Search found 48 matches
- Thu Jun 08, 2017 10:20 pm
- Forum: Mods
- Topic: [MOD 0.15] Wear and Tear (plus automated maintenance)
- Replies: 151
- Views: 56721
Re: [MOD 0.14.x] Wear and Tear (plus automated maintenance)
Hi withers, are you still working on the mod? If not I would like to take the mod over and keep it up to date. Ok, update. The mods I listed as what I thought might be an issue were not, and I tested on a vanilla game to see and yes even on vanilla it refuses to replace recipes. You can fix the bug...
- Thu Jun 08, 2017 12:27 pm
- Forum: Mods
- Topic: [MOD 0.15] Wear and Tear (plus automated maintenance)
- Replies: 151
- Views: 56721
Re: [MOD 0.14.x] Wear and Tear (plus automated maintenance)
Ok, update.
The mods I listed as what I thought might be an issue were not, and I tested on a vanilla game to see and yes even on vanilla it refuses to replace recipes.
The mods I listed as what I thought might be an issue were not, and I tested on a vanilla game to see and yes even on vanilla it refuses to replace recipes.
- Wed Jun 07, 2017 11:10 pm
- Forum: Mods
- Topic: [MOD 0.15] Wear and Tear (plus automated maintenance)
- Replies: 151
- Views: 56721
Re: [MOD 0.14.x] Wear and Tear (plus automated maintenance)
Having issues running bobs + angels (and a few others) where the bots replace the machines fine, but do not replace the recipe. Using the angels early bots, if that makes a difference. Mod list: Alien Biomes Angel's Addons - Ore Silos Angel's Addons - Warehouses Angel's Bio Processing Angel's Compon...
- Fri May 12, 2017 10:14 pm
- Forum: Not a bug
- Topic: Biter Dissapearing
- Replies: 7
- Views: 2608
Re: Biter Dissapearing
This is the first time I've ever seen the lack of a bug to be considered a bug :D Anyway, I suspect maybe they have a timeout despawn to make sure they don't get stuck somewhere in the world. Though I can't think of how that would happen. Yes, biters that can't path for extended periods of time are...
- Fri May 12, 2017 5:14 pm
- Forum: Not a bug
- Topic: Biter Dissapearing
- Replies: 7
- Views: 2608
Re: Biter Dissapearing
Log file
https://pastebin.com/iDPihgj6
EDIT:
And video evidence
https://www.youtube.com/watch?v=tzdUIc5 ... e=youtu.be
https://pastebin.com/iDPihgj6
EDIT:
And video evidence
https://www.youtube.com/watch?v=tzdUIc5 ... e=youtu.be
- Fri May 12, 2017 4:53 pm
- Forum: Not a bug
- Topic: Biter Dissapearing
- Replies: 7
- Views: 2608
Biter Dissapearing
So in my (admittedly well modded) playthrough I befriended a biter. He is currently in an area walled off with blue belt in a circle and radars around to keep aggro for him. He has been there for some time and just disappeared. Do biters despawn after a time? Cause I saw him despawn infront of me. N...
- Thu May 11, 2017 4:37 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Marathon 1.0.3
- Replies: 204
- Views: 107544
Re: [MOD 0.12.x] Marathon 1.0.3
This so much. The vanilla .15 marathon isnt that much more of a challenge.alexgor wrote:any chance to update to 0.15?
- Fri Apr 14, 2017 5:33 pm
- Forum: News
- Topic: Friday Facts #186 - Marathon testing
- Replies: 112
- Views: 48402
Re: Friday Facts #186 - Marathon testing
Nooooo!
I was so hopeful XD
I was so hopeful XD
- Thu Dec 22, 2016 10:54 pm
- Forum: News
- Topic: Friday Facts #169 - Combat revisit 2
- Replies: 157
- Views: 55000
Re: Friday Facts #169 - Combat revisit 2
On the topic of turret-creep, making inserters the only thing to reload them would solve it early.
Yes, it's a terrible idea, but the more put out there the better.
Yes, it's a terrible idea, but the more put out there the better.
- Wed Jul 13, 2016 1:23 am
- Forum: Gameplay Help
- Topic: Train logic
- Replies: 2
- Views: 1263
Train logic
Can someone answer a quick question?
Say I have a central coal storage, and 2 areas named the same, that might need coal. Using the circuit network, one area requests coal. A train is sent, would that go to whichever is free? Or would it only go to the one that requested?
Say I have a central coal storage, and 2 areas named the same, that might need coal. Using the circuit network, one area requests coal. A train is sent, would that go to whichever is free? Or would it only go to the one that requested?
- Wed Jul 13, 2016 1:11 am
- Forum: Gameplay Help
- Topic: Power Switch from Experimental 0.13.6 not Working?
- Replies: 3
- Views: 994
Re: Power Switch from Experimental 0.13.6 not Working?
They could be before .13MrFluffums wrote:Thank you! I didn't even realize that those could be used to place cables at all!orzelek wrote:You need to use copper cables to connect power networks to both sides of switch.
- Wed Jul 13, 2016 12:50 am
- Forum: Gameplay Help
- Topic: Accumulator priority
- Replies: 17
- Views: 32628
Re: Accumulator priority
I can confirm that this definitely works great. I'm using it in my current factory. Just set up your steam engines with a power switch between them and the world, run a signal wire from the power switch to any accumulator, and set the switch to close when the accumulator's signal is less than 15 (f...
- Mon Jul 11, 2016 11:06 pm
- Forum: Mods
- Topic: [MOD 0.12.x] HardCrafting 0.3.15
- Replies: 180
- Views: 111691
Re: [MOD 0.12.x] HardCrafting 0.3.15 + 0.4.1 for 0.13.x
Loving this mod, really am. Just wondering if anyone has any tips for stopping incinerators using coal to burn ... coal instead of dried dirt. Running Marathon as well so really dont want to be wasting anything. I use something like this. The inserter only works when there is dried dirt in the ches...
- Sat Jul 09, 2016 5:47 am
- Forum: Mods
- Topic: [MOD 0.12.x] HardCrafting 0.3.15
- Replies: 180
- Views: 111691
Re: [MOD 0.12.x] HardCrafting 0.3.15 + 0.4.1 for 0.13.x
Loving this mod, really am. Just wondering if anyone has any tips for stopping incinerators using coal to burn ... coal instead of dried dirt. Running Marathon as well so really dont want to be wasting anything.
- Wed Jun 29, 2016 6:58 pm
- Forum: Mod portal Discussion
- Topic: BUG: Login issue
- Replies: 1
- Views: 1179
BUG: Login issue
Title says it all. Unable to log into mod portal. Tried on different browsers, logged in and logged out of factorio website at the time. Anyone else having this issue? Just says Wrong username/password combination.
- Thu Jun 23, 2016 11:47 am
- Forum: Mods
- Topic: [MOD 0.12.x] Marathon 1.0.3
- Replies: 204
- Views: 107544
Re: [MOD 0.12.x] Marathon 1.0.3
The first factorio mod that made me ragequit after watching a veritable army of small biters eat up my copper smelting factory for the 5th time in 5 mins. Also, never thought it would take 5 hours to make a fully functional green circuit production area.
Well played sir, well played.
Well played sir, well played.
- Sun May 15, 2016 4:56 pm
- Forum: Gameplay Help
- Topic: Oil logistics?
- Replies: 12
- Views: 6027
Re: Oil logistics?
Wut.Neotix wrote: It's simple setup........
Seriously first time I've dared to go up to (gasp) 5 refineries.
Also my oil network is severely hindered by my desire to defend ALL my outposts with minefields.
- Thu May 12, 2016 4:25 pm
- Forum: General discussion
- Topic: A feeling of pure joy
- Replies: 3
- Views: 1188
Re: A feeling of pure joy
BONUS
We all have that one friend, whose dog is like .....
We all have that one friend, whose dog is like .....
- Thu May 12, 2016 4:24 pm
- Forum: General discussion
- Topic: A feeling of pure joy
- Replies: 3
- Views: 1188
A feeling of pure joy
After a particularly large base got shredded by my shotty in record time, I noticed a red biter, solitarily wandering the carcass of the nest. I put my shot gun away. Retired my submachine gun. Shouted THIS IS FACTORIO! (Loud enough for my neigbours to hear, at least) And beat it to death in a mano-...
- Thu May 12, 2016 2:44 pm
- Forum: Gameplay Help
- Topic: Biter Bases
- Replies: 8
- Views: 3063
Re: Biter Bases
If you want a challenge, beware the autofill mod. Running in, whilst placing a line of autofilled turrets is kind of killing the combat for me. Honestly thou the combat isnt why I play factorio XD
Honestly if, like me you dont use laser turrets the autofill mod literally breaks the combat.
Honestly if, like me you dont use laser turrets the autofill mod literally breaks the combat.