Search found 807 matches
- Mon Jun 06, 2016 9:47 pm
- Forum: Gameplay Help
- Topic: Problems with Rail Signals
- Replies: 6
- Views: 2957
Re: Problems with Rail Signals
I'm assuming your train is supposed to move back up this rail. Did you put a second pair of signals on the other side of the track to let it move upward? Signals only work in one direction. To switch the direction, you need to put it on the other side of the track. Yes, two-way rail needs to have p...
- Mon Jun 06, 2016 9:37 pm
- Forum: Balancing
- Topic: Gap tech tree
- Replies: 7
- Views: 1992
Re: Gap tech three
skip ever using Steel Furnaces and go straight to Electric Furnaces. That is actually a bad idea, it costs 2x as much coal to run electric furnaces through boilers. Electric furnaces are only useful in combination with modules or solar panels. I usually have at least one of those (usually solar) st...
- Mon Jun 06, 2016 8:38 pm
- Forum: General discussion
- Topic: About Modules & Furnaces - Checking My Arithmetic
- Replies: 14
- Views: 6338
Re: About Modules & Furnaces - Checking My Arithmetic
Another important savings to productivity is the fact that it 'stretches' your available resources increasing how many products you get out of it. For instance, an Electric Mining Drill with 3 Productivity Module 3s will yield 130% ore (so you get 30% more ore from the 5x5 it's mining from than is a...
- Mon Jun 06, 2016 6:24 am
- Forum: Show your Creations
- Topic: Smart Pumping Station
- Replies: 5
- Views: 4485
Re: Smart Pumping Station
Here are pics of each side of the system: Unloading/main-base side: 20160605231914_1.jpg Loading/outpost side: 20160605232000_1.jpg As you can see, it's really quite simple. You unload the barrels you want to unload with Smart Inserters with their item filter set to the item you want it to unload, r...
- Mon Jun 06, 2016 6:10 am
- Forum: Show your Creations
- Topic: Smart Pumping Station
- Replies: 5
- Views: 4485
Re: Smart Pumping Station
This is actually technically unnecessary for the following reason: The number of Empty Barrels that a station has room to receive from a train unloading will be at least as many as the number of Barrels it has filled since the last train visited it. Not totally sure I understand your solution. Do y...
- Sat Jun 04, 2016 11:16 pm
- Forum: General discussion
- Topic: Don't tell the U.S, but...
- Replies: 13
- Views: 4508
Re: Don't tell the U.S, but...
I've gotten many similarly large deposits from setting the mapgen to very low frequency but very big size and very good richness (so they also are typically each >500% yield, and sometimes even over 1000%).
- Sat Jun 04, 2016 7:52 pm
- Forum: Balancing
- Topic: Train Speeds and Power Consumption
- Replies: 7
- Views: 4299
Re: Train Speeds and Power Consumption
Personally, im quite happy with the current train-mechanics. Ofc, they are waayy "underpowerd", but a "2-50-0" for example would not be that useful with the current capacity of a single wagon. On the other hand, real freight-trains need a lot of space to accelerate and brake. As...
- Sat Jun 04, 2016 10:33 am
- Forum: Balancing
- Topic: Train Speeds and Power Consumption
- Replies: 7
- Views: 4299
Train Speeds and Power Consumption
So I decided to run the numbers on train speeds as a function of wagon count/locomotive count using information in this post: https://forums.factorio.com/viewtopic.php?f=93&t=21001&p=149315 I also did a little research on real world diesel trains: Real things are roughly 5 times as powerful ...
- Sat Jun 04, 2016 9:04 am
- Forum: Ideas and Suggestions
- Topic: Smarter logistics
- Replies: 8
- Views: 2017
Re: Smarter logistics
Getting your raw materials where they need to go and in the right quantities is a core puzzle of factorio. To just have things automatically go where they're needed would defeat the purpose of the game. I totally agree that vanilla Factorio shouldn't make it too easy to sort items in the right plac...
- Sat Jun 04, 2016 7:31 am
- Forum: Ideas and Suggestions
- Topic: Solution for megabase mining problem
- Replies: 1
- Views: 1237
Solution for megabase mining problem
So I've seen a number of folks talking about how the resource density isn't high enough to really support megabases. Which results in eventually having to spend almost all your time moving miners from one mine to the next (and all other tear-down and set-up activities related to cleaning up an old m...
- Sat Jun 04, 2016 4:14 am
- Forum: Balancing
- Topic: Give additional labs diminishing returns, n/(1+log_10 n)?
- Replies: 15
- Views: 3713
Re: Give additional labs diminishing returns, n/(1+log_10 n)?
I dislike the whole idea of the bonus being less as you build more, I mean, you kind of have that already. Build 1 lab, it's an infinite speed improvement, the new lab makes up 100% of the total research speed. Build lab#2, it's a 100% speed improvement, the new lab makes up 50% of the total resear...
- Fri Jun 03, 2016 10:29 pm
- Forum: Gameplay Help
- Topic: So I thought I knew how to properly signal trains
- Replies: 4
- Views: 1309
Re: So I thought I knew how to properly signal trains
Looks like alignment at the NW merge was the problem, moved the normal signal there one space over (lining it's yellow light element with the chain signal on the other side) and voila, train moved, we'll see if it handles the trip in the other direct ok, but I suspect it will).
- Fri Jun 03, 2016 10:19 pm
- Forum: Gameplay Help
- Topic: So I thought I knew how to properly signal trains
- Replies: 4
- Views: 1309
Re: So I thought I knew how to properly signal trains
When I mouse over it, they both have the same bit of track highlighted green, isn't that correct?DaveMcW wrote:The normal/chain signal pair at the merge point does not seem to be lined up correctly.
- Fri Jun 03, 2016 9:50 pm
- Forum: Gameplay Help
- Topic: So I thought I knew how to properly signal trains
- Replies: 4
- Views: 1309
So I thought I knew how to properly signal trains
But I'm having trouble with this 1-way to 2-way to 1-way bit of rail: 20160603142743_1.jpg As you can see, the train in the top right has no path, yet I've proven, by manually driving it through it's entire route that I does in fact have a 'physical' path to its next destination. So the problem isn'...
- Thu Jun 02, 2016 6:10 am
- Forum: Balancing
- Topic: The obsolete turret problem
- Replies: 34
- Views: 15666
Re: The obsolete turret problem
With both full gun turret damage and full bullet damage upgrades, it's actually 48.4 (100% bonus damage that gun turrets have doubles it). For this reason, Gun Turrets still handedly outDPS laser turrets even against behemoth biters (still more than 2x DPS, but laser turrets has 2.5x hp). After Beh...
- Thu Jun 02, 2016 5:44 am
- Forum: Cheatsheets / Calculators / Viewers
- Topic: Production Ratios for commonly automated items
- Replies: 2
- Views: 27237
Production Ratios for commonly automated items
So I decided to math out the correct factory ratios for commonly produced items (which people tend to automate). I assume that the crafting speeds of all factories are the same except when comparing Oil Refineries with Chemical Plants where I account for the 1 versus 1.25 crafting speeds. In product...
- Wed Jun 01, 2016 8:12 pm
- Forum: Balancing
- Topic: The obsolete turret problem
- Replies: 34
- Views: 15666
Re: The obsolete turret problem
Gun turrets benefit from turret upgrades AND ammo upgrades. Laser turrets benefit only from turrets upgrade. One fully upgraded laser shot from laser turret makes 11 damage One fully upgraded piercing shot from a gun turret makes 24.2 damage 24.2 damage is more than 11 - even mitigated by 20% (19.3...
- Wed Jun 01, 2016 7:53 pm
- Forum: Show your Creations
- Topic: First singleplayer world, super new. Roast me.
- Replies: 8
- Views: 4152
Re: First singleplayer world, super new. Roast me.
Ty, fixed.Qon wrote:~snip~*60.Frightning wrote: Offshore Pumps can provide10Water/sec,
- Wed Jun 01, 2016 8:42 am
- Forum: Gameplay Help
- Topic: plastics help
- Replies: 5
- Views: 1890
Re: plastics help
6 plastic plants requires 22 petroleum gas per second. Are you sure your oil industry can produce that? This is probably the issue. If you're not making enough Petroleum, then no amount of Chemical Plants is going to increase Plastic Bar production. You will need to increase Petroleum production un...
- Wed Jun 01, 2016 8:38 am
- Forum: Show your Creations
- Topic: First singleplayer world, super new. Roast me.
- Replies: 8
- Views: 4152
Re: First singleplayer world, super new. Roast me.
Biggest thing that is common to all of your designs is that you are not using both lanes of your belts. Belts have two lanes, each can carry the same amount of throughput in items. So using both lanes instead of only 1 of them doubles your throughput. Moreover, you can, with some care, have two diff...