Search found 29 matches

by der-dave.com
Thu Oct 04, 2018 5:35 pm
Forum: Modding help
Topic: play_sound{} in scenarios
Replies: 4
Views: 1960

Re: play_sound{} in scenarios

Thank you for your quick reply:

Here a short overview of my code:

Soundfile is located at: "sounds/wololo.wav"
Its added as "wololo" via "data.lua", which is located in root dir:

--sounds
data:extend(
{
{
type = "sound",
name = "wololo",
filename = "__new-scenario__/sounds/wololo.wav ...
by der-dave.com
Thu Oct 04, 2018 4:52 pm
Forum: Modding help
Topic: play_sound{} in scenarios
Replies: 4
Views: 1960

play_sound{} in scenarios

Hello devs,

I`m wondering why it is not possible to play custom sounds in a custom scenario and only possible by using mods.
Or am I wrong? Then, can you Show me how to do this?
by der-dave.com
Fri Mar 31, 2017 5:50 pm
Forum: Maps and Scenarios
Topic: Create blueprint.dat
Replies: 1
Views: 3183

Create blueprint.dat

Hi together,

I have a quick question:
What do I have to do to create a "blueprint.dat" which contains all data of the map to use in a custom scenario?

For example:
The Team production challenge scenario contains a "blueprint.dat"-file which contains the map layout to use? How can I create such a ...
by der-dave.com
Thu Mar 09, 2017 10:13 am
Forum: Modding help
Topic: Add further LUA librarys to the mod
Replies: 2
Views: 1159

Re: Add further LUA librarys to the mod

Thank you for your quick answer. :)
by der-dave.com
Wed Mar 08, 2017 9:29 pm
Forum: Modding help
Topic: Add further LUA librarys to the mod
Replies: 2
Views: 1159

Add further LUA librarys to the mod

Hello there,

we are discussing in our community a way to check if People can Play on our games.
Therefore we want to use our web-board. If the user is assigned to a Special Group he/she can Play on our server.

For this we need use of the HTTP-socket for LUA. Is there a way to implement new ...
by der-dave.com
Wed Aug 31, 2016 11:22 am
Forum: Ideas and Suggestions
Topic: Cancel connecting to multiplayer-game
Replies: 1
Views: 1485

Cancel connecting to multiplayer-game

Hi all together,

I've tested the new Multiplayer with Version 0.14. Great Job guys! :)

But ther eis ane Thing, I would really appreciate:
A cancel-button during connecting to a game.

Today I had the Problem that my internet-Connection breaks:
Unbenannt.png
So I had to break the game via Task ...
by der-dave.com
Sun May 08, 2016 12:51 am
Forum: Multiplayer
Topic: GER/DE - Eine Runde Abends spielen
Replies: 5
Views: 2641

Re: GER/DE - Eine Runde Abends spielen

Such a great evening!
Ebaw is contuniuing hosting the game: Join it, have fun!

Join the game using the following adress now:
ebaw.no-ip.org
by der-dave.com
Sat May 07, 2016 5:54 pm
Forum: Multiplayer
Topic: GER/DE - Eine Runde Abends spielen
Replies: 5
Views: 2641

Re: GER/DE - Eine Runde Abends spielen

After some smaller Problems I have restartet my machine. Hope it runs faster now :)
by der-dave.com
Sat May 07, 2016 4:11 pm
Forum: Multiplayer
Topic: GER/DE - Eine Runde Abends spielen
Replies: 5
Views: 2641

GER/DE - Eine Runde Abends spielen

Helle everyone,

I try to Play this evening via Multiplayer online. If you are from Germany or Europe, feel free to join:
85.179.70.19:34197
I send the savegame to Ebaw, he is continuing the night of Hosting our game:
Join the game using this adress now:
ebaw.no-ip.org

You can also use his TS3 ...

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