Search found 237 matches

by Selvek
Wed Aug 23, 2017 7:12 pm
Forum: Ideas and Suggestions
Topic: Place power poles while running - extend behavior to ghosts?
Replies: 2
Views: 1268

Place power poles while running - extend behavior to ghosts?

TL;DR You can place power poles at perfect spacing while running. This behavior should be extended to power pole ghosts. What ? If you are placing power poles and hold down the mouse button while running, they will automatically be placed in a nice line at perfect spacing. But, if you try the same ...
by Selvek
Wed Aug 23, 2017 7:03 pm
Forum: Balancing
Topic: Oils
Replies: 3
Views: 1475

Re: Oils

If you're relatively quick with getting blue science set up as soon as you finish your first refinery, you can place 1-2 tanks for light and heavy oil and have cracking researched long before they fill up.
by Selvek
Fri Aug 18, 2017 11:04 pm
Forum: General discussion
Topic: [Poll] Is it worth switching to electric furnace
Replies: 36
Views: 20501

Re: [Poll] Is it worth switching to electric furnace

Electric furnaces, because with nuclear, power is free.
by Selvek
Mon Aug 14, 2017 7:18 pm
Forum: General discussion
Topic: Early-Midgame bottleneck
Replies: 18
Views: 8237

Re: Early-Midgame bottleneck

WTF blue/black/purple 20 hours Lol yup that sounds about right ;) Except really, you need gold as well! The different science packs were intended to give you freedom to move in different directions (military vs production vs high tech), to allow more choice. But I don't think it quite worked out th...
by Selvek
Mon Aug 14, 2017 4:47 pm
Forum: News
Topic: Friday Facts #203 - Logistic buffer chest
Replies: 152
Views: 59167

Re: Factorio Friday Friday Facts #203 - Logistic buffer chest

Couldn't you just use active providers to "push" the items into the filtered storage chests? No, because if all your items wind up in unfiltered storage chests there is nothing motivating them to move into the filtered slots that you intend to use as buffers. Even if filtered slots have h...
by Selvek
Fri Aug 11, 2017 11:39 pm
Forum: News
Topic: Friday Facts #203 - Logistic buffer chest
Replies: 152
Views: 59167

Re: Factorio Friday Friday Facts #203 - Logistic buffer chest

Now we only need a way to make sure the bots fly sensible routes, without passing over things like power backout zones, or behemoth spitter nests ;-) This. PLEASE!!! :) I've always wondered what the "logistic area" and "build area" of a roboport actually mean physically, since b...
by Selvek
Fri Aug 11, 2017 11:33 pm
Forum: News
Topic: Friday Facts #203 - Logistic buffer chest
Replies: 152
Views: 59167

Re: Factorio Friday Friday Facts #203 - Logistic buffer chest

I'm sorry, but I fail to see how the buffer chests would be better than adding filters to storage chests. The buffer chest looks to me like a storage chest with filters, and I can't seem to tell the difference between the two . Could someone please enlighten me? But I do agree the concept of a filt...
by Selvek
Fri Aug 11, 2017 11:00 pm
Forum: News
Topic: Friday Facts #203 - Logistic buffer chest
Replies: 152
Views: 59167

Re: Factorio Friday Friday Facts #203 - Logistic buffer chest

Yay! Much appreciated :) Will bots deliver extra parts from deconstruction orders into buffers above the number of items requested? Or will those always go straight to storage? I'm wondering if these can be used to solve the old problem of when you want to recycle many of your yellow (or red) belts ...
by Selvek
Wed Aug 09, 2017 6:47 pm
Forum: Gameplay Help
Topic: How do you plan rail placement?
Replies: 4
Views: 1947

Re: How do you plan rail placement?

My new preferred strategy is to have a blueprint with a complete station on it - miners, station, and intersection w/ the main track. That way I literally just place the blueprint on top of the ore patch, then route the main train line to the intersection. I have a couple of variants (1 station or 2...
by Selvek
Tue Aug 08, 2017 8:30 pm
Forum: General discussion
Topic: i find this game become boring after 100 hour.
Replies: 110
Views: 38838

Re: i find this game become boring after 100 hour.

Yeah, it doesn't stay interesting forever... but 100 hrs is longer than almost any other game I've played ;)
by Selvek
Wed Aug 02, 2017 7:33 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: fractal 2048 belt balancer (and bigger?)
Replies: 99
Views: 135272

Re: fractal 512 belt balancer

I know that each imput needs to be able to reach each output, so whats the point of doing it like the one on the right when the one on the left is smaller and uses less splitters? I think you've touched on the fundamental pointlessness of balancing ;) TL:DR - Balancers, as defined by the community,...
by Selvek
Mon Jul 31, 2017 7:43 pm
Forum: Balancing
Topic: portable solar panels
Replies: 42
Views: 14810

Re: portable solar panels

In my last game (vanilla), I have a modular armor with 2 roboports, night vision, 2 batteries (for night) and 9 PSP. Well I have come to a point that I try to catch as many bots as I can before they come back recharging to be able to sustain decent power level in my armor. This totally works in van...
by Selvek
Mon Jul 24, 2017 7:39 pm
Forum: Gameplay Help
Topic: Single rail train network
Replies: 51
Views: 17359

Re: Single rail train network

Point was that it is 1-rail system but there are no bypasses, no traffic jams, no deadlocks. You can argue that it is a 2-rail system with the 2 rails spread apart so the whole thing forms a big circle and you are right. You can think of it that way. It is the same as a 2-rail system where you can ...
by Selvek
Thu Jul 20, 2017 9:57 pm
Forum: Ideas and Suggestions
Topic: Circuit wires are hard to see
Replies: 5
Views: 1441

Re: Circuit wires are hard to see

Yeah I specifically avoided mentioning color blindness since I'm not an expert on it and I know there are already color-blind friendly mods. I think reducing the clutter is relevant whether you have trouble seeing colors or not (to my knowledge, I have no color disability).
by Selvek
Thu Jul 20, 2017 9:53 pm
Forum: Balancing
Topic: Advanced circuit craft time is too long / unbalanced need
Replies: 8
Views: 4369

Re: Advanced circuit craft time is too long / unbalanced need

Ok, maybe "Kilobase" would be a better term ;) Is there an agreed upon threshold for "Megabase"? I used to kinda think of it as 1 rocket per minute, which is about 2x what you need for 10 science/sec but requires a similar base size because of the other science packs. I'd conside...
by Selvek
Thu Jul 20, 2017 8:08 pm
Forum: General discussion
Topic: The purpose of automation.
Replies: 25
Views: 7748

Re: The purpose of automation.

But what if we could domesticate aliens? Instead of killing them capture them. Put them to work in factories or power generation. Wouldn't it be just cool to have a big hamster wheel with a biter running in it to make it spin? :) Interesting thought, but I worry about the biter's health. Guinea pig...
by Selvek
Thu Jul 20, 2017 3:33 pm
Forum: Gameplay Help
Topic: Single rail train network
Replies: 51
Views: 17359

Re: Single rail train network

Yes, it is not (yet) a deadlock. As soon as one train is empty it will leave and the traffic jam will be cleared. But now all your traffic is blocked behind the ore train and moves at the speed you unload and consume ore. This will be painfully slow but might work for a time. Then eventually you ru...
by Selvek
Wed Jul 19, 2017 7:15 pm
Forum: Gameplay Help
Topic: Single rail train network
Replies: 51
Views: 17359

Re: Single rail train network

for a simple example, if you have 4 ore trains and only 3 ore offloading stations, if 3 of them are at the offloading stations and the fourth tries to get there, it's an immediate permanent roadblock once it enters the section of track leading to those offload points.... unless you compromise on de...
by Selvek
Wed Jul 19, 2017 7:06 pm
Forum: Gameplay Help
Topic: Single rail train network
Replies: 51
Views: 17359

Re: Single rail train network

Network: "a group or system of interconnected people or things" The word "network" makes no assumptions about the number of interconnected things, or their density... so I'm not sure I follow your logic. Also, I'm sorry if I missed a post where you explained your assumptions, bu...
by Selvek
Wed Jul 19, 2017 6:50 pm
Forum: Ideas and Suggestions
Topic: Roboport extender
Replies: 8
Views: 3444

Re: Roboport extender

I wonder if the problem would be somewhat mitigated if roboport ranges actually were defined by the range a robot can travel on a single charge - which is much farther than roboport connection range. It has always bothered me that roboport range is arbitrary and does not make sense with behavior you...

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