Search found 193 matches

by Bizobinator
Thu Jun 02, 2016 8:38 pm
Forum: Modding help
Topic: Splitter prototype location?
Replies: 13
Views: 3836

Re: Splitter prototype location?

Actually..... a whole other question: Is this something that can even be changed in Factorio right now?
by Bizobinator
Thu Jun 02, 2016 8:25 pm
Forum: Modding help
Topic: Splitter prototype location?
Replies: 13
Views: 3836

Re: Splitter prototype location?

Thanks Arder! That should help a bunch. I'm hoping to make it something that's changeable in-game; you'd click on the spliter, and then you could adjust the split ratios with up & down arrows. What sort of special coding will I need to set that up? Is this a bit too advanced for a 1st-time mod? ...
by Bizobinator
Wed Jun 01, 2016 8:54 pm
Forum: Modding help
Topic: Splitter prototype location?
Replies: 13
Views: 3836

Re: Splitter prototype location?

Splitter prototypes are in __base__/prototypes/entity/entities.lua. Starting at line 321 (for me) or just search for the "splitter" string. Excellent. Thanks! I'd highly recommend the JetBrains IntelliJ IDEA with Lua plugin (the Community Edition is completely free and opensource). It pro...
by Bizobinator
Wed Jun 01, 2016 3:53 pm
Forum: Modding help
Topic: Splitter prototype location?
Replies: 13
Views: 3836

Splitter prototype location?

Hey all, first time modder here, dipping my toes in the water. I'm trying to make a mod that allows the player to select the vanilla (& Bob's mods) splitters and control the split ratio. However, I cannot seem to find the splitter prototype? I'm probably sure it will be something super simple/th...
by Bizobinator
Sun May 22, 2016 12:23 am
Forum: Mods
Topic: Treefarm Download
Replies: 117
Views: 94536

Re: Treefarm Download

Well, that suddenly makes a whole lot of sense :P. I had a bunch of coal in the fuel slot :?

It's working fine now. Derp.
by Bizobinator
Sat May 21, 2016 2:14 pm
Forum: Mods
Topic: Treefarm Download
Replies: 117
Views: 94536

Re: Treefarm Download

Yeah, here is a screenshot. I've got an inserter aimed towards the box for seeds, & another away from the box for wood. Even if I take away the wood extractor/inserter, it still just doesn't load the germlings. I can't seem to load them manually either. But, I can plant the germlings myself in t...
by Bizobinator
Sat May 21, 2016 12:04 am
Forum: Mods
Topic: [UPDATED] Introducing NARMod 3.4
Replies: 171
Views: 99099

Re: [UPDATED] Introducing NARMod 3.4

That github thing is its present state. Its not abandoned, but its also a way aways from needing its own forum thread as yet. Unfortunately my time is limited at present, with exams in a couple weeks. I am hoping to be able to put a little more time into it after them. Creating a large mod, even wi...
by Bizobinator
Fri May 20, 2016 7:51 pm
Forum: Mods
Topic: Treefarm Download
Replies: 117
Views: 94536

Re: Treefarm Download

I can't seem to get germlings to auto-load into the tree farms. I have an inserter placed to put the germlings into the farm's box, but it won't load them. Does it have to have fertilizer to auto-load?
by Bizobinator
Thu May 19, 2016 2:57 pm
Forum: Ideas and Suggestions
Topic: Ropeway conveyor above the factory...
Replies: 95
Views: 44996

Re: Ropeway conveyor above the factory...

Do you know if anyone has turned this into a mod?
by Bizobinator
Wed May 18, 2016 6:58 pm
Forum: Mods
Topic: [MOD 0.12.x] Marathon 1.0.3
Replies: 204
Views: 118198

Re: [MOD 0.12.x] Marathon 1.0.3

Does this mod work with Science cost overhaul?

Has anyone been brave enough to try it with Science cost overhaul? :lol:
by Bizobinator
Wed May 18, 2016 6:14 pm
Forum: Mods
Topic: [UPDATED] Introducing NARMod 3.4
Replies: 171
Views: 99099

Re: [UPDATED] Introducing NARMod 3.4

Has there been any updates on HARDmod? I've found a github thing, but I haven't been able to find a forum post for it yet.
by Bizobinator
Wed May 11, 2016 1:32 am
Forum: Bob's mods
Topic: [0.12.x][v0.12.10] Bob's Logistics mod
Replies: 726
Views: 311193

Re: [0.12.x][v0.12.7] Bob's Logistics mod

Excellent set of mods! I'm still playing through my first time, but it's tons of fun. I do have a quick question though about the pipes. Are they still set up to where small pipes go with thick liquids, & big pipes go with gas? It's different from real-world, where gases work alright in small pi...
by Bizobinator
Fri May 06, 2016 10:38 pm
Forum: Mods
Topic: [MOD 0.12.x] Thunder Stone - Thorium and Rare Earth Mod
Replies: 24
Views: 23311

Re: [MOD 0.12.x] Thunder Stone - Thorium and Rare Earth Mod

Is this mod compatible with Bob's Mods?

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