Search found 64 matches

by nucleargen
Fri Jun 30, 2017 6:45 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1383601

Re: Development and Discussion

What about remote interface to add infinite ores in Angels Infinite Ores?
by nucleargen
Fri Jun 30, 2017 5:08 am
Forum: Mods
Topic: [MOD 0.18] Orbital Ion Cannon 1.8.2
Replies: 502
Views: 320257

Re: [MOD 0.15] Orbital Ion Cannon 1.5.2

I love the mod. Lately it's gotten a bit annoying in game though: I'm hearing klaxons constantly! Please tell me how to turn off auto targeting (or if I can disable the klaxon but only for auto-targeted shots). Thanks! You can disable auto-targeting in the mod options menu (Options -> Mods; under t...
by nucleargen
Thu Jun 29, 2017 9:28 am
Forum: Mods
Topic: [MOD 0.15] Portal Research (Asteroid Mining) 0.7.5
Replies: 81
Views: 40827

Re: [MOD 0.15] Portal Research (and Asteroid Mining) 0.6.1

I've updated addon with some settings and improvements.

Doc, are exists any uses for small factorium crystals? Or any built-in way to recycle it to other crystals?
by nucleargen
Thu Jun 29, 2017 2:16 am
Forum: Mods
Topic: [MOD 0.15] Portal Research (Asteroid Mining) 0.7.5
Replies: 81
Views: 40827

Re: [MOD 0.15] Portal Research (and Asteroid Mining) 0.6.1

Hey nuclear, thanks for the modfix. I was wondering if you could make a setting to allow those who want to make asteroids yield only omnite to do so. in settings.lua just put data:extend({ {name = "offworld-omnite-only", order = "a", type = "bool-setting", setting_type...
by nucleargen
Wed Jun 28, 2017 9:38 am
Forum: Mods
Topic: [MOD 0.15] Portal Research (Asteroid Mining) 0.7.5
Replies: 81
Views: 40827

Re: [MOD 0.15] Portal Research (and Asteroid Mining) 0.6.1

And what do you think about integrate remote interface such as in omnimatter? In that mod a could use omni.add_resource in data_updates, instead remote.call from control.lua. What is the best way? The thing is, Omnimatter has to do it there, because it's dynamically creating new techs to unlock the...
by nucleargen
Wed Jun 28, 2017 8:43 am
Forum: Mods
Topic: [MOD 0.15] Portal Research (Asteroid Mining) 0.7.5
Replies: 81
Views: 40827

Re: [MOD 0.15] Portal Research (and Asteroid Mining) 0.6.1

on 0.6.6: Error while running event portal-research::on_rocket_launched (ID 10) __portal-research__/modules/orbitals.lua:44: attempt to index global 'telescope' (a nil value) Argh! (I should admit, this is partly due to my keyboard, it has been badly playing up lately causing a lot of typos when I ...
by nucleargen
Wed Jun 28, 2017 8:24 am
Forum: Mods
Topic: [MOD 0.15] Portal Research (Asteroid Mining) 0.7.5
Replies: 81
Views: 40827

Re: [MOD 0.15] Portal Research (and Asteroid Mining) 0.6.1

on 0.6.6:

Code: Select all

Error while running event portal-research::on_rocket_launched (ID 10)
__portal-research__/modules/orbitals.lua:44: attempt to index global 'telescope' (a nil value)
by nucleargen
Wed Jun 28, 2017 7:59 am
Forum: Mods
Topic: [MOD 0.15] Portal Research (Asteroid Mining) 0.7.5
Replies: 81
Views: 40827

Re: [MOD 0.15] Portal Research (and Asteroid Mining) 0.6.1

i've updated portal research addon to have omnite on asteroids. Weight set to 100000, cause of this not contradicts omnimatter ideology - non-omnite ores still can be found on asteroids (very rarely)
by nucleargen
Tue Jun 27, 2017 4:12 pm
Forum: Mods
Topic: [MOD 0.15] Portal Research (Asteroid Mining) 0.7.5
Replies: 81
Views: 40827

Re: [MOD 0.15] Portal Research (and Asteroid Mining) 0.6.1

You will also need to add Factorium ore support of course but this is the same for any non-vanilla ore, details are on the Omnimatter page: https://mods.factorio.com/mods/EmperorZelos/omnimatter factorium ore support already is: https://mods.factorio.com/mods/nucleargen/portal-research-addon (with ...
by nucleargen
Fri Jun 09, 2017 2:42 am
Forum: General discussion
Topic: I need a new objective....
Replies: 10
Views: 3563

Re: I need a new objective....

SpaceX (with maximum launch and cost setting) + omnimatter mods
by nucleargen
Wed May 31, 2017 9:19 am
Forum: Off topic
Topic: How long have you played factorio??
Replies: 5
Views: 2278

Re: How long have you played factorio??

2600+ hours for now
by nucleargen
Fri May 26, 2017 3:20 pm
Forum: Mods
Topic: [MOD 0.12, 0.13, 0.14, 0.15, 0.16] Flare Stack
Replies: 94
Views: 79889

Re: [MOD 0.12, 0.13, 0.14, 0.15] Flare Stack

GotLag wrote:What other mods are you running?
I found now source of error - omnimatter mod. It removes pumpjack recipes, while it no more needed.
by nucleargen
Fri May 26, 2017 2:35 pm
Forum: Mods
Topic: [MOD 0.12, 0.13, 0.14, 0.15, 0.16] Flare Stack
Replies: 94
Views: 79889

Re: [MOD 0.12, 0.13, 0.14, 0.15] Flare Stack

factorio 0.15.14
Flare stack 2.1.3

Error in assignID, item with name 'pumpjack' does not exist.
Source: item-pumpjack-incineration (recipe)

Error on game startup mod checking.
by nucleargen
Fri May 26, 2017 7:39 am
Forum: Mods
Topic: [Mod 0.15] Omnimatter
Replies: 31
Views: 14958

Re: [Mod 0.15] Omnimatter

Minor idea: replace term "extraction" with "omnitraction". It will be more logical and native in your mod. "Omnitraction iron from omnite in omnitractor". With "extractor" Omnitractor is not too logical, more - extractor.
by nucleargen
Sun May 21, 2017 5:03 pm
Forum: Mods
Topic: [Mod 0.15] Omnimatter
Replies: 31
Views: 14958

Re: [Mod 0.15] Omnimatter

Wrote on mod portal, duplicate here: 2 ideas & suggestions: 1. What about night glowing of infinite omnite version patches (maybe darker, for convenience)? 2. What about liquid requirement for mining infinite omnite ? (maybe water :) ) Cause of condensing all of ores we losing new mining mechan...
by nucleargen
Sun May 21, 2017 2:00 pm
Forum: Mods
Topic: [Mod 0.15] Omnimatter
Replies: 31
Views: 14958

Re: [Mod 0.15] Omnimatter

Wrote on mod portal, duplicate here:
2 ideas & suggestions:
1. What about night glowing of infinite omnite version patches (maybe darker, for convenience)?
2. What about liquid requirement for mining infinite omnite ? (maybe water :) ) Cause of condensing all of ores we losing new mining mechanic.
by nucleargen
Tue Apr 25, 2017 7:15 am
Forum: Not a bug
Topic: [0.15.1] Strange tile texture alignment
Replies: 2
Views: 1233

[0.15.1] Strange tile texture alignment

Is it incorrect alignment of new biome textures and stone path?
Image
factorio-current.log
log-file
(3.45 KiB) Downloaded 80 times
15.zip
save from screenshot
(4.26 MiB) Downloaded 84 times
by nucleargen
Tue Apr 25, 2017 12:21 am
Forum: Technical Help
Topic: train color has no effect
Replies: 2
Views: 725

Re: train color has no effect

yeah, texture compression disabling solved problem.
bug is mod/locale independent.
log attached
factorio-current.log
log
(3.62 KiB) Downloaded 52 times
by nucleargen
Mon Apr 24, 2017 6:24 pm
Forum: Technical Help
Topic: train color has no effect
Replies: 2
Views: 725

train color has no effect

Fresh install on win 10 x64.
Bug acquired initially on 0.14.22 and on 0.15 has found too.
Image
Image
by nucleargen
Mon Apr 24, 2017 6:03 pm
Forum: Technical Help
Topic: [0.15] No text labels
Replies: 3
Views: 1430

Re: [0.15] No text labels

possibly font problem when non-english locale selected :/ 1 run game 2 hit 3rd button in menu ("Options") 3 hit 5th button in menu ("Other") 4 in next screen select english (topmost select field) 5 hit right-bottom button ("Back") 6 hit bottom button ("Back") ...

Go to advanced search