Search found 46 matches
- Wed May 21, 2014 8:56 am
- Forum: Gameplay Help
- Topic: Transpiort Belts help
- Replies: 4
- Views: 2172
Re: Transpiort Belts help
I was under the impression inserters picked up from both sides a belt but only placed on the far side.
- Mon May 19, 2014 12:12 pm
- Forum: Gameplay Help
- Topic: belts % insterters
- Replies: 3
- Views: 1487
Re: belts % insterters
1. Long handed inserters will only pick up from the far belt. So if you have a belt that's right next to the red inserter, you'd need a second inserter to grab items off that belt. Good luck :) So can an assembler have two inserters working on the same side of the assembler (so allowing for one lon...
- Mon May 19, 2014 10:52 am
- Forum: Gameplay Help
- Topic: belts % insterters
- Replies: 3
- Views: 1487
belts % insterters
I've made an automated system for producing red and green beakers for my labs, and it works, but its a horrible mess, spaghetti. Totally unsatisfied with it, want to rebuild it. Doing plan on paper this time. Couple of questions about inserters and belts: 1. Do long handled inserters *only* pick up ...
- Sun May 18, 2014 5:03 pm
- Forum: General discussion
- Topic: Any tips on managing "junk" in your inventory
- Replies: 9
- Views: 3500
Re: Any tips on managing "junk" in your inventory
@BurnHard: that qualifies as recycling - excellent idea.
@FishSandwich: that qualifies as "poof" - also most excellent
I just realised that inserters only pick up immediate requirements, so most units have got tons of space to stick stuff. That works too.
@FishSandwich: that qualifies as "poof" - also most excellent
I just realised that inserters only pick up immediate requirements, so most units have got tons of space to stick stuff. That works too.
- Sun May 18, 2014 4:27 pm
- Forum: General discussion
- Topic: Any tips on managing "junk" in your inventory
- Replies: 9
- Views: 3500
Any tips on managing "junk" in your inventory
Two days into this amazing game and I've got to stumbling around the first steps in automating everything - a problem i seem to be having is when redesigning a system (or should i say attempting to make some sort of sense out of a complete shambles) I end up having to pick up massive quantities of &...
- Sat May 17, 2014 10:19 pm
- Forum: General discussion
- Topic: Factorio is... Too cheap?!!!
- Replies: 24
- Views: 10367
Re: Factorio is... Too cheap?!!!
my 2c I don't usually go for early access games, alpha or beta. I prefer to wait for the full experience and the kinks to be ironed out. The current price plus the number of LP's demonstrating plenty of intriguing sandbox play led to me making an exception in this case. 20 Euros, maybe not, 30 Euros...