Will the graphic updates of bugsies go hand in hand with upgrade of their AI
Also loaders when?
Search found 75 matches
- Fri Nov 09, 2018 6:37 pm
- Forum: News
- Topic: Friday Facts #268 - The modern Biter
- Replies: 115
- Views: 60986
- Mon Oct 29, 2018 9:12 am
- Forum: F.A.R.L
- Topic: Configuration & usage
- Replies: 112
- Views: 157532
Re: Configuration & usage
Hello, I need some help with understanding the lua behind stone removal, specifically which command is used to remove stones and what force the farl belongs to.
I need this information to adapt one scenario to be used with FARL without breaking it.
I need this information to adapt one scenario to be used with FARL without breaking it.
- Tue Oct 16, 2018 2:05 pm
- Forum: Mods
- Topic: [MOD 0.13.17+] Rampant
- Replies: 648
- Views: 417539
Re: [MOD 0.13.17+] Rampant - 0.16.33
Here's my save and my modlist
- Mon Oct 15, 2018 7:55 pm
- Forum: Mods
- Topic: [MOD 0.13.17+] Rampant
- Replies: 648
- Views: 417539
Re: [MOD 0.13.17+] Rampant - 0.16.33
I have problems with making bugsies attack me
there's lot of bugs near my walls that don't attack me, and lots of bugs who just are on some peninsula deep into my pollution cloud and far away from any actual wall, who just stand here and kill my ups
it might have something to do with it being old ...
there's lot of bugs near my walls that don't attack me, and lots of bugs who just are on some peninsula deep into my pollution cloud and far away from any actual wall, who just stand here and kill my ups
it might have something to do with it being old ...
- Sun Oct 14, 2018 10:51 pm
- Forum: News
- Topic: Friday Facts #263 - Trains in blueprints
- Replies: 99
- Views: 48769
Re: Friday Facts #263 - Trains in blueprints
i guess that pasting down seven billion train cars was quite burdensome
in 0.17 tho...
- Fri Oct 12, 2018 10:25 pm
- Forum: News
- Topic: Friday Facts #263 - Trains in blueprints
- Replies: 99
- Views: 48769
Re: Friday Facts #263 - Trains in blueprints
It's a quality of life change, it's not making belts obsolete.
If you think so, you probably don't know about greatest train trick of all time
the gap between two train cars is big enough for 4 inserters, and all four reach both cars, giving throughput equal to 138% of two blue belts, with ...
- Sun Oct 07, 2018 10:17 pm
- Forum: News
- Topic: Friday Facts #263 - Trains in blueprints
- Replies: 99
- Views: 48769
Re: Friday Facts #263 - Trains in blueprints
There is a very easy solution: Make special Loading and Unloading structures specifically for train wagons (like in Real Life) that can only use Belt Loader/Unloader to get stuff in or out of wagons and disable the ability of inserters to pull things directly out of wagons.
Done!
Yeah, but ...
- Sun Oct 07, 2018 9:11 am
- Forum: News
- Topic: Friday Facts #263 - Trains in blueprints
- Replies: 99
- Views: 48769
Re: Friday Facts #263 - Trains in blueprints
>blueprintable cargo trains
are you trying to make the belts obsolete?
cause you're damn close to it
are you trying to make the belts obsolete?
cause you're damn close to it
- Mon Sep 17, 2018 8:49 pm
- Forum: Releases
- Topic: Version 0.16.51
- Replies: 121
- Views: 109294
Re: Version 0.16.51
After reading this thread and thinking 'duh, that's dum', i booted up my latest save.
And then I saw that literally week ago I had nicknamed my specialized batteries factory 'Duracell'.
Welp, looks like they really were onto something...
And then I saw that literally week ago I had nicknamed my specialized batteries factory 'Duracell'.
Welp, looks like they really were onto something...
- Fri Sep 07, 2018 4:08 pm
- Forum: News
- Topic: Friday Facts #259 - Scan-codes, Prototype IDs, HR worm
- Replies: 99
- Views: 53423
Re: Friday Facts #259 - Scan-codes, Prototype IDs, HR worm
Bugsies getting some love?
May i ask if you have any plans to make them more of an actual threat than just PITA?
Cause if we could get some more sophisticated bugsy behaviour, it would be cool
maybe even functionalities for pvp hoomins against bugsies scenarios
May i ask if you have any plans to make them more of an actual threat than just PITA?
Cause if we could get some more sophisticated bugsy behaviour, it would be cool
maybe even functionalities for pvp hoomins against bugsies scenarios
- Fri Aug 31, 2018 10:33 pm
- Forum: News
- Topic: Friday Facts #258 - New autoplace
- Replies: 145
- Views: 77836
Re: Friday Facts #258 - New autoplace
The water really needs some solid redefining.
In current state maps look like hydrophobic Finn worst nightmare.
I for one would love a preset that looks like ye olde civ map, with yuge biomes, yuuger seas and continents, and some rivers thrown in for fun.
Also, dear devs, are there any plans for ...
In current state maps look like hydrophobic Finn worst nightmare.
I for one would love a preset that looks like ye olde civ map, with yuge biomes, yuuger seas and continents, and some rivers thrown in for fun.
Also, dear devs, are there any plans for ...
- Sat Aug 18, 2018 12:49 am
- Forum: News
- Topic: Friday Facts #256 - The little things 3
- Replies: 111
- Views: 61649
Re: Friday Facts #256 - The little things 3
Better belts when
they were really left to rot
they were really left to rot
- Thu Aug 16, 2018 1:25 pm
- Forum: News
- Topic: Friday Facts #255 - Construction tools
- Replies: 140
- Views: 67110
Re: Friday Facts #255 - Construction tools
They're so weak that they make bots look like gamebreaking cheat and almost got them out of game, all while one stupid trick with trains eclipses the belt bus completelysteinio wrote: What's your damned problem with belts?
The upgrade to belts is long overdue
- Tue Aug 14, 2018 2:28 pm
- Forum: News
- Topic: Friday Facts #255 - Construction tools
- Replies: 140
- Views: 67110
Re: Friday Facts #255 - Construction tools
Almost forgot.
FIX THEM BELTS FOR GODS SAKE
FIX THEM BELTS FOR GODS SAKE
- Sun Jul 29, 2018 8:15 am
- Forum: News
- Topic: Friday Facts #253 - Fans & Fun
- Replies: 74
- Views: 40360
Re: Friday Facts #253 - Fans & Fun
This game really needs it's military side upped tremendously
better gates, more varied defence options, ability to link the turrets to logics, fortifications
and BETTER ENEMIES
better gates, more varied defence options, ability to link the turrets to logics, fortifications
and BETTER ENEMIES
- Fri Jul 20, 2018 3:13 pm
- Forum: News
- Topic: Friday Facts #252 - Sound design & Map editor
- Replies: 92
- Views: 54744
Re: Friday Facts #252 - Sound design & Map editor
Are you planning on increasing the variety of biters?
Because currently biters offer nothing but mild nuisance, unless you go out of your way with modding to make them somewhat dangerous
Because currently biters offer nothing but mild nuisance, unless you go out of your way with modding to make them somewhat dangerous
- Sat Jun 16, 2018 9:47 am
- Forum: News
- Topic: Friday Facts #247 - Pricing and its exploits
- Replies: 140
- Views: 79090
Re: Friday Facts #247 - Pricing and its exploits
Satisfactory has no chance of being fugtorio killer for one simple reason
NO MODS
I mean, wth dudes, half the appeal of factorio is that you potentially can end up controlling a catgirl building massive candy and soda pops factory.
NO MODS
I mean, wth dudes, half the appeal of factorio is that you potentially can end up controlling a catgirl building massive candy and soda pops factory.
- Sat Apr 14, 2018 9:12 am
- Forum: News
- Topic: Friday Facts #238 - The GUI update (Part II)
- Replies: 143
- Views: 71876
Re: Friday Facts #238 - The GUI update (Part II)
I'd really love to see what you plan for other parts of gui, because as many have pointed out already, both standardization and modding capability are simply a must have in Fugtorio.
Queue and Queued is also weak choice, since translations will screw this over tenfold, and colors also aren't ...
Queue and Queued is also weak choice, since translations will screw this over tenfold, and colors also aren't ...
- Sat Apr 14, 2018 8:56 am
- Forum: News
- Topic: Friday Facts #237 - Rich & interactive text
- Replies: 72
- Views: 46102
Re: Friday Facts #237 - Rich & interactive text
Can i have just one itsy bitsy complaint?
WHY ON THIS GAY EARTH ARE THOSE COMMANDS SO GOD DAMN LONG?
I really hope that's just mashup for sake of preview, but if f.e. color command will be longer than 10 signs total i riot.
WHY ON THIS GAY EARTH ARE THOSE COMMANDS SO GOD DAMN LONG?
I really hope that's just mashup for sake of preview, but if f.e. color command will be longer than 10 signs total i riot.
- Sun Mar 25, 2018 9:23 am
- Forum: News
- Topic: Friday Facts #235 - 0.16 stable
- Replies: 122
- Views: 65834
Re: Friday Facts #235 - 0.16 stable
Well. you are actually convinced me to test it. And numbers are exactly like in wiki. Blue belt throughput is 44% better. And cheap easy to produce red belts are only 4% worse. Of course compared to fully upgraded stack inserters.
In terms of price 16 blue belts is 504 of iron, and 4 stack ...