Search found 48 matches

by Coffee Daemon
Thu Jun 08, 2017 10:20 pm
Forum: Mods
Topic: [MOD 0.15] Wear and Tear (plus automated maintenance)
Replies: 151
Views: 56721

Re: [MOD 0.14.x] Wear and Tear (plus automated maintenance)

Hi withers, are you still working on the mod? If not I would like to take the mod over and keep it up to date. Ok, update. The mods I listed as what I thought might be an issue were not, and I tested on a vanilla game to see and yes even on vanilla it refuses to replace recipes. You can fix the bug...
by Coffee Daemon
Thu Jun 08, 2017 12:27 pm
Forum: Mods
Topic: [MOD 0.15] Wear and Tear (plus automated maintenance)
Replies: 151
Views: 56721

Re: [MOD 0.14.x] Wear and Tear (plus automated maintenance)

Ok, update.

The mods I listed as what I thought might be an issue were not, and I tested on a vanilla game to see and yes even on vanilla it refuses to replace recipes.
by Coffee Daemon
Wed Jun 07, 2017 11:10 pm
Forum: Mods
Topic: [MOD 0.15] Wear and Tear (plus automated maintenance)
Replies: 151
Views: 56721

Re: [MOD 0.14.x] Wear and Tear (plus automated maintenance)

Having issues running bobs + angels (and a few others) where the bots replace the machines fine, but do not replace the recipe. Using the angels early bots, if that makes a difference. Mod list: Alien Biomes Angel's Addons - Ore Silos Angel's Addons - Warehouses Angel's Bio Processing Angel's Compon...
by Coffee Daemon
Fri May 12, 2017 10:14 pm
Forum: Not a bug
Topic: Biter Dissapearing
Replies: 7
Views: 2608

Re: Biter Dissapearing

This is the first time I've ever seen the lack of a bug to be considered a bug :D Anyway, I suspect maybe they have a timeout despawn to make sure they don't get stuck somewhere in the world. Though I can't think of how that would happen. Yes, biters that can't path for extended periods of time are...
by Coffee Daemon
Fri May 12, 2017 4:53 pm
Forum: Not a bug
Topic: Biter Dissapearing
Replies: 7
Views: 2608

Biter Dissapearing

So in my (admittedly well modded) playthrough I befriended a biter. He is currently in an area walled off with blue belt in a circle and radars around to keep aggro for him. He has been there for some time and just disappeared. Do biters despawn after a time? Cause I saw him despawn infront of me. N...
by Coffee Daemon
Thu May 11, 2017 4:37 pm
Forum: Mods
Topic: [MOD 0.12.x] Marathon 1.0.3
Replies: 204
Views: 107544

Re: [MOD 0.12.x] Marathon 1.0.3

alexgor wrote:any chance to update to 0.15?
This so much. The vanilla .15 marathon isnt that much more of a challenge.
by Coffee Daemon
Fri Apr 14, 2017 5:33 pm
Forum: News
Topic: Friday Facts #186 - Marathon testing
Replies: 112
Views: 48402

Re: Friday Facts #186 - Marathon testing

Nooooo!

I was so hopeful XD
by Coffee Daemon
Thu Dec 22, 2016 10:54 pm
Forum: News
Topic: Friday Facts #169 - Combat revisit 2
Replies: 157
Views: 55000

Re: Friday Facts #169 - Combat revisit 2

On the topic of turret-creep, making inserters the only thing to reload them would solve it early.

Yes, it's a terrible idea, but the more put out there the better.
by Coffee Daemon
Wed Jul 13, 2016 1:23 am
Forum: Gameplay Help
Topic: Train logic
Replies: 2
Views: 1263

Train logic

Can someone answer a quick question?

Say I have a central coal storage, and 2 areas named the same, that might need coal. Using the circuit network, one area requests coal. A train is sent, would that go to whichever is free? Or would it only go to the one that requested?
by Coffee Daemon
Wed Jul 13, 2016 1:11 am
Forum: Gameplay Help
Topic: Power Switch from Experimental 0.13.6 not Working?
Replies: 3
Views: 994

Re: Power Switch from Experimental 0.13.6 not Working?

MrFluffums wrote:
orzelek wrote:You need to use copper cables to connect power networks to both sides of switch.
Thank you! I didn't even realize that those could be used to place cables at all!
They could be before .13
by Coffee Daemon
Wed Jul 13, 2016 12:50 am
Forum: Gameplay Help
Topic: Accumulator priority
Replies: 17
Views: 32628

Re: Accumulator priority

I can confirm that this definitely works great. I'm using it in my current factory. Just set up your steam engines with a power switch between them and the world, run a signal wire from the power switch to any accumulator, and set the switch to close when the accumulator's signal is less than 15 (f...
by Coffee Daemon
Mon Jul 11, 2016 11:06 pm
Forum: Mods
Topic: [MOD 0.12.x] HardCrafting 0.3.15
Replies: 180
Views: 111691

Re: [MOD 0.12.x] HardCrafting 0.3.15 + 0.4.1 for 0.13.x

Loving this mod, really am. Just wondering if anyone has any tips for stopping incinerators using coal to burn ... coal instead of dried dirt. Running Marathon as well so really dont want to be wasting anything. I use something like this. The inserter only works when there is dried dirt in the ches...
by Coffee Daemon
Sat Jul 09, 2016 5:47 am
Forum: Mods
Topic: [MOD 0.12.x] HardCrafting 0.3.15
Replies: 180
Views: 111691

Re: [MOD 0.12.x] HardCrafting 0.3.15 + 0.4.1 for 0.13.x

Loving this mod, really am. Just wondering if anyone has any tips for stopping incinerators using coal to burn ... coal instead of dried dirt. Running Marathon as well so really dont want to be wasting anything.
by Coffee Daemon
Wed Jun 29, 2016 6:58 pm
Forum: Mod portal Discussion
Topic: BUG: Login issue
Replies: 1
Views: 1179

BUG: Login issue

Title says it all. Unable to log into mod portal. Tried on different browsers, logged in and logged out of factorio website at the time. Anyone else having this issue? Just says Wrong username/password combination.
by Coffee Daemon
Thu Jun 23, 2016 11:47 am
Forum: Mods
Topic: [MOD 0.12.x] Marathon 1.0.3
Replies: 204
Views: 107544

Re: [MOD 0.12.x] Marathon 1.0.3

The first factorio mod that made me ragequit after watching a veritable army of small biters eat up my copper smelting factory for the 5th time in 5 mins. Also, never thought it would take 5 hours to make a fully functional green circuit production area.

Well played sir, well played.
by Coffee Daemon
Sun May 15, 2016 4:56 pm
Forum: Gameplay Help
Topic: Oil logistics?
Replies: 12
Views: 6027

Re: Oil logistics?

Neotix wrote: It's simple setup........
Wut.

Seriously first time I've dared to go up to (gasp) 5 refineries.

Also my oil network is severely hindered by my desire to defend ALL my outposts with minefields.
by Coffee Daemon
Thu May 12, 2016 4:25 pm
Forum: General discussion
Topic: A feeling of pure joy
Replies: 3
Views: 1188

Re: A feeling of pure joy

BONUS

We all have that one friend, whose dog is like .....
by Coffee Daemon
Thu May 12, 2016 4:24 pm
Forum: General discussion
Topic: A feeling of pure joy
Replies: 3
Views: 1188

A feeling of pure joy

After a particularly large base got shredded by my shotty in record time, I noticed a red biter, solitarily wandering the carcass of the nest. I put my shot gun away. Retired my submachine gun. Shouted THIS IS FACTORIO! (Loud enough for my neigbours to hear, at least) And beat it to death in a mano-...
by Coffee Daemon
Thu May 12, 2016 2:44 pm
Forum: Gameplay Help
Topic: Biter Bases
Replies: 8
Views: 3063

Re: Biter Bases

If you want a challenge, beware the autofill mod. Running in, whilst placing a line of autofilled turrets is kind of killing the combat for me. Honestly thou the combat isnt why I play factorio XD

Honestly if, like me you dont use laser turrets the autofill mod literally breaks the combat.

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