Search found 238 matches

by Selvek
Thu Sep 21, 2017 5:00 pm
Forum: General discussion
Topic: electricity are cheap
Replies: 5
Views: 2876

Re: electricity are cheap

I had 2 4-reactor NPPs running happily while I started designing the blueprints for my beaconed 10 sci/sec factory expansion. Then I dropped the blueprints for the roughly 60 lanes of iron and copper smelting, and suddenly my "infinite" power resource started giving me low power alarms ;) ...
by Selvek
Mon Sep 18, 2017 7:21 pm
Forum: Implemented Suggestions
Topic: Wire your own power poles..
Replies: 6
Views: 9412

Re: Wire your own power poles..

Don't feel too bad. It took me about that long to figure out how to cancel deconstruction orders :)
by Selvek
Thu Sep 14, 2017 3:22 pm
Forum: Gameplay Help
Topic: Help me with request chest
Replies: 7
Views: 2773

Re: Help me with request chest

You need to explain your problem a bit more carefully. 1) If you don't want to use robots, there is no reason to use a requester chest. 2) If you are simply using an inserter to add items to a chest, and don't want the chest to fill up completely, you can just limit the chest size (red X at the bott...
by Selvek
Wed Sep 13, 2017 4:16 pm
Forum: Ideas and Suggestions
Topic: More endings!
Replies: 5
Views: 2435

Re: More endings!

4. Leave no trace. Exit the planet on a rocket, leaving behind no remnants of your time there.
by Selvek
Mon Sep 11, 2017 5:43 pm
Forum: Ideas and Suggestions
Topic: Detecting Locomotive Fuel Level
Replies: 9
Views: 12266

Re: Detecting Locomotive Fuel Level

Factoruser wrote:At least the fuel content should be added to the train's cargo information.
Yes, as long as there is a way to differentiate coal in the fuel storage from coal in the cargo.
by Selvek
Thu Sep 07, 2017 7:11 pm
Forum: Gameplay Help
Topic: Trains, fluid and Circuit Network problem.
Replies: 7
Views: 4100

Re: Trains, fluid and Circuit Network problem.

You can use double-headed trains to go in reverse (one engine at each end).
by Selvek
Tue Sep 05, 2017 8:06 pm
Forum: Resolved Problems and Bugs
Topic: Iron ore patches on concrete are barely visible on a minimap
Replies: 4
Views: 1944

Re: Iron ore patches on concrete are barely visible on a minimap

Possibly a silly question... why are you covering your ore patches with concrete?
by Selvek
Tue Sep 05, 2017 8:05 pm
Forum: Ideas and Suggestions
Topic: Cover ore with bricks/concrete
Replies: 18
Views: 10477

Re: Cover ore with bricks/concrete

Hmm the concrete near me has tons of "plant doodads" poking through it. Must be a bug in life.
by Selvek
Tue Sep 05, 2017 8:03 pm
Forum: Gameplay Help
Topic: 2 Questions : Map showing factories in zoom & Degradation
Replies: 13
Views: 3915

Re: 2 Questions : Map showing factories in zoom & Degradation

I just watched a clever biter force take out a power pole connecting power to an outpost, then proceed to attack the (now defenseless) outpost. It's rare for biters to attack power poles, but it definitely happens.
by Selvek
Thu Aug 31, 2017 7:56 pm
Forum: Ideas and Suggestions
Topic: [0.15.33] Severe ups dorp when destroying biter bases
Replies: 7
Views: 3073

Re: [0.15.33] Severe ups dorp when destroying biter bases

I wonder if you could help this a ton simply by not playing the death anims for nukes? Realistically, a nuke would obliterate biters in an instant.
by Selvek
Thu Aug 31, 2017 7:50 pm
Forum: Won't fix.
Topic: [0.15.31]Rockets look like they bump each other
Replies: 4
Views: 2551

Re: [0.15.31]Rockets look like they bump each other

I highly approve. Using multiple rockets like a Newton's cradle to demonstrate momentum transfer sounds like a great idea. I think NASA or ESA should test this :)
by Selvek
Thu Aug 31, 2017 7:43 pm
Forum: Gameplay Help
Topic: Train signal problem
Replies: 5
Views: 2106

Re: Train signal problem

I recommend making sure your screenshot clearly shows where you expect trains to go and where they are getting stuck.
by Selvek
Thu Aug 31, 2017 5:10 pm
Forum: Gameplay Help
Topic: Rocket lauch timings?
Replies: 12
Views: 6974

Re: Rocket lauch timings?

You need 13 beacons around a silo before it becomes faster to use productivity 3 instead of speed 3 in the silo itself. Prod https://kirkmcdonald.github.io/calc.html#items=rocket-part:r:10000&ignore=low-density-structure,rocket-fuel,rocket-control-unit&modules=rocket-part:p3:p3:p3:p3;s3:26 S...
by Selvek
Wed Aug 30, 2017 7:12 pm
Forum: Ideas and Suggestions
Topic: power visualisation change
Replies: 11
Views: 3612

Re: power visualisation change

Or a radar outpost with its own solar panels. Unfortunately, however you do this it's ambiguous. Max instantaneous power production doesn't imply you can sustain that power production (for example, think of a nuke plant with extra steam storage - in a burst, you can use up steam and generate max pow...
by Selvek
Tue Aug 29, 2017 11:27 pm
Forum: Gameplay Help
Topic: Pull 4 lanes from an 8 bus
Replies: 2
Views: 2016

Re: Pull 4 lanes from an 8 bus

Like this: 8Bus.PNG OK, snarkiness aside, it depends on what you're trying to do. If you're expecting the 4 lanes to pull pretty consistently near 100% capacity, there's no need for the bus to continue to be 8 lanes wide. If you're expecting each of the 4 lanes to pull at, say, 80% of full belt spee...
by Selvek
Tue Aug 29, 2017 6:20 pm
Forum: Gameplay Help
Topic: Train unloading unbalances [bug_won't fix]
Replies: 37
Views: 12215

Re: Train unloading unbalances [bug_not solved]

Yeah I can do that, but now I'm so unmotivated, balancing is used all over my base, kind of sad to change everything. Quick question - what is the actual problem? Don't say "the problem is it's unbalanced". What problem does the imbalance actually cause? There may be a simpler way to achi...
by Selvek
Mon Aug 28, 2017 9:35 pm
Forum: Ideas and Suggestions
Topic: Trains should omit the next station if "wait until"...
Replies: 5
Views: 1684

Re: Trains should omit the next station if "wait until"...

Any reason you aren't just disabling the plastic drop off station when it's full?
by Selvek
Mon Aug 28, 2017 5:15 pm
Forum: Off topic
Topic: Your Logistic Robots Are Broken! [Forum Game]
Replies: 344
Views: 113135

Re: Your Logistic Robots Are Broken! [Forum Game]

Your bots bring you a roboport. Inside are 100 other bots. Each of those bots is carrying a roboport. Inside each of those roboports is another 100 bots, each carrying a roboport full of 100 bots carrying roboports... you are quickly crushed under an infinite pile of roboports. I request constructio...
by Selvek
Mon Aug 28, 2017 3:47 pm
Forum: Off topic
Topic: Your Logistic Robots Are Broken! [Forum Game]
Replies: 344
Views: 113135

Re: Your Logistic Robots Are Broken! [Forum Game]

Your bots bring you eleven farts, as ordered.

I request some lemons.
by Selvek
Fri Aug 25, 2017 5:05 pm
Forum: News
Topic: Friday Facts #205 - Teaching the things that everybody knows
Replies: 110
Views: 48214

Re: Friday Facts #205 - Teaching the things that everybody knows

The new descriptions on the armor and modules look good, but I had one other thought- The armor says "grid size 7x7". Changing that to "Equipment grid size 7x7" might make it more obvious that this is related to the "accepted equipment" below. Similarly, on the shield, ...

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