Search found 1862 matches
- Fri May 20, 2016 3:55 pm
- Forum: News
- Topic: Friday Facts #139 - Wrapping up multiplayer
- Replies: 74
- Views: 38244
Re: Friday Facts #139 - Wrapping up multiplayer
I can't wiat for 0.13 I want to test it I hope release will be soon
- Mon May 09, 2016 11:02 am
- Forum: Angels Mods
- Topic: Bugs & Balancing Discussion
- Replies: 31
- Views: 12393
Re: [MOD 0.12.x][Base][BOB][YI][UP][NUC] Angels Refining 0.1.4
Okey the bobores is conflicting with angles mods and so i got this error, but the all 2 mos have dependecy to bobores !!! may u mean that depedency to older versions of bob mods?
- Mon May 09, 2016 10:44 am
- Forum: Angels Mods
- Topic: Bugs & Balancing Discussion
- Replies: 31
- Views: 12393
Re: [MOD 0.12.x][Base][BOB][YI][UP][NUC] Angels Refining 0.1.4
Error when launch
Error in assignID, resource-category with name 'angels-fissure' does not exist
Factorio 0.12.33 Steam
Mods
all bob mods - latest versions
Extrachests
Biofarm
K&L Inserters
Smart Circurtry
Speedbuttons
__________
When i launch factorio only with this mod there no launch erros
Error in assignID, resource-category with name 'angels-fissure' does not exist
Factorio 0.12.33 Steam
Mods
all bob mods - latest versions
Extrachests
Biofarm
K&L Inserters
Smart Circurtry
Speedbuttons
__________
When i launch factorio only with this mod there no launch erros
- Thu Mar 31, 2016 1:40 pm
- Forum: Mods
- Topic: [MOD 0.16.x] ShinyBob_0.16.x
- Replies: 264
- Views: 131736
Re: [MOD 0.12.22] ExtraChests v0.1.2
How to disable all inserters from bob logistics an from extrachests mod?
- Wed Mar 30, 2016 9:38 pm
- Forum: Mods
- Topic: [MOD 0.12.x] K&L Inserters
- Replies: 83
- Views: 60850
Re: [MOD 0.12.x] K&L Inserters
Hi lyravega
How to open K&L interface without removing inserter?
How to open K&L interface without removing inserter?
- Tue Mar 29, 2016 7:44 pm
- Forum: Mods
- Topic: [MOD 0.12.x] HardCrafting 0.3.15
- Replies: 180
- Views: 120823
Re: [MOD 0.12.x] HardCrafting 0.3.8
Guys, what do you think about cleaning ore with water like in Youki mod?
- Tue Mar 29, 2016 1:46 pm
- Forum: Mods
- Topic: [MOD 0.12.x] HardCrafting 0.3.15
- Replies: 180
- Views: 120823
Re: [MOD 0.12.x] HardCrafting 0.3.8
The iron nugget is the cleanest version of mined iron. Which is also a lot faster to smelt into plates than the pulverized iron. I sent you some private message aklesey about the russian translation. Maybe you can help out with the missing labels. ;) Okey so i think you can slow smelthing of pulver...
- Mon Mar 28, 2016 7:45 pm
- Forum: Mods
- Topic: [MOD 0.12.x] HardCrafting 0.3.15
- Replies: 180
- Views: 120823
Re: [MOD 0.12.x] HardCrafting 0.3.8
What is the difference between pulverized iron and iron mugget? They both gets 1 iron. May be iron mugget must get 2 iron? because its mugget i think it can more rare then another iron ore product
- Mon Mar 28, 2016 5:39 pm
- Forum: Mods
- Topic: [MOD 0.12.x] HardCrafting 0.3.15
- Replies: 180
- Views: 120823
Re: [MOD 0.12.x] HardCrafting 0.3.8
Some text not translated to RU - i think i can translate it myself or you can do it yourselft in next releases One wish to the inseters - make simple smart insserter - sometimes i need more slow speed for sorting or intercting with combinators Recently I used i used mod called Angels ore processing ...
- Sat Mar 26, 2016 8:52 pm
- Forum: Mods
- Topic: [MOD 0.12.x] HardCrafting 0.3.15
- Replies: 180
- Views: 120823
Re: [MOD 0.12.x] HardCrafting 0.3.7
Factorio 0.12.29 x64
Error when launching
_handcraftning_/locale/ru/generated.cfg/(35): dublicate key name
Error when launching
_handcraftning_/locale/ru/generated.cfg/(35): dublicate key name
- Sat Mar 12, 2016 7:25 pm
- Forum: News
- Topic: Friday Facts #129 - The late game
- Replies: 273
- Views: 134804
Re: Friday Facts #129 - The late game
Nice news, and so when 0.13 is plannig to release?
- Thu Mar 03, 2016 11:17 am
- Forum: Mods
- Topic: [Mod 0.13.0+] Compound Splitters 0.2.1
- Replies: 16
- Views: 16205
Re: [Mod 0.12.24] Compound Splitters
May be its very smart and useful mod but i currently cannot understad how to use it?
CmdrKeen can u create tutuorial video to your mod please?
CmdrKeen can u create tutuorial video to your mod please?
- Fri Feb 19, 2016 6:39 pm
- Forum: Mods
- Topic: [MOD 0.16.x] ShinyBob_0.16.x
- Replies: 264
- Views: 131736
Re: [MOD 0.12.22] ExtraChests v0.1.2
About the 90 degree rotation, there is already a mod that does that, I haven't try it myself, as there is too many inserters already in Bob's mod and my addon, but you can try them out and report back, I won't mind to add some extra code to ensure they are place in the right spot in the menu. viewt...
- Fri Feb 19, 2016 6:36 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1384052
Re: [MOD 0.12.x][Bobs][Base] Angels Ores and Processing
Arch666Angel? what do u think about this mod - http://eswww.factorioforums.com/forum/viewtopic.php?f=93&t=19854 - its contains new chains of processing too I had a similar idea, basing the actual production on real processes, since you wont make for example wire out of a metal sheet. It works f...
- Thu Feb 18, 2016 9:06 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1384052
Re: [MOD 0.12.x][Bobs][Base] Angels Ores and Processing
Arch666Angel? what do u think about this mod - http://eswww.factorioforums.com/forum/v ... 93&t=19854 - its contains new chains of processing too
- Thu Feb 18, 2016 7:06 pm
- Forum: Mods
- Topic: [MOD 0.12.x, 0.13.x] Side Inserters
- Replies: 130
- Views: 105255
Re: [MOD 0.12.x] Side Inserters v1.0.3
GotLag u made nice mod =) Thanks! Can u make 90 and 180 degree inseters for bob mods from bob logistics and of course dependency to bob logistics? I don't use Bob's mods myself, but at the top of this page Kryzeth has posted a version which appears to be what you need. U want to say it contains 90 ...
- Thu Feb 18, 2016 10:09 am
- Forum: Mods
- Topic: [MOD 0.17.x]Factorio Extended 4.0103.17
- Replies: 169
- Views: 162512
Re: [MOD 0.12.x]Factorio Extended 0.0.9
I can't see the screenshots from gallery, fix it please
- Thu Feb 18, 2016 10:07 am
- Forum: Mods
- Topic: [MOD 0.12.x, 0.13.x] Side Inserters
- Replies: 130
- Views: 105255
Re: [MOD 0.12.x] Side Inserters v1.0.3
GotLag u made nice mod =)
Can u make 90 and 180 degree inseters for bob mods from bob logistics and of course dependency to bob logistics?
Can u make 90 and 180 degree inseters for bob mods from bob logistics and of course dependency to bob logistics?
- Wed Feb 17, 2016 9:27 pm
- Forum: Mods
- Topic: [MOD 0.16.x] ShinyBob_0.16.x
- Replies: 264
- Views: 131736
Re: [MOD 0.12.22] ExtraChests v0.1.1
Useful mod =)
qjm123 big wish to you - make simple smart inserter - sometimes i need slow inserter with smart function
And may be all these inserters with 90 and 180 degree rotation, it wil be very very cool
qjm123 big wish to you - make simple smart inserter - sometimes i need slow inserter with smart function
And may be all these inserters with 90 and 180 degree rotation, it wil be very very cool
- Sun Feb 07, 2016 8:47 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1384052
Re: [MOD 0.12.x][Bobs][Base] Angels Ores and Processing
Really cool mod, looks like you drew inspiration from Yuoki industries mod? I have long dreamed about such a mod to bob ores Nice solution with getting silver nitrate May be u'll need make dependency for ore technolgies before add reciies with their processing Special thnaks for wood farming recipie...