Search found 470 matches

by Shokubai
Mon Jun 05, 2017 12:02 pm
Forum: Technical Help
Topic: Factorio 0.15.18
Replies: 6
Views: 2186

Re: Factorio 0.15.18

For the laymans version. Just reboot and try again. Otherwise kill steam and factorio in task manager. If still having issues kill other non essential apps til you find the conflict.
by Shokubai
Sun Jun 04, 2017 12:36 am
Forum: Railway Setups
Topic: Train based Smelting (No belts, No Bots)
Replies: 18
Views: 16621

Re: Train based Smelting (No belts, No Bots)

I want to hate this but I'm mildly intrigued.
by Shokubai
Sun Jun 04, 2017 12:33 am
Forum: Gameplay Help
Topic: Decider Combinator
Replies: 3
Views: 1846

Re: Decider Combinator

Little confused on what you are trying to accomplish. You are trying to throw away extra coal...intentionally?
by Shokubai
Sat Jun 03, 2017 4:02 am
Forum: General discussion
Topic: How to determine the number of roboports with circuits
Replies: 10
Views: 5150

Re: How to determine the number of roboports with circuits

Based on the rate of being able to recharge bots it simply isn't advisable to only build ports once they are full.
by Shokubai
Fri Jun 02, 2017 11:14 pm
Forum: General discussion
Topic: Train update
Replies: 2
Views: 2144

Re: Train update

All great Mod suggestions though I agree some sort of bridge/tunnel is needed in vanilla.
by Shokubai
Fri Jun 02, 2017 11:11 pm
Forum: Gameplay Help
Topic: 0.15 - solar panels & accumulators
Replies: 34
Views: 33898

Re: 0.15 - solar panels & accumulators

People still use solar? :P
by Shokubai
Fri Jun 02, 2017 7:11 pm
Forum: Ideas and Suggestions
Topic: Suggestion about a water pump.
Replies: 173
Views: 39209

Re: Poll: Offshore Pump Should Need Energy

mexmer wrote:
Shokubai wrote:WHAT? pumps are powered by wave action. Everybody knows this!

...and belt systems are powered by the local gerbil population who happen to feed happily on bits of iron coal and copper.
albeit, there is no wave action without moon :mrgreen:
It's seismically generated
by Shokubai
Fri Jun 02, 2017 4:28 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1642
Views: 500979

Re: Simple Questions and Short Answers

daifon3 wrote:и когда одобрят меня на бето тест ?

And when they approve me on the beta test?
There is no approval process. If you own the game you can access and play the experimental.

https://youtu.be/sruKeZXXVTk?t=55s
by Shokubai
Fri Jun 02, 2017 4:22 pm
Forum: Gameplay Help
Topic: How to PROPERLY use Enable/Disable of a Train Station
Replies: 20
Views: 24390

Re: How to PROPERLY use Enable/Disable of a Train Station

I think a fairly simply thing that is missing is a "goto command" Its just an if true goto order #x if false continue down the list. Using this problem as an example we could do orders like this. 1 Parking Lot (here train waits for an open PU) 2 Iron Ore P.U. 3 Goto 1 Inventory Not Full (s...
by Shokubai
Fri Jun 02, 2017 4:01 pm
Forum: Not a bug
Topic: Rail signal circuit condition closed on "Everything =/= 0"
Replies: 18
Views: 6033

Re: Rail signal circuit condition closed on "Everything =/= 0"

My brain has farted. It's better now.
by Shokubai
Fri Jun 02, 2017 3:42 pm
Forum: Gameplay Help
Topic: I really want to like this game....
Replies: 16
Views: 6610

Re: I really want to like this game....

Im curious how he got through minecraft without forums, videos, etc... or just plugging in hours.
by Shokubai
Fri Jun 02, 2017 3:41 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1642
Views: 500979

Re: Simple Questions and Short Answers

я б хотел бы получить более полную информацию как перейти с версии 0.14.23 на более новую? I would like to get more complete information on how to move from version 0.14.23 to a newer one? On steam https://steamuserimages-a.akamaihd.net/ugc/270595013852705362/F65061A4EC82789B88E40924AB59076F2B74B1E...
by Shokubai
Fri Jun 02, 2017 3:37 pm
Forum: Ideas and Suggestions
Topic: Suggestion about a water pump.
Replies: 173
Views: 39209

Re: Poll: Offshore Pump Should Need Energy

WHAT? pumps are powered by wave action. Everybody knows this!

...and belt systems are powered by the local gerbil population who happen to feed happily on bits of iron coal and copper.
by Shokubai
Fri Jun 02, 2017 3:36 pm
Forum: Gameplay Help
Topic: How to PROPERLY use Enable/Disable of a Train Station
Replies: 20
Views: 24390

Re: How to PROPERLY use Enable/Disable of a Train Station

My current goal is to name all of my outposts the same so trains can path to whichever one has enough ore for a full load (>= 8000). This part alone usually works poorly since trains will prefer the closest station. Disabling stations is an obvious solution but I find its best to not use same named...
by Shokubai
Fri Jun 02, 2017 3:28 pm
Forum: Not a bug
Topic: Rail signal circuit condition closed on "Everything =/= 0"
Replies: 18
Views: 6033

Re: Rail signal circuit condition closed on "Everything =/= 0"

Sounds correct to me, generally there is no condition where Everything != 0 could be false as any signal=0 is no signal. But in my image 50 stone is not = 0 so shouldn't the signal be green? You force close when the condition is met (which it is). Then why is this green? <>0 and <= would both be fa...
by Shokubai
Fri Jun 02, 2017 3:22 pm
Forum: Gameplay Help
Topic: strange belt compression issue
Replies: 3
Views: 1439

Re: strange belt compression issue

It is difficult to tell specifically without seeing the bonuses being applied but everything LOOKS OK.

Here is a resource that may help a little.
https://www.reddit.com/r/factorio/comme ... ing_speed/
by Shokubai
Fri Jun 02, 2017 2:55 pm
Forum: Not a bug
Topic: Rail signal circuit condition closed on "Everything =/= 0"
Replies: 18
Views: 6033

Re: Rail signal circuit condition closed on "Everything =/= 0"

Loewchen wrote:Sounds correct to me, generally there is no condition where Everything != 0 could be false as any signal=0 is no signal.
But in my image 50 stone is not = 0 so shouldn't the signal be green?
by Shokubai
Fri Jun 02, 2017 1:19 pm
Forum: Ideas and Requests For Mods
Topic: Add Support for Factorio 0.15
Replies: 4
Views: 1603

Re: Add Support for Factorio 0.15

The mod is pointless now. Just set biter size to none in the map generation window.

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