Search found 64 matches
- Fri Jun 30, 2017 6:45 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1383601
Re: Development and Discussion
What about remote interface to add infinite ores in Angels Infinite Ores?
- Fri Jun 30, 2017 5:08 am
- Forum: Mods
- Topic: [MOD 0.18] Orbital Ion Cannon 1.8.2
- Replies: 502
- Views: 320257
Re: [MOD 0.15] Orbital Ion Cannon 1.5.2
I love the mod. Lately it's gotten a bit annoying in game though: I'm hearing klaxons constantly! Please tell me how to turn off auto targeting (or if I can disable the klaxon but only for auto-targeted shots). Thanks! You can disable auto-targeting in the mod options menu (Options -> Mods; under t...
- Thu Jun 29, 2017 9:28 am
- Forum: Mods
- Topic: [MOD 0.15] Portal Research (Asteroid Mining) 0.7.5
- Replies: 81
- Views: 40827
Re: [MOD 0.15] Portal Research (and Asteroid Mining) 0.6.1
I've updated addon with some settings and improvements.
Doc, are exists any uses for small factorium crystals? Or any built-in way to recycle it to other crystals?
Doc, are exists any uses for small factorium crystals? Or any built-in way to recycle it to other crystals?
- Thu Jun 29, 2017 2:16 am
- Forum: Mods
- Topic: [MOD 0.15] Portal Research (Asteroid Mining) 0.7.5
- Replies: 81
- Views: 40827
Re: [MOD 0.15] Portal Research (and Asteroid Mining) 0.6.1
Hey nuclear, thanks for the modfix. I was wondering if you could make a setting to allow those who want to make asteroids yield only omnite to do so. in settings.lua just put data:extend({ {name = "offworld-omnite-only", order = "a", type = "bool-setting", setting_type...
- Wed Jun 28, 2017 9:38 am
- Forum: Mods
- Topic: [MOD 0.15] Portal Research (Asteroid Mining) 0.7.5
- Replies: 81
- Views: 40827
Re: [MOD 0.15] Portal Research (and Asteroid Mining) 0.6.1
And what do you think about integrate remote interface such as in omnimatter? In that mod a could use omni.add_resource in data_updates, instead remote.call from control.lua. What is the best way? The thing is, Omnimatter has to do it there, because it's dynamically creating new techs to unlock the...
- Wed Jun 28, 2017 8:43 am
- Forum: Mods
- Topic: [MOD 0.15] Portal Research (Asteroid Mining) 0.7.5
- Replies: 81
- Views: 40827
Re: [MOD 0.15] Portal Research (and Asteroid Mining) 0.6.1
on 0.6.6: Error while running event portal-research::on_rocket_launched (ID 10) __portal-research__/modules/orbitals.lua:44: attempt to index global 'telescope' (a nil value) Argh! (I should admit, this is partly due to my keyboard, it has been badly playing up lately causing a lot of typos when I ...
- Wed Jun 28, 2017 8:24 am
- Forum: Mods
- Topic: [MOD 0.15] Portal Research (Asteroid Mining) 0.7.5
- Replies: 81
- Views: 40827
Re: [MOD 0.15] Portal Research (and Asteroid Mining) 0.6.1
on 0.6.6:
Code: Select all
Error while running event portal-research::on_rocket_launched (ID 10)
__portal-research__/modules/orbitals.lua:44: attempt to index global 'telescope' (a nil value)
- Wed Jun 28, 2017 7:59 am
- Forum: Mods
- Topic: [MOD 0.15] Portal Research (Asteroid Mining) 0.7.5
- Replies: 81
- Views: 40827
Re: [MOD 0.15] Portal Research (and Asteroid Mining) 0.6.1
i've updated portal research addon to have omnite on asteroids. Weight set to 100000, cause of this not contradicts omnimatter ideology - non-omnite ores still can be found on asteroids (very rarely)
- Tue Jun 27, 2017 4:12 pm
- Forum: Mods
- Topic: [MOD 0.15] Portal Research (Asteroid Mining) 0.7.5
- Replies: 81
- Views: 40827
Re: [MOD 0.15] Portal Research (and Asteroid Mining) 0.6.1
You will also need to add Factorium ore support of course but this is the same for any non-vanilla ore, details are on the Omnimatter page: https://mods.factorio.com/mods/EmperorZelos/omnimatter factorium ore support already is: https://mods.factorio.com/mods/nucleargen/portal-research-addon (with ...
- Fri Jun 09, 2017 2:42 am
- Forum: General discussion
- Topic: I need a new objective....
- Replies: 10
- Views: 3563
Re: I need a new objective....
SpaceX (with maximum launch and cost setting) + omnimatter mods
- Wed May 31, 2017 9:19 am
- Forum: Off topic
- Topic: How long have you played factorio??
- Replies: 5
- Views: 2278
Re: How long have you played factorio??
2600+ hours for now
- Fri May 26, 2017 3:20 pm
- Forum: Mods
- Topic: [MOD 0.12, 0.13, 0.14, 0.15, 0.16] Flare Stack
- Replies: 94
- Views: 79889
Re: [MOD 0.12, 0.13, 0.14, 0.15] Flare Stack
I found now source of error - omnimatter mod. It removes pumpjack recipes, while it no more needed.GotLag wrote:What other mods are you running?
- Fri May 26, 2017 2:35 pm
- Forum: Mods
- Topic: [MOD 0.12, 0.13, 0.14, 0.15, 0.16] Flare Stack
- Replies: 94
- Views: 79889
Re: [MOD 0.12, 0.13, 0.14, 0.15] Flare Stack
factorio 0.15.14
Flare stack 2.1.3
Error in assignID, item with name 'pumpjack' does not exist.
Source: item-pumpjack-incineration (recipe)
Error on game startup mod checking.
Flare stack 2.1.3
Error in assignID, item with name 'pumpjack' does not exist.
Source: item-pumpjack-incineration (recipe)
Error on game startup mod checking.
- Fri May 26, 2017 7:39 am
- Forum: Mods
- Topic: [Mod 0.15] Omnimatter
- Replies: 31
- Views: 14958
Re: [Mod 0.15] Omnimatter
Minor idea: replace term "extraction" with "omnitraction". It will be more logical and native in your mod. "Omnitraction iron from omnite in omnitractor". With "extractor" Omnitractor is not too logical, more - extractor.
- Sun May 21, 2017 5:03 pm
- Forum: Mods
- Topic: [Mod 0.15] Omnimatter
- Replies: 31
- Views: 14958
Re: [Mod 0.15] Omnimatter
Wrote on mod portal, duplicate here: 2 ideas & suggestions: 1. What about night glowing of infinite omnite version patches (maybe darker, for convenience)? 2. What about liquid requirement for mining infinite omnite ? (maybe water :) ) Cause of condensing all of ores we losing new mining mechan...
- Sun May 21, 2017 2:00 pm
- Forum: Mods
- Topic: [Mod 0.15] Omnimatter
- Replies: 31
- Views: 14958
Re: [Mod 0.15] Omnimatter
Wrote on mod portal, duplicate here:
2 ideas & suggestions:
1. What about night glowing of infinite omnite version patches (maybe darker, for convenience)?
2. What about liquid requirement for mining infinite omnite ? (maybe water ) Cause of condensing all of ores we losing new mining mechanic.
2 ideas & suggestions:
1. What about night glowing of infinite omnite version patches (maybe darker, for convenience)?
2. What about liquid requirement for mining infinite omnite ? (maybe water ) Cause of condensing all of ores we losing new mining mechanic.
- Tue Apr 25, 2017 7:15 am
- Forum: Not a bug
- Topic: [0.15.1] Strange tile texture alignment
- Replies: 2
- Views: 1233
[0.15.1] Strange tile texture alignment
Is it incorrect alignment of new biome textures and stone path?
- Tue Apr 25, 2017 12:21 am
- Forum: Technical Help
- Topic: train color has no effect
- Replies: 2
- Views: 725
Re: train color has no effect
yeah, texture compression disabling solved problem.
bug is mod/locale independent.
log attached
bug is mod/locale independent.
log attached
- Mon Apr 24, 2017 6:24 pm
- Forum: Technical Help
- Topic: train color has no effect
- Replies: 2
- Views: 725
train color has no effect
Fresh install on win 10 x64.
Bug acquired initially on 0.14.22 and on 0.15 has found too.
Bug acquired initially on 0.14.22 and on 0.15 has found too.
- Mon Apr 24, 2017 6:03 pm
- Forum: Technical Help
- Topic: [0.15] No text labels
- Replies: 3
- Views: 1430
Re: [0.15] No text labels
possibly font problem when non-english locale selected :/ 1 run game 2 hit 3rd button in menu ("Options") 3 hit 5th button in menu ("Other") 4 in next screen select english (topmost select field) 5 hit right-bottom button ("Back") 6 hit bottom button ("Back") ...