Search found 237 matches

by Selvek
Thu Jun 08, 2017 9:47 pm
Forum: Gameplay Help
Topic: Train keeps getting destroyed :(
Replies: 5
Views: 2367

Re: Train keeps getting destroyed :(

If you're ok with adding mods, you could try grabbing a vehicle equipment grid mod and adding personal laser defenses to the train.

If not... lots of laser turrets along the track!
by Selvek
Wed Jun 07, 2017 9:16 pm
Forum: Ideas and Suggestions
Topic: Stop Blueprints escaping their Books
Replies: 45
Views: 9491

Re: Stop Blueprints escaping their Books

How to select a blueprint from a large book: (I use this technique from a balancer book I downloaded). 1) Open book. Scroll the book window to find the blueprint you want (you are looking through the 2D grid) 2) Use the scroll wheel to quickly scroll through the book. Eventually you will see the yel...
by Selvek
Tue Jun 06, 2017 5:32 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1616
Views: 410521

Re: Simple Questions and Short Answers

Somewhere i have 6 laserturrents in my network.. i requested them in my inventory but not get them delivered (maybe yet?) is there a way to find them, to see in wich chest they are? Can bots take items out of a storage chest or just but stuff in? thanks ;) If you keep running around, leaving logist...
by Selvek
Fri Jun 02, 2017 7:50 pm
Forum: Gameplay Help
Topic: Keep exact # of items in remote chest with circuit network
Replies: 13
Views: 5754

Re: Keep exact # of items in remote chest with circuit network

Krinkovic wrote:Yay it worked...for some reason :P
Haha the reason is "circuit magic" :) Glad it's working for you!

Out of curiosity - what are you using it for?
by Selvek
Fri Jun 02, 2017 4:17 pm
Forum: Gameplay Help
Topic: How to PROPERLY use Enable/Disable of a Train Station
Replies: 20
Views: 21818

Re: How to PROPERLY use Enable/Disable of a Train Station

We are so close to a fully capable railway system... I keep hoping for a signal which is emitted (somehow...) when a train decides to path to a specific station. Without that, any kind of system like this will be limited by the problem of trains pathing to a station which already has trains on the w...
by Selvek
Fri May 26, 2017 7:18 pm
Forum: General discussion
Topic: Do You Feel Full Logistic Behind Yellow Pushes Lasers Early?
Replies: 28
Views: 7980

Re: Do You Feel Full Logistic Behind Yellow Pushes Lasers Early?

If ALL you want is to feed ammo to turrets you can use storage chests with active provider chests. Just put a storage chest next to each turret and output ammo production to an active provider chest. You will eventually get plenty of ammo for each turret. Except active provider chests aren't availa...
by Selvek
Fri May 26, 2017 6:16 am
Forum: Gameplay Help
Topic: Keep exact # of items in remote chest with circuit network
Replies: 13
Views: 5754

Re: Keep exact # of items in remote chest with circuit network

Ok, got it! Again, basic idea is using a subtraction to fake the "read pulse" behavior of an inserter, with the contents of a chest. A: Constant combinator, used to set desired items in chest. B: Each*-1, used to subtract current chest contents from desired quantity to get the quantity we ...
by Selvek
Thu May 25, 2017 5:00 pm
Forum: Gameplay Help
Topic: Keep exact # of items in remote chest with circuit network
Replies: 13
Views: 5754

Re: Keep exact # of items in remote chest with circuit network

I do not have any stack bonuses, and doesn't that only affect stack inserter now anyway? Regular inserters get a stack size of 2 at maybe level 3 stack bonus research, and a stack size of 3 at max stack bonus research. The pulse is indeed the problem. when the last item is picked up by the right in...
by Selvek
Thu May 25, 2017 4:01 pm
Forum: General discussion
Topic: solar power plant better than nuclear reactor
Replies: 20
Views: 11996

Re: solar power plant better than nuclear reactor

The problem I have at the moment with nuclear is the 235/238 ratio. In my first playthrough my first patch of uranium only could fit 3 miners. With the processing ratio, I could not physically mine enough uranium ore fast enough to process to keep one nuclear reactor going. I was only getting 3-5 p...
by Selvek
Thu May 25, 2017 3:56 pm
Forum: Gameplay Help
Topic: Keep exact # of items in remote chest with circuit network
Replies: 13
Views: 5754

Re: Keep exact # of items in remote chest with circuit network

I'm not 100% sure this is where your +1 comes from, but you may want to enable "set stack size" on the left inserter. Assuming you have a stack bonus, it will always pick up 2 (or 3) items even if the circuit says it only wants 1. To make that work you will need to invert all your signals ...
by Selvek
Wed May 24, 2017 3:38 pm
Forum: General discussion
Topic: what i must do with this wood ?
Replies: 10
Views: 3713

Re: what i must do with this wood ?

As an act of desperation, you can always drop in into a large array of chests and then nuke them :)
by Selvek
Mon May 22, 2017 10:23 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Yet another belt balancer compendium
Replies: 22
Views: 70100

Re: Yet another belt balancer compendium

Can someone elaborate on the exact design goals of these balancers? And what exactly the balancer test code tests for? In my mind, the only thing that's relevant is "no input backs up unless all outputs are backed up". That is, every output belt should be backed up or saturated, unless the...
by Selvek
Mon May 22, 2017 4:58 pm
Forum: General discussion
Topic: I Want to buy??
Replies: 7
Views: 2509

Re: I Want to buy??

netmand wrote:If you like Big Pharma [...], You will want to buy this.
And then you will start to hate Big Pharma in comparison ;)
by Selvek
Mon May 22, 2017 4:53 pm
Forum: General discussion
Topic: Underground belt lane splitting, anyone else hate it?
Replies: 97
Views: 33900

Re: Underground belt lane splitting, anyone else hate it?

The real question is : why do you mix two different ressources on the same belt if you want to separate them later ? You want to manufacture A and B. A requires X and Y, B requires X and Z. There are many, many, MANY ways to lay out the factory, but one solution is to run X and Y past the A assembl...
by Selvek
Mon May 22, 2017 3:45 pm
Forum: Balancing
Topic: Restore the flamethrower's glory
Replies: 10
Views: 2547

Re: Restore the flamethrower's glory

My current setup is machine gun / uranium ammo for killing bases in zero seconds flat, and flamethrower for clearing the masses that chase me on my way out. Flamethrower can kill a lot of chasing biters more ammo-efficiently than uranium ammo - the machine gun works just as well, but I'm burning thr...
by Selvek
Fri May 19, 2017 10:36 pm
Forum: General discussion
Topic: This game could have existed without iron plates
Replies: 16
Views: 5247

Re: This game could have existed without iron plates

AxeSlash wrote: Either way, there is no iron involved :P
Hmm... I guess technically, it would be a good idea to include at least SOMETHING that's non-conductive when trying to build a circuit ;)
by Selvek
Fri May 19, 2017 10:15 pm
Forum: Implemented Suggestions
Topic: Option to disable auto-repair by pers. roboport robots.
Replies: 65
Views: 18951

Re: Disable personal bots while moving

If you (don't) want your roboports operating, pop them (out or) in. It's two clicks and a keystroke each way. There was a time in the good old days when this was true. Nowadays, there is a huge science gap between personal roboports and fusion reactor. I used personal solar panels for the first tim...
by Selvek
Fri May 19, 2017 10:11 pm
Forum: This Forum
Topic: Polls for registered game owners?
Replies: 5
Views: 1752

Re: Polls for registered game owners?

Do you have any evidence of widespread voter fraud?

It just seems a little unlikely that enough non-owners of the game would care enough to cheat the system on polls that don't really affect anything...
by Selvek
Fri May 19, 2017 8:27 pm
Forum: News
Topic: Friday Facts #191 - Gui improvements
Replies: 380
Views: 127218

Re: Friday Facts #191 - Gui improvements

Having my weapons at the ready is life or death on this planet, the locals are hostile. +1 I also never liked how the logistics section has to be there in the center of my screen whenever I need to craft something or grab something from my inventory. Good point, logistics is a second class function...

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