Mod.

Apos wrote:
aklesey1 wrote:Resource spawner overhaul is compatible with your ores? Or only with dytech ores?
It works very well with BoB's mod ores.
In the description of the mod says that it has a dependency from dytech-core and dytech-macnines mod
by aklesey1
Sun Aug 30, 2015 5:18 pm
Forum: Mods
Topic: vzy's Mods Overview.
Replies: 9
Views: 29687

Re: [MOD 0.12.X] vzy's Mods

You said graphics is now broken, so we'll wait for pictures in next time )))
by aklesey1
Sun Aug 30, 2015 5:11 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
Replies: 608
Views: 370813

Re: [0.11.22/0.12.x][v0.12.2] Bob's Ore Mod.

Resource spawner overhaul is compatible with your ores? Or only with dytech ores?
by aklesey1
Mon Aug 17, 2015 1:12 pm
Forum: Mods
Topic: [MOD 0.12.x] Smarter Circuitry
Replies: 141
Views: 97174

Re: [MOD 0.12.x] Smarter Circuitry

How to use pressure floor? and how to remove it?
by aklesey1
Mon Aug 10, 2015 6:06 pm
Forum: Yuoki Industries
Topic: [Request] adding support for bob ores
Replies: 4
Views: 11888

Re: [Request] adding support for bob ores

But cleaning the ores is a YI thing, as in the purified ores are then used for something that's specific in YI only. You're not exactly cleaning the ores to smelt them, granted you get 4 plates for every 3 ores, you're cleaning the ores to get the purified version. The purified coppers are for maki...
by aklesey1
Mon Aug 10, 2015 10:55 am
Forum: Yuoki Industries
Topic: [Request] adding support for bob ores
Replies: 4
Views: 11888

[Request] adding support for bob ores

Who wants bob ores support in Youki Industries - adding ore types like "clean ore" ore "purified ore" - this types of ores could be used in all types of chains The mod can be like addon to main Youki mod with dependency form bob ores and Youki mod I mean onl ores from bob not dyt...
by aklesey1
Sun Aug 02, 2015 8:02 am
Forum: Bob's mods
Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
Replies: 608
Views: 370813

Re: [0.11.x][v0.6.7] Bob's Ore Mod.

Silver... has just not been in very high favor with my designs. I should use it more than I currently am. As for cobalt, that is rather a new addition, so I havn't written in a lot of uses for it yet. Nice to hear, but sometimes game generates map this big silver deposites May be you can use accumu...
by aklesey1
Sat Aug 01, 2015 9:50 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.6] Bob's Electronics
Replies: 191
Views: 111187

Re: [0.11.x][v0.1.3]Electronics Overide

I was actually thinking of adding a Nitrogen -> Liquid Nitrogen conversion. But I Haven't yet since I haven't installed treefarm on my new 0.12 Wow lol, so you must watch for treefarm - i'm using treefarm lite and AC together? may be you will replace nitrogen are not converce him if game will see w...
by aklesey1
Sat Aug 01, 2015 7:04 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
Replies: 608
Views: 370813

Re: [0.11.x][v0.6.7] Bob's Ore Mod.

Question - where to use big amounts of cobalt and silver? I don't need many accumulators mk2 and don't need many solar panels? and for solder i don't need many tin not silver May be silver cn be used in some alloys or for sensor system? I have quite a few ideas where you can use the cobalt - but may...
by aklesey1
Sat Aug 01, 2015 11:51 am
Forum: Bob's mods
Topic: [0.12.x][v0.12.6] Bob's Electronics
Replies: 191
Views: 111187

Re: [0.11.x][v0.1.3]Electronics Overide

Question about treefam chain - can you replace nitorgen from treefarm on your nitrogen
Treefam uses barrel with liquid nitrogen and as i know it can be possible to feel bob nitrogen for barrels
by aklesey1
Sat Aug 01, 2015 11:43 am
Forum: Bob's mods
Topic: [0.12.x][v0.12.11] Bob's Warfare mod
Replies: 301
Views: 174133

Re: [0.11.x][v0.1.5] Bob's Warefare mod

I'm sorry but what ammo uses sniper rifle? It can use new types of ammo? Sniper rifle currently uses "Bullet" type ammo, which is the same as the base game's hand gun and SMG and my Rifle. Forgot to ask too - any changes for combat robots are planing? You already changed the tanks and exo...
by aklesey1
Fri Jul 31, 2015 8:06 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.11] Bob's Warfare mod
Replies: 301
Views: 174133

Re: [0.11.x][v0.1.5] Bob's Warefare mod

Forgot to ask too - any changes for combat robots are planing? You already changed the tanks and exoskeleton with power armor? so may be you'll do some uprgrade for combat robots as it was in dytech?
by aklesey1
Fri Jul 31, 2015 8:01 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.11] Bob's Warfare mod
Replies: 301
Views: 174133

Re: [0.11.x][v0.1.5] Bob's Warefare mod

You mentioned some tech for sniper turrets for damage upgrades. Is it already in or it's something you have planned for future release? Planned. I've programmed it, but it's not released yet. I'm almost afraid to ask - we are expecting a big hunt for getting new types artifacts? I fear my base will...
by aklesey1
Fri Jul 31, 2015 7:40 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.11] Bob's Warfare mod
Replies: 301
Views: 174133

Re: [0.11.x][v0.1.5] Bob's Warefare mod

I'm almost afraid to ask - we are expecting a big hunt for getting new types artifacts? I fear my base will feel big suffer XD
by aklesey1
Fri Jul 31, 2015 7:23 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.11] Bob's Warfare mod
Replies: 301
Views: 174133

Re: [0.11.x][v0.1.5] Bob's Warefare mod

If you have bobtech installed, some things need science pack 4 to research. if it isn't, they need alien science pack instead. To get Science pack 4, research the Advanced Lab. Also, there is one new wall type, re-inforced concrete wall. It's purple. I have bobtech installed but i'm cannot find thi...
by aklesey1
Fri Jul 31, 2015 6:36 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.11] Bob's Warfare mod
Replies: 301
Views: 174133

Re: [0.11.x][v0.1.5] Bob's Warefare mod

If you have bobtech installed, some things need science pack 4 to research. if it isn't, they need alien science pack instead. To get Science pack 4, research the Advanced Lab. Also, there is one new wall type, re-inforced concrete wall. It's purple. I have bobtech installed but i'm cannot find thi...
by aklesey1
Fri Jul 31, 2015 4:49 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.11] Bob's Warfare mod
Replies: 301
Views: 174133

Re: [0.11.x][v0.1.5] Bob's Warefare mod

How to get science pack 4 for lastest tank technologies - from bobtech? You still working with bobtech mod?

And wish for warfare mod - new types of walls, more strudy walls like in dytech before - the walls from sand or from tungsten

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