Search found 470 matches
- Mon Jun 05, 2017 12:02 pm
- Forum: Technical Help
- Topic: Factorio 0.15.18
- Replies: 6
- Views: 2186
Re: Factorio 0.15.18
For the laymans version. Just reboot and try again. Otherwise kill steam and factorio in task manager. If still having issues kill other non essential apps til you find the conflict.
- Sun Jun 04, 2017 12:36 am
- Forum: Railway Setups
- Topic: Train based Smelting (No belts, No Bots)
- Replies: 18
- Views: 16621
Re: Train based Smelting (No belts, No Bots)
I want to hate this but I'm mildly intrigued.
- Sun Jun 04, 2017 12:33 am
- Forum: Gameplay Help
- Topic: Decider Combinator
- Replies: 3
- Views: 1846
Re: Decider Combinator
Little confused on what you are trying to accomplish. You are trying to throw away extra coal...intentionally?
- Sat Jun 03, 2017 4:02 am
- Forum: General discussion
- Topic: How to determine the number of roboports with circuits
- Replies: 10
- Views: 5150
Re: How to determine the number of roboports with circuits
Based on the rate of being able to recharge bots it simply isn't advisable to only build ports once they are full.
- Fri Jun 02, 2017 11:14 pm
- Forum: General discussion
- Topic: Train update
- Replies: 2
- Views: 2144
Re: Train update
All great Mod suggestions though I agree some sort of bridge/tunnel is needed in vanilla.
- Fri Jun 02, 2017 11:11 pm
- Forum: Gameplay Help
- Topic: 0.15 - solar panels & accumulators
- Replies: 34
- Views: 33898
Re: 0.15 - solar panels & accumulators
People still use solar?
- Fri Jun 02, 2017 7:11 pm
- Forum: Ideas and Suggestions
- Topic: Suggestion about a water pump.
- Replies: 173
- Views: 39209
Re: Poll: Offshore Pump Should Need Energy
It's seismically generatedmexmer wrote:albeit, there is no wave action without moonShokubai wrote:WHAT? pumps are powered by wave action. Everybody knows this!
...and belt systems are powered by the local gerbil population who happen to feed happily on bits of iron coal and copper.
- Fri Jun 02, 2017 4:28 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1642
- Views: 500979
Re: Simple Questions and Short Answers
There is no approval process. If you own the game you can access and play the experimental.daifon3 wrote:и когда одобрят меня на бето тест ?
And when they approve me on the beta test?
https://youtu.be/sruKeZXXVTk?t=55s
- Fri Jun 02, 2017 4:22 pm
- Forum: Gameplay Help
- Topic: How to PROPERLY use Enable/Disable of a Train Station
- Replies: 20
- Views: 24390
Re: How to PROPERLY use Enable/Disable of a Train Station
I think a fairly simply thing that is missing is a "goto command" Its just an if true goto order #x if false continue down the list. Using this problem as an example we could do orders like this. 1 Parking Lot (here train waits for an open PU) 2 Iron Ore P.U. 3 Goto 1 Inventory Not Full (s...
- Fri Jun 02, 2017 4:11 pm
- Forum: Gameplay Help
- Topic: How to PROPERLY use Enable/Disable of a Train Station
- Replies: 20
- Views: 24390
- Fri Jun 02, 2017 4:01 pm
- Forum: Not a bug
- Topic: Rail signal circuit condition closed on "Everything =/= 0"
- Replies: 18
- Views: 6033
Re: Rail signal circuit condition closed on "Everything =/= 0"
My brain has farted. It's better now.
- Fri Jun 02, 2017 3:42 pm
- Forum: Gameplay Help
- Topic: I really want to like this game....
- Replies: 16
- Views: 6610
Re: I really want to like this game....
Im curious how he got through minecraft without forums, videos, etc... or just plugging in hours.
- Fri Jun 02, 2017 3:41 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1642
- Views: 500979
Re: Simple Questions and Short Answers
я б хотел бы получить более полную информацию как перейти с версии 0.14.23 на более новую? I would like to get more complete information on how to move from version 0.14.23 to a newer one? On steam https://steamuserimages-a.akamaihd.net/ugc/270595013852705362/F65061A4EC82789B88E40924AB59076F2B74B1E...
- Fri Jun 02, 2017 3:37 pm
- Forum: Ideas and Suggestions
- Topic: Suggestion about a water pump.
- Replies: 173
- Views: 39209
Re: Poll: Offshore Pump Should Need Energy
WHAT? pumps are powered by wave action. Everybody knows this!
...and belt systems are powered by the local gerbil population who happen to feed happily on bits of iron coal and copper.
...and belt systems are powered by the local gerbil population who happen to feed happily on bits of iron coal and copper.
- Fri Jun 02, 2017 3:36 pm
- Forum: Gameplay Help
- Topic: How to PROPERLY use Enable/Disable of a Train Station
- Replies: 20
- Views: 24390
Re: How to PROPERLY use Enable/Disable of a Train Station
My current goal is to name all of my outposts the same so trains can path to whichever one has enough ore for a full load (>= 8000). This part alone usually works poorly since trains will prefer the closest station. Disabling stations is an obvious solution but I find its best to not use same named...
- Fri Jun 02, 2017 3:28 pm
- Forum: Not a bug
- Topic: Rail signal circuit condition closed on "Everything =/= 0"
- Replies: 18
- Views: 6033
Re: Rail signal circuit condition closed on "Everything =/= 0"
Sounds correct to me, generally there is no condition where Everything != 0 could be false as any signal=0 is no signal. But in my image 50 stone is not = 0 so shouldn't the signal be green? You force close when the condition is met (which it is). Then why is this green? <>0 and <= would both be fa...
- Fri Jun 02, 2017 3:22 pm
- Forum: Gameplay Help
- Topic: strange belt compression issue
- Replies: 3
- Views: 1439
Re: strange belt compression issue
It is difficult to tell specifically without seeing the bonuses being applied but everything LOOKS OK.
Here is a resource that may help a little.
https://www.reddit.com/r/factorio/comme ... ing_speed/
Here is a resource that may help a little.
https://www.reddit.com/r/factorio/comme ... ing_speed/
- Fri Jun 02, 2017 2:55 pm
- Forum: Not a bug
- Topic: Rail signal circuit condition closed on "Everything =/= 0"
- Replies: 18
- Views: 6033
Re: Rail signal circuit condition closed on "Everything =/= 0"
But in my image 50 stone is not = 0 so shouldn't the signal be green?Loewchen wrote:Sounds correct to me, generally there is no condition where Everything != 0 could be false as any signal=0 is no signal.
- Fri Jun 02, 2017 1:20 pm
- Forum: Ideas and Suggestions
- Topic: Stop Blueprints escaping their Books
- Replies: 45
- Views: 11693
- Fri Jun 02, 2017 1:19 pm
- Forum: Ideas and Requests For Mods
- Topic: Add Support for Factorio 0.15
- Replies: 4
- Views: 1603
Re: Add Support for Factorio 0.15
The mod is pointless now. Just set biter size to none in the map generation window.