Search found 142 matches
- Thu Dec 04, 2014 3:12 pm
- Forum: Ideas and Suggestions
- Topic: Save game names
- Replies: 29
- Views: 11608
Re: Save game names
There is nothing special about space on any platform for the past 15 years or so
- Thu Dec 04, 2014 12:27 pm
- Forum: Ideas and Suggestions
- Topic: trash bins
- Replies: 11
- Views: 6593
Re: trash bins
Place trash in the wooden chest and shoot it
- Thu Dec 04, 2014 12:15 pm
- Forum: Show your Creations
- Topic: Simple controller to auto add robots to logistic system
- Replies: 6
- Views: 9054
Re: Simple controller to auto add robots to logistic system
See comment by manghoti on reddit for compact & beltless variant for logistic bots.
- Thu Dec 04, 2014 12:04 pm
- Forum: Implemented Suggestions
- Topic: Cobblestone and stone brick paths.
- Replies: 1
- Views: 1489
Re: Cobblestone and stone brick paths.
There is a mod for that (roadworks)
- Thu Dec 04, 2014 11:58 am
- Forum: Gameplay Help
- Topic: 90 degree merge
- Replies: 17
- Views: 7903
Re: 90 degree merge
This is not always like so! It's much more complicated. Please see the linked articles in https://forums.factorio.com/wiki/index.php?title=Splitters/Priority Sorry for the provisional state of the wiki article, but I think this is might change in near future (see https://forums.factorio.com/wiki/in...
- Thu Dec 04, 2014 11:54 am
- Forum: General discussion
- Topic: Belt buffers
- Replies: 37
- Views: 45433
Re: Belt buffers
So, what do I expect from ideal high-performance buffer? Input : -store overflow only, do not interfere with normal item flow Splitter cascade does that reasonably well Output : 1) if bus is 100% compressed, buffer should not leak 2) if bus is not fully compressed, buffer should saturate it to 100% ...
- Thu Dec 04, 2014 10:08 am
- Forum: Show your Creations
- Topic: Tired of babysitting expansions? Auto-supply w/ trains!
- Replies: 20
- Views: 31662
Re: Tired of babysitting expansions? Auto-supply w/ trains!
You can count them yourselfZourin wrote: As for drones, Kovarex really needs to count active drones (or at least inactive ones) as being a part of the logistic network for inventory count purposes.
https://forums.factorio.com/forum/vie ... f=8&t=7002
- Wed Dec 03, 2014 5:49 pm
- Forum: Energy Production
- Topic: Oil Power Plants, reliable way of making electricity.
- Replies: 42
- Views: 69396
Re: Oil Power Plants, reliable way of making electricity.
Great job. I was always curious how much power 0.1 well produces, and what is the best way to convert crude oil to solid fuel.
- Wed Dec 03, 2014 4:48 pm
- Forum: Gameplay Help
- Topic: 90 degree merge
- Replies: 17
- Views: 7903
Re: 90 degree merge
Note that this is not perfect. You will end up with some being pulled from the buffer regardless. Interesting. When I was testing design concepts for buffer, I got unsatisfactory results from the splitter side bias test case. I guess the behavior displayed in this picture occurs only with partially...
- Tue Dec 02, 2014 10:28 pm
- Forum: Gameplay Help
- Topic: 90 degree merge
- Replies: 17
- Views: 7903
Re: 90 degree merge
It helps, but even blue T-joint can't compress yellow belt fully.Nirahiel wrote:Add a higher speed belt at the join ?
And if your bus is already blue, well...you are out of luck.
- Tue Dec 02, 2014 9:06 pm
- Forum: Gameplay Help
- Topic: 90 degree merge
- Replies: 17
- Views: 7903
Re: 90 degree merge
Hm I guess if you neither care about the speed nor have any special other constraints then just do whatever you want :) Might get a bit more interesting if for example you want to take most of the material from a special line (example spare local mine as long as enough ore is delivered via train). ...
- Tue Dec 02, 2014 8:57 pm
- Forum: Ideas and Suggestions
- Topic: New abilities for smart inserters (and a locomotive change)
- Replies: 20
- Views: 6837
Re: New abilities for smart inserters (and a locomotive chan
That will significantly change the game. For example, smelting line would not need a belt anymore, it can be daisy-chained line of smart inserters utilizing stack bonus to output shitload of copper it produces into one box.
- Tue Dec 02, 2014 8:40 am
- Forum: Show your Creations
- Topic: Making things challenging
- Replies: 8
- Views: 7513
Re: Making things challenging
Try RSO mod. It makes ore patches that are further from your base more rich. Makes them very sparse too, forcing you to explore and use trains.
- Tue Dec 02, 2014 8:19 am
- Forum: Show your Creations
- Topic: Simple controller to auto add robots to logistic system
- Replies: 6
- Views: 9054
Re: Simple controller to auto add robots to logistic system
I made a video
Adding both construction and logistic bots when needed
https://www.youtube.com/watch?v=-YGDgJWnjlk
Adding both construction and logistic bots when needed
https://www.youtube.com/watch?v=-YGDgJWnjlk
- Mon Dec 01, 2014 5:54 pm
- Forum: Show your Creations
- Topic: Simple controller to auto add robots to logistic system
- Replies: 6
- Views: 9054
Re: Simple controller to auto add robots to logistic system
There was a known bug, that poles, standing very near at diagonal track get destroyed, if the train comes by. Yes, it works, thank you! Much easier and precise way to test for construction bots. http://i.imgur.com/P0yBSa5.png We can set up track and 4 poles far from roboport and make train destroy ...
- Mon Dec 01, 2014 3:52 pm
- Forum: Implemented Suggestions
- Topic: Trees should regenerate health (or have hidden HP bars) ☸
- Replies: 59
- Views: 27553
Re: Trees should regenerate health
+1. Hate health bars on trees in random places of the mapGewaltSam wrote: trees regenerate their hp
- Mon Dec 01, 2014 3:48 pm
- Forum: General discussion
- Topic: How do YOU fight biter nests?
- Replies: 21
- Views: 18243
Re: How do YOU fight biter nests?
Early mid game - tank.
Late game - armor plus destroyers, and it feels like I'm cheating.
Late game - armor plus destroyers, and it feels like I'm cheating.
- Mon Dec 01, 2014 3:40 pm
- Forum: General discussion
- Topic: Power Demands
- Replies: 7
- Views: 3238
Re: Power Demands
Biters attack power poles only if they are placed in the "area of rage" (the term/mechanic was explained somewhere on the forums, but I can't find it).
Relocate your power line further from your main polluters and it will be safe.
Relocate your power line further from your main polluters and it will be safe.
- Mon Dec 01, 2014 1:41 pm
- Forum: Show your Creations
- Topic: Simple controller to auto add robots to logistic system
- Replies: 6
- Views: 9054
Re: Simple controller to auto add robots to logistic system
uber_kerbonaut on reddit suggested to use a sacrificial objects to sense if we need to add more construction bots in the roboport. One way to do it: laser turret outside the wall. When it gets destroyed, inserters will pass alien artifacts. We time how many of these gets through, and add new constru...
- Sun Nov 30, 2014 8:51 pm
- Forum: Mods
- Topic: [Mod 0.11.x] Foreman - Blueprint Manager
- Replies: 71
- Views: 93747
Re: [Mod 0.11.x] Foreman - Blueprint Manager
Yep, I just checked and Dave's mod can't import the string it produces, resulting in the same error.