Search found 72 matches
- Sat Mar 24, 2018 11:27 pm
- Forum: News
- Topic: Friday Facts #235 - 0.16 stable
- Replies: 122
- Views: 52131
Re: Friday Facts #235 - 0.16 stable
With this in mind, we can safely say, that robots are at least 2 times stronger then express belts, but in real factories, it is much more as belts need lot of other parts and are rarely used as ideally as robots would be, so my private guess would be that robots are currently around 5+ times stron...
- Fri Jan 19, 2018 6:31 pm
- Forum: News
- Topic: Friday Facts #226 - New mod portal & other news
- Replies: 93
- Views: 41121
Re: Friday Facts #226 - New mod portal & other news
BUFF BELTS
U
F
F
B
E
L
T
S
If one can achieve 150% of blue belt throughput without placing even single roboport, only by using one kinda obscure 'bug-feature', then belts NEED a buff
U
F
F
B
E
L
T
S
If one can achieve 150% of blue belt throughput without placing even single roboport, only by using one kinda obscure 'bug-feature', then belts NEED a buff
- Sat Jan 13, 2018 2:14 pm
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 370707
Re: Friday Facts #225 - Bots versus belts (part 2)
I have run a little tiny experiment of my own, and you know what. INSERTER CHAINS have around 72% of throughput of BLUE BELTS GOD DAMNED INSERTER CHAINS THE OLD CARGO WAGON TRICK HAS 150% THROUGHPUT OF TWO BLUE BELTS FOR ADDED BONUS OF NOT HAVING TO FUG AROUND THE COMPRESSION AND SHIT ITS NOT THE BO...
- Fri Jan 12, 2018 4:50 pm
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 344139
Re: Friday Facts #224 - Bots versus belts
Why do devs are surprised that bots are making belts obsolete, when they themselves worked hard to make it so? Belts end in middle game with kinda fast, but apparently not fast enough tier. Bots become fully functional late game and can be upgraded to infinity and back. Belts take loads of space to ...
- Fri Dec 08, 2017 10:11 pm
- Forum: News
- Topic: Friday Facts #220 - The best Friday Facts ever
- Replies: 197
- Views: 76867
Re: Friday Facts #220 - The best Friday Facts ever
Soo...
I take that we're still getting the Concrete: Eastern Russia Edition?
Well, that's another mod on my to-get list.
I take that we're still getting the Concrete: Eastern Russia Edition?
Well, that's another mod on my to-get list.
- Fri Nov 17, 2017 2:35 pm
- Forum: News
- Topic: Friday Facts #217 - Just another Friday Facts
- Replies: 84
- Views: 34718
Re: Friday Facts #217 - Just another Friday Facts
Can I suggest a thing to do with trens?
It would be cool if one was able to tell trains to arrive at station A, get some data from local circuit network, then go to station B, disengage full cargo wagons, go to C, engage the empty ones, and go away.
It would be cool if one was able to tell trains to arrive at station A, get some data from local circuit network, then go to station B, disengage full cargo wagons, go to C, engage the empty ones, and go away.
- Fri Oct 27, 2017 10:27 pm
- Forum: News
- Topic: Friday Facts #214 - Concrete rendering
- Replies: 129
- Views: 65952
Re: Friday Facts #214 - Concrete rendering
ftfypr0n wrote:ITT: People voicing their opinions.
- Fri Oct 27, 2017 7:21 pm
- Forum: News
- Topic: Friday Facts #214 - Concrete rendering
- Replies: 129
- Views: 65952
Re: Friday Facts #214 - Concrete rendering
The first thing I thought when I saw new concrete graphic was 'that's not concrete, that's pavement in front of my flat'. It looks gorgeous. It's richly detailed and really has that 3d feel. But for love of god, this is not concrete. Why not make something like this? http://vadimpacajev.com/wp-conte...
- Sun Oct 15, 2017 8:34 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] Chunk deletion failure
- Replies: 22
- Views: 6307
Re: Chunk deletion failure
The mod pack is already uploaded, in a third post itt.
I don't think I've updated any of them since then.
I don't think I've updated any of them since then.
- Sun Oct 15, 2017 7:48 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] Chunk deletion failure
- Replies: 22
- Views: 6307
Re: Chunk deletion failure
Save's attached, with new crash log Commands that crashed this save were /c for x=7,8 do for y=7,8 do game.player.surface.delete_chunk{x, y} end end and /c for x=3,4 do for y=3,4 do game.player.surface.delete_chunk{x, y} end end in the bigger map the values were just a tad bigger. There's no running...
- Sat Oct 14, 2017 10:42 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] Chunk deletion failure
- Replies: 22
- Views: 6307
Re: Chunk deletion failure
Welp. So I have .36 installed, just checked that to be sure. I tried to delete some chunks on overly big map... and crash. Okay, maybe I went too hard on my poor pc, let's size down Crash again. So I loaded smallest version of that map i have now, crash again. AND on freshly new map it worked as int...
- Sat Oct 14, 2017 9:05 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] Chunk deletion failure
- Replies: 22
- Views: 6307
Re: Chunk deletion failure
So two birds with one stone.Rseding91 wrote:I've updated the Lua docs for 0.16 to better describe the difference between a map position and a chunk position.
Good to be useful tester
- Sat Oct 14, 2017 6:53 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] Chunk deletion failure
- Replies: 22
- Views: 6307
Re: Chunk deletion failure
The positions are chunk based not world position based. You asked it to delete all chunks between world positions x=131072 through x=262272. See: http://lua-api.factorio.com/latest/LuaSurface.html#LuaSurface.delete_chunk Well... Due to some slight underestimation of how much map would this command ...
- Fri Oct 13, 2017 8:28 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] Chunk deletion failure
- Replies: 22
- Views: 6307
Re: Chunk deletion failure
I have retested the '/c for x=4096,8196 do for y=-8196,8196 do game.player.surface.delete_chunk{x, y} end end' command with much smaller range for x, first for 8000-8196 and then 7800-8000. Both commands didn't crash the game, suggesting that origin of crash is memory related, but again, both comman...
- Wed Oct 11, 2017 4:32 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] Chunk deletion failure
- Replies: 22
- Views: 6307
Re: Chunk deletion failure
I have retested one of the commands, and apparently this time my PC had run out of memory.
Attaching the new crash log
Attaching the new crash log
- Fri Oct 06, 2017 8:28 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] Chunk deletion failure
- Replies: 22
- Views: 6307
Re: Chunk deletion failure
Rseding91 wrote:Both of the crashes in the log files you provided are fixed in 0.16.
Oh dammit.Rseding91 wrote:fixed in 0.16.
So...
Is there any crashless way to get rid of excess chunks in 0.15 or am I stuck with 200MB map until whenever my modpack will be 0.16 compatible?
- Thu Oct 05, 2017 5:51 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] Chunk deletion failure
- Replies: 22
- Views: 6307
Re: Chunk deletion failure
All three times I ran any of those commands it crashed. Few other variations of this command do nothing. Among them this one: /c for chunk in game.player.surface.get_chunks() do if chunk.x > 2048 or chunk.x < -2048 or chunk.y > 2048 or chunk.y < -2048 then game.player.surface.delete_chunk(chunk) end...
- Thu Oct 05, 2017 5:36 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] Chunk deletion failure
- Replies: 22
- Views: 6307
Re: Chunk deletion failure
Here's the save dropbox link https://www.dropbox.com/s/6wppkc0hcp7smjc/_autosave3.zip?dl=0 mod list is attached also while i tried to redo the upper command factorio crashed again, and simultaneously mozilla crashed too, though i do not know how much of a coincidence was that. commands were: /c for ...
- Thu Oct 05, 2017 2:19 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] Chunk deletion failure
- Replies: 22
- Views: 6307
[Rseding91] Chunk deletion failure
After trying to delete some of the chunks generated via self-written command, game crashed.
Then I tried the command posted as a tip numerous time on the forum, and game crashed as well.
Attached below documents that seem to be the crash logs.
Then I tried the command posted as a tip numerous time on the forum, and game crashed as well.
Attached below documents that seem to be the crash logs.
- Wed Sep 13, 2017 10:23 pm
- Forum: News
- Topic: Friday Facts #207 - Lua noise specification
- Replies: 45
- Views: 24186
Re: Friday Facts #207 - Lua noise specification
With them oceans being biggered and biggered I think it is finest time to start adding some better methods of transportation, even if those would be just T2 trains that run on electricity, with a dash of automatic rail laying.