Search found 72 matches

by POPISowyNumer
Sat Mar 24, 2018 11:27 pm
Forum: News
Topic: Friday Facts #235 - 0.16 stable
Replies: 122
Views: 52131

Re: Friday Facts #235 - 0.16 stable

With this in mind, we can safely say, that robots are at least 2 times stronger then express belts, but in real factories, it is much more as belts need lot of other parts and are rarely used as ideally as robots would be, so my private guess would be that robots are currently around 5+ times stron...
by POPISowyNumer
Fri Jan 19, 2018 6:31 pm
Forum: News
Topic: Friday Facts #226 - New mod portal & other news
Replies: 93
Views: 41121

Re: Friday Facts #226 - New mod portal & other news

BUFF BELTS
U
F
F

B
E
L
T
S

If one can achieve 150% of blue belt throughput without placing even single roboport, only by using one kinda obscure 'bug-feature', then belts NEED a buff
by POPISowyNumer
Sat Jan 13, 2018 2:14 pm
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 370707

Re: Friday Facts #225 - Bots versus belts (part 2)

I have run a little tiny experiment of my own, and you know what. INSERTER CHAINS have around 72% of throughput of BLUE BELTS GOD DAMNED INSERTER CHAINS THE OLD CARGO WAGON TRICK HAS 150% THROUGHPUT OF TWO BLUE BELTS FOR ADDED BONUS OF NOT HAVING TO FUG AROUND THE COMPRESSION AND SHIT ITS NOT THE BO...
by POPISowyNumer
Fri Jan 12, 2018 4:50 pm
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 344139

Re: Friday Facts #224 - Bots versus belts

Why do devs are surprised that bots are making belts obsolete, when they themselves worked hard to make it so? Belts end in middle game with kinda fast, but apparently not fast enough tier. Bots become fully functional late game and can be upgraded to infinity and back. Belts take loads of space to ...
by POPISowyNumer
Fri Dec 08, 2017 10:11 pm
Forum: News
Topic: Friday Facts #220 - The best Friday Facts ever
Replies: 197
Views: 76867

Re: Friday Facts #220 - The best Friday Facts ever

Soo...

I take that we're still getting the Concrete: Eastern Russia Edition?
Well, that's another mod on my to-get list.
by POPISowyNumer
Fri Nov 17, 2017 2:35 pm
Forum: News
Topic: Friday Facts #217 - Just another Friday Facts
Replies: 84
Views: 34718

Re: Friday Facts #217 - Just another Friday Facts

Can I suggest a thing to do with trens?

It would be cool if one was able to tell trains to arrive at station A, get some data from local circuit network, then go to station B, disengage full cargo wagons, go to C, engage the empty ones, and go away.
by POPISowyNumer
Fri Oct 27, 2017 10:27 pm
Forum: News
Topic: Friday Facts #214 - Concrete rendering
Replies: 129
Views: 65952

Re: Friday Facts #214 - Concrete rendering

pr0n wrote:ITT: People voicing their opinions.
ftfy
by POPISowyNumer
Fri Oct 27, 2017 7:21 pm
Forum: News
Topic: Friday Facts #214 - Concrete rendering
Replies: 129
Views: 65952

Re: Friday Facts #214 - Concrete rendering

The first thing I thought when I saw new concrete graphic was 'that's not concrete, that's pavement in front of my flat'. It looks gorgeous. It's richly detailed and really has that 3d feel. But for love of god, this is not concrete. Why not make something like this? http://vadimpacajev.com/wp-conte...
by POPISowyNumer
Sun Oct 15, 2017 8:34 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] Chunk deletion failure
Replies: 22
Views: 6307

Re: Chunk deletion failure

The mod pack is already uploaded, in a third post itt.
I don't think I've updated any of them since then.
by POPISowyNumer
Sun Oct 15, 2017 7:48 am
Forum: Resolved Problems and Bugs
Topic: [Rseding91] Chunk deletion failure
Replies: 22
Views: 6307

Re: Chunk deletion failure

Save's attached, with new crash log Commands that crashed this save were /c for x=7,8 do for y=7,8 do game.player.surface.delete_chunk{x, y} end end and /c for x=3,4 do for y=3,4 do game.player.surface.delete_chunk{x, y} end end in the bigger map the values were just a tad bigger. There's no running...
by POPISowyNumer
Sat Oct 14, 2017 10:42 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] Chunk deletion failure
Replies: 22
Views: 6307

Re: Chunk deletion failure

Welp. So I have .36 installed, just checked that to be sure. I tried to delete some chunks on overly big map... and crash. Okay, maybe I went too hard on my poor pc, let's size down Crash again. So I loaded smallest version of that map i have now, crash again. AND on freshly new map it worked as int...
by POPISowyNumer
Sat Oct 14, 2017 9:05 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] Chunk deletion failure
Replies: 22
Views: 6307

Re: Chunk deletion failure

Rseding91 wrote:I've updated the Lua docs for 0.16 to better describe the difference between a map position and a chunk position.
So two birds with one stone.
Good to be useful tester
by POPISowyNumer
Sat Oct 14, 2017 6:53 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] Chunk deletion failure
Replies: 22
Views: 6307

Re: Chunk deletion failure

The positions are chunk based not world position based. You asked it to delete all chunks between world positions x=131072 through x=262272. See: http://lua-api.factorio.com/latest/LuaSurface.html#LuaSurface.delete_chunk Well... Due to some slight underestimation of how much map would this command ...
by POPISowyNumer
Fri Oct 13, 2017 8:28 am
Forum: Resolved Problems and Bugs
Topic: [Rseding91] Chunk deletion failure
Replies: 22
Views: 6307

Re: Chunk deletion failure

I have retested the '/c for x=4096,8196 do for y=-8196,8196 do game.player.surface.delete_chunk{x, y} end end' command with much smaller range for x, first for 8000-8196 and then 7800-8000. Both commands didn't crash the game, suggesting that origin of crash is memory related, but again, both comman...
by POPISowyNumer
Wed Oct 11, 2017 4:32 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] Chunk deletion failure
Replies: 22
Views: 6307

Re: Chunk deletion failure

I have retested one of the commands, and apparently this time my PC had run out of memory.
Attaching the new crash log
by POPISowyNumer
Fri Oct 06, 2017 8:28 am
Forum: Resolved Problems and Bugs
Topic: [Rseding91] Chunk deletion failure
Replies: 22
Views: 6307

Re: Chunk deletion failure

Rseding91 wrote:Both of the crashes in the log files you provided are fixed in 0.16.
Rseding91 wrote:fixed in 0.16.
Oh dammit.
So...
Is there any crashless way to get rid of excess chunks in 0.15 or am I stuck with 200MB map until whenever my modpack will be 0.16 compatible?
by POPISowyNumer
Thu Oct 05, 2017 5:51 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] Chunk deletion failure
Replies: 22
Views: 6307

Re: Chunk deletion failure

All three times I ran any of those commands it crashed. Few other variations of this command do nothing. Among them this one: /c for chunk in game.player.surface.get_chunks() do if chunk.x > 2048 or chunk.x < -2048 or chunk.y > 2048 or chunk.y < -2048 then game.player.surface.delete_chunk(chunk) end...
by POPISowyNumer
Thu Oct 05, 2017 5:36 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] Chunk deletion failure
Replies: 22
Views: 6307

Re: Chunk deletion failure

Here's the save dropbox link https://www.dropbox.com/s/6wppkc0hcp7smjc/_autosave3.zip?dl=0 mod list is attached also while i tried to redo the upper command factorio crashed again, and simultaneously mozilla crashed too, though i do not know how much of a coincidence was that. commands were: /c for ...
by POPISowyNumer
Thu Oct 05, 2017 2:19 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] Chunk deletion failure
Replies: 22
Views: 6307

[Rseding91] Chunk deletion failure

After trying to delete some of the chunks generated via self-written command, game crashed.
Then I tried the command posted as a tip numerous time on the forum, and game crashed as well.

Attached below documents that seem to be the crash logs.
by POPISowyNumer
Wed Sep 13, 2017 10:23 pm
Forum: News
Topic: Friday Facts #207 - Lua noise specification
Replies: 45
Views: 24186

Re: Friday Facts #207 - Lua noise specification

With them oceans being biggered and biggered I think it is finest time to start adding some better methods of transportation, even if those would be just T2 trains that run on electricity, with a dash of automatic rail laying.

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