Search found 56 matches
- Sun Jun 22, 2014 1:50 am
- Forum: Gameplay Help
- Topic: Map Settings
- Replies: 2
- Views: 1595
Re: Map Settings
Also this settings are for the game to have more probability of what the setting says i think If you create a lot of maps, you can see this
- Sat Jun 21, 2014 12:43 am
- Forum: Archive
- Topic: [outdated?]Item requirements for belts with modular productn
- Replies: 8
- Views: 21911
Re: Item requirements for belts with modular production
That's very useful Robbedem :) I didn't know you can do that. I'm very new to this programs and don't know how to do almost anything yet, that's why i left it open, because i know that people can do a lot a better things than i can at the moment. When i'm back home in a few days and figure out how t...
- Fri Jun 20, 2014 3:30 am
- Forum: Archive
- Topic: [outdated?]Item requirements for belts with modular productn
- Replies: 8
- Views: 21911
Re: Spreadsheet of items requirements
It is useful if you make modular productions for each item, like me . Just shared it as maybe someone else does the same.
Edit: Changed the title to a more descriptive one, sorry.
Edit: Changed the title to a more descriptive one, sorry.
- Fri Jun 20, 2014 2:22 am
- Forum: Archive
- Topic: [outdated?]Item requirements for belts with modular productn
- Replies: 8
- Views: 21911
Re: Spreadsheet of items requirements
In my case i need an X. Putting a number instead of an X (other than 1) would give a result that i don't need. This was made especifically to know how many paths the belts will have to make once they leave the production of an item. But it can be added though, maybe next to the x or in some way that...
- Thu Jun 19, 2014 11:21 pm
- Forum: Archive
- Topic: [outdated?]Item requirements for belts with modular productn
- Replies: 8
- Views: 21911
[outdated?]Item requirements for belts with modular productn
Hi :) Having been heavily inspired on Daeron's spreadsheet of science packs T1-3 requirements: https://forums.factorio.com/forum/viewtopic.php?f=18&t=4398 And that i like to do very modular bases, where each resource is done in a place and then moved to where it needs to (this way you can expand...
- Wed Jun 18, 2014 9:23 pm
- Forum: Releases
- Topic: Version 0.10.0
- Replies: 85
- Views: 68032
Re: Version 0.10.0
what about medikit? receipt fish+2plastic+2iron plate. heal eating fish stupid ))) better capture some earthworms will be nice some stuf for teraform. and water will be limited into pounds, need will be take shovel and dig ))) but monsters must swimming i want play on hard try survive but need some...
- Wed Jun 18, 2014 6:16 pm
- Forum: Technical Help
- Topic: Max Threads. How much, why?
- Replies: 5
- Views: 12857
Re: Max Threads. How much, why?
Thank you very much for the replies
- Tue Jun 17, 2014 10:21 pm
- Forum: Archive
- Topic: [outdated?] Minimum Automated Logistic T3 Tech
- Replies: 4
- Views: 15049
Re: [TIPS] Minimum Automated Logistic T3 Tech
Wow! This is extreamly helpful! Thank you very much!
I will download it and try to expand it to every component in the game.
I will download it and try to expand it to every component in the game.
- Tue Jun 17, 2014 6:15 pm
- Forum: Technical Help
- Topic: Max Threads. How much, why?
- Replies: 5
- Views: 12857
Max Threads. How much, why?
I don't know a lot about computers yet and i read several times that i have to put Max Threads (in Options/other) as the same number of cores mi cpu has. Then some people say this is not correct because of multithreading or virtual cores. Things i don't understand. Could someone clarify this for me?...
- Tue Jun 17, 2014 5:58 pm
- Forum: General discussion
- Topic: Black border around video when recording?
- Replies: 5
- Views: 2784
Re: Black border around video when recording?
That should be something fraps and obs are doing by default or something you chanced at some point.
Next time, this is better on Technical Help
Next time, this is better on Technical Help
- Mon Jun 16, 2014 4:18 am
- Forum: Maps and Scenarios
- Topic: [0.10.x] Hole In The Wall - Fight Through A Squall
- Replies: 22
- Views: 23324
Re: Hole In The Wall - Fight Through A Squall
Wow! This looks awesome! Will give it a try when i finish the current map
Thank you very much!
Thank you very much!
- Sat Jun 14, 2014 6:14 am
- Forum: General discussion
- Topic: Dealing with a lack of oil.
- Replies: 14
- Views: 6955
Re: Dealing with a lack of oil.
DRBLN, This are very simple questions you are asking. I don't mind at all, but i think you will have better luck going to the wiki. There you have A LOT of information about this and almost anything else and all at your disposal without needing to ask here and wait for a good fellow to answer you. A...
- Sat Jun 14, 2014 6:05 am
- Forum: Implemented Suggestions
- Topic: Sort items from inventory into toolbar
- Replies: 7
- Views: 3546
Re: Sort items from inventory into toolbar
It would be really nice if we can have this.
It is easy to think that you have less of one item because you only look at the toolbar so you make or want to make more, then to notice you had more, but in your inventory.
Yeah, i'm not sure either if it would be better posted here or in ideas.
It is easy to think that you have less of one item because you only look at the toolbar so you make or want to make more, then to notice you had more, but in your inventory.
Yeah, i'm not sure either if it would be better posted here or in ideas.
- Fri Jun 13, 2014 8:44 pm
- Forum: Mods
- Topic: [MOD 0.10.2] Automatic Rail Laying Machine
- Replies: 143
- Views: 77484
Re: [MOD 0.10.0] Automatic Rail Laying Machine v0.0.1
Wow! Awesome! Thanks!ο»Ώ
- Fri Jun 13, 2014 2:30 pm
- Forum: General discussion
- Topic: Dealing with a lack of oil.
- Replies: 14
- Views: 6955
Re: Dealing with a lack of oil.
Ric, some of us don't make the base just to win the game, some of us make huge bases. And i mean huge. But yeah, at that point, you have expanded so much that for me, it is not really an issue. But i have about 100-120 depleted oils right now.
- Wed Jun 11, 2014 3:36 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.10.0] Can't launch campaign scenario pack
- Replies: 7
- Views: 4277
Re: [0.10.0] Can't launch campaign scenario pack
I have the same problem. This happens with both scenario-pack campaigns.
I have never installed any mods yet.
I have never installed any mods yet.
- Wed Jun 11, 2014 3:08 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Symmetrical Smelting Super Base (now with circuits)
- Replies: 11
- Views: 14012
Re: Symmetrical Smelting Super Base
If a chest has an item, the bots will try to fill it with the same item.BurnHard wrote:On the pictures it looks like you defined what items to put in which storage chest. If so, how did you manage to do?
- Wed Jun 11, 2014 3:05 pm
- Forum: Gameplay Help
- Topic: Are nests with 90% worms intended?
- Replies: 8
- Views: 3277
Re: Are nests with 90% worms intended?
Thank you Teurlinx Hadn't read that.
Yes, there should be a tooltip or tutorial explaining it.
Yes, there should be a tooltip or tutorial explaining it.
- Wed Jun 11, 2014 12:14 pm
- Forum: General discussion
- Topic: Tried to pick up a full chest...
- Replies: 17
- Views: 6960
Re: Tried to pick up a full chest...
One thing I've always wondered is why can we replace complex machines in-place with them keeping all their settings (e.g assemblers) but can't do the same to upgrade chests. If we'd be able to change chests so that they'd automagically move as much stuff to the new one as possible the bomb wouldn't...
- Wed Jun 11, 2014 2:45 am
- Forum: Gameplay Help
- Topic: Are nests with 90% worms intended?
- Replies: 8
- Views: 3277
Re: Are nests with 90% worms intended?
Sorry, i fixed the image now
So, with richness very high the spawners drop lots of alien artifacts? Thanks! Didn't know that.
So, with richness very high the spawners drop lots of alien artifacts? Thanks! Didn't know that.