Search found 807 matches

by Frightning
Mon Jun 06, 2016 9:47 pm
Forum: Gameplay Help
Topic: Problems with Rail Signals
Replies: 6
Views: 2957

Re: Problems with Rail Signals

I'm assuming your train is supposed to move back up this rail. Did you put a second pair of signals on the other side of the track to let it move upward? Signals only work in one direction. To switch the direction, you need to put it on the other side of the track. Yes, two-way rail needs to have p...
by Frightning
Mon Jun 06, 2016 9:37 pm
Forum: Balancing
Topic: Gap tech tree
Replies: 7
Views: 1992

Re: Gap tech three

skip ever using Steel Furnaces and go straight to Electric Furnaces. That is actually a bad idea, it costs 2x as much coal to run electric furnaces through boilers. Electric furnaces are only useful in combination with modules or solar panels. I usually have at least one of those (usually solar) st...
by Frightning
Mon Jun 06, 2016 8:38 pm
Forum: General discussion
Topic: About Modules & Furnaces - Checking My Arithmetic
Replies: 14
Views: 6338

Re: About Modules & Furnaces - Checking My Arithmetic

Another important savings to productivity is the fact that it 'stretches' your available resources increasing how many products you get out of it. For instance, an Electric Mining Drill with 3 Productivity Module 3s will yield 130% ore (so you get 30% more ore from the 5x5 it's mining from than is a...
by Frightning
Mon Jun 06, 2016 6:24 am
Forum: Show your Creations
Topic: Smart Pumping Station
Replies: 5
Views: 4485

Re: Smart Pumping Station

Here are pics of each side of the system: Unloading/main-base side: 20160605231914_1.jpg Loading/outpost side: 20160605232000_1.jpg As you can see, it's really quite simple. You unload the barrels you want to unload with Smart Inserters with their item filter set to the item you want it to unload, r...
by Frightning
Mon Jun 06, 2016 6:10 am
Forum: Show your Creations
Topic: Smart Pumping Station
Replies: 5
Views: 4485

Re: Smart Pumping Station

This is actually technically unnecessary for the following reason: The number of Empty Barrels that a station has room to receive from a train unloading will be at least as many as the number of Barrels it has filled since the last train visited it. Not totally sure I understand your solution. Do y...
by Frightning
Sat Jun 04, 2016 11:16 pm
Forum: General discussion
Topic: Don't tell the U.S, but...
Replies: 13
Views: 4508

Re: Don't tell the U.S, but...

I've gotten many similarly large deposits from setting the mapgen to very low frequency but very big size and very good richness (so they also are typically each >500% yield, and sometimes even over 1000%).
by Frightning
Sat Jun 04, 2016 7:52 pm
Forum: Balancing
Topic: Train Speeds and Power Consumption
Replies: 7
Views: 4299

Re: Train Speeds and Power Consumption

Personally, im quite happy with the current train-mechanics. Ofc, they are waayy "underpowerd", but a "2-50-0" for example would not be that useful with the current capacity of a single wagon. On the other hand, real freight-trains need a lot of space to accelerate and brake. As...
by Frightning
Sat Jun 04, 2016 10:33 am
Forum: Balancing
Topic: Train Speeds and Power Consumption
Replies: 7
Views: 4299

Train Speeds and Power Consumption

So I decided to run the numbers on train speeds as a function of wagon count/locomotive count using information in this post: https://forums.factorio.com/viewtopic.php?f=93&t=21001&p=149315 I also did a little research on real world diesel trains: Real things are roughly 5 times as powerful ...
by Frightning
Sat Jun 04, 2016 9:04 am
Forum: Ideas and Suggestions
Topic: Smarter logistics
Replies: 8
Views: 2017

Re: Smarter logistics

Getting your raw materials where they need to go and in the right quantities is a core puzzle of factorio. To just have things automatically go where they're needed would defeat the purpose of the game. I totally agree that vanilla Factorio shouldn't make it too easy to sort items in the right plac...
by Frightning
Sat Jun 04, 2016 7:31 am
Forum: Ideas and Suggestions
Topic: Solution for megabase mining problem
Replies: 1
Views: 1237

Solution for megabase mining problem

So I've seen a number of folks talking about how the resource density isn't high enough to really support megabases. Which results in eventually having to spend almost all your time moving miners from one mine to the next (and all other tear-down and set-up activities related to cleaning up an old m...
by Frightning
Sat Jun 04, 2016 4:14 am
Forum: Balancing
Topic: Give additional labs diminishing returns, n/(1+log_10 n)?
Replies: 15
Views: 3713

Re: Give additional labs diminishing returns, n/(1+log_10 n)?

I dislike the whole idea of the bonus being less as you build more, I mean, you kind of have that already. Build 1 lab, it's an infinite speed improvement, the new lab makes up 100% of the total research speed. Build lab#2, it's a 100% speed improvement, the new lab makes up 50% of the total resear...
by Frightning
Fri Jun 03, 2016 10:29 pm
Forum: Gameplay Help
Topic: So I thought I knew how to properly signal trains
Replies: 4
Views: 1309

Re: So I thought I knew how to properly signal trains

Looks like alignment at the NW merge was the problem, moved the normal signal there one space over (lining it's yellow light element with the chain signal on the other side) and voila, train moved, we'll see if it handles the trip in the other direct ok, but I suspect it will).
by Frightning
Fri Jun 03, 2016 10:19 pm
Forum: Gameplay Help
Topic: So I thought I knew how to properly signal trains
Replies: 4
Views: 1309

Re: So I thought I knew how to properly signal trains

DaveMcW wrote:The normal/chain signal pair at the merge point does not seem to be lined up correctly.
When I mouse over it, they both have the same bit of track highlighted green, isn't that correct?
by Frightning
Fri Jun 03, 2016 9:50 pm
Forum: Gameplay Help
Topic: So I thought I knew how to properly signal trains
Replies: 4
Views: 1309

So I thought I knew how to properly signal trains

But I'm having trouble with this 1-way to 2-way to 1-way bit of rail: 20160603142743_1.jpg As you can see, the train in the top right has no path, yet I've proven, by manually driving it through it's entire route that I does in fact have a 'physical' path to its next destination. So the problem isn'...
by Frightning
Thu Jun 02, 2016 6:10 am
Forum: Balancing
Topic: The obsolete turret problem
Replies: 34
Views: 15666

Re: The obsolete turret problem

With both full gun turret damage and full bullet damage upgrades, it's actually 48.4 (100% bonus damage that gun turrets have doubles it). For this reason, Gun Turrets still handedly outDPS laser turrets even against behemoth biters (still more than 2x DPS, but laser turrets has 2.5x hp). After Beh...
by Frightning
Thu Jun 02, 2016 5:44 am
Forum: Cheatsheets / Calculators / Viewers
Topic: Production Ratios for commonly automated items
Replies: 2
Views: 27237

Production Ratios for commonly automated items

So I decided to math out the correct factory ratios for commonly produced items (which people tend to automate). I assume that the crafting speeds of all factories are the same except when comparing Oil Refineries with Chemical Plants where I account for the 1 versus 1.25 crafting speeds. In product...
by Frightning
Wed Jun 01, 2016 8:12 pm
Forum: Balancing
Topic: The obsolete turret problem
Replies: 34
Views: 15666

Re: The obsolete turret problem

Gun turrets benefit from turret upgrades AND ammo upgrades. Laser turrets benefit only from turrets upgrade. One fully upgraded laser shot from laser turret makes 11 damage One fully upgraded piercing shot from a gun turret makes 24.2 damage 24.2 damage is more than 11 - even mitigated by 20% (19.3...
by Frightning
Wed Jun 01, 2016 7:53 pm
Forum: Show your Creations
Topic: First singleplayer world, super new. Roast me.
Replies: 8
Views: 4152

Re: First singleplayer world, super new. Roast me.

Qon wrote:~snip~
Frightning wrote: Offshore Pumps can provide 10 Water/sec,
*60.
Ty, fixed.
by Frightning
Wed Jun 01, 2016 8:42 am
Forum: Gameplay Help
Topic: plastics help
Replies: 5
Views: 1890

Re: plastics help

6 plastic plants requires 22 petroleum gas per second. Are you sure your oil industry can produce that? This is probably the issue. If you're not making enough Petroleum, then no amount of Chemical Plants is going to increase Plastic Bar production. You will need to increase Petroleum production un...
by Frightning
Wed Jun 01, 2016 8:38 am
Forum: Show your Creations
Topic: First singleplayer world, super new. Roast me.
Replies: 8
Views: 4152

Re: First singleplayer world, super new. Roast me.

Biggest thing that is common to all of your designs is that you are not using both lanes of your belts. Belts have two lanes, each can carry the same amount of throughput in items. So using both lanes instead of only 1 of them doubles your throughput. Moreover, you can, with some care, have two diff...

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