Search found 61 matches

by 19wolf
Wed May 10, 2017 1:51 pm
Forum: Pending
Topic: [Oxyd] Server not saving properly
Replies: 13
Views: 4253

[Oxyd] Server not saving properly

For a while now, whenever I stop my Factorio server (running via systemd on Ubuntu 16.04), I end up with a corrupt save file labelled "_autosave2.tmp.zip" (or whatever number was the latest autosave). When I go to start up my server again, I loads the latest file in the save directory, whi...
by 19wolf
Wed Apr 26, 2017 11:36 pm
Forum: Duplicates
Topic: [0.15.2] Game Crash clicking on Blueprint Library
Replies: 4
Views: 1171

Re: [0.15.2] Game Crash clicking on Blueprint Library

Also had this problem. I think I was holding a blueprint or a blueprint book while inside a blueprint book (I think it might have been the book I was in) and clicked on the trashcan.
by 19wolf
Mon Oct 03, 2016 5:06 pm
Forum: Ideas and Requests For Mods
Topic: Connect rail-chain-signals to circuit network
Replies: 0
Views: 489

Connect rail-chain-signals to circuit network

Basically, I'd like a mod that make rail-chain-signals readable/connectable to the circuit network
by 19wolf
Mon Jul 11, 2016 4:49 pm
Forum: Releases
Topic: Version 0.13.8
Replies: 39
Views: 31990

Re: Version 0.13.8

Man, I didn't even get to play .13.7
by 19wolf
Thu Jul 07, 2016 2:15 pm
Forum: Resolved Problems and Bugs
Topic: [13.1] Crash when in MP and network disconnects
Replies: 2
Views: 827

Re: [13.1] Crash when in MP and network disconnects

I can make more logs if that would be helpful? It's still happening on .13.6
by 19wolf
Thu Jul 07, 2016 2:07 pm
Forum: Resolved Problems and Bugs
Topic: [0.14] [kovarex] Power Switch blueprint doesn't remember power line positions
Replies: 31
Views: 16947

Re: Power Switch blueprint doesn't remember power line positions

I never expected it to be so difficult... good luck solving it!
by 19wolf
Wed Jul 06, 2016 10:01 am
Forum: Ideas and Suggestions
Topic: Burrowing Biters
Replies: 1
Views: 957

Burrowing Biters

I think it would be cool if higher level biters could burrow under walls to get into a base. This would have to be balanced by having brick or concrete within your base walls to prevent burrowing, and enough turrets to kill them before they can reach your walls.
by 19wolf
Tue Jul 05, 2016 7:06 pm
Forum: Releases
Topic: Version 0.13.5
Replies: 41
Views: 27008

Re: Version 0.13.5

[*]When connecting circuit wires, the wire will re-anchor to the last entity clicked. (https://forums.factorio.com/28096) Why? I liked this a lot. At least for poles --> entities Why, though? You could just connect one pole to one of the entities, then the entities to each other. It looks nicer
by 19wolf
Tue Jul 05, 2016 6:04 pm
Forum: Releases
Topic: Version 0.13.5
Replies: 41
Views: 27008

Re: Version 0.13.5

FactorioBot wrote: [*]When connecting circuit wires, the wire will re-anchor to the last entity clicked. (28096)
Why? I liked this a lot. At least for poles --> entities
by 19wolf
Thu Jun 30, 2016 4:36 pm
Forum: Resolved Problems and Bugs
Topic: [13.1] Crash when in MP and network disconnects
Replies: 2
Views: 827

[13.1] Crash when in MP and network disconnects

I have logs! The game seems to crash while playing on my local network headless server and my wifi connection drops for a few seconds.


http://pastebin.com/kmzEXzt4

http://pastebin.com/yaRKHmui

http://pastebin.com/Cr2z2bfc

http://pastebin.com/rDPtWYf6
by 19wolf
Wed Jun 29, 2016 2:59 pm
Forum: Resolved Problems and Bugs
Topic: [0.13.0] Power Switch Hack [reopened]
Replies: 15
Views: 9987

Re: [0.13.0] Power Switch Hack [reopened]

I have the same problem
Image
by 19wolf
Wed Jun 29, 2016 2:02 pm
Forum: Resolved Problems and Bugs
Topic: [0.14] [kovarex] Power Switch blueprint doesn't remember power line positions
Replies: 31
Views: 16947

Re: Power Switch blueprint doesn't remember power line positions

Klonan wrote:this is not a 'bug' bug ...
I had a little debate on the irc as to wether it was a bug or feature request
by 19wolf
Wed Jun 29, 2016 3:49 am
Forum: Resolved Problems and Bugs
Topic: [0.14] [kovarex] Power Switch blueprint doesn't remember power line positions
Replies: 31
Views: 16947

[0.14] [kovarex] Power Switch blueprint doesn't remember power line positions

So I have a power pole near enough another power pole that they would normally connect. But instead I put a power switch between them and removed the direct line. When blueprinting, these wire changes are not remembered.
by 19wolf
Wed Jun 29, 2016 3:41 am
Forum: Pending
Topic: [13.0] [Pending] Crash while being tabbed out
Replies: 1
Views: 791

[13.0] [Pending] Crash while being tabbed out

I was alt-tabbed out of the game, when I came back it had crashed 0.000 2016-06-28 23:00:06; Factorio 0.13.0 (Build 22782, mac, steam) 0.000 Operating system: Mac OS X 10.11.6 0.000 Program arguments: "/Users/ericwolf/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app"...
by 19wolf
Wed Jun 29, 2016 12:54 am
Forum: Resolved Problems and Bugs
Topic: [Rseding91] Repair Pack stack underflow when deconst. its container
Replies: 8
Views: 3717

Re: [Rseding91] Repair Pack stack underflow when deconst. its container

This is reproducible in my situation as well, but also when deconstructing storage chests with repair packs.
by 19wolf
Wed Jun 29, 2016 12:28 am
Forum: Ideas and Suggestions
Topic: Different power icon for buildings disabled by a switch
Replies: 31
Views: 7141

[0.13] Power switch: Different icon when switched off

Entities powered off by the power switch should have a different icon from those just missing a connection to power. Also they shouldn't blink.
by 19wolf
Wed Jun 29, 2016 12:25 am
Forum: Resolved Problems and Bugs
Topic: Crash on removing train, changing signal connected to switch
Replies: 3
Views: 971

Crash on removing train, changing signal connected to switch

0.000 2016-06-28 18:15:50; Factorio 0.13.0 (Build 22782, mac, steam) 0.000 Operating system: Mac OS X 10.11.6 0.000 Program arguments: "/Users/ericwolf/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app" 0.000 Read data path: /Users/ericwolf/Library/Application Suppo...
by 19wolf
Tue Jun 28, 2016 9:09 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] Repair Pack stack underflow when deconst. its container
Replies: 8
Views: 3717

Re: [Pending] Infinite Repair Packs

I loaded a .12 save in .13
My main train station needed work so I decided to tear it all down and rebuild it... but that included most of my storage chests. I have no idea what happened.

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